Run: 2026-07-07-01KWZ3VWG42YNS8FN2C7X315S9

Run Details

Duration:
1m 16s
Cost:
$0.006286
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
He’d been dead three days. Maybe four. Water dripped through a crack in the arched ceiling, each drop hitting the grimy tile with the precision of a metronome. *Plink. Plink. Plink.* The sound bounced off the abandoned Jubilee platform, weaving between the rusted tracks and the huddled shapes of Veil Market vendors packing their wares into crates. Harlow Quinn stood at the edge of the chalk circle, hands shoved in her coat pockets, and watched the crime scene photos bloom in her mind. No blood. No visible wounds. The body lay face-up, arms crossed over the chest, legs straight and aligned. Someone had arranged him like an effigy on a tomb. The chalk symbols spiralled outward in concentric rings—Greek letters she didn’t recognise reversed into something that ached behind her eyes when she stared too long. “Crimson Court.” Eva Kowalski crouched at the edge of the circle, her round glasses fogged from the underground chill. She tucked a curl of red hair behind her ear, a habit Quinn had clocked within their first five minutes together. “Their calling card. The triple spiral. The reversed script. It’s a claim of jurisdiction.” “Jurisdiction.” Quinn didn’t look up from the body. “They police the Market. Any infraction, any debt unpaid, any deal broken—they handle it. Internally.” Eva’s voice carried the weight of a research assistant who’d spent too many hours in the British Museum’s restricted archives. “This isn’t murder. It’s execution.” “Execution with what?” Quinn finally moved, stepping over the chalk line. The symbols didn’t hum. They didn’t crackle with stored energy. They just sat there, pale and dusty, soaking up the damp. “No ligature marks. No defensive wounds. No needle pricks. What killed him?” Eva’s mouth opened, then closed. “The Court has methods,” she said eventually. “Old ones. Things that don’t leave marks.” “Everything leaves marks.” Quinn crouched beside the victim. Male, mid-forties, wearing a cheap suit that had been expensive five years ago. His shoes were polished. His nails were clean. Someone had taken care of his appearance before laying him out. Too much care. “Roll him,” Quinn said. “What?” “Roll him. I need to see his back.” Eva stared at her for a beat, then reached down. Together, they turned the body onto its side. The back of his jacket was damp. Stained with something dark that had soaked through the fabric. Quinn pressed her fingers to the wet patch. Not water. “Stab wound.” She traced the tear in the fabric. “Single puncture. Just below the shoulder blade. Straight into the heart.” Eva’s face went pale. “But the front. There’s no exit wound. No blood on the tiles.” “Killed somewhere else. Brought here.” Quinn let the body down gently, then wiped her fingers on a handkerchief from her coat pocket. “Our killer dressed the wound. Stopped the bleeding. Then laid him out pretty in the chalk.” “That doesn’t make sense. The Court doesn’t hide their kills. They display them. The whole point is the message.” “Then the message is for someone specific.” Quinn scanned the platform. The vendors had stopped packing. They watched from a careful distance, their faces unreadable. “Someone who’d see this body and understand exactly what it means. Someone who knows the Court’s symbols.” Eva’s hand went to her satchel. “You think the killer is still here.” “I think the killer wanted us to find him here. Tonight. At the Market’s new location.” Quinn pulled out her torch and clicked it on, sweeping the beam across the tiles. “Who knew this station was the new meeting point?” Eva’s silence was answer enough. “The vendors,” she said finally. “The Court. The Market runners. Anyone who got the bone token.” “Anyone who *sold* the bone tokens.” Quinn’s beam caught something near the tracks. A glint of metal. She walked over and crouched, picking up a small brass object. A compass. The casing was etched with protective sigils, worn smooth in places from handling. The face was cracked, a patina of verdigris eating at the edges. Quinn turned it over in her fingers. The needle didn’t move. “Veil Compass,” Eva said, joining her. “Points toward supernatural rifts. The nearest portal. We can use it to track—“ “The needle’s dead.” Quinn held it out. “Broken.” Eva took it, examined it. Her brow furrowed. “This is a fake.” “What?” “The sigils. They’re etched wrong.” She pointed at the markings. “The binding rune should curve in a full arc, but here it’s been cut short. Someone re-carved these. Turned a compass into a prop.” “A prop for what?” “For…” Eva’s voice trailed off. She looked at the body. At the chalk. At the watching vendors. “For making it look like the victim was hunting something. Something supernatural.” Quinn took the compass back. The weight of it felt wrong in her hand. Too light. Hollow. “He wasn’t hunting,” she said slowly. “He was investigating.” “Investigating what?” “The Market. The Court. Whatever they don’t want found.” She looked at the victim’s face. Calm. Serene. The peace of the dead who didn’t see it coming. “He was one of us.” “A detective?” “Unlicensed.” Quinn pointed at the cheap suit, the polished shoes. “Private. Working a case he shouldn’t have touched. He got close to something, and someone shut him down. Hard.” Eva swallowed. “If the Court finds out you’re poking into this…” “The Court already knows. They’re why I’m here.” Quinn pocketed the compass. “Someone tipped off the Met. Anonymous call. Mentioned the Market’s new location, said there’d be a body.” “You think the killer called you in.” “I think the killer wanted the scene documented. Official.” Quinn stood, brushing dirt off her knees. “Wanted it in the record books as an unsolved supernatural case. A mystery. Something to scare off the next investigator.” Eva’s eyes went wide. “This wasn’t about jurisdiction,” Quinn said. “This was about sending a message to the people who’d come looking after him.” A vendor at the edge of the platform shifted. A heavy man with a scarred face, carrying a canvas bag. His eyes met Quinn’s for a moment, then dropped. “Which one?” Eva whispered. “Don’t know yet.” Quinn slid her hand into her pocket, fingers brushing the compass. “But he’s still here. Watching. Waiting to see if I figure it out.” Eva tucked her hair behind her ear again. Her voice was barely audible over the dripping. “What now?” Quinn looked at the body. At the chalk. At the dead needle in her palm. “Now I make him nervous.”
created_at"2026-07-07T20:21:14.918Z" 7/7/2026, 8:21:14 PM
model"aion-labs/aion-3.0-mini-20260707"
app_id182717
external_user(null)
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cancelledfalse
latency599
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generation_time75404
tokens_prompt4671
tokens_completion2811
native_tokens_prompt4248
native_tokens_completion2366
native_tokens_completion_images(null)
native_tokens_reasoning978
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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endpoint_id"0ad7ab68-a351-4a96-b2ef-fa8fe13adae3"
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is_byokfalse
latency599
model_permaslug"aion-labs/aion-3.0-mini-20260707"
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status200
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Evaluation details

Result Evaluator Details Meta Data
98.31% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount3
adverbTags
0"she said eventually [eventually]"
1"she said finally [finally]"
2"she said slowly [slowly]"
dialogueSentences59
tagDensity0.407
leniency0.814
rawRatio0.125
effectiveRatio0.102
90.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1082
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"slowly"
count1
highlights
0"gently"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1082
totalAiIsms12
found
0
word"aligned"
count1
1
word"chill"
count1
2
word"carried the weight"
count1
3
word"traced"
count1
4
word"scanned"
count1
5
word"unreadable"
count1
6
word"silence"
count1
7
word"glint"
count1
8
word"etched"
count2
9
word"furrowed"
count1
10
word"weight"
count1
highlights
0"aligned"
1"chill"
2"carried the weight"
3"traced"
4"scanned"
5"unreadable"
6"silence"
7"glint"
8"etched"
9"furrowed"
10"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences87
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1080
ratio0.004
matches
0"Plink. Plink. Plink."
1"sold"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount636
uniqueNames11
maxNameDensity3.3
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Jubilee1
Veil1
Market1
Quinn21
Greek1
Kowalski1
Eva14
British1
Museum1
Male1
Calm1
persons
0"Quinn"
1"Kowalski"
2"Eva"
3"Museum"
places
0"British"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1080
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean18.62
std14.77
cv0.793
sampleLengths
07
150
226
32
43
548
654
78
840
944
105
1114
1240
133
144
151
168
1718
1827
1920
2016
2138
2219
2342
2413
2540
265
2716
2828
292
3032
314
3219
338
348
354
361
3734
384
3929
4017
419
422
4332
442
4529
4611
4729
487
4936
97.20% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences87
matches
0"was etched"
1"was cracked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs113
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences121
ratio0.008
matches
0"The chalk symbols spiralled outward in concentric rings—Greek letters she didn’t recognise reversed into something that ached behind her eyes when she stared too long."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount623
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.024077046548956663
lyAdverbCount4
lyAdverbRatio0.006420545746388443
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean8.93
std6.69
cv0.749
sampleLengths
05
12
221
31
41
527
626
72
83
913
1010
1125
1219
1321
1414
158
1635
175
1811
194
206
2111
2212
235
247
257
268
2713
284
294
3011
313
324
331
348
3510
368
377
3810
398
402
419
4211
434
4412
4522
4616
4719
4811
495
66.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4628099173553719
totalSentences121
uniqueOpeners56
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Too much care."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences73
matches
0"He’d been dead three days."
1"She tucked a curl of"
2"They didn’t crackle with stored"
3"They just sat there, pale"
4"she said eventually"
5"His shoes were polished."
6"His nails were clean."
7"She traced the tear in"
8"They watched from a careful"
9"she said finally"
10"She walked over and crouched,"
11"Her brow furrowed."
12"She pointed at the markings"
13"She looked at the body."
14"she said slowly"
15"She looked at the victim’s"
16"His eyes met Quinn’s for"
17"Her voice was barely audible"
ratio0.247
21.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences73
matches
0"He’d been dead three days."
1"Water dripped through a crack"
2"Plink.* The sound bounced off"
3"Harlow Quinn stood at the"
4"The body lay face-up, arms"
5"Someone had arranged him like"
6"The chalk symbols spiralled outward"
7"Eva Kowalski crouched at the"
8"She tucked a curl of"
9"Quinn didn’t look up from"
10"Eva’s voice carried the weight"
11"Quinn finally moved, stepping over"
12"The symbols didn’t hum."
13"They didn’t crackle with stored"
14"They just sat there, pale"
15"Eva’s mouth opened, then closed."
16"she said eventually"
17"Quinn crouched beside the victim"
18"His shoes were polished."
19"His nails were clean."
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount2
matches
0"The chalk symbols spiralled outward in concentric rings—Greek letters she didn’t recognise reversed into something that ached behind her eyes when she stared to…"
1"Male, mid-forties, wearing a cheap suit that had been expensive five years ago."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount1
matches
0"Quinn slid, fingers brushing the compass"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"Eva whispered (whisper)"
dialogueSentences59
tagDensity0.119
leniency0.237
rawRatio0.143
effectiveRatio0.034
84.1109%