Run: 2026-07-01-01KWEADQEZHYAMJPVJSQZPH9VD

Run Details

Duration:
39.2s
Cost:
$0.038054
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The padlock on the park gates hung open, its shackle sheared clean through. Aurora Carter's torch beam caught the cut edge, bright and unrusted, and she stopped walking. Someone had been through here recently. Or something. She should have turned round then. Instead, she stepped over the low chain and let the gate swing shut behind her, its hinges groaning once before falling silent. Richmond Park at night looked nothing like the postcard version she'd walked through as a child, hand in her mother's, feeding stale bread to deer that never came close enough to touch. The bracken had grown wild and waist-high. The oaks stood like something out of a woodcut, black and knuckled against a sky gone the colour of a bruise. The Heartstone pulsed against her collarbone. Not hot yet. Just warm. A patient sort of warm, like a coal banked for the night. "Right then," she said, mostly to hear her own voice. "Let's get this over with." She'd memorised the map Eva had sketched on a napkin three nights ago, half-drunk and dead serious in the way that only Eva managed. *Straight past the old oak, past the second oak, look for the ring of stones. You'll know it when you see it. Don't go at night. Don't go alone.* Aurora had ignored both instructions, because the pendant had started glowing an hour after sundown and she didn't fancy waiting till morning to find out why. The standing stones announced themselves the way a held breath does, a silence dropping into place before she consciously registered the eight grey shapes ringed in the clearing ahead. Moss softened their edges, chest of hers rising and falling in the cold. Between two of them, the air didn't quite sit right, the way heat shimmers over tarmac in summer, except this was the dead of night and there was no heat to speak of. She stepped through anyway. The temperature changed first. Not colder, not warmer, just different, like the air itself belonged to somewhere else and hadn't quite decided how to feel about her presence. Wildflowers she had no business seeing in November nodded in a breeze she couldn't feel on her skin. Their colours looked wrong too, saturated in a way that made her eyes want to slide off them, blues too blue, reds too red. Beautiful. Wrong. Beautiful in the specific way of things that shouldn't exist. "Hello?" Her voice didn't echo. It should have echoed, the clearing was large enough, ringed by old trees that pressed close around its edges, but the word fell dead the moment it left her mouth, as though the grove had simply declined to acknowledge it. She walked further in. The pendant's warmth crept up, degree by degree, no longer patient. A twig snapped somewhere to her left. She turned. Nothing. Just more trees, more shadow pooling between their trunks in shapes that almost looked deliberate, almost looked like they were arranged to hide something rather than simply grow there. She told herself it was a fox. London was full of foxes, bold ones, the kind that strutted down residential streets at 3 a.m. like they owned the deed. Except this wasn't London. Not quite. Another sound. Closer. A soft, wet drag, like something heavy being pulled through wet grass. She swept her torch across the treeline and caught, for less than a second, a pale shape retreating out of the beam's edge. Too tall to be a fox. Too thin to be a person. Her pulse kicked hard against her throat. "Eva said you lot were harmless," she muttered, and hated how her voice shook on the last word. The grove didn't answer. Groves don't, she reminded herself. That's not how this works. Except the flowers at her feet had turned to face her, slow as sunflowers tracking a sun that wasn't there, and she couldn't remember if they'd been doing that a moment ago or if she'd only just noticed. She kept walking towards the centre of the clearing, where the trees pulled back to reveal a flat standing stone half-sunk into the earth like a table someone had abandoned mid-meal. The Heartstone burned now, properly burned, hot enough that she had to pull the chain away from her skin. That meant a portal. Close. "Okay." She crouched by the stone, running her fingers along its surface, searching for whatever the pendant was screaming about. Grooves, carved shallow and old, spiralled across the granite in patterns her eyes refused to follow properly, doubling back on themselves in ways that made her head ache if she looked too long. "Okay, okay, where are you." Behind her, the grass rustled. Not wind. Wind didn't move in one straight line towards a single point. She didn't turn round immediately. She counted to three first, because whatever training her nerves had gotten over the last few months in this city had taught her that turning round too fast only confirmed to whatever was behind you that you'd noticed, and noticing was sometimes worse than not. When she did turn, the clearing sat empty. Wildflowers, trees, the too-blue too-red of things blooming in the wrong season. Nothing else. Except the shadows between two of the far trees had thickened. Not darkened. Thickened, the way smoke thickens right before it catches fire properly, folding in on itself, gaining a kind of weight that didn't belong to shadow at all. "I can see you're doing something." Her own words surprised her, steadier than she felt. Better to speak to it than to the empty dark, she reasoned. Better to make it a *someone* than let it stay a *something*. The thickened shadow didn't answer. It didn't need to. It simply stopped pretending to be shadow and took a single step forward, and the wildflowers beneath its passing didn't bend so much as flinch away, curling in on themselves like something scalded. The Heartstone screamed heat against her chest, bright enough now that she could see its crimson glow bleeding through her jumper, painting the ground at her feet in dull red light. Whatever stood at the treeline didn't have a face yet, not one she could name, but it had a shape, and the shape was watching her with the specific, patient attention of something that had all the time it needed and knew she didn't. Aurora's fingers found the stone table's edge and gripped it hard enough to hurt, the carved grooves biting into her palm. The shape took another step.
created_at"2026-07-01T07:48:45.682Z" 7/1/2026, 7:48:45 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
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cancelledfalse
latency4741
moderation_latency(null)
generation_time39116
tokens_prompt4560
tokens_completion1764
native_tokens_prompt6422
native_tokens_completion2521
native_tokens_completion_images(null)
native_tokens_reasoning140
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
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usage0.038054
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provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
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is_byokfalse
latency2511
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1088
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1088
totalAiIsms7
found
0
word"pulsed"
count1
1
word"silence"
count1
2
word"echo"
count1
3
word"echoed"
count1
4
word"warmth"
count1
5
word"pulse"
count1
6
word"weight"
count1
highlights
0"pulsed"
1"silence"
2"echo"
3"echoed"
4"warmth"
5"pulse"
6"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences83
filterMatches
0"look"
1"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords31
totalWords1088
ratio0.028
matches
0"Straight past the old oak, past the second oak, look for the ring of stones. You'll know it when you see it. Don't go at night. Don't go alone."
1"someone"
2"something"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1062
uniqueNames9
maxNameDensity0.28
worstName"Heartstone"
maxWindowNameDensity1
worstWindowName"Eva"
discoveredNames
Carter1
Park1
Heartstone3
Eva2
Aurora3
November1
London2
Grooves1
Except3
persons
0"Carter"
1"Heartstone"
2"Eva"
3"Aurora"
4"Grooves"
places
0"Park"
1"London"
globalScore1
windowScore1
5.77% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount3
matches
0"quite sit right, the way heat shimmers over tarmac in summer, except this was the dead of night and there was no heat to speak of"
1"quite decided how to feel about her presence"
2"looked like they were arranged to hide so"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.919
wordCount1088
matches
0"not one she could name, but it had a shape"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences87
matches
0"doing that a"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean31.09
std22.86
cv0.735
sampleLengths
028
18
288
323
415
553
626
775
84
970
1012
111
1244
1315
147
1561
166
1750
187
1918
2052
2150
225
2358
2418
2550
2622
2740
286
2933
3042
3131
3244
3321
345
96.81% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences83
matches
0"were arranged"
1"being pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs197
matches
0"was screaming"
1"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences87
ratio0
matches(empty)
81.75% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1068
adjectiveStacks0
stackExamples(empty)
adverbCount65
adverbRatio0.060861423220973786
lyAdverbCount13
lyAdverbRatio0.012172284644194757
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean12.51
std11.31
cv0.904
sampleLengths
013
115
26
32
46
522
632
77
821
96
103
112
1212
1310
145
1524
1615
177
184
193
2026
2129
2213
2333
244
254
2624
2718
2824
291
301
3110
321
334
3440
354
3611
377
382
391
4029
417
4217
435
444
452
462
471
4812
4923
76.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5057471264367817
totalSentences87
uniqueOpeners44
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences70
matches
0"Instead, she stepped over the"
1"Just more trees, more shadow"
2"Too tall to be a"
3"Too thin to be a"
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences70
matches
0"She should have turned round"
1"she said, mostly to hear"
2"She'd memorised the map Eva"
3"You'll know it when you"
4"She stepped through anyway."
5"Their colours looked wrong too,"
6"Her voice didn't echo."
7"It should have echoed, the"
8"She walked further in."
9"She told herself it was"
10"She swept her torch across"
11"Her pulse kicked hard against"
12"she muttered, and hated how"
13"She kept walking towards the"
14"She crouched by the stone,"
15"She didn't turn round immediately."
16"She counted to three first,"
17"Her own words surprised her,"
18"It didn't need to."
19"It simply stopped pretending to"
ratio0.286
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences70
matches
0"The padlock on the park"
1"Aurora Carter's torch beam caught"
2"Someone had been through here"
3"She should have turned round"
4"Richmond Park at night looked"
5"The bracken had grown wild"
6"The oaks stood like something"
7"The Heartstone pulsed against her"
8"A patient sort of warm,"
9"she said, mostly to hear"
10"She'd memorised the map Eva"
11"You'll know it when you"
12"Aurora had ignored both instructions,"
13"The standing stones announced themselves"
14"Moss softened their edges, chest"
15"She stepped through anyway."
16"The temperature changed first."
17"Wildflowers she had no business"
18"Their colours looked wrong too,"
19"Her voice didn't echo."
ratio0.714
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount10
matches
0"Instead, she stepped over the low chain and let the gate swing shut behind her, its hinges groaning once before falling silent."
1"Their colours looked wrong too, saturated in a way that made her eyes want to slide off them, blues too blue, reds too red."
2"Beautiful in the specific way of things that shouldn't exist."
3"It should have echoed, the clearing was large enough, ringed by old trees that pressed close around its edges, but the word fell dead the moment it left her mou…"
4"London was full of foxes, bold ones, the kind that strutted down residential streets at 3 a.m."
5"Grooves, carved shallow and old, spiralled across the granite in patterns her eyes refused to follow properly, doubling back on themselves in ways that made her…"
6"She counted to three first, because whatever training her nerves had gotten over the last few months in this city had taught her that turning round too fast onl…"
7"Thickened, the way smoke thickens right before it catches fire properly, folding in on itself, gaining a kind of weight that didn't belong to shadow at all."
8"The Heartstone screamed heat against her chest, bright enough now that she could see its crimson glow bleeding through her jumper, painting the ground at her fe…"
9"Whatever stood at the treeline didn't have a face yet, not one she could name, but it had a shape, and the shape was watching her with the specific, patient att…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences7
tagDensity0.286
leniency0.571
rawRatio0.5
effectiveRatio0.286
84.5181%