Run: 2026-07-07-01KWZ4NXWTMY0BC41PM0AS4CDF

Run Details

Duration:
47.4s
Cost:
$0.006526
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Veil tore like wet paper, spilling amber light across the mud-slicked grass of Richmond Park. Rory stumbled through first. Her trainers sank into something that squelched like overripe fruit, but the ground beneath shone like polished obsidian. The cut sealed behind her with a sound like a dying breath. Isolde stepped through without leaving footprints, which felt like cheating. Nyx emerged last, their shadow-form rippling as the realm of Dymas swallowed them whole. The sky was the colour of honey backlit by flame. No sun, just that pervasive ambient glow that seemed to emanate from everything and nothing all at once. The air hung thick and cloying, sweet in a way that coated Rory's tongue and made her swallow instinctively. "Gluttony." She'd meant it as a question, but it came out flat. Isolde's pale lavender eyes swept the horizon. "Appetite wears many masks. Hunger is merely the most honest." They stood at the edge of a vineyard that stretched to where perspective should have collapsed, but the land refused to behave. Distant hills slid sideways. The rows of grapevines breathed, their leaves curling and uncurling like hands testing the warmth of a fire. Rory's pendant pulsed against her collarbone. Warm. Then hot. "This way." Nyx gestured with a hand that wasn't quite solid. Their violet eyes cast twin pools of faint light across the nearest trellis. The vineyard rows formed corridors of impossible geometry. Fruit hung swollen and glossy from every vine, each grape the size of a child's fist. Translucent skin stretched taut over liquid interiors. When the wind passed through the leaves, Rory heard something like a chorus of satisfied sighs. She reached for a cluster. "Don't." Nyx's whisper coiled around her wrist. "The fruit here remembers every mouth that's tasted it." Rory pulled her hand back. "What happens if-" "You become part of the memory." Isolde touched a single grape. Her silver hair caught the amber glow. "The vine takes your desire and gives it form. Sweetness that lasts forever." She pressed her fingertip against the skin. It dented but didn't burst. "So long as you keep eating." "And when you stop?" "There is no stopping. Only the hunger." They walked deeper. The vineyard gave way to orchards where trees bore fruit Rory didn't recognise. Some glowed from within. Others wept golden sap that crystallised into gemstones on contact with the air. Every surface was wet with something that smelled like honey and wine and the memory of a good meal shared with someone you loved. *Perfect*, Rory thought. *Too perfect.* The ground beneath her feet changed texture. Soft. Yielding. She looked down. The obsidian path had become a network of thick, pulsing roots. Dark veins ran through them, carrying something that made the Heartstone flutter against her chest. She followed one root with her eyes. It led to a tree whose bark was wrapped in what looked like silk, until she realised the silk was taut, pale, and veined. "What is that?" Her voice came out smaller than she intended. Isolde didn't answer. Nyx had gone still, their shadow-form pressing closer to the ground. The tree bore fruit the shape of human hearts. Each one beat with its own rhythm. "It's an arboretum of the damned." Isolde's words fell like stones into still water. "The gluttonous become the garden. Their souls feed the soil. Their flesh becomes trellis. In Dymas, nothing goes to waste except the one who wastes." Rory's stomach turned. "They're people." "They were." Nyx's whisper came from too close. "Now they're part of the appetites that consumed them." The trees breathed with a rhythm that matched Rory's own heartbeat. She could feel it in her teeth. The amber sky dimmed slightly, as if the realm sensed something new in its midst. Something that hadn't yet been tasted. "Prince Belphegor's domain." Isolde gestured toward a structure in the distance. Spires of crystal and bone rose from the horizon. "The palace of perpetual feasting. Where souls are seasoned and served according to their sins." Nyx shifted. "This was a mistake." "We needed-" "We needed information." Nyx's form solidified just enough for Rory to catch the outline of a jaw, a brow. "Not a front-row seat to Hel's wine tasting." The vines at their feet stirred. Slid closer. "Isolde." Rory kept her voice calm. "Did they notice us?" The half-Fae's lips pressed into a line. "Dymas doesn't notice guests. It notices meals." The nearest vine coiled around Rory's ankle with the gentleness of a lover's touch. Warm. Thrumming with something that felt like a pulse. "Don't pull." Isolde's hand moved to the Fae-forged blade at her hip. "It's tasting your intent. The soil decides what's poison and what's prey." Rory's pendant blazed. The vine recoiled as if burned, leaving a blackened ring where it had touched her skin. The orchard groaned. Every tree turned toward them. Every fruit pulsed faster. The amber light flickered, and in the shadows between branches, Rory saw shapes watching. Bodies woven into wood. Faces pressed against bark. Eyes that no longer saw but still wept. "Run." Nyx's hand found her wrist. Cold. Solid. *Real.* "The garden knows what it can't eat. It'll try harder now." They bolted through the rows as the vines lashed after them.
created_at"2026-07-07T20:35:28.318Z" 7/7/2026, 8:35:28 PM
model"aion-labs/aion-3.0-mini-20260707"
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external_user(null)
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generation_time47185
tokens_prompt5338
tokens_completion2514
native_tokens_prompt4949
native_tokens_completion2187
native_tokens_completion_images(null)
native_tokens_reasoning1124
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
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is_byokfalse
latency611
model_permaslug"aion-labs/aion-3.0-mini-20260707"
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Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount3
adverbTags
0"Nyx's whisper coiled around [around]"
1"Isolde's words fell like [like]"
2"Nyx's form solidified just [just]"
dialogueSentences30
tagDensity0.433
leniency0.867
rawRatio0.231
effectiveRatio0.2
94.29% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount876
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount876
totalAiIsms16
found
0
word"warmth"
count1
1
word"pulsed"
count2
2
word"whisper"
count2
3
word"desire"
count1
4
word"perfect"
count2
5
word"silk"
count2
6
word"stomach"
count1
7
word"could feel"
count1
8
word"structure"
count1
9
word"crystal"
count1
10
word"pulse"
count1
11
word"flickered"
count1
highlights
0"warmth"
1"pulsed"
2"whisper"
3"desire"
4"perfect"
5"silk"
6"stomach"
7"could feel"
8"structure"
9"crystal"
10"pulse"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences83
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords4
totalWords876
ratio0.005
matches
0"Perfect"
1"Too perfect."
2"Real."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
49.14% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount694
uniqueNames11
maxNameDensity2.02
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Veil1
Richmond1
Park1
Dymas1
Rory14
Isolde7
Heartstone1
Spires1
Fae-forged1
Cold1
Nyx8
persons
0"Veil"
1"Dymas"
2"Rory"
3"Isolde"
4"Nyx"
places
0"Richmond"
1"Park"
2"Fae-forged"
globalScore0.491
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount6
matches
0"felt like cheating"
1"glow that seemed to emanate from everything and nothing all at once"
2"something like a chorus of satisfied sighs"
3"smelled like honey and wine and the memory"
4"looked like silk, until she realised the"
5"felt like a pulse"
85.84% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.142
wordCount876
matches
0"no longer saw but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean20.86
std16.02
cv0.768
sampleLengths
016
144
214
347
412
517
644
79
824
947
105
1116
128
1349
144
157
1657
175
189
193
2057
2111
2214
2316
2439
255
2617
2739
2835
296
302
3127
328
3310
3414
3523
3624
3719
383
3939
4020
4111
96.81% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences83
matches
0"was wrapped"
1"been tasted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs117
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount699
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.032904148783977114
lyAdverbCount2
lyAdverbRatio0.002861230329041488
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean8.85
std5.8
cv0.655
sampleLengths
016
14
218
312
410
514
610
718
819
912
107
1110
1222
134
1418
156
161
172
1811
1913
208
2116
227
2316
245
257
269
275
283
2911
307
3120
325
336
344
357
363
3713
384
3913
4024
413
422
437
441
451
463
4711
4815
497
81.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5151515151515151
totalSentences99
uniqueOpeners51
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences72
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences72
matches
0"Her trainers sank into something"
1"She'd meant it as a"
2"They stood at the edge"
3"Their violet eyes cast twin"
4"She reached for a cluster."
5"Her silver hair caught the"
6"She pressed her fingertip against"
7"It dented but didn't burst."
8"They walked deeper."
9"She looked down."
10"She followed one root with"
11"It led to a tree"
12"Her voice came out smaller"
13"She could feel it in"
14"They bolted through the rows"
ratio0.208
8.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences72
matches
0"The Veil tore like wet"
1"Rory stumbled through first."
2"Her trainers sank into something"
3"The cut sealed behind her"
4"Isolde stepped through without leaving"
5"Nyx emerged last, their shadow-form"
6"The sky was the colour"
7"The air hung thick and"
8"She'd meant it as a"
9"Isolde's pale lavender eyes swept"
10"They stood at the edge"
11"The rows of grapevines breathed,"
12"Rory's pendant pulsed against her"
13"Nyx gestured with a hand"
14"Their violet eyes cast twin"
15"The vineyard rows formed corridors"
16"Fruit hung swollen and glossy"
17"She reached for a cluster."
18"Nyx's whisper coiled around her"
19"Rory pulled her hand back."
ratio0.903
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount4
matches
0"Her trainers sank into something that squelched like overripe fruit, but the ground beneath shone like polished obsidian."
1"No sun, just that pervasive ambient glow that seemed to emanate from everything and nothing all at once."
2"The air hung thick and cloying, sweet in a way that coated Rory's tongue and made her swallow instinctively."
3"Dark veins ran through them, carrying something that made the Heartstone flutter against her chest."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"She pressed (press)"
dialogueSentences30
tagDensity0.033
leniency0.067
rawRatio1
effectiveRatio0.067
75.2718%