Run: 2026-07-01-01KWEA9094H9D1BVC3ZSXW54NV

Run Details

Duration:
44.7s
Cost:
$0.043796
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn ducked under the tape and immediately regretted the height of her boots. The platform hadn't seen a train in decades, not since the Northern Line rerouted and left this stretch of tunnel to rot beneath Camden. Water pooled black in the gaps between sleepers. Somewhere above, the ordinary world rattled on, buses and market stalls and the general roar of a city that had no idea what sat forty feet beneath its feet. "Cause of death's straightforward." DC Priya Patel crouched beside the body, torch beam skimming across a face gone the colour of old candle wax. "Blunt trauma to the skull. We're thinking robbery gone wrong. Wallet's missing, watch is missing." "Watch isn't missing." Quinn crouched opposite her, careful not to let her knee touch the damp concrete. The victim's wrist lay palm-up, sleeve pushed back. A pale band of untanned skin circled it, clean and precise, the kind of mark left by years of wearing the same timepiece. "Someone took it after," Patel said. "Happens all the time. Snatch and grab, they see something shiny-" "Then why leave the ring?" She lifted the man's hand. A gold signet, old-fashioned, sat snug on his fourth finger. Worth considerably more than a stopped watch on the wrist of a corpse nobody in their right mind would linger over. Patel's mouth pulled to one side. "Panicked. Ran." "Eighteen years on this job, I've seen panicked. Panicked doesn't stop to slide a watch off a dead man's wrist without disturbing a hair on his arm." She turned the wrist toward the torch. The skin beneath the missing watch showed no bruising, no drag marks, nothing to suggest force. As though the watch had simply ceased to exist and left an outline behind, the way a photograph left on a windowsill bleaches a rectangle into old wallpaper. "Time of death?" "ME's guessing eleven hours, give or take." Patel flipped her notebook shut. "But there's, ah, one thing." "There's always one thing." "Body temp doesn't line up with the room. It's what, six degrees down here? Should've cooled faster than this." Quinn said nothing. She let her eyes travel along the platform, the way Morris used to tell her to, before she'd start talking, before the scene had a chance to arrange itself into a story. *Look first. Theories are for people who've stopped looking.* She could still hear him say it, three years on, in that flat Yorkshire voice he never lost despite two decades in London. Frost rimed the edge of the nearest bench, a fine lace of it clinging to iron scrollwork that hadn't seen a heating system since the Blitz. Nothing else in the tunnel wore it. Not the rails. Not the rubbish scattered along the trackside. Just that one bench, and the stretch of wall behind the body, where damp brickwork glistened with something that caught the torchlight wrong, a greenish sheen, like the patina on old brass left forgotten in a drawer. She reached out and touched it. Cold, but not tunnel-cold. Colder, in a way that made the small hairs on her forearm stand before her mind caught up to the sensation. "Careful," Patel said. "Chemical residue, maybe. Forensics'll want a clean sample." "It's not chemical." "How d'you know that?" Quinn didn't answer straight away. She thought of another wall, another patch of green-black corrosion, three years old now, at the bottom of a stairwell in Deptford where she'd found Morris's radio but never found Morris. The report had called it algae. She'd called it nothing at all, because there'd been no words she trusted enough to put in a file that wouldn't get her signed off work indefinitely. "Chemicals don't grow in patterns," she said finally. "Look at the shape. That's not spread, that's drawn." Patel leaned in, torch angled low, and for the first time her easy explanations seemed to catch in her throat. The green stain didn't pool or drip the way a spill would. It curved, deliberate, almost calligraphic, tracing a rough circle around a point on the wall no higher than a man's chest. "Right," she said slowly. "That's, ah. That's odd." "That's the word for it." Quinn straightened, knees complaining, and studied the space between the mark and the body. Six feet, maybe less. The victim lay facing away from it, as though he'd turned his back the moment before he died, or been made to. "Where's the blood?" "Come again?" "Blunt trauma to the skull, you said. Where's the blood?" Patel's torch swept the platform floor, slower this time, the confidence draining out of her stance by degrees. Skull wounds bled. They bled generously, indiscriminately, in patterns any first-year could read. This one hadn't. A faint smear marked the concrete beneath the victim's head, but nothing like what the wound demanded, a gash Quinn could see clearly enough from here, deep enough to have opened him to bone. "Maybe he was moved," Patel offered. "Killed somewhere else, dumped here." "Then why's rigor consistent with him dying exactly where he's lying?" Neither of them said anything for a moment. Above the tunnel, faint and rhythmic, came the thrum of a lorry idling on Camden High Street, oblivious, ordinary, a world away from a bench wearing frost in June and a wall stained with something that had opinions about geometry. "Sarge." Patel's voice had lost its earlier certainty. "What d'you reckon happened here?" Quinn crouched again beside the body, close enough now to catch the smell beneath the damp and the rot, something faintly metallic, almost sweet, that didn't belong to blood or decay. She'd smelled it once before. Deptford. The bottom of that stairwell. She'd told herself for three years it was gas from a cracked pipe. "I don't know yet." She reached into her coat and drew out her notebook, more to have something to do with her hands than any real intention of writing. Her eye caught on the frost again, that private little winter clinging to one bench in an otherwise unremarkable stretch of forgotten track, and she thought about how neatly the world liked to file away things it couldn't explain. Algae. Chemical spill. Panicked mugger with delicate fingers. "Get forensics down here for that wall before anyone touches it," she said. "And Patel." "Sarge?" "Don't let anyone log this one as a robbery. Not yet." Patel opened her mouth, closed it again, and turned to relay the order down the tunnel toward the waiting uniforms. Quinn stayed crouched by the body a moment longer, watching the torchlight catch that green stain, the way it seemed to drink the light rather than reflect it. Somewhere above her, the city carried on exactly as it had a moment ago, entirely unaware that thirty feet below its pavements, something had drawn a circle on a wall and left a man dead inside it with barely a drop of blood to show for the wound in his skull.
created_at"2026-07-01T07:46:10.876Z" 7/1/2026, 7:46:10 AM
model"anthropic/claude-sonnet-5-20260630"
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generation_time44628
tokens_prompt4671
tokens_completion1895
native_tokens_prompt6538
native_tokens_completion3072
native_tokens_completion_images(null)
native_tokens_reasoning130
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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latency1700
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Evaluation details

Result Evaluator Details Meta Data
85.71% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount2
adverbTags
0"she said finally [finally]"
1"she said slowly [slowly]"
dialogueSentences35
tagDensity0.257
leniency0.514
rawRatio0.222
effectiveRatio0.114
95.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1161
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
91.39% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1161
totalAiIsms2
found
0
word"tracing"
count1
1
word"rhythmic"
count1
highlights
0"tracing"
1"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences65
matches(empty)
98.90% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences65
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords9
totalWords1161
ratio0.008
matches
0"Look first. Theories are for people who've stopped looking."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
96.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount942
uniqueNames15
maxNameDensity1.06
worstName"Patel"
maxWindowNameDensity2
worstWindowName"Patel"
discoveredNames
Harlow1
Quinn8
Northern1
Line1
Camden2
Priya1
Patel10
Morris3
Yorkshire1
London1
Blitz1
Deptford2
High1
Street1
June1
persons
0"Harlow"
1"Quinn"
2"Line"
3"Priya"
4"Patel"
5"Morris"
places
0"Camden"
1"Yorkshire"
2"London"
3"Deptford"
4"High"
5"Street"
6"June"
globalScore0.969
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1161
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean27.64
std26.03
cv0.942
sampleLengths
015
161
239
33
445
517
65
736
88
927
1051
113
1217
134
1419
1567
1680
1731
1811
193
204
2169
2217
2353
248
255
2640
273
282
2910
3068
3111
3211
3348
3413
3555
364
3772
3815
391
4011
4199
99.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences65
matches
0"been made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs149
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount947
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03695881731784583
lyAdverbCount14
lyAdverbRatio0.014783526927138331
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean12.76
std11.03
cv0.864
sampleLengths
015
124
28
329
424
515
63
714
88
923
106
1111
125
135
1410
1521
166
172
1827
197
2016
2128
223
2312
245
254
2619
273
2832
292
3030
3126
327
333
347
3537
366
374
3821
393
408
413
424
435
4431
456
4627
478
489
4920
97.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6263736263736264
totalSentences91
uniqueOpeners57
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences57
matches
0"Somewhere above, the ordinary world"
1"Just that one bench, and"
2"Somewhere above her, the city"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences57
matches
0"She lifted the man's hand."
1"She turned the wrist toward"
2"She let her eyes travel"
3"She reached out and touched"
4"She thought of another wall,"
5"She'd called it nothing at"
6"she said finally"
7"It curved, deliberate, almost calligraphic,"
8"she said slowly"
9"They bled generously, indiscriminately, in"
10"She'd smelled it once before."
11"She'd told herself for three"
12"She reached into her coat"
13"Her eye caught on the"
ratio0.246
65.26% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences57
matches
0"Detective Harlow Quinn ducked under"
1"The platform hadn't seen a"
2"Water pooled black in the"
3"DC Priya Patel crouched beside"
4"Quinn crouched opposite her, careful"
5"The victim's wrist lay palm-up,"
6"A pale band of untanned"
7"She lifted the man's hand."
8"A gold signet, old-fashioned, sat"
9"Patel's mouth pulled to one"
10"She turned the wrist toward"
11"The skin beneath the missing"
12"Patel flipped her notebook shut"
13"Quinn said nothing."
14"She let her eyes travel"
15"Theories are for people who've"
16"Frost rimed the edge of"
17"Nothing else in the tunnel"
18"She reached out and touched"
19"Quinn didn't answer straight away."
ratio0.789
87.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences57
matches
0"As though the watch had"
ratio0.018
8.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount6
matches
0"Somewhere above, the ordinary world rattled on, buses and market stalls and the general roar of a city that had no idea what sat forty feet beneath its feet."
1"As though the watch had simply ceased to exist and left an outline behind, the way a photograph left on a windowsill bleaches a rectangle into old wallpaper."
2"Theories are for people who've stopped looking.* She could still hear him say it, three years on, in that flat Yorkshire voice he never lost despite two decades…"
3"Frost rimed the edge of the nearest bench, a fine lace of it clinging to iron scrollwork that hadn't seen a heating system since the Blitz."
4"Just that one bench, and the stretch of wall behind the body, where damp brickwork glistened with something that caught the torchlight wrong, a greenish sheen, …"
5"Above the tunnel, faint and rhythmic, came the thrum of a lorry idling on Camden High Street, oblivious, ordinary, a world away from a bench wearing frost in Ju…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences35
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
93.6065%