Run: 2026-07-07-01KWZ4RR10G3A4FQBQW61JXNJC

Run Details

Model:
Aion 3.0
Duration:
56.1s
Cost:
$0.028751
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed against Rory's palm. Old. Older than London, older than the Romans who'd given the city its first walls. The oak trunks had fused into something neither tree nor stone, bark grey and smooth as polished bone, and the symbols carved into their surfaces seemed to shift when she wasn't looking directly at them. "I don't remember this path." Nyx stood at the treeline behind her, their silhouette flickering between solid and translucent. Dusk made it harder to tell which form they favoured. "I've walked Richmond Park more times than I can count. These stones were never here." "Maybe they were always here. You just couldn't see them." Rory's fingers traced one of the carvings. The shape reminded her of the Heartstone Pendant's setting, the way the silver curved around the crimson gem. She pulled the pendant from beneath her jacket. It pulsed warm against her sternum. "It's responding. Whatever this place is, the pendant knows about it." "Fae work." Nyx's whisper carried an edge she rarely heard from them. "The boundary markers are Fae craftsmanship. Old Fae. Pre-Court." "You say that like it's bad." "I say that like it's dangerous." The pendant's glow strengthened, the crimson gem's inner light casting faint shadows across the moss-covered ground. Rory stepped between two of the standing stones. The air changed. Not temperature, not pressure, something else entirely. Like walking through a membrane made of sound too low to hear. She stumbled forward. The park vanished. Rory stood in a clearing that shouldn't have existed. Wildflowers carpeted the ground in colours she had no names for. Not blue, not purple, not any shade she'd learned in thirty years of living. They bloomed in spirals that matched the carvings on the stones behind her, petals translucent as glass, catching light from a source she couldn't identify. The sky above wasn't London's sky. No smog, no orange glow, no passing aircraft. It shimmered like oil on water, bands of colour sliding across a canvas that might have been clouds or might have been something else entirely. "Nyx?" She turned. The Shade hadn't followed. The standing stones framed a view of Richmond Park, but the image flickered like a bad television signal. She could see the path, the oak trees, a jogger passing in the distance. She could not step back through. "Oh, brilliant. Stuck in fairyland. Again." She drew the Fae-Forged Blade from her belt. The moonsilver caught that strange not-sunlight and blazed with cold luminescence. The dagger's chill seeped through her glove. A weapon made for cutting magical wards, Isolde had said when she gave it. Rory hadn't understood the weight of that gift until now. The wildflowers swayed. No wind moved them. Rory walked. The clearing stretched wider than Richmond Park's footprint should allow, rolling hills of impossible flora rising toward a distant tree line that shimmered with the same quality as the sky. Time felt thick here, resistant. Each step took effort that had nothing to do with the ground's slope. She passed a stream that flowed uphill. Water clear as air ran over stones that hummed with the same frequency as the standing markers. Small fish swam against the current, their scales reflecting colours that matched the wildflowers. One surfaced and watched her with an eye too intelligent for any fish. The pendant grew warmer. Not hot, not burning, but present in a way that suggested intention. It pulled her toward the centre of the grove, where the impossible hills crested and dipped into a small valley. Rory crested the rise and stopped. Below her, in that valley, stood a tree. Not an oak, not any species she could name. Its trunk twisted like a column of smoke frozen mid-rise, bark the colour of fresh cream, leaves silver and gold and colours between. Its branches spread across the entire valley, canopy casting dappled shadow over a carpet of those crystalline flowers. Someone sat beneath it. The woman's silver hair pooled on the ground around her, longer than she was tall, catching the strange light and throwing it back in fractured rainbows. She wore robes the colour of the sky here, that oil-on-water shimmer made fabric. Her bare feet rested on a flat stone, toes curled over its edge. As Rory descended, she noticed the ground between her and the tree. No footprints marked the grass, not even from the woman beneath the branches. The flowers grew in spirals that led toward the seated figure, but the earth itself remained untouched. "You carry my gift." The woman's voice carried without rising, arriving in Rory's ears from no particular direction. "And something else. Something that doesn't belong in this place." "The pendant." Rory stopped ten feet from the tree. "It brought me here. I couldn't get back through the stones." "Could you? Or did you choose not to try hard enough?" The woman's eyes opened. Pale lavender, almost white, they fixed on Rory with the focus of someone who saw more than what was in front of them. Three centuries of life sat in that gaze, and something else besides. Something that made Rory's hand tighten on the dagger. "I'm Rory. Carter. Aurora, if we're being formal." She sheathed the blade. "Someone told me you might be able to explain what this pendant is. What it's doing to me." "Did they?" The woman rose. She moved like light through water, fluid and wrong in ways that defied the physics Rory understood. "And who, precisely, told you to seek the exile in her grove?" "A friend." "Name them." Rory hesitated. Nyx had found the information, not her. The Shade had sources in places she didn't want to know about, whispered names from shadows that had seen centuries pass. But Nyx hadn't crossed the threshold. Hadn't been allowed to cross. "My associate said you were the one to ask about Fae artefacts and Hel-touched objects. Said you were exiled for helping mortals." The woman's lips curved. Not a smile. Something older and less kind. "Exiled for sharing what I see with those who shouldn't know. Your associate has their facts slightly skewed. I chose to leave. The Courts chose to make that choice permanent." "And you can see things. Visions." "I see what the threads show me. What was, what is, what might be. The weight of possibility pressing against the present." She extended one hand toward Rory's pendant. "May I?" Rory's instincts screamed. The pendant pulsed. She couldn't tell if it was warning or welcome. The woman's fingers stopped an inch from the gem. Her pale eyes widened. "Oh. Oh, that's not Fae at all, is it? That's Dymasian work. Someone from Belphegor's realm crafted this." Her hand withdrew. "That changes things considerably." "What things?" "Why you were sent to me. Why the pendant brought you through my stones." The woman's form flickered, just for a moment, like Nyx when they forgot to hold their shape. "What do you know of the Veil, Aurora Carter?" "It separates Earth from Hel. From the Fae realms. There are Wardens who monitor rift points." "Monitor. Maintain. Repair." The woman turned toward her impossible tree. "The Veil is thinning. Not at the solstice, not where the Wardens watch. Here. In the spaces between. In places like my grove." The ground trembled. The wildflowers' spirals tightened, petals closing in sequence, a wave of withdrawal rippling out from the tree. The sky's colours bled faster, bands of light churning like a bruise forming on the world's skin. The pendant burned against Rory's chest. Not warm. Hot. The gem blazed crimson through her shirt, and she felt the chain vibrate, silver links humming against her skin. The woman turned back. Fear lived in those pale eyes now, genuine and deep. "Something's coming through. Something that shouldn't exist in any realm." She looked at Rory, at the pendant, at the blade at her hip. "You need to leave. Now. Before it sees you." "Sees me? What's coming through?" The sky split. Not metaphorically. The oil-slick canvas above tore like wet paper, and through the wound poured amber light, warm and thick as honey, carrying the scent of roasting meat and wine and things that made Rory's stomach clench with sudden, violent hunger. And in that amber light, something moved.
created_at"2026-07-07T20:37:00.619Z" 7/7/2026, 8:37:00 PM
model"aion-labs/aion-3.0-20260707"
app_id182717
external_user(null)
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cancelledfalse
latency912
moderation_latency(null)
generation_time55928
tokens_prompt5338
tokens_completion2841
native_tokens_prompt4924
native_tokens_completion2439
native_tokens_completion_images(null)
native_tokens_reasoning700
native_tokens_cached291
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.02875125
router(null)
provider_responses
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endpoint_id"8c8f827d-2bef-468a-8f9e-8e27b470de5e"
id"55ebdb1829834e14b010f1ff80a42ac2"
is_byokfalse
latency912
model_permaslug"aion-labs/aion-3.0-20260707"
provider_name"AionLabs"
status200
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provider_name"AionLabs"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"The woman's form flickered just [just]"
dialogueSentences37
tagDensity0.324
leniency0.649
rawRatio0.083
effectiveRatio0.054
92.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1380
totalAiIsmAdverbs2
found
0
adverb"precisely"
count1
1
adverb"slightly"
count1
highlights
0"precisely"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1380
totalAiIsms16
found
0
word"traced"
count1
1
word"pulsed"
count2
2
word"whisper"
count1
3
word"shimmered"
count2
4
word"flickered"
count2
5
word"chill"
count1
6
word"weight"
count2
7
word"crystalline"
count1
8
word"fractured"
count1
9
word"trembled"
count1
10
word"churning"
count1
11
word"stomach"
count1
highlights
0"traced"
1"pulsed"
2"whisper"
3"shimmered"
4"flickered"
5"chill"
6"weight"
7"crystalline"
8"fractured"
9"trembled"
10"churning"
11"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences100
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1380
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1016
uniqueNames13
maxNameDensity1.87
worstName"Rory"
maxWindowNameDensity4.5
worstWindowName"Rory"
discoveredNames
Rory19
London2
Romans1
Dusk1
Heartstone1
Pendant1
Shade2
Richmond2
Park2
Fae-Forged1
Blade1
Isolde1
Nyx5
persons
0"Rory"
1"Dusk"
2"Pendant"
3"Shade"
4"Isolde"
5"Nyx"
places
0"London"
1"Richmond"
2"Park"
3"Blade"
globalScore0.565
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.174
wordCount1380
matches
0"neither tree nor"
1"Not hot, not burning, but present in a way"
2"not burning, but present in a way"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean27.6
std18.32
cv0.664
sampleLengths
057
144
260
321
46
56
646
76
859
939
107
1138
126
1350
147
1550
1651
1736
186
1958
204
2153
2242
2328
2420
2511
2648
2730
2834
292
302
3141
3222
3342
346
3531
3615
3713
3825
392
4040
4116
4233
4337
4428
4514
4632
475
4844
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences100
matches
0"been allowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs173
matches
0"wasn't looking"
1"was warning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount917
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.016357688113413305
lyAdverbCount4
lyAdverbRatio0.004362050163576881
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean11.13
std7.87
cv0.707
sampleLengths
07
11
214
335
419
510
615
717
818
98
106
1111
1212
139
146
156
1616
178
183
197
2012
213
223
239
2411
2514
2625
276
288
2925
303
314
3218
3314
346
356
368
3711
387
3914
4010
413
424
432
4430
455
4613
477
4817
4914
56.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3870967741935484
totalSentences124
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences92
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences92
matches
0"She pulled the pendant from"
1"It pulsed warm against her"
2"She stumbled forward."
3"They bloomed in spirals that"
4"It shimmered like oil on"
5"She could see the path,"
6"She could not step back"
7"She drew the Fae-Forged Blade"
8"She passed a stream that"
9"It pulled her toward the"
10"Its trunk twisted like a"
11"Its branches spread across the"
12"She wore robes the colour"
13"Her bare feet rested on"
14"She sheathed the blade"
15"She moved like light through"
16"She extended one hand toward"
17"She couldn't tell if it"
18"Her pale eyes widened."
19"Her hand withdrew"
ratio0.228
63.26% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences92
matches
0"The standing stones hummed against"
1"The oak trunks had fused"
2"Nyx stood at the treeline"
3"Dusk made it harder to"
4"Rory's fingers traced one of"
5"The shape reminded her of"
6"She pulled the pendant from"
7"It pulsed warm against her"
8"Nyx's whisper carried an edge"
9"The pendant's glow strengthened, the"
10"Rory stepped between two of"
11"The air changed."
12"She stumbled forward."
13"The park vanished."
14"Rory stood in a clearing"
15"Wildflowers carpeted the ground in"
16"They bloomed in spirals that"
17"The sky above wasn't London's"
18"It shimmered like oil on"
19"The Shade hadn't followed."
ratio0.793
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
30.08% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount6
matches
0"They bloomed in spirals that matched the carvings on the stones behind her, petals translucent as glass, catching light from a source she couldn't identify."
1"The clearing stretched wider than Richmond Park's footprint should allow, rolling hills of impossible flora rising toward a distant tree line that shimmered wit…"
2"Water clear as air ran over stones that hummed with the same frequency as the standing markers."
3"Small fish swam against the current, their scales reflecting colours that matched the wildflowers."
4"Pale lavender, almost white, they fixed on Rory with the focus of someone who saw more than what was in front of them."
5"The oil-slick canvas above tore like wet paper, and through the wound poured amber light, warm and thick as honey, carrying the scent of roasting meat and wine …"
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Nyx stood, their silhouette flickering between solid and translucent"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
79.4857%