Run: 2026-07-01-01KWE9QPRYJ3X4AXH5PEDNM36J

Run Details

Duration:
44.6s
Cost:
$0.041924
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The padlock on the service gate hung open, its chain cut clean through, not snapped. Someone had wanted her to get in without trouble. Rory crouched by the fence and turned the metal loop over in her palm. A clean diagonal cut, edges bright where the metal caught the torchlight. Bolt cutters, maybe, or something sharper. She hadn't brought either. She hadn't brought much of anything, really, save the pendant tucked beneath her collar and the sense, growing sharper every hour since dawn, that something in Richmond Park wanted her attention. The Heartstone had woken her at six, its warmth spreading through her chest like a coal pressed to skin. By noon it throbbed, a slow insistent pulse she felt through three layers of clothing. She'd told Eva she was working a late delivery run. She hadn't worked a shift since two o'clock. The gate swung inward on a groan of old hinges. Beyond it, the park unfolded into a darkness that swallowed her torch beam within ten feet, deer paths cutting silver lines through black grass, the distant hush of traffic already fading behind her like a tide going out. She found the standing stones an hour later, exactly where they always were and yet not, the way they never quite sat in the same relation to the path twice. Two broad oak monoliths, ancient and split with age, leaned toward each other like old men sharing a secret. Between them, darkness pooled thicker than it had any right to. The pendant burned. Rory stepped through. The temperature dropped, then rose, then settled somewhere her skin couldn't quite name. Wildflowers carpeted the clearing beyond the stones, purples and yellows she'd have sworn belonged to June, not November. They didn't sway. No wind reached them, though she felt one tug at her hair the moment she'd crossed the threshold. "Hello?" Her voice landed flat, swallowed before it reached the treeline. No echo. Groves shouldn't eat sound like that. She kept walking. The Heartstone's glow pulsed brighter now, close to painful, a metronome ticking faster with every step toward the clearing's centre. Whatever she'd come here to find, she was getting warmer. Literally. Something rustled to her left. She swung the torch. Nothing. Just flowers, motionless, and beyond them the black wall of ancient trees. *Deer,* she told herself. *Foxes. This is still a park.* Except it wasn't, not really, not past those stones. Isolde's grove obeyed its own arithmetic. An hour here could cost her a day out there, or hand her back before she'd left. She knew that. She'd been warned of that. She'd come anyway, because the alternative, sitting in her flat above Silas's bar and waiting for the pendant to explain itself, had felt worse than any danger the grove could offer. She was starting to reconsider that math. The second rustle came from her right. Closer. Rory stopped walking. Stood very still, the way her father once taught her to stand when a barrister needed silence to work, letting the quiet do the talking instead of her. The flowers around her feet held their unnatural stillness. Somewhere above, no owls called. No traffic hummed. Even her own breath sounded too loud, an intrusion into a room built for something else's conversation. Then the humming started. Low. Wordless. Coming from everywhere and nowhere, the way sound moved underwater. It wasn't singing, not quite, more the memory of a tune half-recalled, notes that slid past where they should have landed. Rory's neck prickled. She turned in a slow circle, torch beam raking across flower and stone and endless dark, and found nothing that could be making the sound. The humming stopped the instant she stopped moving. "Right," she said, mostly to hear her own voice again. "Not creepy at all, this." She pressed on toward the clearing's heart, where the flowers grew densest and the pendant's glow had turned into something closer to a heartbeat, thudding warmth against her sternum. Twenty feet. Fifteen. The trees on either side seemed to lean inward, though she never caught them moving, only ever arrived at a configuration subtly narrower than the one before. A shape crossed the corner of her vision. Low to the ground, quick, gone before her torch swung round. Too big for a fox. Wrong gait for a deer. Rory's pulse hammered against the Heartstone's rhythm, the two of them fighting for the same beat in her chest. She made herself breathe slow. Made herself keep walking, because turning back now meant admitting she'd lost her nerve to nothing, to shadows, to a trick of torchlight in a park she'd walked a hundred times before it became this. Except it had never been this. She'd known that the moment she stepped through the stones. Ten feet from the clearing's centre, she found the second shape. Not moving this time. Waiting. It stood between two flowering shrubs, roughly the height of a child, though nothing about its silhouette suggested anything childlike. Rory's torch beam found it and held, and the shape didn't flinch from the light the way anything living should have. It simply stood there, watching her watch it, patient as stone. "I don't want trouble," she said, and hated how her voice cracked on the last word. The shape tilted its head. A slow, considering movement, like something deciding whether she was worth the effort. Somewhere behind her, the humming started again. Closer now. Close enough that she felt it in her teeth. The Heartstone blazed white-hot against her skin, hot enough to burn through fabric, hot enough that she gasped and clawed at her collar to pull it free of her shirt. Light spilled between her fingers, crimson and furious, throwing her shadow twenty feet across the clearing floor. Every flower around her curled inward, petals folding like fists. The shape between the shrubs took a step forward. Rory backed away, torch shaking, breath coming too fast to steady. Behind her, she heard it. Not the humming this time. Footsteps. Bare feet on cold earth, unhurried, matching her pace step for step, close enough now that she could hear the wet suck of mud between toes. She was not walking away from the thing ahead of her. She was walking straight toward whatever stood behind.
created_at"2026-07-01T07:36:44.086Z" 7/1/2026, 7:36:44 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4504
moderation_latency(null)
generation_time44511
tokens_prompt4560
tokens_completion1833
native_tokens_prompt6422
native_tokens_completion2908
native_tokens_completion_images(null)
native_tokens_reasoning223
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.041924
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01BcPtRY1swVakoewQq4CVCG"
is_byokfalse
latency2101
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
85.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1049
totalAiIsmAdverbs3
found
0
adverb"really"
count2
1
adverb"very"
count1
highlights
0"really"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1049
totalAiIsms9
found
0
word"warmth"
count2
1
word"throbbed"
count1
2
word"pulse"
count2
3
word"echo"
count1
4
word"pulsed"
count1
5
word"silence"
count1
6
word"footsteps"
count1
highlights
0"warmth"
1"throbbed"
2"pulse"
3"echo"
4"pulsed"
5"silence"
6"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences96
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords7
totalWords1049
ratio0.007
matches
0"Deer,"
1"Foxes. This is still a park."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1038
uniqueNames9
maxNameDensity0.67
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Richmond1
Park1
Heartstone4
Eva1
June1
November1
Except2
Silas1
Rory7
persons
0"Heartstone"
1"Eva"
2"Silas"
3"Rory"
places
0"Richmond"
1"Park"
2"June"
3"Except"
globalScore1
windowScore1
68.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount2
matches
0"quite name"
1"not quite more the memory of a tune half-recalled, notes that slid past where they should have landed"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1049
matches(empty)
98.64% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences98
matches
0"reconsider that math"
1"known that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean28.35
std22.27
cv0.786
sampleLengths
024
167
252
348
460
53
63
752
81
918
1034
1122
1210
1371
147
158
1665
174
1861
198
2015
2159
2219
2310
2459
2516
2616
2752
2816
2918
3018
3157
329
3321
3427
3511
368
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences96
matches
0"been warned"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs174
matches
0"was working"
1"was getting"
2"was starting"
3"wasn't singing"
4"was not walking"
5"was walking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
90.30% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1040
adjectiveStacks1
stackExamples
0"white-hot against her"
adverbCount46
adverbRatio0.04423076923076923
lyAdverbCount9
lyAdverbRatio0.008653846153846154
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.7
std8.78
cv0.82
sampleLengths
015
19
214
312
46
54
631
719
815
910
108
1110
1238
1330
1419
1511
163
173
1813
1918
203
2118
221
2310
242
256
263
2720
2810
291
305
314
321
3312
344
351
365
379
386
3917
403
415
4231
437
447
451
463
4728
489
495
82.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5306122448979592
totalSentences98
uniqueOpeners52
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences84
matches
0"Just flowers, motionless, and beyond"
1"Somewhere above, no owls called."
2"Even her own breath sounded"
3"Then the humming started."
4"Too big for a fox."
5"Somewhere behind her, the humming"
ratio0.071
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences84
matches
0"She hadn't brought either."
1"She hadn't brought much of"
2"She'd told Eva she was"
3"She hadn't worked a shift"
4"She found the standing stones"
5"They didn't sway."
6"Her voice landed flat, swallowed"
7"She kept walking."
8"She swung the torch."
9"She knew that."
10"She'd been warned of that."
11"She'd come anyway, because the"
12"She was starting to reconsider"
13"It wasn't singing, not quite,"
14"She turned in a slow"
15"she said, mostly to hear"
16"She pressed on toward the"
17"She made herself breathe slow."
18"She'd known that the moment"
19"It stood between two flowering"
ratio0.286
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences84
matches
0"The padlock on the service"
1"Someone had wanted her to"
2"Rory crouched by the fence"
3"A clean diagonal cut, edges"
4"Bolt cutters, maybe, or something"
5"She hadn't brought either."
6"She hadn't brought much of"
7"The Heartstone had woken her"
8"She'd told Eva she was"
9"She hadn't worked a shift"
10"The gate swung inward on"
11"She found the standing stones"
12"The pendant burned."
13"Rory stepped through."
14"The temperature dropped, then rose,"
15"Wildflowers carpeted the clearing beyond"
16"They didn't sway."
17"Her voice landed flat, swallowed"
18"Groves shouldn't eat sound like"
19"She kept walking."
ratio0.702
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount2
matches
0"Beyond it, the park unfolded into a darkness that swallowed her torch beam within ten feet, deer paths cutting silver lines through black grass, the distant hus…"
1"She turned in a slow circle, torch beam raking across flower and stone and endless dark, and found nothing that could be making the sound."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
89.4029%