Run: 2026-07-07-01KWZ51NBH6EFAVWR42773Z59A

Run Details

Model:
Aion 3.0
Duration:
1m 27s
Cost:
$0.037055
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The blood wasn't where it should be. Detective Harlow Quinn crouched on the platform of the abandoned Tube station, her worn leather watch catching on the hem of her jacket as she leaned closer to the stain. Too clean. Too contained. Eighteen years of crime scenes had taught her that arterial spray didn't respect boundaries, yet this pool sat in a perfect circle around the victim's head like a halo. "First responders called it a fall." DS Park's voice echoed off the tiled walls. "Homeless man, probably drunk, slipped on the platform edge. The drop's what, fifteen feet?" "Twelve." Quinn didn't look up. "And the blood's wrong." "Wrong how?" She pointed with her pen. "If he fell from the platform, there'd be impact spatter. Drip patterns. Cast-off from the initial strike." Her pen traced the air above the body. "This is pooling only. No spray. No secondary stains." She stood, her sharp jaw set. "He didn't fall. He was placed here." Park shuffled his feet. "Could've crawled. Rolled over, bled out slowly." "On his back? With his arms crossed over his chest?" Silence. Good. Quinn moved along the platform edge, her military bearing keeping her steps measured despite the uneven ground. The station had been closed since the nineties, according to the brief. Northern Line branch that never quite connected. Now it served as shelter for London's forgotten, and apparently as a dumping ground. "Who found the body?" "Kid. Sixteen, maybe seventeen. Runs messages for the street vendors in Camden." Park consulted his notebook. "Said he was looking for a place to kip for the night." "Where is he?" "Mental health team's got him. Wouldn't stop shaking." Quinn knelt beside the victim's hand. The nails were clean. Too clean for a man living rough. She turned the wrist, noting the track marks, the bruising pattern. Old scars layered over newer ones. Drug user, long-term. But the fingernails had been manicured. Recently. "He's not homeless." "His clothes say otherwise." "His clothes say someone dressed him for the part." She stood. "Check missing persons. Middle-aged, history of substance abuse, possibly in recovery. Someone's been looking after him." The station's arches stretched into darkness on both sides. Quinn swept her torch across the tunnel mouth. The beam caught something, a glint of brass half-buried in the grime. She retrieved it with gloved fingers. A small brass compass, its face etched with symbols she didn't recognise. Verdigris coated the casing, but the needle spun freely, pointing not north but somewhere into the tunnel depths. "Evidence?" Park moved closer. "Maybe." She slipped it into an evidence bag. "What's down there?" "Nothing. Maintenance tunnels. Sealed off decades ago." "The seal's broken." Park frowned. "I'll get a team down there." "Keep it small. Just us." Quinn pocketed the compass. "And Park? No press. Not a word until I understand what we're dealing with." She turned at the sound of footsteps on the platform stairs. A woman descended into the station's dim light, red curls escaping from beneath a wool hat. Round glasses perched on a freckled nose, and a worn leather satchel bulged at her hip. She moved with the careful steps of someone who'd never been in a crime scene before. "Who the hell is this?" "Dr. Kowalski. British Museum. She's been consulting on unusual cases." "I didn't request a consultant." "I did." Park's tone carried an edge. "I've seen these symbols before, Quinn. Last month, that case in Shoreditch. The one you said was gang-related." "It was gang-related." "Then explain why Dr. Kowalski identified the tattoos as pre-Christian protective sigils three days before we closed the file." Quinn turned to face the newcomer. Eva Kowalski tucked a curl behind her left ear, her green eyes darting from the body to the blood pattern to the tunnel mouth in quick succession. "You shouldn't be here," Quinn said. "I know, I know, it's a crime scene, but Detective Park insisted and I brought my credentials and I won't touch anything I just, I thought I could help identify the symbols if there are any because sometimes what looks like random scratches actually follows a pattern and, oh." Eva stopped. Her gaze had found the compass in Quinn's evidence bag. "Where did you find that?" "Near the body." "That's, um, that's not possible." "Excuse me?" Eva moved closer, her hands clasped tight against her satchel strap. "Those compasses, they're not, they don't just exist in the normal world. They're made by people who operate outside, um, conventional markets." Quinn stepped forward. "What people?" "There's a network. Underground trade in items that, well, that most people would rather not believe exist. Enchanted objects, banned substances, things like that." "You're telling me this compass is enchanted." "I'm telling you it shouldn't be here. These compasses are valuable. No one who trades in them would leave one behind." Eva crouched, her glasses catching the light as she examined the blood pattern. "And this. This is deliberate. The blood was placed, not spilled." "I know. Someone put the body here after killing him elsewhere." "No, I mean the pattern itself. It's a containment circle. Pre-Christian, maybe older. The compass and the circle together, that's, um, that's a ritual." Quinn's pulse quickened. Three years ago, DS Morris had died during a case that defied explanation. Symbols she'd dismissed as gang tags. Circles she'd photographed and filed away. Questions she'd stopped asking because the answers made no sense. "What kind of ritual?" "Binding, I think. Or sealing. The compass points toward rifts, tears in the, um, the fabric between worlds. If someone was trying to close one, they might need a focus point and a containment circle and." Eva looked up at the tunnel mouth. "A source of power." "A body." "Not just any body. Someone with a connection to the rift. Someone whose life energy could feed the seal." Quinn pulled out her phone. "Park. Run the victim's prints through the system. And check for any cases in the last six months involving missing persons with occult connections." "We don't tag for occult connections." "Start now." Eva stood, brushing dust from her knees. "Detective Quinn, there's something else. The Veil Market moves every full moon. If the killer needed specific items for this ritual, they'd have bought them there. The next move is in three days." "And you know this how?" Eva's hand went to her hair again. "I research these things. It's my job. The restricted archives at the museum contain references to, well, to markets that operate outside normal commerce. I've been mapping the patterns." "You've been mapping supernatural black markets." "From an academic perspective, yes." Quinn turned the evidence bag over in her hands. The compass needle continued its steady rotation, always pointing into the tunnel. Always pointing deeper. "Can you find this market?" "Maybe. If I had access to the right sources." "You have three days." Eva's eyes widened. "Detective, I'm a researcher, not a, I don't do fieldwork." "You do now." Quinn handed her a card. "My direct line. Don't share that with anyone." Park returned, his face pale. "Quinn. The victim's prints came back. Gerald Hoffman, reported missing two weeks ago. His wife filed the report." "And?" "She's a practitioner. Her words, not mine. She listed his occupation as 'spiritual consultant' and his workplace as..." He checked his notes. "The Veil Market." The compass needle stopped moving. All three of them stood in silence, staring at the small brass instrument in Quinn's hand. "It's pointing at something," Eva whispered. "Something close." Quinn drew her torch and aimed it into the tunnel. The beam caught movement, a shimmer, like heat haze against the cold air. A sound reached them, low and rhythmic, like breathing from something far larger than a man. "We need to leave," Eva said. "Now." "When I say so." The breathing grew louder. The compass needle began to spin. "Detective Quinn. I really must insist." The light flickered. Died. In the darkness, something inhuman answered back.
created_at"2026-07-07T20:41:52.799Z" 7/7/2026, 8:41:52 PM
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native_tokens_prompt4224
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native_tokens_reasoning2790
native_tokens_cached291
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num_input_audio_prompt(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences77
tagDensity0.234
leniency0.468
rawRatio0
effectiveRatio0
92.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1331
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"really"
count1
highlights
0"slowly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1331
totalAiIsms14
found
0
word"perfect"
count1
1
word"echoed"
count1
2
word"traced"
count1
3
word"silence"
count2
4
word"measured"
count1
5
word"glint"
count1
6
word"etched"
count1
7
word"depths"
count1
8
word"footsteps"
count1
9
word"pulse"
count1
10
word"quickened"
count1
11
word"rhythmic"
count1
12
word"flickered"
count1
highlights
0"perfect"
1"echoed"
2"traced"
3"silence"
4"measured"
5"glint"
6"etched"
7"depths"
8"footsteps"
9"pulse"
10"quickened"
11"rhythmic"
12"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences78
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1331
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount616
uniqueNames9
maxNameDensity2.6
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
Tube1
Park7
Line1
London1
Kowalski1
Eva10
Morris1
persons
0"Harlow"
1"Quinn"
2"Park"
3"Kowalski"
4"Eva"
5"Morris"
places
0"London"
globalScore0.201
windowScore0.167
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount1
matches
0"forgotten, and apparently as a dumping ground"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.751
wordCount1331
matches
0"not north but somewhere into the tunnel depths"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences137
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs75
mean17.75
std16.53
cv0.932
sampleLengths
07
163
228
39
42
552
611
710
852
94
1028
113
128
1344
143
154
1627
1735
1830
194
2011
217
223
238
2423
2559
265
2710
285
2925
303
3119
3233
336
3466
353
365
372
3833
395
4024
417
4245
4311
4424
4538
464
4747
482
4919
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences78
matches
0"been closed"
1"been manicured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs111
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences137
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount618
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.021035598705501618
lyAdverbCount3
lyAdverbRatio0.0048543689320388345
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean9.72
std8.51
cv0.876
sampleLengths
07
130
22
32
429
514
614
75
84
92
105
1125
1215
137
144
157
1610
171
181
1917
2012
217
2214
234
2416
2512
263
278
286
294
307
3111
326
333
346
351
363
374
3811
3916
409
418
4212
436
4412
4518
464
478
483
497
80.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5109489051094891
totalSentences137
uniqueOpeners70
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences66
matches
0"Too clean for a man"
1"Always pointing deeper."
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences66
matches
0"She pointed with her pen."
1"Her pen traced the air"
2"She stood, her sharp jaw"
3"She turned the wrist, noting"
4"She retrieved it with gloved"
5"She slipped it into an"
6"She turned at the sound"
7"She moved with the careful"
8"Her gaze had found the"
9"He checked his notes"
ratio0.152
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences66
matches
0"The blood wasn't where it"
1"Detective Harlow Quinn crouched on"
2"DS Park's voice echoed off"
3"Quinn didn't look up"
4"She pointed with her pen."
5"Her pen traced the air"
6"She stood, her sharp jaw"
7"Park shuffled his feet."
8"Quinn moved along the platform"
9"The station had been closed"
10"Park consulted his notebook"
11"Quinn knelt beside the victim's"
12"The nails were clean."
13"She turned the wrist, noting"
14"Drug user, long-term."
15"The station's arches stretched into"
16"Quinn swept her torch across"
17"The beam caught something, a"
18"She retrieved it with gloved"
19"A small brass compass, its"
ratio0.833
75.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences66
matches
0"Now it served as shelter"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Eva whispered (whisper)"
dialogueSentences77
tagDensity0.039
leniency0.078
rawRatio0.333
effectiveRatio0.026
91.5873%