Run: 2026-07-07-01KWZ4A8GH8D69YXHCP3Q8MY70

Run Details

Model:
Aion 3.0
Duration:
1m 31s
Cost:
$0.037907
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The blood on the wall hadn't finished dripping. Harlow Quinn ducked under the crime scene tape, her worn leather watch catching on the yellow plastic as she straightened. The abandoned Tube station stretched before her, its tiled walls slick with condensation and something darker. Camden. Of course it was Camden. "Thought you weren't on rotation tonight." DCI Reeves stood beneath the half-broken platform sign, his bulk casting a shadow that swallowed the feeble light from his torch. His suit looked slept in. Probably had been. "Got the call at twenty-three hundred. Came straight." "From where?" "Does it matter?" Reeves shrugged, a gesture that cost him more effort than it should have at fifty-three. He gestured toward the body with his torch beam. Quinn followed the light. The victim lay crumpled against the far wall of the station's northern tunnel, limbs bent at angles that suggested he'd been running when he fell. Male, mid-thirties, dark hair matted with sweat and blood. His eyes were still open. His mouth too. The expression frozen on his face wasn't pain. It was recognition. "Name?" "No ID on him. Forensics are running prints now." Quinn crouched, her knees protesting against the damp platform floor. The victim's hands were clean. Too clean. His fingernails trimmed, no dirt, no defensive wounds. But his shirt was torn at the collar, and there, just above his collarbone, something had carved four parallel lines into the skin. "What's that?" Reeves leaned in. "Scratches. Probably from the fall." "Fall from where? The platform's four feet above the tracks." "The wall. Maybe he climbed." Quinn stood, her joints clicking in protest. She swept her torch across the tunnel walls. The tiles were intact. No evidence of climbing. No scuff marks, no broken fingernails embedded in the grout. But there was something else. Symbols. They'd been drawn in chalk along the wall at irregular intervals, stretching deeper into the tunnel. Quinn moved toward them, her torch beam catching each one in turn. Spirals. Triangles. Lines that intersected at odd angles, forming patterns that seemed to shift when she looked at them from the corner of her eye. "Kids. Tagging the walls." "With chalk?" "It's Camden." Quinn traced one of the symbols with her torch without touching it. The lines were precise. Too precise for vandalism. And the pattern, she'd seen something like this before. Three years ago. In DS Morris's case file, the one she'd been forbidden to access but had read anyway at three in the morning with a bottle of Jameson and a locked office door. "Has anyone been down the tunnel?" "Forensics did a sweep. Nothing." "Nothing?" "Body, chalk drawings, rats. That's it." Quinn looked at Reeves. His face told her he wanted this wrapped up before dawn. An accidental death, a homeless man who wandered into the tunnels, slipped, hit his head. Open and shut. Paperwork filed, pension one day closer. But the blood on the wall hadn't finished dripping. She turned back to the body. The victim's right hand was clenched into a fist. Quinn knelt again and, using a pen from her pocket, pried his fingers apart. Something small fell onto the platform with a metallic clink. A compass. Small, brass, with a greenish patina coating its casing. Quinn picked it up by the edge, turning it in her torch light. The face was etched with protective sigils she didn't recognise, and the needle, the needle was spinning. Not settling. Not pointing north. Spinning, fast and constant, like it was searching for something it couldn't find. "That's evidence. Bag it." "In a minute." Quinn held the compass flat in her palm. The needle continued its frantic rotation, undisturbed by the tilt of her hand or the proximity of her torch. She'd never seen anything like it. Except. "Morris had something like this." Reeves's expression flickered. Just for a moment. The mention of a dead colleague in the middle of an active crime scene wasn't protocol, and they both knew it. "That case is closed." "Is it?" "Quinn." "His body was found in a tunnel like this one. Same symbols on the walls. Same expression on his face." She nodded toward the victim. "Like he knew what was coming." "Coincidence." "You don't believe in those." Reeves stepped closer, lowering his voice. "What I believe is that you've been working too hard. Morris was three years ago. You need to let it go." "Let it go." Quinn turned the compass over. On the back, etched into the brass, was a single word she couldn't read. The letters looked old. Older than Latin, older than Greek. Something that predated both. "Has anyone called the museum?" "What?" "The British Museum. They have a department for this sort of thing." Reeves laughed, a short, harsh sound that echoed in the tunnel. "It's a crime scene, not an Antiques Roadshow." "There's someone in their archives who might be able to identify these symbols." "We have our own experts." "Your experts will tell you it's vandalism. I need someone who knows what this actually is." Quinn pulled out her phone, scrolling through her contacts until she found the name. Eva Kowalski. She'd met her once, at a lecture on pre-Christian burial rituals that she'd attended on a whim, chasing a lead that had gone cold. The young woman had approached her afterward, curly red hair bouncing, round glasses catching the overhead lights, and had handed her a card with the quiet confidence of someone who knew exactly how valuable her knowledge was. "If you ever need help with the old stuff," Eva had said, tucking a curl behind her left ear, "I'm in the restricted archives." Quinn had kept the card. Three years. She'd never used it. She dialled. The phone rang four times before a sleep-thick voice answered. "Do you know what time it is?" "Miss Kowalski. Detective Quinn. We met at the UCL lecture on burial rites." A pause. Quinn heard sheets rustling, the click of a lamp. "The detective who asked about Sumerian death rituals." Eva's voice sharpened. "What's happened?" "I'm at a crime scene. Abandoned Tube station in Camden. There are symbols on the walls I need identified, and I've found a compass that does something I can't explain." "What kind of something?" "The needle won't stop spinning." Silence. Then: "Don't touch the walls." "Why?" "The symbols you're describing, if they're what I think they are, they're not decorative. They're directional. They guide things. Or invite them." Quinn looked at the chalk marks. The spirals. The triangles. The victim's face, frozen in recognition. "Invite what?" "I can be there in an hour. Maybe less. Don't let anyone clean the scene." Quinn glanced at Reeves, who was speaking into his radio, already calling for the body to be moved. "That might be a problem." "I'll hurry." The line went dead. Quinn pocketed her phone and looked down at the compass in her palm. The needle was spinning faster now, its rotation almost a blur. "Reeves." He looked up. "Nobody touches anything until I say so." "That's not how this works." "Tonight, it is." She held his gaze until he looked away. Then she turned back to the tunnel, to the symbols that lined the walls, to the body of a man who had died knowing what was coming for him. The compass needle stopped. Quinn looked down. It pointed into the tunnel, into the darkness beyond the reach of their torches, into a section of the station that forensics had apparently swept and found nothing. The needle trembled, as if whatever it was pointing at had just noticed it too. From somewhere deeper in the tunnel, something moved.
created_at"2026-07-07T20:29:05.972Z" 7/7/2026, 8:29:05 PM
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generation_time91222
tokens_prompt4671
tokens_completion5049
native_tokens_prompt4224
native_tokens_completion4315
native_tokens_completion_images(null)
native_tokens_reasoning3010
native_tokens_cached291
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences55
tagDensity0.073
leniency0.145
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1277
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1277
totalAiIsms7
found
0
word"traced"
count1
1
word"etched"
count2
2
word"flickered"
count1
3
word"echoed"
count1
4
word"silence"
count1
5
word"trembled"
count1
highlights
0"traced"
1"etched"
2"flickered"
3"echoed"
4"silence"
5"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences104
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1277
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
51.64% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount915
uniqueNames11
maxNameDensity1.97
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn18
Tube1
Camden2
Reeves8
Morris1
Jameson1
Latin1
Greek1
Kowalski1
Silence1
Eva3
persons
0"Quinn"
1"Reeves"
2"Morris"
3"Jameson"
4"Kowalski"
5"Eva"
places(empty)
globalScore0.516
windowScore0.667
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount3
matches
0"patterns that seemed to shift when she looked at them from the corner of her eye"
1"something like this before"
2"forensics had apparently swept and found not"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1277
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences154
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs87
mean14.68
std15.78
cv1.075
sampleLengths
08
142
26
329
48
52
63
724
84
950
103
111
129
1348
142
158
1610
175
1838
191
2053
214
222
232
2463
256
265
271
286
2939
309
3129
3210
3341
3418
354
363
3734
385
3928
404
412
421
4331
441
455
4627
4736
485
491
88.39% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences104
matches
0"was torn"
1"been drawn"
2"been forbidden"
3"was clenched"
4"was etched"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs156
matches
0"was spinning"
1"was searching"
2"was speaking"
3"was spinning"
4"was coming"
5"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences154
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount919
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.029379760609358
lyAdverbCount4
lyAdverbRatio0.004352557127312296
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean8.29
std7.27
cv0.876
sampleLengths
08
120
216
31
45
56
621
75
83
98
102
113
1215
139
144
1525
169
175
183
198
203
211
229
2310
245
252
268
2723
282
293
305
3110
325
337
348
354
364
3710
385
391
4016
4112
421
431
4423
454
462
472
4812
494
72.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.461038961038961
totalSentences154
uniqueOpeners71
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences88
matches
0"Of course it was Camden."
1"Probably had been."
2"Too precise for vandalism."
3"Just for a moment."
4"Then she turned back to"
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences88
matches
0"His suit looked slept in."
1"He gestured toward the body"
2"His eyes were still open."
3"His mouth too."
4"It was recognition."
5"His fingernails trimmed, no dirt,"
6"She swept her torch across"
7"They'd been drawn in chalk"
8"His face told her he"
9"She turned back to the"
10"She'd never seen anything like"
11"She nodded toward the victim"
12"She'd met her once, at"
13"She'd never used it."
14"He looked up."
15"She held his gaze until"
16"It pointed into the tunnel,"
ratio0.193
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences88
matches
0"The blood on the wall"
1"Harlow Quinn ducked under the"
2"The abandoned Tube station stretched"
3"His suit looked slept in."
4"Reeves shrugged, a gesture that"
5"He gestured toward the body"
6"Quinn followed the light."
7"The victim lay crumpled against"
8"His eyes were still open."
9"His mouth too."
10"The expression frozen on his"
11"It was recognition."
12"Quinn crouched, her knees protesting"
13"The victim's hands were clean."
14"His fingernails trimmed, no dirt,"
15"Reeves leaned in."
16"Quinn stood, her joints clicking"
17"She swept her torch across"
18"The tiles were intact."
19"They'd been drawn in chalk"
ratio0.75
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"DCI Reeves stood beneath the half-broken platform sign, his bulk casting a shadow that swallowed the feeble light from his torch."
1"The young woman had approached her afterward, curly red hair bouncing, round glasses catching the overhead lights, and had handed her a card with the quiet conf…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Eva had (have)"
dialogueSentences55
tagDensity0.018
leniency0.036
rawRatio1
effectiveRatio0.036
86.2997%