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Run: 2026-07-01-01KWEA2DW32EVR2YM9F8A6Y77X
Run Details
Model:
Claude Sonnet 5
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
34.1s
Cost:
$0.033144
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.27%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.36%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
90.20%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
80.73%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
59.09%
Dialogue tag variety (said vs. fancy)
(details)
92.3885%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant warmed against Rory's
collarbone before she'd even crossed the tree line. She stopped walking. Pressed two fingers to the crimson stone through her jumper. Warm,
not
hot. Not yet. "Great," she muttered. "Brilliant." The standing stones
loomed
ahead, black shapes against a sky gone the colour of old bruises.
Richmond Park stretched empty behind
her, the kind of empty that only existed after the gates locked and the deer settled into the bracken.
She'd climbed the fence twenty
minutes ago.
Her palms still stung from
the wire.
Isolde had said to come
alone.
Isolde had said to come
at night, when the boundary thinned.
Isolde had *not* said the
bloody pendant would
try to
burn a hole through her sternum the second she got close.
Rory pushed between two of
the oak stones and the temperature dropped. Not cold exactly. Wrong.
The kind of wrong that
made the hair on her arms rise before her brain caught up with why.
The wildflowers here bloomed same
as always, white and gold even in the dark, but the air didn't move. No breeze stirred the grass. No leaves rustled overhead. She'd walked into a painting. "Isolde?" Her voice didn't
echo
.
It just stopped, swallowed a
foot from her lips, like something behind her had opened its mouth to catch the words. She turned round. Nothing there. Obviously nothing there.
She'd have heard footsteps, seen
movement, something.
The clearing sat quiet and
waiting.
Rory kept walking, boots silent
on grass that should have crunched with morning frost by now, London Novembers being what they were. She checked her phone. Eleven forty-two.
She'd entered the grove at
eleven forty-two too, near as she could remember. Time moved differently in here, Isolde had warned her. An hour outside, a day inside. Or the reverse. No one
really
knew until they walked out the other side and counted the damage. Something rustled to her left.
She snapped her head towards
it. Wildflowers, motionless. A trick of her own
footsteps
, maybe, some strange acoustic bounce off the stones.
She kept moving toward the
centre of the grove, where Isolde had told her to wait. The grass thinned there, packed down in a rough circle like something large slept there most nights. Rory didn't like that thought.
She parked herself near the
edge of it instead and hugged her arms across her chest. The pendant
pulsed
. Once. A small, deliberate
throb
of heat against her skin. "Okay,"
she said, to no one
. "Okay, that's new."
It had never done that
before. Warm, yes, whenever she wandered near whatever passed for a door between here and Hel, wherever that was exactly, Isolde being frustratingly vague on specifics. But this felt different. Purposeful. Like a heartbeat that wasn't hers syncing up to find the rhythm. Rustling again. Behind her this time. Rory spun, fast enough that her trainers skidded on the flattened grass. Still nothing. Just stones, black and patient, ringing the clearing like teeth. "This isn't funny." Nobody answered because nobody should have been there to answer. That was the whole point of alone. She made herself breathe. In for four, out for four, a trick her mother taught her back when Cardiff exams made her chest go tight and stupid.
It worked about as well
here as it had then, which was to say
not
remotely. A shape crossed the corner of her vision. Low, quick, gone before she could turn her head fully. She turned anyway. Wildflowers swayed where nothing should have swayed them, a ripple moving through the white and gold like something had passed beneath the surface of the grass itself, a fish under a pond's skin. "Isolde, if this is some kind of test, I'm
not
enjoying it." The ripple stopped three feet from her boots. Rory backed up. Slow, deliberate, the way she'd back away from a dog she didn't trust the temperament of.
Her spine found one of
the standing stones and she nearly yelped, the cold stone shocking through her jumper. Silence returned. Perfect, total, wrong
silence
.
She counted her own heartbeat
instead of breathing. One. Two. Three.
Somewhere around eleven she noticed
the quality of the dark had changed, thickened at the clearing's centre, in that flattened ring of grass. Not shadow exactly.
More like the dark had
opinions about
being looked
at and
was choosing
,
deliberately
,
not
to let her
see
what sat inside it. The pendant burned now.
Actually burned, enough that she
hissed and pulled it away from her skin, chain biting into her neck. "Right," she said, and her voice shook despite every effort to keep it flat and reasonable. "Right, that's quite enough of that." She should run. Every sensible bone in her body told her to run, the way she'd run from Evan's flat with nothing but a rucksack and Eva's address scrawled on a receipt. But something about running here, in this stopped-clock dark, felt like exactly what the thickened shadow wanted. Like it was already halfway to being a game, and games had rules, and prey that ran had already agreed to play. So she stood. Back against cold stone. Pendant scalding against her palm where she gripped it like a talisman, because it was one, actually, that was the whole bloody point of it. The dark at the clearing's centre unfolded. Not stood. Not stepped forward. Unfolded, the way a piece of paper unfolds when you
weren't watching
closely enough to
see
the first crease give way, and now there was simply more of it than there had been a second ago, closer than there had been a second ago, and the wildflowers nearest it had gone the grey-black of things left too long in water. Rory's mouth had gone dry as chalk. "Isolde," she said, barely a
whisper
now, barely anything at all. "You said I'd be safe here." Nothing answered. The unfolded dark tilted, unhurried, the way a person tilts their head at something curious, something they hadn't expected to find so easy to reach. And then, from everywhere and nowhere, from the stones themselves it seemed, came a sound like breathing. Long. Patient. Amused.
created_at
"2026-07-01T07:42:35.421Z"
7/1/2026, 7:42:35 AM
model
"anthropic/claude-sonnet-5-20260630"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2033
moderation_latency
(null)
generation_time
34036
tokens_prompt
4560
tokens_completion
1559
native_tokens_prompt
6422
native_tokens_completion
2030
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.033144
router
(null)
provider_responses
0
endpoint_id
"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id
"msg_011GhMckKp5EFWHut44BLaCy"
is_byok
false
latency
2033
model_permaslug
"anthropic/claude-sonnet-5-20260630"
provider_name
"Amazon Bedrock"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer
(null)
request_id
"req-1782891755-udoLzgXi1YXSVVxj1GXr"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1782891755-94zUAtCUGjg9h84p9kLB"
upstream_id
"msg_011GhMckKp5EFWHut44BLaCy"
total_cost
0.033144
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
11
tagDensity
0.364
leniency
0.727
rawRatio
0
effectiveRatio
0
90.27%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1028
totalAiIsmAdverbs
2
found
0
adverb
"really"
count
1
1
adverb
"deliberately"
count
1
highlights
0
"really"
1
"deliberately"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.36%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1028
totalAiIsms
10
found
0
word
"loomed"
count
1
1
word
"echo"
count
1
2
word
"footsteps"
count
2
3
word
"pulsed"
count
1
4
word
"throb"
count
1
5
word
"silence"
count
2
6
word
"perfect"
count
1
7
word
"whisper"
count
1
highlights
0
"loomed"
1
"echo"
2
"footsteps"
3
"pulsed"
4
"throb"
5
"silence"
6
"perfect"
7
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
102
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
102
filterMatches
0
"see"
hedgeMatches
0
"try to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
109
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
61
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
1028
ratio
0.001
matches
0
"not"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
992
uniqueNames
9
maxNameDensity
0.71
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Isolde"
discoveredNames
Rory
7
Park
1
London
1
Novembers
1
Isolde
6
Hel
1
Cardiff
1
Evan
1
Eva
1
persons
0
"Rory"
1
"Novembers"
2
"Isolde"
3
"Evan"
4
"Eva"
places
0
"Park"
1
"London"
2
"Cardiff"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
56
glossingSentenceCount
1
matches
0
"felt like exactly what the thickened sh"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1028
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
109
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
39
mean
26.36
std
20.96
cv
0.795
sampleLengths
0
13
1
18
2
4
3
54
4
38
5
12
6
56
7
1
8
25
9
15
10
6
11
74
12
5
13
22
14
54
15
13
16
9
17
48
18
6
19
24
20
3
21
17
22
43
23
54
24
12
25
8
26
38
27
6
28
60
29
22
30
22
31
71
32
32
33
7
34
65
35
7
36
17
37
27
38
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
102
matches
0
"being looked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
180
matches
0
"was choosing"
1
"weren't watching"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
109
ratio
0
matches
(empty)
90.20%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
996
adjectiveStacks
0
stackExamples
(empty)
adverbCount
51
adverbRatio
0.05120481927710843
lyAdverbCount
19
lyAdverbRatio
0.019076305220883535
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
109
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
109
mean
9.43
std
9.03
cv
0.957
sampleLengths
0
13
1
3
2
10
3
3
4
2
5
3
6
1
7
16
8
24
9
7
10
7
11
6
12
11
13
21
14
12
15
3
16
1
17
19
18
19
19
5
20
4
21
5
22
1
23
4
24
21
25
3
26
2
27
3
28
7
29
6
30
22
31
4
32
2
33
13
34
9
35
6
36
3
37
15
38
5
39
6
40
2
41
14
42
16
43
17
44
5
45
16
46
3
47
1
48
9
49
6
80.73%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.5229357798165137
totalSentences
109
uniqueOpeners
57
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
83
matches
0
"Obviously nothing there."
1
"Just stones, black and patient,"
2
"Somewhere around eleven she noticed"
3
"More like the dark had"
4
"Actually burned, enough that she"
ratio
0.06
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
23
totalSentences
83
matches
0
"She stopped walking."
1
"She'd climbed the fence twenty"
2
"Her palms still stung from"
3
"She'd walked into a painting."
4
"Her voice didn't echo."
5
"It just stopped, swallowed a"
6
"She turned round."
7
"She'd have heard footsteps, seen"
8
"She checked her phone."
9
"She'd entered the grove at"
10
"She snapped her head towards"
11
"She kept moving toward the"
12
"She parked herself near the"
13
"she said, to no one"
14
"It had never done that"
15
"She made herself breathe."
16
"It worked about as well"
17
"She turned anyway."
18
"Her spine found one of"
19
"She counted her own heartbeat"
ratio
0.277
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
55
totalSentences
83
matches
0
"The pendant warmed against Rory's"
1
"She stopped walking."
2
"The standing stones loomed ahead,"
3
"Richmond Park stretched empty behind"
4
"She'd climbed the fence twenty"
5
"Her palms still stung from"
6
"Isolde had said to come"
7
"Isolde had said to come"
8
"Isolde had *not* said the"
9
"Rory pushed between two of"
10
"The kind of wrong that"
11
"The wildflowers here bloomed same"
12
"She'd walked into a painting."
13
"Her voice didn't echo."
14
"It just stopped, swallowed a"
15
"She turned round."
16
"She'd have heard footsteps, seen"
17
"The clearing sat quiet and"
18
"Rory kept walking, boots silent"
19
"She checked her phone."
ratio
0.663
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
83
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
1
matches
0
"Rory kept walking, boots silent on grass that should have crunched with morning frost by now, London Novembers being what they were."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
59.09%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
11
tagDensity
0.364
leniency
0.727
rawRatio
0.25
effectiveRatio
0.182
92.3885%