Run: 2026-07-01-01KWEAGQ06C80DHB2GBQPR244J

Run Details

Duration:
33.7s
Cost:
$0.032454
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed. Rory pressed her palm against the nearest one and felt it, a vibration too low to be sound, too steady to be her own pulse. She pulled her hand back and rubbed her fingers together, as if she could wipe the feeling off. "That's new," she said. No one answered. No one was supposed to. She'd come to the Grove because the pendant had gone warm against her collarbone on the tube, warmer than it had ever been, and warmth meant something on the other side needed finding. Eva had told her once, half-joking, that the Grove only opened for people it wanted. Rory hadn't laughed. She'd started making a habit of checking the pendant before bed, the way other people checked locks. Tonight the gate between the oaks stood open without her touching it. She stepped through anyway. The wildflowers brushed her shins, cold and wet though it hadn't rained, and the air changed the way it always did, thickened, gone syrupy and slow. Behind her, Richmond Park's ordinary dark, the distant hush of traffic on the A307, the sodium glow bleeding over the tree line. Ahead, the other dark. Fae dark. The kind that had weight. Her phone read 11:47pm. She didn't trust it. Time inside the Grove lied the way people did, smiling while it took things from you. "Right then," she muttered, and started forward. The clearing looked the way it always looked, wrong in the way that beautiful things sometimes were. Flowers that had no business blooming in this cold, white and violet, closed tight like fists despite the moonlight that should have opened them. She'd been here a dozen times. She knew the shape of the silence, knew where the ground dipped, knew the old fallen oak that made a bench if you didn't mind splinters. Tonight the silence had a texture to it. Listening, rather than empty. She stopped at the fallen oak and didn't sit. "Hello?" Her voice fell into the clearing and didn't come back. No echo. That wasn't right either, she'd heard her own voice bounce off the standing stones before, thin and delayed, like the Grove took a moment deciding whether to give it back. Tonight it swallowed the word whole. The pendant pulsed against her skin, once, hard enough that she gasped and closed her hand over it through her jumper. Warm. Warmer than warm now, close to something she'd call heat if she let herself think about it. She hadn't felt it do that before. Not even the time she'd stumbled two feet from a Hel portal outside Camberwell, close enough to see the seam of it split the air like a wound. She turned in a slow circle. The trees at the clearing's edge stood the way trees stood, black against blacker, but something about their spacing looked off, closer together than she remembered, as though they'd shuffled inward while she wasn't looking. She counted them out of habit. Eleven. Last time she'd counted, there had been nine. "That's not how trees work," she said, mostly to hear something. A branch cracked, off to her left, sharp as a knuckle popping. She went still the way her father had taught her once, years ago, showing her how a barrister froze mid-cross-examination when a witness said something they shouldn't have. Don't react. Let them think you didn't hear. She counted three heartbeats before she let her head turn, casual, easy, a woman checking her surroundings and not a woman listening for a second crack. Nothing. Just the dark shapes of trunks, closer together than nine, further apart than eleven, the number apparently fluid now depending on how hard she tried to pin it down. She started walking toward the centre of the clearing, where the flowers grew thickest, where she'd found the little rip in the air last month that had led her to the woman with the burned hands. Focus on the job. The pendant was warm, warmer, this was a portal night, and portal nights meant someone needed pulling out before Hel's tide got them. Her boot caught on something and she stumbled. Nothing there. She crouched, patted the grass, found only grass, but her fingers came away cold in a way that had nothing to do with the temperature. Like she'd dipped them in water that remembered being ice. Behind her, breathing. Not loud. Not a monster's breathing, nothing from a film, nothing with a rattle or a growl. Just breath, in and out, slow, patient, the kind of breathing a person did when they were waiting for something to finish. She didn't turn around straight away. She made herself count again, one, two, three, and used the time to slide her hand into her coat pocket where the small iron blade Silas had given her sat cold and reassuring against her fingers. Fae didn't like iron. Fae didn't like a lot of things, and most of the time that worked in her favour. She turned. Nothing stood behind her. Of course nothing stood behind her, that was how it always went, that was the particular cruelty of places like this, they let you almost catch them and then took the almost away. But the flowers there, the ones closest to where the breathing had come from, they'd closed. All of them, tight as fists, and she hadn't seen them open even once since she'd arrived. The pendant burned now. Actually burned, hot enough that she yanked the chain out from under her collar and held it away from her skin, and there, past the eleven trees or the nine, past the place where the dark thickened into something closer to a wall than an absence of light, the air split. A seam. Thin, silver-white, humming the same low note as the standing stones, wide enough for a hand, growing wider as she watched. Something breathed out of it. Long, slow, almost bored. Rory didn't move; she stood with the pendant scalding her palm and the iron blade loose in her pocket and understood, with the particular clarity of someone who'd walked in expecting a rescue and found herself the one who needed it, that she'd got the whole night backwards. The seam widened another inch. Something inside it shifted, patient, unhurried, already certain she wasn't going anywhere.
created_at"2026-07-01T07:50:23.518Z" 7/1/2026, 7:50:23 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1844
moderation_latency176
generation_time32698
tokens_prompt4560
tokens_completion1560
native_tokens_prompt6422
native_tokens_completion1961
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.032454
router(null)
provider_responses
0
endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01PGX4oYZE8mXQ3VMbp5n2Vs"
is_byokfalse
latency1844
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782892224-J5sUvPz1EdmOcCHrFkP2"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1782892224-xdrHUpJ24AHj4SnpKlsU"
upstream_id"msg_01PGX4oYZE8mXQ3VMbp5n2Vs"
total_cost0.032454
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.75
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1058
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1058
totalAiIsms7
found
0
word"pulse"
count1
1
word"warmth"
count1
2
word"weight"
count1
3
word"silence"
count2
4
word"echo"
count1
5
word"pulsed"
count1
highlights
0"pulse"
1"warmth"
2"weight"
3"silence"
4"echo"
5"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
88.61% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences79
filterMatches
0"think"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1058
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1048
uniqueNames9
maxNameDensity0.38
worstName"Grove"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Grove4
Richmond1
Park1
Hel2
Camberwell1
Silas1
Rory3
Tonight3
Fae3
persons
0"Grove"
1"Silas"
2"Rory"
3"Fae"
places
0"Richmond"
1"Park"
2"Hel"
3"Camberwell"
globalScore1
windowScore1
98.98% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount1
matches
0"en, the number apparently fluid now depending"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1058
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean30.23
std23.78
cv0.787
sampleLengths
04
143
24
38
468
512
663
724
87
973
1012
119
121
1348
1474
156
1650
1711
1812
1962
2030
2163
228
2337
243
2539
2663
272
2837
2933
3055
3123
329
3348
3417
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences79
matches
0"was supposed"
94.18% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs189
matches
0"wasn't looking"
1"were waiting"
2"wasn't going"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences80
ratio0.013
matches
0"Rory didn't move; she stood with the pendant scalding her palm and the iron blade loose in her pocket and understood, with the particular clarity of someone who'd walked in expecting a rescue and found herself the one who needed it, that she'd got the whole night backwards."
92.40% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1052
adjectiveStacks1
stackExamples
0"Thin, silver-white, humming"
adverbCount44
adverbRatio0.04182509505703422
lyAdverbCount5
lyAdverbRatio0.004752851711026616
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean13.23
std11.66
cv0.881
sampleLengths
04
125
218
34
43
55
633
715
83
917
1012
114
1226
1322
144
152
165
174
184
1916
207
2117
2224
236
2426
258
264
279
281
2910
302
3130
326
3321
341
3517
367
3728
386
3935
406
411
428
4311
4412
4528
462
476
4826
491
66.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4375
totalSentences80
uniqueOpeners35
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences68
matches
0"Just the dark shapes of"
1"Just breath, in and out,"
2"Of course nothing stood behind"
3"Actually burned, hot enough that"
ratio0.059
90.59% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences68
matches
0"She pulled her hand back"
1"She'd come to the Grove"
2"She'd started making a habit"
3"She stepped through anyway."
4"Her phone read 11:47pm."
5"She didn't trust it."
6"she muttered, and started forward"
7"She'd been here a dozen"
8"She knew the shape of"
9"She stopped at the fallen"
10"Her voice fell into the"
11"She hadn't felt it do"
12"She turned in a slow"
13"She counted them out of"
14"she said, mostly to hear"
15"She went still the way"
16"She counted three heartbeats before"
17"She started walking toward the"
18"Her boot caught on something"
19"She crouched, patted the grass,"
ratio0.324
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences68
matches
0"The standing stones hummed."
1"Rory pressed her palm against"
2"She pulled her hand back"
3"She'd come to the Grove"
4"Eva had told her once,"
5"Rory hadn't laughed."
6"She'd started making a habit"
7"Tonight the gate between the"
8"She stepped through anyway."
9"The wildflowers brushed her shins,"
10"The kind that had weight."
11"Her phone read 11:47pm."
12"She didn't trust it."
13"she muttered, and started forward"
14"The clearing looked the way"
15"Flowers that had no business"
16"She'd been here a dozen"
17"She knew the shape of"
18"Tonight the silence had a"
19"She stopped at the fallen"
ratio0.676
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
46.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount5
matches
0"She pulled her hand back and rubbed her fingers together, as if she could wipe the feeling off."
1"Flowers that had no business blooming in this cold, white and violet, closed tight like fists despite the moonlight that should have opened them."
2"The trees at the clearing's edge stood the way trees stood, black against blacker, but something about their spacing looked off, closer together than she rememb…"
3"She started walking toward the centre of the clearing, where the flowers grew thickest, where she'd found the little rip in the air last month that had led her …"
4"Rory didn't move; she stood with the pendant scalding her palm and the iron blade loose in her pocket and understood, with the particular clarity of someone who…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences4
tagDensity0.75
leniency1
rawRatio0.333
effectiveRatio0.333
88.1559%