Run: 2026-07-07-01KWZ5AYFCD7GQBP3TG05H6SN9

Run Details

Model:
Aion 3.0
Duration:
1m 3s
Cost:
$0.030860
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory counted the steps between the old oak standing stones. Seven. Always seven, according to the notes she'd found tucked inside the envelope with the pendant. She pushed through the boundary. The air tasted of copper and wet earth. Richmond Park lay behind her, a sprawling darkness of oak and bracken, but here, inside the circle, the world shifted. Wildflowers carpeted the ground in colours that had no business existing under a moonless sky. Violet. Indigo. A shade of crimson that matched the stone hanging from her neck. The Heartstone Pendant pulsed. A faint warmth against her sternum, rhythmic as a second heartbeat. She pressed her palm over it and felt the heat bleed through her thin shirt. She'd come because the note said to come. Simple as that. *Find the source. Isolde's grove. Midnight.* No signature. No return address. Just the pendant and the promise of answers about Evan, about the things she'd seen in the flat, about the shadows that had followed her since Cardiff. The clearing stretched wider than it should. Richmond Park was maybe half a mile across at this section, but the grove felt vast. Open. The standing stones had vanished behind her, swallowed by the flowers and the dark. Something rustled to her left. Rory turned. Nothing. Just the flowers, swaying. Except there was no wind. Not here, not in the pocket between worlds. The air hung still and heavy, thick with the scent of pollen and something older. Something that smelled like rotting fruit. She took a step forward. The flowers bent away from her boots. Not crushed. Bent. As if they were moving to avoid her. "Hello?" Her voice died in the clearing. No echo. No response. Just the oppressive silence of a place that existed outside of time. An hour here could be minutes or days. She checked her phone. No signal. The screen read 12:03 AM. She'd entered at midnight exactly. The pendant pulsed again. Warmer now. A Hel portal was close. That's what the note had told her. The stone reacts to gateways. If it burns, you've found one. If it goes cold, run. It was warming. Slowly. Steadily. Like a coal being stoked. Rory walked deeper into the grove. The flowers gave way to bare earth, then to a path of smooth stones that hadn't been there a moment ago. She followed it because there was nothing else to follow. The path curved between two ancient oaks, their trunks twisted into shapes that resembled spines, ribs, reaching hands. The sound came again. Not a rustle this time. A hum. Low, resonant, like a tuning fork pressed against her teeth. It vibrated in her chest, in the pendant, in the ground beneath her feet. She stopped. The humming stopped. The silence was worse. Rory's hand went to her wrist, her fingers finding the small crescent scar there. A habit. A comfort. She traced it with her thumb and stared into the darkness ahead. The path ended at a clearing within the clearing. A perfect circle of bare earth, ringed by flowers that grew in a pattern too deliberate to be natural. Spiral. Inward. The petals of each bloom faced the centre, as if watching something. Waiting. The pendant burned now. Not painfully, but with a heat that made her skin prickle. She looked down. The Heartstone glowed. A deep crimson light that pulsed in time with her heartbeat, faster now, quicker, as if the stone was afraid of what lay ahead. In the centre of the circle, something moved. Rory froze. It was subtle. A shift in the air. A ripple, like heat haze over tarmac in summer. The space above the bare earth wavered, thinned, and through it she could see... nothing. A darkness that wasn't just absence of light but absence of everything. A void. Hel portal. It had to be. She stepped closer. One step. Two. The flowers on either side of her leaned away, their petals closing, their stems drooping. The pendant flared. She gasped at the heat. Then she heard it. Breathing. Not hers. Not from the portal. From behind her. Rory spun. Nothing. Just the twisted oaks and the path and the flowers that were now open again, facing her. Facing her. Every single bloom. Her heart hammered. She scanned the grove. The standing stones were visible now, far off, framing the entrance. The sky above was wrong. Too dark. No stars. No clouds. Just a blackness that pressed down like a weight. "You came." The voice came from everywhere. From the ground. From the trees. From the pendant itself. It was soft. Feminine. Familiar. "Eva?" No response. Just the humming, starting again, low and building. The flowers began to sway in unison. Left. Right. Left. Right. A dance. A summons. The void in the centre of the circle pulsed. The pendant pulsed with it. Rory felt the heat spread from her chest to her throat, her face, her hands. The stone was singing now. A high, thin note that cut through the humming like a blade. She should leave. Every instinct screamed at her to turn, to run, to get out of this place before the portal opened fully. But her feet wouldn't move. The ground held her. Not like ice or mud. Like hands. Small, cold hands wrapped around her ankles, holding her in place. She looked down. Nothing there. But the pressure was real. The grip tightened. "Let go." The humming grew louder. The void widened. Through it, she could see shapes now. Moving. Writhing. Things that had no form she could name. They pressed against the other side of the portal like insects against glass, eager, hungry. The pendant burned. The crescent scar on her wrist throbbed in response. An answering heat. A recognition. Something stepped out from behind the nearest oak. Tall. Thin. Wrong. It moved like a puppet, all jerky angles and too-long limbs. Its face was a blank. Not hidden. Blank. Smooth as an egg, featureless, but for a single line. A mouth. It smiled at her. Rory screamed. The sound tore from her throat and the grove swallowed it. The flowers snapped shut. The void pulsed. The pendant blazed white-hot against her skin. The thing tilted its head. The smile widened. "You came," it said, in Eva's voice. "I've been waiting so long, Rory. So very, very long." It took a step toward her. The ground held her fast.
created_at"2026-07-07T20:46:57.038Z" 7/7/2026, 8:46:57 PM
model"aion-labs/aion-3.0-20260707"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency821
moderation_latency(null)
generation_time63323
tokens_prompt4560
tokens_completion3617
native_tokens_prompt4129
native_tokens_completion3188
native_tokens_completion_images(null)
native_tokens_reasoning2017
native_tokens_cached291
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.03086025
router(null)
provider_responses
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endpoint_id"8c8f827d-2bef-468a-8f9e-8e27b470de5e"
id"fbfb28179a294a23af955307f3c1fde3"
is_byokfalse
latency820
model_permaslug"aion-labs/aion-3.0-20260707"
provider_name"AionLabs"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1783457217-ci1YyziP9SRzQhcWNKTm"
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preset_id(null)
api_type"completions"
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upstream_inference_cost0
provider_name"AionLabs"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
86.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1074
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"very"
count2
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
2.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1074
totalAiIsms21
found
0
word"pulsed"
count6
1
word"warmth"
count1
2
word"rhythmic"
count1
3
word"echo"
count1
4
word"oppressive"
count1
5
word"silence"
count2
6
word"vibrated"
count1
7
word"traced"
count1
8
word"perfect"
count1
9
word"wavered"
count1
10
word"scanned"
count1
11
word"weight"
count1
12
word"familiar"
count1
13
word"dance"
count1
14
word"throbbed"
count1
highlights
0"pulsed"
1"warmth"
2"rhythmic"
3"echo"
4"oppressive"
5"silence"
6"vibrated"
7"traced"
8"perfect"
9"wavered"
10"scanned"
11"weight"
12"familiar"
13"dance"
14"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences183
matches
0"was afraid"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences183
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences188
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords6
totalWords1074
ratio0.006
matches
0"Find the source. Isolde's grove. Midnight."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1056
uniqueNames8
maxNameDensity0.76
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Park"
discoveredNames
Park2
Heartstone2
Pendant1
Evan1
Cardiff1
Hel2
Eva1
Rory8
persons
0"Heartstone"
1"Pendant"
2"Evan"
3"Eva"
4"Rory"
places
0"Park"
1"Cardiff"
globalScore1
windowScore1
68.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount2
matches
0"smelled like rotting fruit"
1"as if watching something"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.931
wordCount1074
matches
0"Not painfully, but with a heat"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences188
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean26.2
std17.29
cv0.66
sampleLengths
026
162
230
349
438
55
641
723
81
946
1034
1110
1255
1335
145
154
1630
1743
1845
198
2048
216
2229
2314
2425
2538
262
2720
281
2925
3046
3150
3213
332
3439
3517
3646
3727
388
3917
4011
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences183
matches(empty)
73.42% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs158
matches
0"were moving"
1"was warming"
2"was singing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences188
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1058
adjectiveStacks1
stackExamples
0"white-hot against her"
adverbCount31
adverbRatio0.02930056710775047
lyAdverbCount5
lyAdverbRatio0.004725897920604915
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences188
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences188
mean5.71
std5.06
cv0.885
sampleLengths
010
11
215
35
48
520
615
71
81
912
104
1111
1215
138
143
153
162
173
183
1927
207
2116
221
2314
245
252
261
274
285
298
3015
316
325
337
342
351
368
371
386
392
402
4112
428
434
442
455
465
474
482
495
48.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats23
diversityRatio0.3617021276595745
totalSentences188
uniqueOpeners68
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences126
matches
0"Always seven, according to the"
1"Just the pendant and the"
2"Just the flowers, swaying."
3"Just the oppressive silence of"
4"Then she heard it."
5"Just the twisted oaks and"
6"Just a blackness that pressed"
7"Just the humming, starting again,"
ratio0.063
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences126
matches
0"She pushed through the boundary."
1"She pressed her palm over"
2"She'd come because the note"
3"She took a step forward."
4"Her voice died in the"
5"She checked her phone."
6"She'd entered at midnight exactly."
7"It was warming."
8"She followed it because there"
9"It vibrated in her chest,"
10"She traced it with her"
11"She looked down."
12"It was subtle."
13"It had to be."
14"She stepped closer."
15"She gasped at the heat."
16"Her heart hammered."
17"She scanned the grove."
18"It was soft."
19"She should leave."
ratio0.214
86.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount94
totalSentences126
matches
0"Rory counted the steps between"
1"She pushed through the boundary."
2"The air tasted of copper"
3"Richmond Park lay behind her,"
4"Wildflowers carpeted the ground in"
5"A shade of crimson that"
6"The Heartstone Pendant pulsed."
7"A faint warmth against her"
8"She pressed her palm over"
9"She'd come because the note"
10"Midnight.* No signature."
11"The clearing stretched wider than"
12"Richmond Park was maybe half"
13"The standing stones had vanished"
14"Something rustled to her left."
15"The air hung still and"
16"Something that smelled like rotting"
17"She took a step forward."
18"The flowers bent away from"
19"Her voice died in the"
ratio0.746
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences126
matches
0"As if they were moving"
1"If it burns, you've found"
2"If it goes cold, run."
ratio0.024
43.65% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount5
matches
0"The path curved between two ancient oaks, their trunks twisted into shapes that resembled spines, ribs, reaching hands."
1"A perfect circle of bare earth, ringed by flowers that grew in a pattern too deliberate to be natural."
2"A deep crimson light that pulsed in time with her heartbeat, faster now, quicker, as if the stone was afraid of what lay ahead."
3"A darkness that wasn't just absence of light but absence of everything."
4"The flowers on either side of her leaned away, their petals closing, their stems drooping."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
90.0801%