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Run: 2026-07-07-01KWZ3JG4PF77T7CFWENWE1QM2
Run Details
Model:
Aion 3.0 Mini
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 13s
Cost:
$0.006858
Provider:
AionLabs
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
18.22%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
91.78%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
91.00%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
58.48%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
40.82%
Technical jargon density
(details)
83.33%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.1212%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
# The Amber Harvest The portal sealed behind them with a wet sound, like something breathing its last.
Aurora's boots hit soil that
pulsed
beneath her feet. Warm. Alive.
She looked up straight into
an amber sky that bled into every horizon. No sun. No clouds.
Just a ceaseless golden glow
that stained everything the colour of honey and rust. "Don't breathe too deep."
Nyx's voice came from everywhere
and nowhere, that wind-
whisper
thing they did when the shadows thinned. "The air here holds memories. Vivid ones. They cling." Too late.
The scent hit her all
at once — fermented fruit, roasted meats, something floral so thick it coated her tongue. Sweet enough to make her teeth ache. "Lovely."
She swallowed past the taste
. "What exactly are we smelling?" "Indulgence."
They solidified beside her, a
darker stain against the golden world. "Every feast ever held in this realm. Every banquet. Every glutton's last meal. It lingers."
The ground sloped downward into
a valley of sprawling vines.
Grapes hung in clusters so
heavy they dragged the trellises low, each one plump and
glistening
like polished amethysts. Beyond them, orchards stretched into the haze — trees bowed under fruit she couldn't name, their branches groaning.
A river cut through the
centre of it all. Not water.
Something thicker caught the light
as it moved. Slow. Syrupy. "Is that..." Aurora squinted. "Wine."
Nyx's silhouette shifted
. "First pressing of the season. They'll harvest in three days by mortal reckoning. Here, that could be an hour or a century. Hard to say."
Her heartstone pendant pulsed warm
against her collarbone. Deep crimson, like it
was drinking
in the amber light. She touched it. The rhythm matched her
pulse
. "Isolde said it would guide us." "Your oracle friend speaks in possibilities, not maps."
Nyx drifted forward, their feet
never quite touching the ground. "The pendant knows we're here. That's enough."
She followed them through the
vineyard.
The soil squelched underfoot, rich
and dark, releasing puffs of steam with each step. Heat radiated from below. From everywhere.
The air pressed against her
skin like a fever dream. A figure emerged between the rows. Aurora's hand went to the Fae-forged blade at her hip. The moonsilver caught the amber light, reflecting it back in pale ribbons. The figure stopped. Stared. It had been human once. Still mostly was — two arms, two legs, a face weathered by something deeper than age. But its eyes had a glazed, hungry quality, and its fingers were stained purple to the second knuckle. Grape juice. Or wine. Or something else entirely.
It held a cluster of
grapes to its mouth and bit. Juice ran down its chin. It didn't blink. "Tourist season," Aurora muttered. "The contract workers." Nyx's
whisper
held no judgment. "Souls who traded their afterlife for a taste of Dymas. They serve the vineyards. The kitchens. The feasting halls. Eventually, they become part of the feast." The worker turned back to the vines, hands already reaching for another cluster. It moved with a frantic,
mechanical
rhythm. Consume. Harvest. Consume. She kept walking. The valley opened into a sprawling estate built from white stone veined with gold. Spires rose at odd angles, defying geometry, their bases disappearing into mist that smelled of cinnamon and burnt sugar. Windows
flickered
with candlelight, even though no candles burned inside — the light
seemed to
emanate from the walls themselves. Music drifted from somewhere within. A harp. No, a dozen harps. No — instruments she didn't have names for, playing melodies that made her chest ache and her
stomach
growl simultaneously. "The Grand Feast Hall," Nyx said. "Prince Belphegor holds court within." "Are we meeting him?" "Only if we're invited. Uninvited guests in Dymas..."
Their violet eyes gleamed
. "Well. You saw what happens to the help."
She felt it before she
saw it. A tremor through the soil, like a heartbeat. The pendant burned hot against her skin. "Something's coming." Nyx stilled. "Not something. Someone." The ground split twenty feet ahead. Not a crack — a seam, opening like an eye, spilling golden light upward. From within, a figure rose on a platform of woven grapevines and bone.
He was beautiful in the
way famine was beautiful. Emaciated yet powerful, draped in robes the colour of dried blood.
His skin had a faint
waxy sheen, and his eyes — black from lid to lid — fixed on her with an
intensity
that made her
feel
like the main course. "A visitor."
His voice resonated through the
air, vibrating in her skull. "From the Veil-side. And a Shade."
He tilted his head at
Nyx. "I remember you. Aldric of the failed summoning. You've found... interesting company." Nyx said nothing. Their form
flickered
. The prince's lips stretched into a smile that didn't touch his void-black eyes. "And you carry a Heartstone. How quaint. How..." He stepped off the platform. The ground swallowed him before he hit it, and for a moment there was
silence
. Then the vineyard erupted. Vines burst from the soil in every direction, thick as pythons, thrashing toward them with blind, hungry purpose. The air filled with the scent of overripe fruit and rot. Aurora drew her blade.
created_at
"2026-07-07T20:16:07.354Z"
7/7/2026, 8:16:07 PM
model
"aion-labs/aion-3.0-mini-20260707"
app_id
182717
external_user
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streamed
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cancelled
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latency
1429
moderation_latency
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generation_time
72920
tokens_prompt
5338
tokens_completion
2717
native_tokens_prompt
4949
native_tokens_completion
2424
native_tokens_completion_images
(null)
native_tokens_reasoning
1345
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
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num_media_completion
0
num_search_results
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num_fetches
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web_search_engine
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origin
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is_byok
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finish_reason
"stop"
native_finish_reason
"stop"
service_tier
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usage
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router
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provider_responses
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endpoint_id
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is_byok
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latency
1429
model_permaslug
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provider_name
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status
200
user_agent
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api_type
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total_cost
0.0068579
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upstream_inference_cost
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data_region
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
26
tagDensity
0.462
leniency
0.923
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
856
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
18.22%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
856
totalAiIsms
14
found
0
word
"pulsed"
count
2
1
word
"ceaseless"
count
1
2
word
"whisper"
count
2
3
word
"glistening"
count
1
4
word
"pulse"
count
1
5
word
"mechanical"
count
1
6
word
"flickered"
count
2
7
word
"stomach"
count
1
8
word
"intensity"
count
1
9
word
"resonated"
count
1
10
word
"silence"
count
1
highlights
0
"pulsed"
1
"ceaseless"
2
"whisper"
3
"glistening"
4
"pulse"
5
"mechanical"
6
"flickered"
7
"stomach"
8
"intensity"
9
"resonated"
10
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
86
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
86
filterMatches
0
"feel"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
100
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
864
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
91.78%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
17
wordCount
687
uniqueNames
5
maxNameDensity
1.16
worstName
"Nyx"
maxWindowNameDensity
2
worstWindowName
"Nyx"
discoveredNames
Amber
1
Harvest
2
Nyx
8
Fae-forged
1
Aurora
5
persons
0
"Amber"
1
"Harvest"
2
"Nyx"
3
"Aurora"
places
0
"Fae-forged"
globalScore
0.918
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
46
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
864
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
100
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
41
mean
21.07
std
14.64
cv
0.695
sampleLengths
0
4
1
14
2
42
3
29
4
29
5
11
6
27
7
47
8
21
9
4
10
29
11
26
12
6
13
25
14
36
15
6
16
22
17
4
18
47
19
19
20
4
21
34
22
23
23
3
24
53
25
31
26
11
27
4
28
20
29
22
30
2
31
5
32
33
33
51
34
36
35
6
36
21
37
5
38
19
39
29
40
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
86
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
109
matches
0
"was drinking"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
8
semicolonCount
0
flaggedSentences
7
totalSentences
100
ratio
0.07
matches
0
"The scent hit her all at once — fermented fruit, roasted meats, something floral so thick it coated her tongue."
1
"Beyond them, orchards stretched into the haze — trees bowed under fruit she couldn't name, their branches groaning."
2
"Still mostly was — two arms, two legs, a face weathered by something deeper than age."
3
"Windows flickered with candlelight, even though no candles burned inside — the light seemed to emanate from the walls themselves."
4
"No — instruments she didn't have names for, playing melodies that made her chest ache and her stomach growl simultaneously."
5
"Not a crack — a seam, opening like an eye, spilling golden light upward."
6
"His skin had a faint waxy sheen, and his eyes — black from lid to lid — fixed on her with an intensity that made her feel like the main course."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
682
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.030791788856304986
lyAdverbCount
3
lyAdverbRatio
0.004398826979472141
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
100
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
100
mean
8.64
std
6.43
cv
0.744
sampleLengths
0
18
1
9
2
1
3
1
4
13
5
2
6
2
7
14
8
20
9
9
10
2
11
20
12
7
13
6
14
5
15
12
16
15
17
10
18
19
19
18
20
9
21
2
22
8
23
1
24
1
25
4
26
4
27
25
28
8
29
10
30
3
31
5
32
6
33
18
34
7
35
6
36
14
37
4
38
2
39
10
40
6
41
10
42
12
43
3
44
1
45
5
46
16
47
18
48
2
49
2
91.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.57
totalSentences
100
uniqueOpeners
57
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
66
matches
0
"Just a ceaseless golden glow"
1
"Then the vineyard erupted."
ratio
0.03
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
66
matches
0
"She looked up straight into"
1
"She swallowed past the taste"
2
"They solidified beside her, a"
3
"Her heartstone pendant pulsed warm"
4
"She touched it."
5
"She followed them through the"
6
"It had been human once."
7
"It held a cluster of"
8
"It didn't blink."
9
"It moved with a frantic,"
10
"She kept walking."
11
"Their violet eyes gleamed"
12
"She felt it before she"
13
"He was beautiful in the"
14
"His skin had a faint"
15
"His voice resonated through the"
16
"He tilted his head at"
17
"Their form flickered."
18
"He stepped off the platform."
ratio
0.288
58.48%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
53
totalSentences
66
matches
0
"# The Amber Harvest The"
1
"Aurora's boots hit soil that"
2
"She looked up straight into"
3
"Nyx's voice came from everywhere"
4
"The scent hit her all"
5
"She swallowed past the taste"
6
"They solidified beside her, a"
7
"The ground sloped downward into"
8
"Grapes hung in clusters so"
9
"A river cut through the"
10
"Something thicker caught the light"
11
"Nyx's silhouette shifted"
12
"Her heartstone pendant pulsed warm"
13
"She touched it."
14
"The rhythm matched her pulse."
15
"Nyx drifted forward, their feet"
16
"She followed them through the"
17
"The soil squelched underfoot, rich"
18
"Heat radiated from below."
19
"The air pressed against her"
ratio
0.803
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
66
matches
(empty)
ratio
0
40.82%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
28
technicalSentenceCount
4
matches
0
"Spires rose at odd angles, defying geometry, their bases disappearing into mist that smelled of cinnamon and burnt sugar."
1
"No — instruments she didn't have names for, playing melodies that made her chest ache and her stomach growl simultaneously."
2
"His skin had a faint waxy sheen, and his eyes — black from lid to lid — fixed on her with an intensity that made her feel like the main course."
3
"The prince's lips stretched into a smile that didn't touch his void-black eyes."
83.33%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
1
matches
0
"They solidified, a darker stain against the golden world"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"Aurora muttered (mutter)"
dialogueSentences
26
tagDensity
0.077
leniency
0.154
rawRatio
0.5
effectiveRatio
0.077
86.1212%