Run: 2026-07-01-01KWEAAZQ5731YC5QNCW5QYN72

Run Details

Duration:
51.6s
Cost:
$0.047486
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Twelve minutes past three, and the smell hit Quinn before she'd cleared the barrier tape. Copper and something else. Something colder. She ducked under the tape, boots crunching over decades of grit that no cleaning crew had touched since the platform closed in '58. Forensic lights threw long white cones across the tiled walls, catching the ghost lettering of a station name someone had painted over twice. "You'll want to see this before the coroner does." DS Fisher waited by the tunnel mouth, torch angled down at his own shoes like he didn't fancy looking anywhere else. "I'm already here, Fisher. Talk." "Maintenance contractor found him this morning. Name's Terrence Boyle, forty-four, worked for the borough doing structural surveys on the disused lines." Fisher flipped his notebook without reading it, a habit Quinn had clocked months ago, more performance than procedure. "My money's on an overdose. Junkies use these old platforms all the time." "Junkies don't usually lock themselves in." She crouched by the service door, half-collapsed on its hinges, rust flaking like scabs. The bolt, an old iron thing thick as her wrist, sat thrown from the inside. No tool marks. No scratches from a crowbar or a boot. "Maybe he panicked. Slammed it shut himself." Fisher shrugged, the torch beam wobbling. "Wouldn't be the first bloke to lock himself in somewhere stupid before he went under." "Went under from what, exactly?" She didn't wait for an answer. The body lay ten feet in, propped against the curved wall like he'd sat down to rest and never got back up. Boyle's eyes stayed open, fixed on the ceiling, whites gone the colour of old milk. Frost feathered his collar and cuffs, delicate as lace, though the tunnel sat warm enough that her own breath didn't fog. "Tell me why there's frost on a corpse in July." "Could be some chemical reaction. Body decomp does strange things." Fisher said it fast, the way people did when they'd already decided not to believe their own words. Quinn didn't answer. She'd stopped listening to comfortable theories three years back, right around the time she'd watched Morris walk into a warehouse and never walk out, and the official report had blamed a gas main that inspectors later confirmed had been cold and dry for a decade. She traced a gloved finger along the wall beside Boyle's head. Symbols, scratched fresh into decades-old grime, formed a loose ring around where he sat. Not spray paint. Not chalk. Something had cut through brick dust and soot in clean, deliberate strokes, as if drawn with a blade rather than a hand shaking from fear. "Cult kids," Fisher offered, brightening at his own theory. "We've had three of these calls this year. TikTok's turned every sixth-former into an occultist. They break in, do their little ritual, scarper when it goes wrong." "These aren't decorative." She'd seen enough sigils in Morris's old case files, copied late at night when she should've been sleeping, to know a warding mark from a teenager's doodle. These curved inward, closing rather than opening, like a door meant to keep something out. Or in. "Kids copying symbols off the internet don't draw wards that actually align. These do." "Align to what?" "I don't know yet." She crouched lower, close enough to see Boyle's right hand, curled tight around something small. She peeled back three stiff fingers, one at a time, careful of the frost that clung stubborn to his knuckles. A brass compass, no bigger than a pocket watch, sat nestled in his palm. Verdigris crept along the casing's edge, green-black and old, older than the tunnel itself felt like it should allow. The glass face, when she turned it toward the light, showed no numbers. Just sigils, matching the ones on the wall, etched fine around the rim. The needle spun. Not settling north, not settling anywhere, just turning, slow and steady, like it was hunting for something that kept moving. "That real gold plating?" Fisher leaned in, torch beam catching the metal. "Brass." Quinn didn't look up. "And it shouldn't be spinning like that indoors. No magnetic interference down here strong enough." "Static charge, maybe. Or a fault." "Or maybe you should stop finding an innocent explanation for every single thing in this tunnel that doesn't fit one." Fisher went quiet at that, which suited her fine. She turned the compass over. On the base, scratched crude beside the maker's mark, sat three initials she didn't recognise, and beneath them, a symbol she did. She'd seen it before, inked faint on a photograph in Morris's last case file, the one she kept in a drawer at home rather than in the archive where it belonged. She set the compass into an evidence bag, sealing it before she let herself think too hard about why her hand wanted to keep it instead. Boyle's jacket pocket yielded the second thing. A token, small and pale, carved from something that felt too light to be stone and too dense to be plastic. Bone, she realised, turning it in gloved fingers. One side smooth. The other stamped with a crescent and a single word in a script she'd never learned to read but had seen once, burned into a warehouse doorframe three years ago, right before everything went wrong. "What in God's name is that?" Fisher's torch had steadied for the first time since she'd arrived. "I don't know." She slid it into a second bag, hands calm, voice calmer. "But I know what it's not. It's not a cult kid's souvenir, and it's not something that belongs on a borough surveyor." Somewhere further down the tunnel, past the reach of the forensic lights, something shifted. Not the settling creak of old brickwork. A sound with weight behind it, deliberate, like a footstep testing whether the ground would hold. Fisher's torch swung toward the dark. "Rats," he said, though his voice had lost its certainty three words in. Quinn didn't answer. She kept her eyes on the black mouth of the tunnel, one hand closing slow around the evidence bag, the bone token cool and steady against her palm, and she counted the seconds until whatever had made that sound decided to make another.
created_at"2026-07-01T07:47:15.841Z" 7/1/2026, 7:47:15 AM
model"anthropic/claude-sonnet-5-20260630"
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latency4893
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generation_time51501
tokens_prompt4671
tokens_completion1952
native_tokens_prompt6538
native_tokens_completion3441
native_tokens_completion_images(null)
native_tokens_reasoning370
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
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latency2284
model_permaslug"anthropic/claude-sonnet-5-20260630"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.48
leniency0.96
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1039
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1039
totalAiIsms5
found
0
word"comfortable"
count1
1
word"traced"
count1
2
word"etched"
count1
3
word"magnetic"
count1
4
word"weight"
count1
highlights
0"comfortable"
1"traced"
2"etched"
3"magnetic"
4"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences57
matches(empty)
92.73% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences57
filterMatches
0"watch"
1"think"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1039
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
94.17% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount806
uniqueNames5
maxNameDensity1.12
worstName"Fisher"
maxWindowNameDensity2
worstWindowName"Fisher"
discoveredNames
Quinn5
Forensic1
Fisher9
Morris3
Boyle4
persons
0"Quinn"
1"Fisher"
2"Morris"
3"Boyle"
places(empty)
globalScore0.942
windowScore1
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount1
matches
0"felt like it should allow"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1039
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences71
matches
0"made that sound"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean30.56
std20.82
cv0.681
sampleLengths
015
152
230
35
452
56
640
728
85
964
1010
1128
1248
1355
1436
1561
163
174
1835
1959
2023
2112
2220
236
2420
2567
2626
2774
2817
2936
3037
316
3213
3346
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences57
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs151
matches
0"was hunting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences71
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount229
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.03056768558951965
lyAdverbCount2
lyAdverbRatio0.008733624454148471
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean14.63
std10.06
cv0.688
sampleLengths
015
14
22
323
423
530
65
739
813
96
1014
1115
123
138
1413
1515
165
176
1822
1915
2021
2110
2228
233
2445
2511
2614
273
282
2925
309
3127
3230
3315
342
3514
363
374
3815
3920
4014
4119
4213
4313
443
4520
4612
475
4815
496
91.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.6056338028169014
totalSentences71
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences54
matches
0"Just sigils, matching the ones"
1"Somewhere further down the tunnel,"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences54
matches
0"She ducked under the tape,"
1"She crouched by the service"
2"She didn't wait for an"
3"She'd stopped listening to comfortable"
4"She traced a gloved finger"
5"She'd seen enough sigils in"
6"She crouched lower, close enough"
7"She peeled back three stiff"
8"She turned the compass over."
9"She'd seen it before, inked"
10"She set the compass into"
11"She slid it into a"
12"he said, though his voice"
13"She kept her eyes on"
ratio0.259
71.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount42
totalSentences54
matches
0"Copper and something else."
1"She ducked under the tape,"
2"DS Fisher waited by the"
3"Fisher flipped his notebook without"
4"She crouched by the service"
5"The bolt, an old iron"
6"Fisher shrugged, the torch beam"
7"She didn't wait for an"
8"The body lay ten feet"
9"Boyle's eyes stayed open, fixed"
10"Frost feathered his collar and"
11"Fisher said it fast, the"
12"Quinn didn't answer."
13"She'd stopped listening to comfortable"
14"She traced a gloved finger"
15"Symbols, scratched fresh into decades-old"
16"Something had cut through brick"
17"Fisher offered, brightening at his"
18"She'd seen enough sigils in"
19"These curved inward, closing rather"
ratio0.778
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount3
matches
0"Something had cut through brick dust and soot in clean, deliberate strokes, as if drawn with a blade rather than a hand shaking from fear."
1"Not settling north, not settling anywhere, just turning, slow and steady, like it was hunting for something that kept moving."
2"A token, small and pale, carved from something that felt too light to be stone and too dense to be plastic."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"Fisher shrugged, the torch beam wobbling"
1"he said, though his voice had lost its certainty three words in"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences25
tagDensity0.08
leniency0.16
rawRatio0
effectiveRatio0
90.8368%