Run: 2026-07-07-01KWZ50P1ZC13RCAB6FXA1S5W7

Run Details

Model:
Aion 3.0
Duration:
1m 18s
Cost:
$0.034239
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones rose from the earth like broken teeth. Rory counted seven as she passed between them, each one taller than her head, their surfaces gnarled and ridged with age. Oak, she realised. Not stone at all. Living wood turned to something harder than rock, petrified by centuries of standing sentinel between one world and the next. The Heartstone pendant pulsed against her sternum, a steady throb of warmth that matched her heartbeat. Eva's text had been simple. Three words. *Richmond. Come now.* That was four hours ago. Eva's phone had gone straight to voicemail since. Rory had tried twelve times. She'd stopped counting after twelve because counting made it feel like a game with a finish line. The grove opened before her like a held breath. Wildflowers carpeted the ground in colours that had no business existing under moonlight, blues and golds and deep purples that seemed to generate their own faint luminescence. The air tasted different here, sweeter, thicker, laced with honey and something underneath it. Something copper-sharp and organic. Soil after rain. Crushed stems. The scent of growing things growing too fast. She checked her phone. No signal. Of course. The time read 11:47 PM, but the number meant nothing in a place where hours folded in on themselves like paper cranes. "Eva?" Her voice fell flat. The grove swallowed it without echo, without response. Sound behaved wrong here. She'd read that somewhere, or heard it from someone. She couldn't remember. The information sat in her head like a fact learned in a dream, certain but unmoored from source. She stepped forward. The wildflowers bent away from her boots, parting like a crowd making room. Not trampled. Not crushed. They moved. Rory stopped. Watched the flowers straighten behind her, stems rigid, petals turning to face her path ahead. All of them. Every single bloom in the clearing oriented in the same direction, pointing deeper into the grove. The pendant flared hot against her skin. "Right. Not creepy at all." She walked. What else was there? Standing still felt worse. The grove stretched perhaps fifty metres across, bounded on all sides by ancient oaks whose canopies wove together overhead, blocking the sky. Moonlight filtered through in silver threads, catching motes of something that wasn't dust. Pollen, perhaps. Spores. The particles drifted too slowly, hanging in the air with patient malice. The sound started when she reached the centre. A humming. Low, resonant, coming from everywhere and nowhere. Not mechanical. Not animal. Something between a drone and a voice, a sound with texture and intent. It vibrated in her molars, her sternum, the small bones of her inner ear. The pendant's pulse quickened. Heat spread across her collarbone, down her arms, pooling in her fingertips. Rory turned in a slow circle. The grove looked the same in every direction. Flowers. Stones. Oaks. Moonlight. Except. Except the standing stones had moved. She'd entered between two of them on the eastern side. She was certain. She'd counted from left to right, noted the pattern of moss on the third stone, the split in the fifth. Now the stones ringed the clearing in a perfect circle, seven of them, evenly spaced. The gap she'd walked through had closed. Not physically, she could still see the opening between two stones on the far side, but the feeling of an entrance, the sense of *this way out*, had vanished. The humming grew louder. Something moved at the edge of her vision. She snapped her head left. Nothing. Just flowers and shadow and the thick dark between the trees. She looked right. A flicker of pale movement behind the fourth stone. Gone when she focused on it. Her hands shook. She pressed them flat against her thighs, steadying them. Breathe. Think. Panic was a choice, and she chose not to. "Eva, if this is your idea of a joke, I'm going to kill you." The words sounded braver than she felt. The grove didn't care. It absorbed her voice the same way it absorbed everything, hungry, patient. She walked toward the gap between the stones. The flowers parted ahead of her, the same unnatural deference, stems bowing like courtiers. Three steps. Four. The gap remained the same distance away. Rory stopped. Walked backward. The gap was closer now. Forward made it farther. Backward brought it near. The pendant burned. She grabbed it through her shirt, the chain biting into her palm. The gemstone's crimson glow had intensified, a deep arterial red that throbbed in time with the humming. Warmth raced up her arm, and for a moment she saw something in the stone's depths. A shape. A pattern. A door. She dropped it. The humming stopped. Silence crashed into the grove like a wave breaking, and in the silence she heard something else. Breathing. Not hers. She held her breath, counted to ten, waited. The breathing continued. Slow. Deep. Wet. It came from the trees. All of them. Every oak in the ring exhaled. She saw their trunks expand, the bark stretching, fissures widening like mouths opening. The sound of it filled the clearing, a chorus of respiratory effort that belonged to lungs the size of cathedrals. The ground beneath her feet softened, not with moisture but with movement. Something beneath the soil. Rhythmic. Rising. Rory backed away from the pendant. It lay in the wildflowers, pulsing, throwing crimson light across the petals around it. The flowers had turned toward it, bowing, worship. The breathing slowed. Settled. The trees contracted, their bark mouths closing, but the silence that followed wasn't empty. It was full. Watchful. The silence of something that had woken and was deciding what to do. She needed the pendant. She needed to leave. Two facts that sat in her mind with equal weight, pulling her in opposite directions. The stone was the key, she'd seen the door inside it. The stone was the danger, it had called something awake. The wildflowers between her and the pendant began to die. She watched them wither, petals curling, stems browning, the colour draining from them like blood from a wound. The death spread in a circle, ring by ring, and at the edge of the dying patch, something pushed through the soil. A finger. Grey, long-jointed, the nail cracked and black. It emerged slowly, deliberately, the way a drowning man surfaces. Then another finger. A thumb. A hand. Rory's breath caught. The hand felt the air, fingers splaying, testing. It pressed down on the earth and pulled. An arm emerged, shoulder, the crown of a head. The thing that climbed from the ground wore Eva's face. Not Eva. The proportions were wrong. The eyes too large, the mouth too wide, the skin the colour of bark after rain. But the shape was Eva's, the angle of the jaw, the set of the ears, the way the hair fell. It opened its eyes. They were black, entirely, no white, no iris, no distinction between the two. It looked at Rory and smiled with too many teeth and said, in Eva's voice, Eva's exact voice, "You came." The pendant screamed.
created_at"2026-07-07T20:41:20.736Z" 7/7/2026, 8:41:20 PM
model"aion-labs/aion-3.0-20260707"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency750
moderation_latency(null)
generation_time77605
tokens_prompt4560
tokens_completion4254
native_tokens_prompt4129
native_tokens_completion3642
native_tokens_completion_images(null)
native_tokens_reasoning2427
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.034239
router(null)
provider_responses
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endpoint_id"8c8f827d-2bef-468a-8f9e-8e27b470de5e"
id"8c74f900eae74f17abf3e7b5fb4c09de"
is_byokfalse
latency750
model_permaslug"aion-labs/aion-3.0-20260707"
provider_name"AionLabs"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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provider_name"AionLabs"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
87.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1184
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"deliberately"
count1
highlights
0"slowly"
1"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1184
totalAiIsms22
found
0
word"sentinel"
count1
1
word"pulsed"
count1
2
word"throb"
count1
3
word"warmth"
count2
4
word"echo"
count1
5
word"mechanical"
count1
6
word"vibrated"
count1
7
word"pulse"
count1
8
word"quickened"
count1
9
word"perfect"
count1
10
word"sense of"
count1
11
word"flicker"
count1
12
word"throbbed"
count1
13
word"raced"
count1
14
word"depths"
count1
15
word"silence"
count4
16
word"rhythmic"
count1
17
word"weight"
count1
highlights
0"sentinel"
1"pulsed"
2"throb"
3"warmth"
4"echo"
5"mechanical"
6"vibrated"
7"pulse"
8"quickened"
9"perfect"
10"sense of"
11"flicker"
12"throbbed"
13"raced"
14"depths"
15"silence"
16"rhythmic"
17"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences160
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences160
filterMatches
0"feel"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences163
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1184
ratio0.005
matches
0"Richmond. Come now."
1"this way out"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1162
uniqueNames3
maxNameDensity0.69
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Heartstone1
Eva7
Rory8
persons
0"Eva"
1"Rory"
places(empty)
globalScore1
windowScore0.833
83.33% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount2
matches
0"purples that seemed to generate their own faint luminescence"
1"Something between a drone and a voice, a sound"
31.08% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.689
wordCount1184
matches
0"Not physically, she could still see the opening between two stones on the far side, but the feeling of an entrance, the sense of *this way out*, had"
1"not with moisture but with movement"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences163
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean25.74
std20.64
cv0.802
sampleLengths
010
164
210
335
467
530
61
746
822
92
1034
117
125
1360
148
1540
1616
1719
186
1984
204
2143
2223
2314
2423
2532
269
278
2854
293
303
3134
325
333
3457
3528
3635
3744
3810
3940
4026
413
4235
4342
4437
453
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences160
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs201
matches
0"was deciding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences163
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1164
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.028350515463917526
lyAdverbCount6
lyAdverbRatio0.005154639175257732
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences163
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences163
mean7.26
std6.18
cv0.851
sampleLengths
010
121
23
34
420
516
65
72
81
92
105
118
125
1317
149
1527
1614
174
183
192
208
214
222
232
2422
251
264
278
284
299
303
3118
323
3313
342
352
362
372
3815
393
4016
417
425
432
444
454
4622
4713
482
491
53.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.38650306748466257
totalSentences163
uniqueOpeners63
86.21% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences116
matches
0"Just flowers and shadow and"
1"Backward brought it near."
2"Then another finger."
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences116
matches
0"She'd stopped counting after twelve"
1"She checked her phone."
2"Her voice fell flat."
3"She'd read that somewhere, or"
4"She couldn't remember."
5"She stepped forward."
6"It vibrated in her molars,"
7"She'd entered between two of"
8"She was certain."
9"She'd counted from left to"
10"She snapped her head left."
11"She looked right."
12"Her hands shook."
13"She pressed them flat against"
14"It absorbed her voice the"
15"She walked toward the gap"
16"She grabbed it through her"
17"She dropped it."
18"She held her breath, counted"
19"It came from the trees."
ratio0.267
37.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences116
matches
0"The standing stones rose from"
1"Rory counted seven as she"
2"Oak, she realised."
3"The Heartstone pendant pulsed against"
4"Eva's text had been simple."
5"That was four hours ago."
6"Eva's phone had gone straight"
7"Rory had tried twelve times."
8"She'd stopped counting after twelve"
9"The grove opened before her"
10"Wildflowers carpeted the ground in"
11"The air tasted different here,"
12"Something copper-sharp and organic."
13"Soil after rain."
14"The scent of growing things"
15"She checked her phone."
16"The time read 11:47 PM,"
17"Her voice fell flat."
18"The grove swallowed it without"
19"Sound behaved wrong here."
ratio0.845
43.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences116
matches
0"Now the stones ringed the"
ratio0.009
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"The Heartstone pendant pulsed against her sternum, a steady throb of warmth that matched her heartbeat."
1"Wildflowers carpeted the ground in colours that had no business existing under moonlight, blues and golds and deep purples that seemed to generate their own fai…"
2"The wildflowers bent away from her boots, parting like a crowd making room."
3"Moonlight filtered through in silver threads, catching motes of something that wasn't dust."
4"The sound of it filled the clearing, a chorus of respiratory effort that belonged to lungs the size of cathedrals."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"It looked (look)"
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio1
effectiveRatio0.5
82.6092%