Run: 2026-07-01-01KWEAE2S5BX85JSJXF0HA7T6R

Run Details

Duration:
39.2s
Cost:
$0.038154
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora's collarbone before she even reached the standing stones. Not warm. Burned. She pressed her palm flat against her chest through her jacket, feeling the metal chain bite into her skin where it had cinched tight on its own. Three streetlights back, in the ordinary part of Richmond Park where joggers still logged their evening miles, the Heartstone had sat dormant, a dull red weight doing nothing but existing. Now it pulsed like something with a pulse of its own, and Aurora had learned enough about Fae things to know that wasn't a good sign, that wasn't a sign at all really, more like a warning shot fired from somewhere she couldn't see. She should have turned back there. Rookie mistake, ignoring the first alarm. The oaks marking the grove's boundary stood exactly where they always stood, twisted and ancient, bark like knuckles clenched around centuries of secrets. Nothing had changed about them. That was the problem. Nothing ever changed here, and something had changed anyway, some quality in the air Aurora couldn't name but felt in the fine hairs along her arms, standing at attention like they'd been asked a question and didn't like the answer. Wildflowers, she reminded herself. Wildflowers bloom year-round here. That's the whole point. That's not wrong, that's just Tuesday. Except the ones nearest her boots had gone black at the edges, curling inward like paper too close to flame. Aurora crouched, fingers hovering an inch above a shrivelled petal without touching it. Cold radiated off the thing, cold enough that her breath caught. She'd seen frost damage before, plenty of it, growing up in Cardiff where the wind off the Bristol Channel turned gardens into casualties every winter. This wasn't frost. Frost didn't smell like copper and wet stone. A branch snapped somewhere behind her, off to the left, past the reach of what little moonlight made it through the canopy. She didn't turn around straight away. Rule one of every horror film Eva had ever dragged her to watch: don't give the thing in the dark the satisfaction of your full attention right when it wants it. Instead, Aurora let her eyes drift sideways, cataloguing shapes, memorising where the shadows pooled thickest between the standing stones. Nothing moved. Of course nothing moved. It never moved when you looked straight at it. "Hello?" Her own voice sounded thin, swallowed by the grove almost before it left her mouth. No echo. That wasn't right either. Even a small clearing bounced sound back at you, a little decay, a little life. Here, her word simply vanished, as if the air itself had opened its throat and drunk it down. The pendant's glow deepened, crimson bleeding into something closer to the colour of a wound. Aurora straightened, slow, weight balanced on the balls of her feet the way she'd learned from three years of dodging Evan's temper before Eva had pulled her out of Cardiff and into a life that, until roughly four months ago, hadn't included fae grottos and portals to somewhere called Hel. Funny how quickly a person recalibrated what counted as normal. Funny, and not the good kind. She'd come here for the portal. Simple errand, in theory. Check the seal, make sure nothing had slipped its leash, report back to whoever needed reporting to this week. In and out, fifteen minutes tops, back at the flat above Silas' bar before last call. She hadn't planned on the flowers dying at her feet or the way the temperature had dropped without her breath fogging, which made no sense, cold enough to kill petals but not cold enough to see her own exhale, and Aurora had learned that when the physics of a place stopped adding up, that was usually the moment to leave. She didn't leave. Instead she walked toward the centre of the grove, toward where the portal's boundary usually shimmered faint and silver, like heat haze over tarmac in August. Tonight it didn't shimmer. Tonight it sat still and dark, a smear of wrongness against the deeper wrongness of the trees, and something about its stillness made Aurora's stomach fold in on itself. Portals moved. Always. Even sealed, even quiet, they breathed, a slow tidal thing, in and out, in and out. This one held its breath. A sound reached her then, so faint she almost mistook it for wind. Except there was no wind. There hadn't been wind since she'd crossed the tree line. The sound came again, closer to a voice than she wanted to admit, syllables that almost formed words in a language her ears kept trying and failing to translate, like a radio caught between stations. She turned in a slow circle, cataloguing again. Stones. Trees. Dead flowers. Dark portal. No source for the voice anywhere she could see, which meant either the voice came from everywhere at once or it came from somewhere she wasn't looking, and Aurora didn't love either option. Movement. Finally, unmistakably, at the very edge of her vision, over by the northernmost standing stone. Not the confident stride of something that wanted to be seen. A flicker, there and gone, the visual equivalent of a held breath released and caught again. Aurora's hand found the pendant, closed around it. Heat bloomed against her palm, sharp enough to sting, and beneath that sting she felt something else, a faint tug, like the stone wanted to pull her forward, toward the portal, toward whatever waited on its other side. "No thank you," she muttered, voice barely more than breath. "Not tonight." The flicker came again, and this time it didn't vanish so quickly. Long enough for Aurora to register height, roughly her own, and a wrongness to the proportions that her mind kept trying to smooth over into something familiar and failing. Long enough to see it wasn't looking at the portal. It was looking at her. Aurora's pulse hammered against the pendant's chain. She thought of the fifteen minutes she'd promised herself, the flat above Silas' bar, the takeaway containers from Golden Empress still balanced on her passenger seat because she'd told Yu-Fei she'd only be a moment. She thought about turning, about the long walk back to the tree line and the ordinary joggers and the streetlights that made sense. The shape at the edge of the stones took a step toward her, unhurried, certain, and the dead flowers beneath its unseen feet made no sound at all.
created_at"2026-07-01T07:48:57.28Z" 7/1/2026, 7:48:57 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4460
moderation_latency(null)
generation_time39189
tokens_prompt4560
tokens_completion1744
native_tokens_prompt6422
native_tokens_completion2531
native_tokens_completion_images(null)
native_tokens_reasoning118
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
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is_byokfalse
latency1704
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity1
leniency1
rawRatio0
effectiveRatio0
81.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1079
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"quickly"
count2
2
adverb"very"
count1
highlights
0"really"
1"quickly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1079
totalAiIsms11
found
0
word"weight"
count2
1
word"pulsed"
count1
2
word"pulse"
count2
3
word"echo"
count1
4
word"shimmered"
count1
5
word"stomach"
count1
6
word"flicker"
count2
7
word"familiar"
count1
highlights
0"weight"
1"pulsed"
2"pulse"
3"echo"
4"shimmered"
5"stomach"
6"flicker"
7"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences76
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen60
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1079
ratio0
matches(empty)
83.33% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions1
matches
0"Even sealed, even quiet, they breathed, a slow tidal thing, in and out, in and out."
92.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1045
uniqueNames13
maxNameDensity1.15
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora12
Richmond1
Park1
Heartstone1
Fae1
Tuesday1
Cardiff2
Bristol1
Channel1
Eva2
Evan1
Hel1
August1
persons
0"Aurora"
1"Heartstone"
2"Channel"
3"Eva"
4"Evan"
places
0"Richmond"
1"Park"
2"Cardiff"
3"Bristol"
4"August"
globalScore0.926
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1079
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences78
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean41.5
std29.02
cv0.699
sampleLengths
013
1104
212
372
418
520
660
722
871
91
1054
1115
1266
13105
143
1559
1624
1763
1847
1943
2046
2112
2251
235
2465
2528
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences76
matches
0"been asked"
82.35% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs170
matches
0"wasn't looking"
1"wasn't looking"
2"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences78
ratio0
matches(empty)
84.25% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount569
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.05799648506151142
lyAdverbCount5
lyAdverbRatio0.008787346221441126
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean13.83
std12.82
cv0.927
sampleLengths
013
12
21
327
430
544
66
76
823
95
104
1140
124
134
144
156
1620
1713
1811
1925
203
218
2222
236
2431
2519
262
274
289
291
3015
312
324
3315
3418
3515
3650
3710
386
396
404
4119
4216
4360
443
4526
464
4729
482
491
78.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5256410256410257
totalSentences78
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences65
matches
0"Instead, Aurora let her eyes"
1"Of course nothing moved."
2"Even a small clearing bounced"
3"Instead she walked toward the"
4"Finally, unmistakably, at the very"
ratio0.077
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences65
matches
0"She pressed her palm flat"
1"She should have turned back"
2"She'd seen frost damage before,"
3"She didn't turn around straight"
4"It never moved when you"
5"Her own voice sounded thin,"
6"She'd come here for the"
7"She hadn't planned on the"
8"She didn't leave."
9"She turned in a slow"
10"she muttered, voice barely more"
11"It was looking at her."
12"She thought of the fifteen"
13"She thought about turning, about"
ratio0.215
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount44
totalSentences65
matches
0"The pendant burned against Aurora's"
1"She pressed her palm flat"
2"She should have turned back"
3"Rookie mistake, ignoring the first"
4"The oaks marking the grove's"
5"Nothing had changed about them."
6"That was the problem."
7"Nothing ever changed here, and"
8"Wildflowers, she reminded herself."
9"Wildflowers bloom year-round here."
10"That's the whole point."
11"That's not wrong, that's just"
12"Aurora crouched, fingers hovering an"
13"She'd seen frost damage before,"
14"This wasn't frost."
15"Frost didn't smell like copper"
16"A branch snapped somewhere behind"
17"She didn't turn around straight"
18"It never moved when you"
19"Her own voice sounded thin,"
ratio0.677
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences65
matches
0"Now it pulsed like something"
1"Even sealed, even quiet, they"
ratio0.031
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"Now it pulsed like something with a pulse of its own, and Aurora had learned enough about Fae things to know that wasn't a good sign, that wasn't a sign at all …"
1"Here, her word simply vanished, as if the air itself had opened its throat and drunk it down."
2"She hadn't planned on the flowers dying at her feet or the way the temperature had dropped without her breath fogging, which made no sense, cold enough to kill …"
3"She thought about turning, about the long walk back to the tree line and the ordinary joggers and the streetlights that made sense."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she muttered, voice barely more than breath"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she muttered (mutter)"
1"She thought (think)"
dialogueSentences3
tagDensity0.667
leniency1
rawRatio1
effectiveRatio1
87.2428%