Run: 2026-07-07-01KWZ53XJ4K2SDSPWR33V9R5DC

Run Details

Duration:
2m 6s
Cost:
$0.011261
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora stumbled through the tear in the Veil, Nyx's shadowed hand steadying her before she could fall. The ground caught her with an odd springiness, like packed earth carpeted in moss, but the air hit her first. Heavy. Sweet. Cloying. It smelled of fermenting grapes and honey and something darker underneath, like cured meat left too long in the sun. Warm amber light bathed everything — no sun, just the sky itself glowing, as if someone had hung a giant honeycomb overhead. The color coated the rolling hills ahead, the sprawling vineyards that stretched to a horizon hazy with heat shimmer. In the distance, smoke rose from chimneys shaped like twisted grapevines. Or maybe not smoke. Steam. "Where are we?" "Dymas." Nyx's voice came like wind through leaves. "The domain of Gluttony." They shifted, their silhouette rippling as if caught in an updraft. "I have not walked these fields since before the Veil's sealing." Two hundred years, at least. Aurora forced her legs to move, her boots sinking slightly into the loamy soil. Ripe black grapes hung from trellises that bordered the path, each cluster so heavy the vines groaned. She reached out and touched one. It burst at the lightest pressure, releasing a stream of deep purple juice that stained her fingers like blood. The scent hit her nose, so intensely sweet it made her stomach turn. "Everything here is excess," Nyx said. "The land gives too much. The food satisfies too deeply. The drink intoxicates too quickly. That is the curse of Gluttony — nothing ever truly fills." Aurora wiped her hand on her jeans. The juice left a sticky residue that refused to come off. "Lovely." They walked along the path, the amber sky casting everything in a honey-gold hue. Strange flowers grew along the edges of the road, their petals the colour of rare cuts of meat, and they pulsed, as if breathing. The air thickened with every step, carrying on it the clink of glasses, the murmur of distant conversation, the crackle of roasting fires. But the sounds seemed warped, like echoes from a great hall where no hall existed. Aurora shook her head. "This place is wrong." "Perceptive." "I meant the sounds. They aren't right. Too layered, like every noise is a memory of itself." Nyx regarded her with those faintly glowing violet eyes. "Mortal ears should not catch that nuance." "Guess I'm special." They rounded a bend, and the valley opened before them. A city of tents and pavilions sprawled across the plain, each one more intricate than the last. Silks in deep crimsons and burnished golds fluttered in the warm air. Lanterns swayed from poles carved to resemble rib cages and antlers. Between the tents, figures moved — some human, some less so. Their gaits were languid, dreamlike, as if they walked through honey. A feast. An endless, eternal feast. Tables stretched through the camp, heavy with platters of roasted meats, bowls of fruits, carafes of wine that shimmered with an inner light. Steam rose from dishes in swirling patterns, and the scent of cinnamon and cloves and something almost metallic drifted on the air. Aurora's stomach clenched. Not with hunger — with something closer to revulsion. The abundance felt obscene. A helbound woman stepped in front of them, a silver platter in her hands bearing a mountain of glistening figs. Her eyes were hollow, sunken into a face that might once have been pretty. "Taste," she said. Her voice scraped like dry leaves. "The Prince offers his bounty to all who enter." "I'm good." "Taste." The woman pressed closer, the platter wobbling. One of the figs rolled off, landing at Aurora's feet. It split open, revealing a deep crimson flesh that bled syrup across the dirt. Nyx's hand closed around Aurora's wrist. Cold. Not a hand at all — shadow given shape, pressing against her skin. "Do not consume. Not a single grape. Not a sip of wine. To consume here is to stay. Always." Aurora stepped around the woman, who did not follow. She simply stood there, platter extended, waiting for the next visitor who might take what she offered. They wove between the tents, the sounds of the feast growing louder. Laughter erupted from somewhere ahead, but it had a hollow quality, the echo of something long dead. Aurora kept her hand near the blade strapped to her thigh. Isolde's gift. The Fae-forged blade lay cold against her leg, its moonsilver surface drinking the amber light without reflection. The Heartstone pendant lay cold against her chest. It had been cold since they entered Dymas. She checked it now, the deep crimson gem flat against her sternum. No pulse, no warmth. Whatever it was meant to detect, it wasn't here. "Where are we going?" Nyx asked. "You're the shade. You tell me." "I know Dymas. I do not know what you seek." Aurora touched the pendant. "This thing was given to me by someone who knew I'd end up here. It's supposed to lead to something. A portal. An exit. Maybe a weapon." She shrugged. "The note wasn't specific." "A cryptic benefactor. How reassuring." "Welcome to my life." Ahead, a pavilion rose larger than the others, its entrance flanked by torches that burned with purple flames. The fabric was deep burgundy, threaded with gold patterns that writhed and shifted when Aurora tried to focus on them. From inside came the sound of music — a string quartet playing a waltz, but the tempo kept shifting, speeding up and slowing down like a heart that couldn't decide to stop. "Belphegor's court," Nyx said. Aurora's pendant pulsed. Once. Twice. Warmth spread across her chest. She looked down. The crimson gem glowed faintly from within. "Here," she whispered. "The portal. Or whatever the pendant leads to. It's in there." Nyx's violet eyes flickered in their featureless face. "The Prince's personal pavilion." "Fantastic." Before she could move, the music stopped. The laughter died. The clinking of glasses ceased all at once, the silence so sudden it felt like a physical force. Every head in the camp turned toward them. The helbound souls, the revelers, the creatures dining on impossible delicacies — all stared with eyes that reflected the amber sky. They moved as one, stepping away from the tables, clearing a path that led straight to the pavilion's entrance. The purple flames at the entrance flared. A voice, low and rich as warm chocolate, drifted from within. "Visitors. How rare. How deliciously rude to arrive unannounced." Aurora's hand wrapped around the hilt of the blade. "Show yourself," she called. Her voice did not waver. The pavilion's entrance parted, the fabric drawn aside by unseen hands. Inside, shadows pooled around a figure seated at a table laden with half-eaten dishes. He was handsome in the way of old paintings — sharp cheekbones, full lips, eyes the color of dark honey. He wore a velvet doublet and a crown of braided grapevines, but it was his smile that chilled her. It did not reach his eyes. "Belphegor," Nyx said. A statement, not a question. The Prince of Gluttony tipped his head. "The Shade. I thought I smelled the remnants of a failed summoning." His gaze slid to Aurora. "And a mortal. With a pretty trinket around her neck." The pendant blazed hot against her skin. "Come," Belphegor said, gesturing to the seat across from him. "Let us feast. I so rarely have guests who intend to leave." The helbound souls closed in around them, their gaunt faces hungry, their eyes reflecting the amber sky. Aurora tightened her grip on the blade. "I don't think we're staying for dinner." "We never are." Nyx's form rippled beside her, darkness pooling at their feet. "But we may not have a choice." Belphegor laughed, the sound rich and warm and utterly wrong. "In Dymas, mortal, there is always a choice." He picked up a goblet, the wine inside it black as tar. "The trick is surviving the ones you make."
created_at"2026-07-07T20:43:06.73Z" 7/7/2026, 8:43:06 PM
model"aion-labs/aion-3.0-mini-20260707"
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external_user(null)
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generation_time125459
tokens_prompt5338
tokens_completion6390
native_tokens_prompt4949
native_tokens_completion5677
native_tokens_completion_images(null)
native_tokens_reasoning4339
native_tokens_cached291
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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web_search_engine(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01126078
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provider_responses
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endpoint_id"0ad7ab68-a351-4a96-b2ef-fa8fe13adae3"
id"d493bf027f75481b8cef1189baf3a127"
is_byokfalse
latency780
model_permaslug"aion-labs/aion-3.0-mini-20260707"
provider_name"AionLabs"
status200
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provider_name"AionLabs"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Nyx's voice came like [like]"
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0.067
effectiveRatio0.049
81.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1322
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"intensely"
count1
2
adverb"quickly"
count1
3
adverb"truly"
count1
4
adverb"utterly"
count1
highlights
0"slightly"
1"intensely"
2"quickly"
3"truly"
4"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1322
totalAiIsms17
found
0
word"stomach"
count2
1
word"pulsed"
count2
2
word"echoes"
count1
3
word"intricate"
count1
4
word"fluttered"
count1
5
word"shimmered"
count1
6
word"glistening"
count1
7
word"echo"
count1
8
word"pulse"
count1
9
word"warmth"
count2
10
word"flickered"
count1
11
word"silence"
count1
12
word"velvet"
count1
13
word"chilled"
count1
highlights
0"stomach"
1"pulsed"
2"echoes"
3"intricate"
4"fluttered"
5"shimmered"
6"glistening"
7"echo"
8"pulse"
9"warmth"
10"flickered"
11"silence"
12"velvet"
13"chilled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences105
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1330
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
79.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1057
uniqueNames12
maxNameDensity1.42
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Veil1
Nyx10
Two1
Aurora15
One1
Fae-forged1
Heartstone1
Dymas1
Ahead1
Prince1
Gluttony1
Belphegor2
persons
0"Nyx"
1"Aurora"
2"One"
3"Gluttony"
4"Belphegor"
places
0"Veil"
globalScore0.79
windowScore0.833
47.26% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount3
matches
0"as if breathing"
1"seemed warped like echoes from a great hall where no hall existed"
2"felt like a physical force"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1330
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean24.63
std21.49
cv0.873
sampleLengths
060
157
23
334
474
532
619
776
88
91
1017
1116
123
1310
1462
156
1645
1716
1852
192
2032
2139
2226
2359
2441
256
266
2710
2837
295
304
3170
324
3320
3414
3512
361
3728
388
3940
407
4111
429
439
449
4570
468
4734
487
4922
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences105
matches
0"was meant"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences131
ratio0.053
matches
0"Warm amber light bathed everything — no sun, just the sky itself glowing, as if someone had hung a giant honeycomb overhead."
1"Between the tents, figures moved — some human, some less so."
2"Not with hunger — with something closer to revulsion."
3"Not a hand at all — shadow given shape, pressing against her skin."
4"From inside came the sound of music — a string quartet playing a waltz, but the tempo kept shifting, speeding up and slowing down like a heart that couldn't decide to stop."
5"The helbound souls, the revelers, the creatures dining on impossible delicacies — all stared with eyes that reflected the amber sky."
6"He was handsome in the way of old paintings — sharp cheekbones, full lips, eyes the color of dark honey."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1053
adjectiveStacks2
stackExamples
0"lay cold against her"
1"lay cold against her"
adverbCount33
adverbRatio0.03133903133903134
lyAdverbCount6
lyAdverbRatio0.005698005698005698
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean10.15
std6.79
cv0.669
sampleLengths
017
120
21
31
41
520
622
719
811
94
101
113
128
1315
1411
155
1614
1717
186
1919
2013
216
2226
237
2411
251
2614
2724
2823
2915
304
314
321
3317
349
357
363
3710
3817
3912
4011
4111
4211
432
444
4523
4622
473
489
494
77.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.48091603053435117
totalSentences131
uniqueOpeners63
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences88
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences88
matches
0"It smelled of fermenting grapes"
1"They shifted, their silhouette rippling"
2"She reached out and touched"
3"It burst at the lightest"
4"They walked along the path,"
5"They rounded a bend, and"
6"Their gaits were languid, dreamlike,"
7"Her eyes were hollow, sunken"
8"Her voice scraped like dry"
9"It split open, revealing a"
10"She simply stood there, platter"
11"They wove between the tents,"
12"It had been cold since"
13"She checked it now, the"
14"She looked down."
15"They moved as one, stepping"
16"Her voice did not waver."
17"He was handsome in the"
18"He wore a velvet doublet"
19"It did not reach his"
ratio0.25
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences88
matches
0"Aurora stumbled through the tear"
1"The ground caught her with"
2"It smelled of fermenting grapes"
3"The color coated the rolling"
4"Nyx's voice came like wind"
5"They shifted, their silhouette rippling"
6"Aurora forced her legs to"
7"She reached out and touched"
8"It burst at the lightest"
9"The scent hit her nose,"
10"Aurora wiped her hand on"
11"The juice left a sticky"
12"They walked along the path,"
13"The air thickened with every"
14"Aurora shook her head."
15"Nyx regarded her with those"
16"They rounded a bend, and"
17"A city of tents and"
18"Silks in deep crimsons and"
19"Lanterns swayed from poles carved"
ratio0.818
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"Before she could move, the"
ratio0.011
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount13
matches
0"Warm amber light bathed everything — no sun, just the sky itself glowing, as if someone had hung a giant honeycomb overhead."
1"The color coated the rolling hills ahead, the sprawling vineyards that stretched to a horizon hazy with heat shimmer."
2"Ripe black grapes hung from trellises that bordered the path, each cluster so heavy the vines groaned."
3"It burst at the lightest pressure, releasing a stream of deep purple juice that stained her fingers like blood."
4"Strange flowers grew along the edges of the road, their petals the colour of rare cuts of meat, and they pulsed, as if breathing."
5"Their gaits were languid, dreamlike, as if they walked through honey."
6"Tables stretched through the camp, heavy with platters of roasted meats, bowls of fruits, carafes of wine that shimmered with an inner light."
7"A helbound woman stepped in front of them, a silver platter in her hands bearing a mountain of glistening figs."
8"It split open, revealing a deep crimson flesh that bled syrup across the dirt."
9"From inside came the sound of music — a string quartet playing a waltz, but the tempo kept shifting, speeding up and slowing down like a heart that couldn't dec…"
10"The helbound souls, the revelers, the creatures dining on impossible delicacies — all stared with eyes that reflected the amber sky."
11"They moved as one, stepping away from the tables, clearing a path that led straight to the pavilion's entrance."
12"He wore a velvet doublet and a crown of braided grapevines, but it was his smile that chilled her."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount3
matches
0"They shifted, their silhouette rippling as if caught in an updraft"
1"The woman pressed, the platter wobbling"
2"Nyx's form rippled, darkness pooling at their feet"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount2
fancyTags
0"The woman pressed (press)"
1"she whispered (whisper)"
dialogueSentences41
tagDensity0.22
leniency0.439
rawRatio0.222
effectiveRatio0.098
78.0308%