Run: 2026-07-01-01KWEAEG0BKA1TM31QVMVQXWHY

Run Details

Duration:
36.0s
Cost:
$0.024580
Provider:
Amazon Bedrock

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory found the standing stones by accident, or so she told herself, though the pendant had been warm against her collarbone for the last mile of the walk, and warmth like that didn't happen by accident. Richmond Park at midnight looked nothing like it did at noon. The deer were gone, or hidden, and the paths she'd walked a hundred times during daylight deliveries had rearranged themselves into something unfamiliar. She'd come looking for Isolde, because the fae woman owed her answers about the pendant and had a habit of only appearing when Rory least expected it. Standing here now, boots sinking into grass that seemed too soft, too deliberate, she wondered if expecting it was the whole problem. The oaks marking the grove's edge stood taller than she remembered. Their bark had a sheen to it, wet-looking, though no rain had fallen in a week. She stepped between two of them and felt the air change — thicker, warmer, carrying a green smell like crushed stems that didn't belong to any month she recognised. "Isolde?" Her voice didn't echo. It just stopped, swallowed by the clearing, and that alone made the hair on her arms rise. Wildflowers spread out ahead of her, pale in the moonlight, nodding though there was no wind to move them. She walked further in. The pendant pulsed once against her chest, a small heartbeat of heat, then went quiet. "Funny time for you to go shy," she said, tapping it through her shirt. Nothing answered. She hadn't expected it to, not really, but the silence that followed felt different from ordinary silence. Ordinary silence had texture — the hush of wind through branches, the far-off drone of traffic outside the park's edges. This had none of that. It was as if the clearing had drawn a breath and hadn't yet let it go. A twig snapped somewhere to her left. Rory turned fast, scanning the treeline. Nothing there but shadow stacked on shadow, the kind that shifted if she looked at it too long, resolving into branches and then unresolving again the moment she blinked. She told herself it was a fox. Parks had foxes. Foxes snapped twigs. She kept walking, following the curve of pale flowers deeper toward the centre where Isolde usually waited, perched on some root or stone looking entirely too pleased with herself. Tonight the centre held nothing. Just grass, flattened in a rough circle, as though something had been sitting there recently and had only just stood up to leave. "Not funny," Rory said, mostly to hear her own voice again. The flattened grass didn't answer either, obviously, but the flowers along its edge tilted toward her as she passed, a slow uniform lean like sunflowers tracking a sun that wasn't there. She stopped walking. The flowers stopped tilting. She started walking again. They tilted again. Rory's mouth went dry. She kept her eyes on them and took three more steps, deliberately slow, watching the movement track her like something patient, something that had all the time in the world and knew exactly how to spend it. "Right," she muttered. "Noted." Behind her, the grass rustled — not wind-rustle, but the specific weighted sound of something moving through it on purpose. She spun around. Empty. The wildflowers there stood perfectly still, which somehow felt worse than if they'd been tilting too. The pendant flared hot against her skin, sudden enough that she gasped and pressed a hand flat over her shirt. Not a Hel portal, then — Isolde had told her once, off-hand, that the stone reacted differently to different things, that heat alone didn't always mean danger. Rory hadn't asked what else it meant. Standing here now, she wished she had. A low sound drifted from somewhere beyond the tree line, not quite a voice, not quite anything she could name. It rose and fell like breathing stretched too long, and it seemed to come from every direction and none, the way sound behaved underwater. She held still and listened, heart thudding hard enough that she felt it in her ears. "Isolde, if this is your idea of a joke—" The sound stopped mid-syllable, as if cut with scissors. The quiet that followed pressed on her eardrums. She became aware, in a slow crawling way, that she couldn't hear her own footsteps from a moment ago, couldn't hear anything from the world outside the grove — no distant cars, no aircraft, no city hum that always threaded through London nights no matter how far into the park you walked. The grove had sealed itself. Time moved differently in here; Isolde had told her that too, offhand, like it was nothing. An hour outside might be minutes in here. Or days. Something moved at the very edge of her vision, low to the ground, quick. She turned her head and caught only the tail end of stillness, grass settling back into place where nothing should have disturbed it. "I can see you," she said, though she couldn't, not really, and her voice came out smaller than she wanted. No answer. The flowers near her feet had gone still again, but she counted three separate patches now, spaced apart in a rough triangle around where she stood, all of them slightly flattened, slightly wrong, like something was circling and hadn't yet decided to close the distance. Rory backed toward the standing stones, slow, refusing to run because running felt like an invitation. Every few steps she glanced behind her, and every few steps the darkness between the oaks seemed to have rearranged itself slightly, closer than before, though she never caught it in the act of moving. The pendant burned steady now, insistent, a small coal against her sternum, and she gripped it through the fabric like it might anchor her to the world she'd walked in from. "Isolde," she said, no longer bothering to hide the shake in it. "Whatever this is — I'd like to leave now." The grove didn't answer in words. But the flattened patches of grass around her shifted, all three at once, drawing the triangle tighter, and somewhere behind the nearest oak, low and patient, something exhaled.
created_at"2026-07-01T07:49:10.805Z" 7/1/2026, 7:49:10 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5011
moderation_latency(null)
generation_time35941
tokens_prompt1038
tokens_completion1675
native_tokens_prompt1480
native_tokens_completion2162
native_tokens_completion_images(null)
native_tokens_reasoning126
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.02458
router(null)
provider_responses
0
endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01Q6Wdi9Pbikf8z86NjdPCQP"
is_byokfalse
latency1997
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782892150-92lccH2EdevixYY4Y4As"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1782892150-hMq3aw533tXkZwKPiD29"
upstream_id"msg_01Q6Wdi9Pbikf8z86NjdPCQP"
total_cost0.02458
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.556
leniency1
rawRatio0
effectiveRatio0
61.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1027
totalAiIsmAdverbs8
found
0
adverb"really"
count2
1
adverb"deliberately"
count1
2
adverb"perfectly"
count1
3
adverb"very"
count1
4
adverb"slightly"
count3
highlights
0"really"
1"deliberately"
2"perfectly"
3"very"
4"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1027
totalAiIsms9
found
0
word"warmth"
count1
1
word"echo"
count1
2
word"pulsed"
count1
3
word"silence"
count3
4
word"scanning"
count1
5
word"resolving"
count1
6
word"footsteps"
count1
highlights
0"warmth"
1"echo"
2"pulsed"
3"silence"
4"scanning"
5"resolving"
6"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences66
matches(empty)
77.92% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences66
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1033
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount998
uniqueNames5
maxNameDensity0.7
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Park1
Isolde4
Rory7
Hel1
London1
persons
0"Isolde"
1"Rory"
places
0"Park"
1"London"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount4
matches
0"It was as if the clearing had drawn a breath and hadn't yet let it go"
1"answer either, obviously, but the flowers al"
2"not quite a voice, not quite anything she could name"
3"not quite anything she could name"
4"felt like an invitation"
6.39% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.936
wordCount1033
matches
0"not really, but the silence"
1"not wind-rustle, but the specific weighted sound of something moving through it o"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences70
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean35.62
std23.27
cv0.653
sampleLengths
036
183
256
31
440
519
614
760
87
948
1057
1111
1238
137
1441
154
1640
1761
1860
199
209
2191
2237
2320
2447
2551
2631
2721
2834
99.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences66
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs177
matches
0"was circling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences6
totalSentences70
ratio0.086
matches
0"She stepped between two of them and felt the air change — thicker, warmer, carrying a green smell like crushed stems that didn't belong to any month she recognised."
1"Ordinary silence had texture — the hush of wind through branches, the far-off drone of traffic outside the park's edges."
2"Behind her, the grass rustled — not wind-rustle, but the specific weighted sound of something moving through it on purpose."
3"Not a Hel portal, then — Isolde had told her once, off-hand, that the stone reacted differently to different things, that heat alone didn't always mean danger."
4"She became aware, in a slow crawling way, that she couldn't hear her own footsteps from a moment ago, couldn't hear anything from the world outside the grove — no distant cars, no aircraft, no city hum that always threaded through London nights no matter how far into the park you walked."
5"Time moved differently in here; Isolde had told her that too, offhand, like it was nothing."
81.52% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount998
adjectiveStacks0
stackExamples(empty)
adverbCount61
adverbRatio0.061122244488977955
lyAdverbCount18
lyAdverbRatio0.018036072144288578
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean14.76
std11.45
cv0.776
sampleLengths
036
111
223
327
422
511
616
729
81
94
1017
1119
124
1315
1414
152
1617
1720
185
1916
207
216
2229
237
243
253
2629
275
2823
2911
3031
313
324
334
343
354
3637
373
381
3920
403
411
4216
4320
4427
457
467
4720
4824
4916
78.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4857142857142857
totalSentences70
uniqueOpeners34
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences61
matches
0"Just grass, flattened in a"
ratio0.016
75.74% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences61
matches
0"She'd come looking for Isolde,"
1"Their bark had a sheen"
2"She stepped between two of"
3"Her voice didn't echo."
4"It just stopped, swallowed by"
5"She walked further in."
6"she said, tapping it through"
7"She hadn't expected it to,"
8"It was as if the"
9"She told herself it was"
10"She kept walking, following the"
11"She stopped walking."
12"She started walking again."
13"They tilted again."
14"She kept her eyes on"
15"She spun around."
16"It rose and fell like"
17"She held still and listened,"
18"She became aware, in a"
19"She turned her head and"
ratio0.361
17.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences61
matches
0"Rory found the standing stones"
1"Richmond Park at midnight looked"
2"The deer were gone, or"
3"She'd come looking for Isolde,"
4"The oaks marking the grove's"
5"Their bark had a sheen"
6"She stepped between two of"
7"Her voice didn't echo."
8"It just stopped, swallowed by"
9"Wildflowers spread out ahead of"
10"She walked further in."
11"The pendant pulsed once against"
12"she said, tapping it through"
13"She hadn't expected it to,"
14"This had none of that."
15"It was as if the"
16"A twig snapped somewhere to"
17"Rory turned fast, scanning the"
18"Nothing there but shadow stacked"
19"She told herself it was"
ratio0.885
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
3.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount7
matches
0"Standing here now, boots sinking into grass that seemed too soft, too deliberate, she wondered if expecting it was the whole problem."
1"She stepped between two of them and felt the air change — thicker, warmer, carrying a green smell like crushed stems that didn't belong to any month she recogni…"
2"She hadn't expected it to, not really, but the silence that followed felt different from ordinary silence."
3"Nothing there but shadow stacked on shadow, the kind that shifted if she looked at it too long, resolving into branches and then unresolving again the moment sh…"
4"Just grass, flattened in a rough circle, as though something had been sitting there recently and had only just stood up to leave."
5"The flattened grass didn't answer either, obviously, but the flowers along its edge tilted toward her as she passed, a slow uniform lean like sunflowers trackin…"
6"She kept her eyes on them and took three more steps, deliberately slow, watching the movement track her like something patient, something that had all the time …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences9
tagDensity0.556
leniency1
rawRatio0.2
effectiveRatio0.2
72.0945%