Run: 2026-07-01-01KWEA12JCEJGYE5X3WYABGHC7

Run Details

Duration:
43.4s
Cost:
$0.039996
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The tape came away in Quinn's hand before the constable could stop her. "Ma'am, forensics haven't finished the perimeter-" "Forensics can finish around me." She ducked under the gap and dropped onto the disused platform, boots crunching on decades of grit. Somewhere above, Camden rumbled along without the faintest idea that beneath its high street sat a dead man and a stretch of Tube line that hadn't seen a train since 1962. DS Rennick waited for her at the bottom of the stairwell, torch beam jittering across tiled walls gone black with soot and neglect. He'd been on her team four months. Still flinched at things that didn't warrant flinching. "Rough sleeper, by the look of him," he said. "No ID. Council's had complaints about vagrants using the old service tunnels for shelter. I'd put money on exposure. Maybe a bad hit before that." "Would you." "Track marks on the left arm. Empty bottle by his hand. It writes itself, guv." Quinn crouched beside the body without answering. The man lay curled on his side near the platform edge, one arm outstretched as if reaching for something just beyond his fingers. Middle-aged, unwashed clothes, the sort of face London chewed up by the thousand and spat out into doorways. Ordinary, if it weren't for the frost. "Rennick. Feel that tile." "What?" "Touch it." He crouched, pressed two fingers to the platform floor, and pulled back like he'd touched a hob. "Cold." "It's July." "Old stations hold the chill. No ventilation, no sun-" "Not that cold." She ran her palm an inch above the tiles without touching them, feeling the air itself thicken, syrupy and wrong. A ring of white crystals had formed in a rough circle around the body, six feet across, stopping dead at its own edge like someone had drawn it with a compass and refused to let it bleed further. "Exposure doesn't leave patterns, Sergeant. Exposure doesn't care about geometry." Rennick shone his torch along the frost line, frowning properly now. "Condensation, maybe. Something in the old pipework." "Show me the pipework." He didn't, because there wasn't any left, not for sixty years, and they both knew it. Quinn turned back to the body. The dead man's exposed forearm bore track marks, right enough, but they sat in a neat, deliberate row, evenly spaced, like stitches rather than the ragged constellation of a real addict chasing veins. She'd seen enough overdoses to know the difference between desperation and design. "Who found him?" "Transport police doing a structural check before the council seals the entrance. Said the smell brought them down." "What smell?" Rennick's face did something complicated. "Copper, they said. Strong. Like a butcher's." Quinn glanced at the corpse's throat, unmarked, no blood visible anywhere on the platform or the man's clothing. No wound to explain a butcher's smell. She'd catalogued enough scenes to know blood didn't hide itself politely once it had somewhere to go. "Doesn't smell like anything now," she said. "No, ma'am." "That doesn't bother you." "Old station. Trapped air does strange things." He said it too quickly, the way people did when they wanted a explanation to be true more than they believed it was. She let it sit, walked the frost ring's circumference slowly, hands in her coat pockets, eyes tracking every tile. Near the man's outstretched hand, half-hidden by grime, something glinted. She crouched again, careful not to cross the white boundary, and angled her torch. A smear of green residue, waxy, oxidised, clung to the tile where his fingers had scrabbled. Verdigris. She'd catalogued that exact shade three years ago, scraped off a doorframe in Deptford the night DS Morris walked into a locked room and never walked back out of it. The inquiry had called it inconclusive. She'd called it the start of eighteen months she didn't discuss with anyone, including her own reflection. "Rennick. Photograph this. Close up, before anyone treads through it." "That green stuff? Could be anything down here. Damp, old brass fittings-" "There's no brass down here. Look around you. Everything's tile, iron, and a century of pigeon mess. Brass corrodes like this when something's been near it that isn't weather." She straightened, joints protesting. "Get me the coroner's estimate on time of death." "Preliminary says eight to twelve hours." "And the transport police found him at six this morning." "Correct." "So he died sometime after ten last night, in a sealed station nobody's supposed to access, in July, and froze a perfect ring around himself in a tunnel with no ventilation, no pipework, and no explanation for a smell that isn't here anymore." She looked at Rennick, waited. He shifted his weight. "When you put it like that-" "I put it like that because that's what it is." She crouched one final time and studied the dead man's face properly, the slack jaw, the eyes closed rather than staring, as though something had done him the small mercy of shutting them first. Overdoses didn't shut your eyes for you. "Get me his effects. All of it, down to lint." The constable topside had bagged a single item, passed hand to hand until it reached her: a plain grey drawstring pouch, the kind you'd find at any market stall, except that when she worked the string open her fingers came away tingling, faintly numb, the way a limb goes when you've slept on it wrong. Inside, nothing. Not empty, exactly. The pouch had the weight of something that should be there and wasn't, a hollowness with edges. "What is that," Rennick said, no longer performing certainty. "I don't know." She turned the pouch inside out. Stitched into the lining, small enough to miss unless you were already looking, sat a symbol burned into the fabric, a circle bisected by a jagged line, edges scorched rather than embroidered. She'd seen that mark once before too. Deptford again. The same doorframe. "Ma'am, you've gone somewhere." "Bag it. Separately. Don't let anyone else touch it." She rose, joints cracking, and looked back down the black mouth of the tunnel beyond the platform's end, the one the transport authority's maps insisted led nowhere, sealed since the sixties, structurally unsound, condemned. Cold air breathed out of it steadily, rhythmic, like something down there hadn't finished exhaling. "Get forensics to widen the search past the platform edge." "There's nothing past the edge. It's blocked, has been for decades-" "Then explain the footprints leading into it." Rennick's torch swung down. Two sets, fresh, pressed into six decades of undisturbed dust, walking calmly toward a tunnel that officially did not exist beyond fifty feet of collapsed brick. Neither set of prints came back out.
created_at"2026-07-01T07:41:51.075Z" 7/1/2026, 7:41:51 AM
model"anthropic/claude-sonnet-5-20260630"
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generation_time43384
tokens_prompt4671
tokens_completion1970
native_tokens_prompt6538
native_tokens_completion2692
native_tokens_completion_images(null)
native_tokens_reasoning213
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.262
leniency0.524
rawRatio0
effectiveRatio0
91.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1111
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"slowly"
count1
highlights
0"quickly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
77.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1111
totalAiIsms5
found
0
word"chill"
count1
1
word"perfect"
count1
2
word"weight"
count2
3
word"rhythmic"
count1
highlights
0"chill"
1"perfect"
2"weight"
3"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences53
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences53
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1111
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount767
uniqueNames10
maxNameDensity0.78
worstName"Rennick"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Quinn4
Camden1
Tube1
Rennick6
London1
Deptford2
Morris1
Overdoses1
Stitched1
Cold1
persons
0"Quinn"
1"Camden"
2"Rennick"
3"Morris"
4"Overdoses"
places
0"London"
1"Deptford"
globalScore1
windowScore1
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount1
matches
0"as if reaching for something just beyond his fingers"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1111
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean22.22
std21.01
cv0.946
sampleLengths
013
16
253
338
434
52
615
755
84
91
102
1118
122
139
1471
1518
164
1716
1851
193
2018
212
2212
2342
247
252
264
2730
2843
2970
3010
3112
3242
336
3410
351
3648
3710
3861
3955
4022
419
4253
434
4458
4510
4611
477
4830
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences53
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs146
matches
0"were already looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences84
ratio0
matches(empty)
82.35% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount769
adjectiveStacks1
stackExamples
0"Middle-aged, unwashed clothes,"
adverbCount41
adverbRatio0.053315994798439535
lyAdverbCount12
lyAdverbRatio0.015604681404421327
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean13.23
std11.71
cv0.885
sampleLengths
013
16
222
331
423
57
68
79
825
92
1015
117
1223
1318
147
154
161
172
1817
191
202
219
2223
2338
2410
2511
267
274
2816
296
3033
3112
323
3318
342
355
367
3718
387
3917
407
412
424
4330
4419
4510
4614
4716
481
4930
97.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.5833333333333334
totalSentences84
uniqueOpeners49
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences48
matches
0"Somewhere above, Camden rumbled along"
1"Still flinched at things that"
ratio0.042
61.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences48
matches
0"She ducked under the gap"
1"He'd been on her team"
2"He crouched, pressed two fingers"
3"She ran her palm an"
4"He didn't, because there wasn't"
5"She'd seen enough overdoses to"
6"She'd catalogued enough scenes to"
7"He said it too quickly,"
8"She let it sit, walked"
9"She crouched again, careful not"
10"She'd catalogued that exact shade"
11"She'd called it the start"
12"She straightened, joints protesting"
13"She looked at Rennick, waited"
14"He shifted his weight."
15"She crouched one final time"
16"She turned the pouch inside"
17"She'd seen that mark once"
18"She rose, joints cracking, and"
ratio0.396
74.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount37
totalSentences48
matches
0"The tape came away in"
1"She ducked under the gap"
2"DS Rennick waited for her"
3"He'd been on her team"
4"Quinn crouched beside the body"
5"The man lay curled on"
6"He crouched, pressed two fingers"
7"She ran her palm an"
8"A ring of white crystals"
9"Rennick shone his torch along"
10"He didn't, because there wasn't"
11"Quinn turned back to the"
12"The dead man's exposed forearm"
13"She'd seen enough overdoses to"
14"Rennick's face did something complicated."
15"Quinn glanced at the corpse's"
16"She'd catalogued enough scenes to"
17"He said it too quickly,"
18"She let it sit, walked"
19"She crouched again, careful not"
ratio0.771
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences48
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount2
matches
0"Somewhere above, Camden rumbled along without the faintest idea that beneath its high street sat a dead man and a stretch of Tube line that hadn't seen a train …"
1"The man lay curled on his side near the platform edge, one arm outstretched as if reaching for something just beyond his fingers."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"She ducked, boots crunching on decades of grit"
1"She straightened, joints protesting"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences42
tagDensity0.095
leniency0.19
rawRatio0
effectiveRatio0
89.6922%