Run: 2026-07-07-01KWZ4BSWZZM8KWZZS021KP9H4

Run Details

Model:
Aion 3.0
Duration:
45.5s
Cost:
$0.024485
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay face-down in the abandoned ticket hall, arms splayed at unnatural angles, fingers curled into claws. "Fell from the escalator shaft." DC Reilly clicked his pen. "Drunk, most likely. Stumbled in through the maintenance access off Camden Lock. paramedics pronounced at 11:42." "Arrogant diagnosis." Quinn crouched beside the corpse without touching it. The man wore no coat despite December's bite. No wallet either, but that told her nothing. Muggers worked fast. "Any ID?" "Nothing. Uniforms are canvasing the surface." Quinn leaned closer, her worn leather watch catching the harsh light of the forensic lamps. The dead man's face pressed against cracked tile, mouth open, eyes wide. Purple discolouration mottled his throat in patterns she'd never seen in eighteen years of homicide work. Not bruising. Something else. The marks formed shapes, almost deliberate, like letters in a language she didn't recognise. "You see the neck?" She pulled a small torch from her jacket and angled the beam. "Consistent with the fall. Probably hit the railing on the way down." "Reilly, there's no railing. Maintenance removed it last spring. I checked." "So he hit the floor." "From thirty feet? His skull would be paste. Look at the back of his head. Intact. Not a scratch." Reilly opened his mouth, closed it. She watched the gears turn behind his eyes, the resistance building. Young detectives hated being wrong. Especially in front of senior officers. "The discolouration," she pressed. "You've never seen anything like it." "Haven't you heard of lividity? Bodies do strange things after death." "Lividity doesn't form symbols." She stood, her knees protesting the crouch. Forty-one felt older every year. The ticket hall stretched around them, a cathedral of forgotten transit, peeling posters advertising shows from 1987, the scent of mould and something else. Copper, maybe. Or blood older than this corpse. "Who called it in?" "Anonymous tip. Sounded young, female. Dispatch said she was panicked, hard to understand." "Trace?" "Burner phone. Already discarded, probably." Quinn walked the perimeter of the scene, her boots grinding grit into the cracked floor. The station had been closed for decades, but someone had been here recently. Scuff marks in the dust, too many for a single drunk. She counted at least four distinct shoe patterns, different sizes, different treads. And something else, dragged lines in the grime, as if heavy objects had been moved. Recently. "How did our drunk friend get through three locked maintenance doors, Reilly?" "Locks were cut." "With what?" "Bolt cutters, I imagine." "You imagine. Has anyone found bolt cutters?" A pause. "Not yet." "Didn't think so." Quinn followed the drag marks toward what had once been the platform area. The tunnel yawned ahead, darkness swallowing her torch beam. The marks continued into the black, then stopped abruptly, as if whatever had been dragged had simply vanished. "Scene's contained to the ticket hall." Reilly's voice echoed behind her. "SOCO team's on their way." "Scene's not contained to anything." She didn't turn around. "Someone used this station. Recently, repeatedly. Our dead man didn't stumble in here alone, and he didn't die from a fall." "Then what killed him?" That was the question. Quinn had no answer yet, but the symbols on his throat itched at her brain, half-memories from cases she'd buried. Three years ago, she'd watched her partner, DS Morris, walk into a similar darkness. He'd never walked out. The report said cardiac arrest. She'd seen his face in the morgue. He'd looked the same as this man. Terrified of something no coroner could name. "We need the archives." She turned back to Reilly. "Specifically, anything on closed Underground stations and occult symbology." "Occult." He laughed, but it came out thin. "You're having a laugh." "Am I laughing?" Reilly didn't answer that. Movement at the corner of her vision. Quinn's hand moved to her holster before she registered the figure, small and hesitant, emerging from behind a collapsed section of wall near the platform edge. Red curls. Round glasses. A woman barely five foot four, clutching a worn leather satchel to her chest. "Don't move." Quinn's torch pinned her in its beam. The woman froze, tucking a curl behind her left ear. Her eyes were wide, green, terrified. Young. Mid-twenties at most. "That's her." Reilly grabbed his radio. "Anonymous caller. She's still on scene." "Why would the caller stay on scene?" Quinn didn't lower her torch. "Unless she wanted to be found." The woman's gaze darted between them, calculating. Not panicked anymore. Assessing escape routes. Quinn recognised the look. She'd seen it in suspects, in witnesses who knew too much, in people running from something they couldn't name. "I didn't kill him." The woman's voice was steady. "I found him." "You found him, then called it in from a burner phone, then hid instead of waiting for police." Quinn holstered her torch but not her suspicion. "Walk toward me. Slowly." The woman obeyed, her boots crunching on debris. As she stepped into the forensic light, Quinn noticed details. The satchel was heavy, its strap straining. Books inside, lots of them. And something else. A glint of brass, barely visible through a gap in the leather. A compass, but wrong somehow. Its face was covered in symbols, and its needle was spinning, not pointing north. "I'm Eva." She stopped three feet from Quinn. "Eva Kowalski. I work at the British Museum. Restricted archives." "What brings a museum researcher to an abandoned Tube station in the middle of the night?" "Research." "Try again." Eva tugged at her curls. "Fine. I received a tip that this station had been used for certain activities. I came to document them." "What activities?" "The kind that don't show up in police reports." Reilly stepped forward. "You're going to need to come to the station, Miss Kowalski. Make a formal statement." "I've made statements before." Eva's chin lifted. "They don't change anything. What happened to that man, what's been happening in this station, none of it fits your reports. It doesn't fit your world." Quinn held up a hand, silencing Reilly before he could respond. She looked at Eva, at the spinning compass, at the symbols she could now see etched into its brass case. Protective sigils. She'd seen them before. On Morris's desk, three years ago. On photographs he'd gathered, then hidden, then died with. "Show me what that compass does." "It's not a compass. Not really." Eva pulled it from her satchel. The needle spun faster, then stopped. Pointed directly into the tunnel darkness. "It finds rifts. Tears in reality. And there's one open, right now, somewhere down there." The needle trembled. Shifted. Locked in place. Quinn heard something from the tunnel. Not a sound exactly. An absence of sound. A void where noise should have been. The forensic lamps flickered, and for a moment, she thought she saw shapes moving in the darkness. Tall. Wrong. Bending in ways that bent back. Eva's face had gone pale. "That's new," she whispered. "That's very, very new."
created_at"2026-07-07T20:29:56.548Z" 7/7/2026, 8:29:56 PM
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native_tokens_prompt4224
native_tokens_completion2078
native_tokens_completion_images(null)
native_tokens_reasoning518
native_tokens_cached291
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"She turned back [back]"
dialogueSentences59
tagDensity0.271
leniency0.542
rawRatio0.063
effectiveRatio0.034
82.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1160
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"really"
count1
2
adverb"very"
count2
highlights
0"slowly"
1"really"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1160
totalAiIsms6
found
0
word"echoed"
count1
1
word"calculating"
count1
2
word"glint"
count1
3
word"etched"
count1
4
word"trembled"
count1
5
word"flickered"
count1
highlights
0"echoed"
1"calculating"
2"glint"
3"etched"
4"trembled"
5"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences99
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1160
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount746
uniqueNames5
maxNameDensity1.88
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Reilly8
Quinn14
December1
Morris2
Eva5
persons
0"Reilly"
1"Quinn"
2"December"
3"Morris"
4"Eva"
places(empty)
globalScore0.562
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1160
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean19.33
std17.92
cv0.927
sampleLengths
018
126
231
36
461
516
612
716
819
928
1010
1111
124
1344
144
1513
161
175
1867
1912
203
212
224
237
244
253
2640
2716
2830
294
3068
3118
3212
333
344
3551
369
3720
3812
3918
4036
4112
4230
4364
4418
4516
461
472
4824
492
91.09% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences99
matches
0"been closed"
1"been moved"
2"been dragged"
3"was covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs129
matches
0"was spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
92.89% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount750
adjectiveStacks1
stackExamples
0"pressed against cracked tile,"
adverbCount28
adverbRatio0.037333333333333336
lyAdverbCount16
lyAdverbRatio0.021333333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean8.23
std5.82
cv0.707
sampleLengths
018
110
216
310
48
58
63
72
86
915
1012
1116
122
132
1414
1516
1612
1716
1819
196
2011
215
226
234
246
2511
264
277
285
2924
302
316
324
3313
341
355
3615
3713
3811
3912
4015
411
4212
433
442
454
467
472
482
493
91.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5673758865248227
totalSentences141
uniqueOpeners80
39.22% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences85
matches
0"Especially in front of senior"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences85
matches
0"She pulled a small torch"
1"She watched the gears turn"
2"She stood, her knees protesting"
3"She counted at least four"
4"She didn't turn around"
5"He'd never walked out."
6"She'd seen his face in"
7"He'd looked the same as"
8"She turned back to Reilly"
9"He laughed, but it came"
10"Her eyes were wide, green,"
11"She'd seen it in suspects,"
12"Its face was covered in"
13"She stopped three feet from"
14"She looked at Eva, at"
15"She'd seen them before."
ratio0.188
77.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences85
matches
0"The body lay face-down in"
1"DC Reilly clicked his pen"
2"Quinn crouched beside the corpse"
3"The man wore no coat"
4"Muggers worked fast."
5"Quinn leaned closer, her worn"
6"The dead man's face pressed"
7"The marks formed shapes, almost"
8"She pulled a small torch"
9"Reilly opened his mouth, closed"
10"She watched the gears turn"
11"She stood, her knees protesting"
12"The ticket hall stretched around"
13"Quinn walked the perimeter of"
14"The station had been closed"
15"Scuff marks in the dust,"
16"She counted at least four"
17"Quinn followed the drag marks"
18"The tunnel yawned ahead, darkness"
19"The marks continued into the"
ratio0.765
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
99.15% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"she pressed (press)"
1"He laughed (laugh)"
2"she whispered (whisper)"
dialogueSentences59
tagDensity0.051
leniency0.102
rawRatio1
effectiveRatio0.102
89.9301%