NC Bench
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Run: 2026-07-07-01KWZ4DB63A3S3J5BHVD36JJ56
Run Details
Model:
Aion 3.0
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
54.6s
Cost:
$0.028703
Provider:
AionLabs
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
80.86%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
54.06%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
11.11%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
61.58%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
79.57%
Subject-first sentence starts
(details)
54.35%
Subordinate conjunction sentence starts
(details)
48.87%
Technical jargon density
(details)
53.57%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.3765%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones hummed under
Aurora's palm. Old. Older than London, older than the Thames carving its lazy path through the city, older than anything she'd touched in her twenty-five years.
The oak had grown into
the stone, or the stone had grown into the oak, and she couldn't tell where one ended and the other began. "You're stalling."
Nyx's whisper carried no judgement
. Just observation.
They hovered at the tree
line, their shadowy form flickering between solid and smoke. In the pre-dawn grey of Richmond Park, they
looked like a smudge on reality's canvas
. "I'm assessing." "You're stalling. Your heart rate increased. Shadows shift differently around you when you're nervous." "Great. Shadow physiology. Very helpful."
Rory pulled her hand back
from the stone.
The crescent scar on her
left wrist caught the faint light, and she tugged her sleeve down.
The Heartstone pendant hung cold
against her sternum, dormant. Whatever lay beyond these stones, it wasn't Hel. "Fine. Let's go." She stepped through. The air changed.
London's familiar cocktail of exhaust
and damp pavement vanished, replaced by something cleaner. Older.
Soil and petrichor and something
sweet she couldn't name, something that made her tongue ache with a taste that wasn't
quite there
. The grove opened before her.
Wildflowers carpeted the ground in
colours she had no words for.
Not purple, not blue, not the indigo of twilight, but the space between all three
.
They didn't sway in any
breeze she
could feel
, yet they moved, rippling outward from her boots like water disturbed by a stone.
The trees here grew in
spirals.
Their trunks twisted as if
something had wound them like rope, branches tangling overhead in patterns that looked almost deliberate. Almost like script. Almost like a warning. Above, the sky held no sun. No moon.
Just a soft luminescence that
seemed to
emanate from everywhere and nowhere, painting everything in shades of dawn and dusk simultaneously. "You feel it."
Nyx materialised beside her, their
violet eyes brighter here, more defined. In this place, their form held sharper edges, looked more human.
More like the sorcerer they'd
been before 1643 swallowed him whole. "I feel something. Might be the fact that I haven't eaten since yesterday." "Fae realms don't care about mortal hunger." "Brilliant. Magical fasting. Just what I needed."
Nyx drifted forward, their feet
not quite touching the ground
.
The wildflowers bent away from
their passing, shadows pooling in the spaces they occupied. "The air here is dense with old magic. Pre-Veil. This pocket existed before the boundary formed. A remnant." "Of what?" "Something older. The Fae don't build places. They find them. Claim them. This grove existed before the Courts, before the princes of Hel carved their realms from chaos." Rory walked deeper. The ground felt spongy, alive beneath her boots. Each step left an impression that filled
slowly
back in, like the earth itself was healing behind her. The pendant remained still against her skin, but the Fae blade at her hip hummed, a cold vibration against her thigh.
She'd tucked it through her
belt this morning, Isolde's gift, moonsilver and malice. The path, if it could be called that, wound between the spiral trees. The flowers grew taller here, reaching her knees, her waist. Some of them turned to face her as she passed. Not like sunflowers tracking the sun. Like predators tracking prey. She kept moving. "Time moves differently here." Nyx's voice came from everywhere and nowhere. "An hour might be minutes. Or days. The grove doesn't follow mortal rules." "Helpful. Very specific." "I cannot be specific. The grove decides. Not I." The spiral trees thinned, opening into a wider space. A clearing within the clearing. In its centre, something glowed. Rory approached, her hand drifting to the blade's hilt. The glow wasn't light, not exactly. It was absence of darkness, a distinction she felt more than understood. As she drew closer, shapes
resolved
themselves. Stones.
Not the standing stones at the boundary, but smaller ones, arranged in a spiral
that mirrored the trees. Each stone held a faint luminescence, pulsing in patterns that looked almost like breathing. In the spiral's heart, a pool of water lay
perfectly
still. No ripples. No reflection. When Rory looked into it, she saw nothing. Not darkness, not light, not herself. Nothing. Her
stomach
dropped. "Don't touch it." Nyx's
whisper
sharpened. "The pool shows what you've lost. What you'll lose. What you never had." "Cheerful." "The Fae don't do cheerful. They do truth, and truth is rarely cheerful." Rory stepped back from the pool. The flowers here had stopped moving, frozen mid-turn toward her. The
silence
pressed against her ears, thick and heavy.
She'd thought Richmond Park was
quiet at dawn. This was something else. This was the absence of sound, the world holding its breath. "She knows we're here." Nyx coalesced into something more solid, their humanoid form sharpening.
They looked toward the far
end of the clearing, where the spiral trees grew dense again. "The Seer. She's been watching since we crossed the boundary." "Then why hasn't she shown herself?" "Half-Fae. Half-mortal. She plays by rules even she doesn't fully understand. The grove is her exile and her
sanctuary
. She chooses when to appear, but the grove can choose for her."
As if in response, the
wildflowers at the clearing's edge parted. Not
gently
.
They peeled back like a
wound opening, revealing a path that hadn't existed moments before. A woman walked toward them. Or rather, a woman arrived. The distinction mattered here.
She moved, but the space
between her and Rory
seemed to
fold, to compress, to cease existing for a moment before expanding again with the woman closer than before. Silver hair cascaded to her waist, catching light that shouldn't exist.
Her eyes, pale lavender, held
something ancient and unknowable.
She wore robes that shifted
colour as she moved, green to grey to white to green again, never settling. Her feet touched the ground, but when Rory looked down, no footprints marked the earth behind her. "You bring shadow to my door." The Seer's voice carried harmonics, notes that shouldn't coexist. "And iron."
Her gaze fell to the
blade at Rory's hip. "Moonsilver. A gift already given. Curious." "You know about the blade." "I know about everything that enters my grove. The shadow knows this."
She tilted her head, studying
Rory with eyes that saw too much. "You seek something. The Heartstone brought you. It always brings them." The pendant
chose that moment
to stir. A faint
pulse
of
warmth
against Rory's chest, the crimson gem recognising something in this place. Not Hel. Not a portal. Something else. "Careful with your questions here." Nyx drifted closer to Rory, their shadowy form drawing tight. "She cannot lie, but she can weave truth into traps." "Can you?" Rory asked. The Seer smiled. The expression didn't reach her eyes. "I can tell you that the road you walk has three endings. I can tell you that one of them ends in fire. I can tell you that the pendant around your neck will lead you somewhere no mortal has returned from."
Her head tilted the other
way, a bird examining prey. "I can tell you all of this, and none of it will help you." "Then why tell me?" "Because you asked." The Seer's bare feet made no sound as she moved closer. The flowers turned toward her like satellites seeking orbit. "And because something followed you through the stones." Rory's hand closed around the blade's hilt. The moonsilver burned cold against her palm. "What followed us?" "Not what." The Seer's lavender eyes
flickered
. "Who." The standing stones at the grove's boundary cracked. The sound ripped through the
silence
like bone breaking, like reality tearing. Rory spun, blade drawn, its luminescence flaring in the grey light. Through the wounded stones, something crawled.
created_at
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7/7/2026, 8:30:47 PM
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"completions"
id
"gen-1783456247-mbM1GqDbH4iPiOJIHPlS"
upstream_id
"631685da3b944c70b282adf3c3d6ce71"
total_cost
0.02870325
cache_discount
0.00065475
upstream_inference_cost
0
provider_name
"AionLabs"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
41
tagDensity
0.341
leniency
0.683
rawRatio
0
effectiveRatio
0
80.86%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1306
totalAiIsmAdverbs
5
found
0
adverb
"very"
count
2
1
adverb
"slowly"
count
1
2
adverb
"perfectly"
count
1
3
adverb
"gently"
count
1
highlights
0
"very"
1
"slowly"
2
"perfectly"
3
"gently"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
54.06%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1306
totalAiIsms
12
found
0
word
"whisper"
count
2
1
word
"familiar"
count
1
2
word
"could feel"
count
1
3
word
"resolved"
count
1
4
word
"stomach"
count
1
5
word
"silence"
count
2
6
word
"sanctuary"
count
1
7
word
"pulse"
count
1
8
word
"warmth"
count
1
9
word
"flickered"
count
1
highlights
0
"whisper"
1
"familiar"
2
"could feel"
3
"resolved"
4
"stomach"
5
"silence"
6
"sanctuary"
7
"pulse"
8
"warmth"
9
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
104
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
104
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
131
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
52
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1306
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
956
uniqueNames
12
maxNameDensity
1.46
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Aurora
1
London
2
Thames
1
Richmond
2
Park
2
Heartstone
1
Hel
2
Fae
1
Isolde
1
Rory
14
Seer
4
Nyx
7
persons
0
"Aurora"
1
"Isolde"
2
"Rory"
3
"Seer"
4
"Nyx"
places
0
"London"
1
"Thames"
2
"Richmond"
3
"Park"
globalScore
0.768
windowScore
0.333
11.11%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
4
matches
0
"looked like a smudge on reality's canvas"
1
"quite there"
2
"luminescence that seemed to emanate from everywhere and nowhere, painting everything in shades of dawn and dusk simultaneously"
3
"not quite touching the ground"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
4
per1kWords
3.063
wordCount
1306
matches
0
"Not purple, not blue, not the indigo of twilight, but the space between all three"
1
"not blue, not the indigo of twilight, but the space between all three"
2
"not the indigo of twilight, but the space between all three"
3
"Not the standing stones at the boundary, but smaller ones, arranged in a spiral"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
131
matches
0
"chose that moment"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
25.61
std
18.8
cv
0.734
sampleLengths
0
57
1
38
2
2
3
14
4
50
5
3
6
39
7
5
8
49
9
33
10
29
11
36
12
13
13
7
14
7
15
42
16
2
17
28
18
63
19
43
20
3
21
24
22
3
23
9
24
19
25
67
26
33
27
19
28
1
29
13
30
48
31
40
32
6
33
31
34
28
35
43
36
39
37
17
38
32
39
5
40
35
41
30
42
25
43
4
44
75
45
4
46
31
47
17
48
8
49
31
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
104
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
163
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
131
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
958
adjectiveStacks
1
stackExamples
0
"spongy, alive beneath her"
adverbCount
33
adverbRatio
0.03444676409185804
lyAdverbCount
5
lyAdverbRatio
0.005219206680584551
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
131
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
131
mean
9.97
std
7.42
cv
0.744
sampleLengths
0
7
1
1
2
23
3
26
4
7
5
2
6
14
7
15
8
2
9
14
10
13
11
17
12
9
13
8
14
3
15
3
16
3
17
13
18
1
19
22
20
5
21
11
22
15
23
23
24
6
25
20
26
3
27
4
28
6
29
2
30
21
31
14
32
11
33
11
34
13
35
7
36
7
37
10
38
14
39
18
40
2
41
28
42
3
43
8
44
18
45
21
46
13
47
13
48
10
49
10
61.58%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4198473282442748
totalSentences
131
uniqueOpeners
55
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
92
matches
0
"Almost like script."
1
"Almost like a warning."
2
"Just a soft luminescence that"
3
"More like the sorcerer they'd"
ratio
0.043
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
92
matches
0
"They hovered at the tree"
1
"She stepped through."
2
"They didn't sway in any"
3
"Their trunks twisted as if"
4
"She'd tucked it through her"
5
"She kept moving."
6
"It was absence of darkness,"
7
"Her stomach dropped."
8
"She'd thought Richmond Park was"
9
"They looked toward the far"
10
"They peeled back like a"
11
"She moved, but the space"
12
"Her eyes, pale lavender, held"
13
"She wore robes that shifted"
14
"Her feet touched the ground,"
15
"Her gaze fell to the"
16
"She tilted her head, studying"
17
"Her head tilted the other"
ratio
0.196
79.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
70
totalSentences
92
matches
0
"The standing stones hummed under"
1
"The oak had grown into"
2
"Nyx's whisper carried no judgement"
3
"They hovered at the tree"
4
"Rory pulled her hand back"
5
"The crescent scar on her"
6
"The Heartstone pendant hung cold"
7
"Whatever lay beyond these stones,"
8
"She stepped through."
9
"The air changed."
10
"London's familiar cocktail of exhaust"
11
"Soil and petrichor and something"
12
"The grove opened before her."
13
"Wildflowers carpeted the ground in"
14
"They didn't sway in any"
15
"The trees here grew in"
16
"Their trunks twisted as if"
17
"Nyx materialised beside her, their"
18
"Nyx drifted forward, their feet"
19
"The wildflowers bent away from"
ratio
0.761
54.35%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
92
matches
0
"As if in response, the"
ratio
0.011
48.87%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
5
matches
0
"Soil and petrichor and something sweet she couldn't name, something that made her tongue ache with a taste that wasn't quite there."
1
"Their trunks twisted as if something had wound them like rope, branches tangling overhead in patterns that looked almost deliberate."
2
"Just a soft luminescence that seemed to emanate from everywhere and nowhere, painting everything in shades of dawn and dusk simultaneously."
3
"Each stone held a faint luminescence, pulsing in patterns that looked almost like breathing."
4
"She wore robes that shifted colour as she moved, green to grey to white to green again, never settling."
53.57%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
2
matches
0
"Nyx coalesced, their humanoid form sharpening"
1
"Her head tilted, a bird examining prey"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
41
tagDensity
0.024
leniency
0.049
rawRatio
0
effectiveRatio
0
82.3765%