Run: 2026-07-07-01KWZ4Z25Y06T71PA836RB3XSM

Run Details

Model:
Aion 3.0
Duration:
50.1s
Cost:
$0.024929
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay arranged like a compass rose. Four limbs pointed cardinal directions, head tilted north. The positioning was too precise for a fall, too deliberate for coincidence. Harlow Quinn crouched beside the chalk outline, her worn leather watch catching fluorescent light as she tilted her head. "Shatter pattern's wrong," she said. DCI Patel stood at the platform's edge, arms folded against the damp tile. "He jumped. End of story. Security footage shows him entering the station alone at 2 AM, and the platform's twenty feet down. Simple physics." "Simple physics doesn't arrange corpses." Quinn traced the air above the body's position, following the angle of impact. "Look at the blood pool. Uniform spread, no splash arc. He didn't hit the ground, he was placed here." The abandoned Tube station smelled of rust and something else, something copper-sharp beneath the mildew. Quinn had worked enough crime scenes to catalogue scents automatically. Blood, yes, but layered. Old blood and new. How old was this station? Decades. But that copper note didn't belong to the pipes. Patel sighed. "Post-mortem movement happens. Could be the killer panicked, repositioned after the fall." "After a twenty-foot drop? The body would be broken. Finger crushed his phone. But the jacket's pristine and the shoes are still on his feet." Quinn stood, her joints protesting the crouch. Forty-one years and the knees had opinions. "Someone laid him out like a diagram. Ritual positioning." "Here we go." Patel rubbed his temples. "Not everything's supernatural, Quinn. Some blokes just jump." Quinn's jaw tightened. Three years since DS Morris. Three years since her partner walked into a suspect's flat and never walked out. The coroner's report listed heart failure. Quinn had seen the body, seen the expression frozen on Morris's face, seen the symbols carved into the floor beneath him. The Met called it a tragic natural death. Quinn called it murder, but no one listened to a detective who saw monsters in chalk marks. She moved toward the platform wall where forensics had gathered evidence. The station's old advertisements peeled in strips, advertising concerts from the nineties and toothpaste brands that no longer existed. Someone had drawn something beneath the curling paper. "Patel. Come look at this." He approached reluctantly. "Graffiti. Kids break in here all the time." Quinn peeled back a poster fragment. Beneath it, etched into the tile with something sharper than spray paint, spiralled a pattern she recognised. Protective sigils. The same ones she'd photographed in Morris's case file before someone requisitioned the images and they vanished from the system. "These aren't gang tags." She pulled out her phone, snapped a photograph. "These are wards. Someone was keeping something out. Or keeping something in." "You're reaching." "The victim's fingertips are burnt. Not from impact, from contact. Electrical burns don't leave those patterns." She pointed back toward the body. "Look at his right hand. The fingers are curled, gripping something that isn't there anymore." Patel finally looked. His brow furrowed as he walked closer, crouching where Quinn had been. "Could be a phone. Maybe a weapon." "The phone's ten feet away, remember? Shattered on impact." Quinn circled the scene, her sharp jaw set in concentration. "Whatever he was holding, the killer took it. And whatever it was, it mattered enough to burn him." The forensic team worked in silence around them, accustomed to Quinn's methods. Eighteen years on the force had taught her to read a crime scene like a sentence, each piece of evidence a word that built meaning. This sentence was written in a language the Met didn't teach. She found it behind a maintenance door that shouldn't have opened. The lock was broken from the inside, brass mechanism shattered outward. On the floor of the maintenance closet sat a small brass compass, its casing green with verdigris, its face etched with the same sigils from the platform wall. Quinn picked it up. The needle spun, wobbling, pointing not north but toward the tunnel darkness. "Found something." She held it up for Patel. "This was what he was holding. See the burn marks on the casing? Same pattern as his fingers." "A compass." Patel's tone carried the particular exhaustion of a man who wanted a simple suicide and kept getting a mystery. "So our victim was lost in an abandoned station and had a compass. Makes sense." "The needle's pointing toward something." Quinn stepped into the tunnel entrance, letting the compass guide her. The needle steadied, pulled left, toward a section of track that had been bricked up. "It's not pointing north, Patel. It's pointing at a wall." "Broken compass. Case closed." "The sigils on this compass match the ones on the wall. Someone etched these by hand, with intent. This isn't mass-produced." She turned the compass over. On the back, scratched into the brass with a sharp tool, were initials. E.K. Quinn photographed the initials, her mind already running through databases. E.K. The victim's name was Marcus Webb, no K in any part of it. "E.K.," she said aloud. "Someone else was here. Someone who gave Webb this compass, or took it from him." "We'll run it through the system." Patel was taking notes now, at least, his skepticism giving way to professional habit. "Initials aren't much to go on." Quinn pocketed the compass, ignoring the forensics officer's protest. She'd log it later, after she understood what she was looking at. The needle kept pulling toward that bricked section of wall, insistent. "Patel, when did they brick up this section?" He checked the incident report on his tablet. "Station closed in 1992. Structural concerns. Why?" "Structural concerns don't require wards carved into the brickwork." Quinn ran her fingers along the wall's edge, finding the grooves she expected. Shallow lines, scratched into mortar between bricks. More sigils, older ones, worn by decades but still legible. "Someone sealed something back here. And our victim had a compass designed to find it." The copper smell was stronger here, thick enough to taste. Quinn pressed her palm against the wall and felt vibration. Faint, rhythmic. Not trains, the line was decades dead. Something else pulsed behind the brick. "We need to open this." "Absolutely not." Patel stepped back. "This is a crime scene, not a demolition project. I'm calling engineering, getting a proper assessment." "By the time engineering gets here, whatever's behind this wall will be gone." Quinn showed him the compass. "Watch the needle." The needle spun faster, trembling in its housing. The verdigris on the casing darkened, spreading like frost across the brass. Quinn's fingers tingled where she gripped it. "That's not normal," Patel said quietly. "Neither was Morris's heart attack." Quinn met his eyes. "Neither is a body arranged like a ritual diagram in an abandoned station warded with protective sigils. Someone's looking for what's behind this wall, and they killed Webb to get his compass." "His compass?" "Or E.K.'s compass. Either way, someone wanted this location found." She tucked the compass into her jacket pocket, feeling its weight settle against her ribs. "Run the initials. Check occult supply shops in Camden, anywhere that might deal in specialty items. And pull the original closure documents for this station. I want to know who ordered the brickwork and who approved it." Patel was already on his phone, his earlier skepticism buried under the weight of a vibrating wall and a compass that moved on its own. "And you?" Quinn stared at the bricked-up tunnel, at the wards carved into its frame, at the darkness that pressed against the cracks between bricks. The vibration beneath her palm had a rhythm now, almost like breathing. "I'm going to find out who E.K. is. And I'm going to find out what they know about the Veil Market." Patel's head snapped up from his phone. "The what?" But Quinn was already walking back toward the platform, the compass heavy in her pocket, its needle still pointing toward the thing behind the wall. The thing that breathed. The thing that someone, somewhere, wanted very badly to keep hidden. The copper taste sat on her tongue, thick and familiar. She'd tasted it before. Three years ago. In Morris's flat. The night she'd stopped believing in simple explanations. Her phone buzzed. Unknown number. A text message, just coordinates and three words: *They know you're here.*
created_at"2026-07-07T20:40:27.616Z" 7/7/2026, 8:40:27 PM
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native_tokens_reasoning428
native_tokens_cached291
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Evaluation details

Result Evaluator Details Meta Data
36.73% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount4
adverbTags
0"She pointed back [back]"
1"she said aloud [aloud]"
2"Patel stepped back [back]"
3"Patel said quietly [quietly]"
dialogueSentences49
tagDensity0.388
leniency0.776
rawRatio0.211
effectiveRatio0.163
92.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1382
totalAiIsmAdverbs2
found
0
adverb"reluctantly"
count1
1
adverb"very"
count1
highlights
0"reluctantly"
1"very"
60.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
1"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1382
totalAiIsms15
found
0
word"traced"
count1
1
word"pristine"
count1
2
word"etched"
count3
3
word"furrowed"
count1
4
word"shattered"
count2
5
word"silence"
count1
6
word"rhythmic"
count1
7
word"pulsed"
count1
8
word"absolutely"
count1
9
word"weight"
count2
10
word"familiar"
count1
highlights
0"traced"
1"pristine"
2"etched"
3"furrowed"
4"shattered"
5"silence"
6"rhythmic"
7"pulsed"
8"absolutely"
9"weight"
10"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences93
filterMatches
0"watch"
1"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords4
totalWords1382
ratio0.003
matches
0"They know you're here."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
25.14% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount881
uniqueNames10
maxNameDensity2.5
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn22
Patel11
Tube1
Forty-one1
Morris4
Met2
Marcus1
Webb1
Shallow1
Three3
persons
0"Quinn"
1"Patel"
2"Morris"
3"Met"
4"Marcus"
5"Webb"
6"Shallow"
places(empty)
globalScore0.251
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.724
wordCount1382
matches
0"not north but toward the tunnel darkness"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean28.2
std17.66
cv0.626
sampleLengths
08
139
25
337
437
548
614
748
815
974
1038
115
1211
1345
1424
152
1637
1722
1837
1948
2050
2116
2226
2336
2441
254
2640
2724
2819
2926
3032
318
3215
3354
3435
355
3621
3721
3827
396
4041
412
4262
4327
4435
4521
469
4768
4817
97.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences93
matches
0"was written"
1"been bricked"
70.97% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs155
matches
0"was taking"
1"was looking"
2"was already walking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences123
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount884
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03506787330316742
lyAdverbCount5
lyAdverbRatio0.005656108597285068
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean11.24
std7.49
cv0.667
sampleLengths
08
18
212
319
45
513
624
718
819
915
1010
114
124
135
141
159
162
1712
1832
197
209
217
228
233
245
2514
266
2721
288
2917
3011
3119
328
335
343
358
366
3717
382
3920
4012
4112
422
4322
4415
453
4612
477
4819
4918
75.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4878048780487805
totalSentences123
uniqueOpeners60
39.22% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences85
matches
0"More sigils, older ones, worn"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences85
matches
0"She moved toward the platform"
1"He approached reluctantly."
2"She pulled out her phone,"
3"She pointed back toward the"
4"His brow furrowed as he"
5"She found it behind a"
6"She held it up for"
7"She turned the compass over"
8"she said aloud"
9"She'd log it later, after"
10"He checked the incident report"
11"She tucked the compass into"
12"She'd tasted it before."
13"Her phone buzzed."
ratio0.165
65.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences85
matches
0"The body lay arranged like"
1"The positioning was too precise"
2"Harlow Quinn crouched beside the"
3"Quinn traced the air above"
4"The abandoned Tube station smelled"
5"Quinn had worked enough crime"
6"Blood, yes, but layered."
7"Quinn stood, her joints protesting"
8"Patel rubbed his temples"
9"Quinn's jaw tightened."
10"The coroner's report listed heart"
11"Quinn had seen the body,"
12"The Met called it a"
13"Quinn called it murder, but"
14"She moved toward the platform"
15"The station's old advertisements peeled"
16"Someone had drawn something beneath"
17"He approached reluctantly."
18"Quinn peeled back a poster"
19"The same ones she'd photographed"
ratio0.788
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount0
matches(empty)
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"Quinn stood, her joints protesting the crouch"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences49
tagDensity0.061
leniency0.122
rawRatio0
effectiveRatio0
83.6150%