Run: 2026-07-07-01KWZ3N5RKFNPMSC929WZJV9KS

Run Details

Model:
Aion 3.0
Duration:
1m 19s
Cost:
$0.038856
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Blood doesn't pool like that." Simmonds clicked his pen. Twice. "It's a dead body in an abandoned tunnel. Blood pools wherever gravity takes it." "Not in a perfect circle." Quinn crouched. Her knees popped against the damp concrete. The fluorescent work lights the forensics team had set up cast harsh shadows across the victim's face. A young man, mid-thirties, dressed in a tailored wool coat. Not the usual Camden tunnel casualty. "He wasn't stabbed here. There's no spatter. No arterial spray on the walls. This blood was poured." "Post-mortem bleeding. Settling. lividity does strange things." "Look at his socks." Simmonds leaned in, his polished shoes squelching in the tunnel grime. "White." "Pristine. Not a speck of dirt. You take three steps in this place, your feet turn black." Quinn gestured to the tunnel floor. A thick layer of dust, rat droppings, and old brick fragments coated everything. "He didn't walk here." "Carried then." "No drag marks on the dust. No wheel tracks. No footprints except ours and the paramedics who pronounced him." Quinn stood. Her sharp jaw set. She adjusted the worn leather watch on her left wrist. "We're forty feet from the nearest access grate. That grate is padlocked from the inside." "Someone has a key." "Someone has a key, yes. But they didn't bring him through the grate. They'd have left marks. Scuffing. Disturbed dust." She traced a gloved finger along the floor. "Nothing. It's like he materialised right here, bled out, and lay down." Simmonds sighed. He flipped his notepad shut. "I know you like the strange ones, Quinn. But this is Camden. Junkies get creative." Quinn examined the victim's hands. No track marks. No signs of struggle. Clean, manicured nails. A man who cared about his appearance. Not a tunnel rat. She lifted his right hand. Under the fingernails, a faint green residue clung to the skin. She brought it closer to her nose. Copper. Acidic. Old. "Verdigris." "What?" "Patina. Brass or copper, oxidised. He was handling something metallic before he died." She looked at the victim's chest. The coat was unbuttoned. She parted the wool. A single puncture wound, clean, surgical, sat just left of the sternum. No torn fabric. The knife had slipped through the weave like a needle through silk. "Professional." She murmured. "Or lucky." Quinn looked at the far end of the tunnel. A wall of Victorian brick sealed the passage. The mortar was old, crumbly, stained with a century of damp. The tunnel ended there. A dead end. "The wall." She walked toward it. Her torch beam cut through the stale air. "When was this section sealed?" "1904. Structural failure. The Camden explosion. It's been dead air ever since." "Dead air doesn't bleed." Simmonds followed her, his footsteps heavy. "It's solid. Two feet of brick and rubble. I read the survey report." "Really." Quinn stopped three feet from the wall. The concrete floor here was undisturbed. A fine layer of dust covered everything. But at the base of the wall, a single line of disturbed particles caught her eye. A straight line. As if something had been dragged across the threshold. She crouched. In the victim's right hand, something had been pried loose. She had missed it in the initial examination. A small, carved bone token. It bore symbols she recognized. A circle bisected by a wavy line. Three dots arranged in a triangle. Symbols from a file she kept in a locked drawer at the station. The Morris file. Her throat tightened. "Simmonds." "What." "Look at the mortar on this brick." Simmonds trudged over. He crouched beside her, his knee cracking. "It's old." "It's soft." Quinn pressed a thumb into the mortar between two bricks. It gave way like wet clay. "Recently re-pointed. Someone opened this wall, and closed it again." "Behind a sealed tunnel? That's a void. An air pocket. Nothing." "Smell that?" Simmonds sniffed. "Damp. Old brick." "Ozone. And copper. That's not London damp." Quinn pulled a pen from her pocket and scraped it along the mortar. The residue on the pen tip was green. The same verdigris as under the victim's nails. She gripped the loose brick and pulled. It slid out with a gritty scrape. A cold draft hissed through the gap, carrying the scent of ozone, old copper, and something sweet. Like decayed flowers. Simmonds scrambled to his feet. "Sewer vent. We should call Environmental Health." "Look." Quinn shone her torch into the gap. A narrow stairwell descended into darkness. The steps were stone, worn smooth by centuries of use. On the third step, a small object caught the light. A compass. Small, brass, covered in verdigris, etched with protective sigils. She recognised the sigils. The same circle. The same triangle. The same ones on the bone token. Her hand trembled. Three years since Morris vanished in a tunnel just like this. Three years of dead ends and cold coffee and sleepless nights staring at his empty desk. The Met had called it a disappearance. She called it a door. "It points to something." She reached in and lifted the compass. The brass was cold against her palm. The needle spun, slow, deliberate, then locked onto a point down the stairs. "It points down. Into a void." Simmonds was backing away. His face had lost its colour. "We need to seal this. Call the bomb squad." "Bomb squad doesn't read sigils, Simmonds." She held up the bone token. "This was in his hand. He was holding it when he died. He was a key carrier." "A key to what?" Quinn looked at the stairwell. The compass needle quivered. The draft from below grew stronger, carrying the scent of ozone and something else. Something alive. "He didn't come through the grate. He came through the wall." She turned the compass over. The sigils glinted in the torchlight. "Someone opened this wall, killed him, and went back. Closed it behind them." "That's impossible. The wall is two feet thick behind that brick. I read the report." "You read a report written a hundred years ago. Things change." Quinn stepped closer to the gap. The stairs descended into darkness. The compass needle pointed down. Unwavering. "He was carrying a token. A key. Someone wanted it back." She looked at the victim's body. The clean wound. The missing shoes. The pristine socks. "They took his shoes because he walked through something down there. Something that would leave a trace on his soles. Something the lab would recognise." "Recognise as what?" Quinn didn't answer. She turned back to the gap. The draft was colder now. The scent of ozone stronger. From the darkness below, a sound echoed. Not water. Not rats. Not the groan of old pipes. Footsteps. Slow. Ascending. Simmonds grabbed her arm. "We need to go. Now." Quinn pulled free. She held the compass tight. The needle pointed down. The footsteps grew closer. She thought of Morris. His last words. *There's a market beneath the city, Harlow. A place where things trade that shouldn't exist. I found it. God help me, I found it.* The footsteps stopped. A voice drifted up from the darkness. Thin. Reedy. Not human. "You have something of mine." Quinn levelled her torch down the stairwell. The light caught a shape. Tall. Thin. Wrapped in shadow. It smiled.
created_at"2026-07-07T20:17:35.032Z" 7/7/2026, 8:17:35 PM
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tokens_prompt4671
tokens_completion4815
native_tokens_prompt4224
native_tokens_completion4364
native_tokens_completion_images(null)
native_tokens_reasoning2918
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences54
tagDensity0.259
leniency0.519
rawRatio0
effectiveRatio0
95.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1214
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1214
totalAiIsms14
found
0
word"perfect"
count1
1
word"pristine"
count2
2
word"traced"
count1
3
word"silk"
count1
4
word"footsteps"
count4
5
word"etched"
count1
6
word"trembled"
count1
7
word"quivered"
count1
8
word"unwavering"
count1
9
word"echoed"
count1
highlights
0"perfect"
1"pristine"
2"traced"
3"silk"
4"footsteps"
5"etched"
6"trembled"
7"quivered"
8"unwavering"
9"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences140
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences140
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences179
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords24
totalWords1214
ratio0.02
matches
0"There's a market beneath the city, Harlow. A place where things trade that shouldn't exist. I found it. God help me, I found it."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
62.39% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount799
uniqueNames8
maxNameDensity1.75
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Camden1
Simmonds9
Quinn14
Victorian1
Morris3
Met1
Harlow1
Three3
persons
0"Simmonds"
1"Quinn"
2"Morris"
3"Met"
places(empty)
globalScore0.624
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1214
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences179
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean19.58
std17.31
cv0.884
sampleLengths
05
119
264
37
44
512
640
72
850
94
1040
1122
1252
131
141
1554
163
172
1835
1919
2012
214
2219
2349
2459
253
261
271
287
2912
3028
3111
322
335
3436
3534
3612
371
3844
3917
4042
4131
4225
436
4423
454
4625
4735
4815
4928
97.74% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences140
matches
0"was unbuttoned"
1"been dragged"
2"been pried"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs129
matches
0"was backing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences179
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount800
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.00875
lyAdverbCount1
lyAdverbRatio0.00125
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences179
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences179
mean6.78
std5.15
cv0.759
sampleLengths
05
14
21
314
47
57
617
710
86
917
107
114
1211
131
1423
1513
164
172
1821
194
2010
2115
224
2328
2412
252
265
2715
285
293
304
313
327
334
345
3511
367
371
381
391
401
411
4219
434
444
4512
463
4712
483
492
53.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.37988826815642457
totalSentences179
uniqueOpeners68
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences116
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences116
matches
0"Her knees popped against the"
1"Her sharp jaw set."
2"She adjusted the worn leather"
3"She traced a gloved finger"
4"He flipped his notepad shut."
5"She lifted his right hand."
6"She brought it closer to"
7"She looked at the victim's"
8"She parted the wool."
9"She walked toward it"
10"Her torch beam cut through"
11"She had missed it in"
12"It bore symbols she recognized."
13"Her throat tightened."
14"He crouched beside her, his"
15"It gave way like wet"
16"She gripped the loose brick"
17"It slid out with a"
18"She recognised the sigils."
19"Her hand trembled."
ratio0.267
46.21% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount96
totalSentences116
matches
0"Simmonds clicked his pen."
1"Her knees popped against the"
2"The fluorescent work lights the"
3"A young man, mid-thirties, dressed"
4"Simmonds leaned in, his polished"
5"Quinn gestured to the tunnel"
6"A thick layer of dust,"
7"Her sharp jaw set."
8"She adjusted the worn leather"
9"She traced a gloved finger"
10"He flipped his notepad shut."
11"Quinn examined the victim's hands."
12"A man who cared about"
13"She lifted his right hand."
14"She brought it closer to"
15"She looked at the victim's"
16"The coat was unbuttoned."
17"She parted the wool."
18"A single puncture wound, clean,"
19"The knife had slipped through"
ratio0.828
43.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences116
matches
0"As if something had been"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"She murmured (murmur)"
1"Quinn pressed (press)"
dialogueSentences54
tagDensity0.037
leniency0.074
rawRatio1
effectiveRatio0.074
88.0308%