Run: 2026-07-07-01KWZ5GBYEA1K11VDRCRG09FV9

Run Details

Duration:
1m 28s
Cost:
$0.008079
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
She knelt beside the chalk outline and traced the edges with her gloved finger. Three passes. The pattern refused to resolve into anything familiar. "Time of death between two and four AM." DS Vickers flipped his notebook shut. "Security guard making rounds. Door was locked from inside. No forced entry." "Then how did he get in?" "The question is how did he get out." She straightened and surveyed the storage room. Climate-controlled. White-glove conditions for the museum's overflow collection. Rows of flat files lined the walls like steel ribs. The body lay in the centre aisle, facedown, arms outstretched as if reaching for something she couldn't see from here. "A collector's security guard dies in a locked room inside a locked museum wing. That's your theory?" "Cleanest one we've got." Vickers gestured at the victim. "Martin Cross, fifty-eight. Worked here twenty-two years. No enemies, no debt, no history of anything interesting." "Everyone has history." She crouched beside the body again. "Show me his hands." Vickers pulled on fresh gloves and lifted the guard's right hand. Clean nails. No defensive wounds. The wedding band had left a pale indent on the ring finger, but the ring itself was missing. "Took it off last week. Arthritis." Vickers read from his notes. "Wife confirmed." Quinn studied the fingers. The indent was fresh. Pink. The kind that fills in within hours of removing a ring, not days. "And the left hand?" Vickers turned it over. The palm was clean. No calluses from a lifetime of security work. The fingernails were manicured, shaped into neat ovals. "This is your security guard?" "Twenty-two years on his feet." "Then why does he have an accountant's hands?" Vickers leaned closer. Quinn saw the moment he caught it. Soft palms. No thickening of the knuckles. This man had never turned a key in a lock or held a torch in his life. "The prints will tell." But Vickers said it without conviction. "And the watch?" She pointed to a tan line around the left wrist, slightly wider than average. "Most guards wear a standard-issue Timex. Fits snug. This mark suggests something heavier." "Could be personal." "Could be." She rose and walked to the door. A heavy oak slab with a single deadbolt. "You said locked from inside. Who turned the key?" "The guard. Only key on the ring." Vickers produced an evidence bag with a single brass key. "Found it in his pocket." "In his pocket. Not in the lock." "Does it matter?" "It does if someone locked him in from outside." She ran her fingers along the doorframe. The wood was scuffed near the strike plate. Fresh marks. "This wasn't his first post. He was moved here last week." Vickers frowned. "How did you-" "The soles of his shoes. Worn on the outside edge from walking long corridors. But the heel has fresh wear. Circular. From standing in one spot for hours." She turned to face him. "Standard guard rotation would put him on a fixed post. Door duty. The worn heel matches." "You checked his shoes?" "I checked everything." She knelt at the victim's feet. The trousers were pulled up slightly, revealing pale shins. "He was wearing compression socks. Medical grade. That's for someone who stands for extended periods. But his knees tell a different story." She pressed against the guard's trouser leg. "No swelling. If he stood for twenty-two years, his knees would show it. Cartilage damage. Fluid retention. He hasn't been standing long." Vickers was quiet for a moment. "You're saying this isn't our victim." "I'm saying this isn't who he was supposed to be." She pointed to the scuffed doorframe. "Someone wanted us to see a security guard killed in a routine break-in. They put him in the right clothes. The right badge. The right post. They forgot about his hands." "And the locked room?" "Distraction. We spend so much time on the impossible, we miss the obvious." She moved to the body's head and gently tilted it. A small wound at the base of the skull. Nearly invisible beneath the hair. "There. Injection site. Something fast-acting. He didn't have a chance to fight." "Then why pose him?" "Because they needed time. Whoever did this wanted us to think it was a containment breach. A collector's piece stolen. But look around." She gestured at the rows of flat files. "Nothing's disturbed. No glass broken. No alarms triggered." "Then what were they after?" She walked to the far wall and stopped before a single flat file. Sixth drawer from the bottom. A faint scratch circled the lock. No other drawers showed similar marks. Someone knew exactly where to look. "Get a tech down here. Prints on the lock." She didn't touch it. "And find out who authorised the guard's transfer last week." Vickers made a note. "You think this is connected?" "I think someone inside this museum arranged for a stranger to be dressed as a guard and left dead in a locked room." She looked at the victim one last time. "And I think they wanted us to find him exactly the way we did." "Because it hides the real crime." "Because it hides the real criminals." She pulled out her phone and dialled. "I need a full audit of the museum's accession records. Anything moved in or out of storage in the past forty-eight hours." "At this hour?" The other end picked up. A sleepy voice grumbled something about official channels. Quinn's grip tightened on the phone. "This is Detective Harlow Quinn of the Metropolitan Police. I'm invoking Section Thirty of the Theft Act." She paused. "And if you value your job, you'll have those records on my desk within the hour." The voice went quiet. Then: "Yes, Detective." She hung up and turned to Vickers. "I want the name of the curator assigned to this wing. I want his alibi for the past week. And I want to know why a dead man with manicured hands was carrying museum keys." "You don't think-" "I don't think anything yet. That's the problem." She looked at the body again. Something was still off. A detail she couldn't place. "Wait." She crouched beside the victim's face. The eyes were half-open, the gaze fixed on something Quinn couldn't see. She followed the line of sight to the far wall. Empty. Just another row of flat files. But the angle was wrong. If the victim had fallen while standing, his head would face the ceiling or the floor. Not a distant corner at a specific degree. "He was looking at something when he died." "Before he was moved?" "While he was still alive." She traced the sightline to a small vent in the corner. Too small for a person. Too deliberately placed. "Get a ladder. And call maintenance." Vickers found a metal step stool. Quinn climbed and peered into the vent. A faint glint inside. She fished it out with her gloved fingers and held it to the light. A small brass compass. Verdigris-caked. The face etched with protective sigils she didn't recognise. The needle spun wildly then steadied. Pointed directly at the floor beneath her. "What is it?" Quinn pocketed the compass. "I don't know. But he died holding this." She stepped off the stool and turned to Vickers. "Find me proof of a locked room or find me a way in. I don't care which. Someone out there knows what really happened tonight." "And if it's the curator?" "Then bring him in." She started for the door. "And bring the compass maker too." "Compass maker?" "Look at the etching." She paused at the threshold. "That's not standard museum inventory. Someone outside our world made that. And they left it for us to find." The locker rattled as she pushed through. The night air hit her face, cold and sharp. Behind her, Vickers stood frozen, notebook half-open, eyes fixed on the dead man's manicured hands. They knew something. And for the first time in three years, Quinn felt herself getting closer.
created_at"2026-07-07T20:49:54.676Z" 7/7/2026, 8:49:54 PM
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native_tokens_completion3755
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native_tokens_reasoning2519
native_tokens_cached291
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences73
tagDensity0.301
leniency0.603
rawRatio0
effectiveRatio0
81.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1335
totalAiIsmAdverbs5
found
0
adverb"slightly"
count2
1
adverb"gently"
count1
2
adverb"deliberately"
count1
3
adverb"really"
count1
highlights
0"slightly"
1"gently"
2"deliberately"
3"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1335
totalAiIsms10
found
0
word"traced"
count2
1
word"resolve"
count1
2
word"familiar"
count1
3
word"standard"
count3
4
word"glint"
count1
5
word"etched"
count1
6
word"etching"
count1
highlights
0"traced"
1"resolve"
2"familiar"
3"standard"
4"glint"
5"etched"
6"etching"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences96
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1335
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount658
uniqueNames2
maxNameDensity2.28
worstName"Vickers"
maxWindowNameDensity4
worstWindowName"Vickers"
discoveredNames
Vickers15
Quinn7
persons
0"Vickers"
1"Quinn"
places(empty)
globalScore0.36
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"as if reaching for something she couldn't see from here"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1335
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean20.23
std14.64
cv0.724
sampleLengths
024
126
26
38
445
517
625
713
834
913
1022
114
1224
135
145
158
1634
1710
1830
193
2026
2122
227
233
2437
255
2649
274
2840
2929
3012
3147
324
3349
344
3539
365
3736
3823
399
4045
416
4235
433
4413
4541
467
4742
483
4924
94.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences96
matches
0"were manicured"
1"was scuffed"
2"were pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs111
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences145
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount663
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.021116138763197588
lyAdverbCount8
lyAdverbRatio0.012066365007541479
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean9.21
std6.88
cv0.747
sampleLengths
014
12
28
314
412
56
68
77
81
97
1010
1120
1217
139
1416
159
164
1711
182
193
2018
2111
222
234
244
251
2613
274
284
294
308
318
325
335
348
353
367
372
385
3917
4010
4117
4213
433
449
458
469
4717
485
497
71.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4482758620689655
totalSentences145
uniqueOpeners65
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences85
matches
0"Nearly invisible beneath the hair."
1"Just another row of flat"
2"Too small for a person."
3"Too deliberately placed."
ratio0.047
97.65% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences85
matches
0"She knelt beside the chalk"
1"She straightened and surveyed the"
2"She crouched beside the body"
3"She pointed to a tan"
4"She rose and walked to"
5"She ran her fingers along"
6"She turned to face him"
7"She knelt at the victim's"
8"She pressed against the guard's"
9"She pointed to the scuffed"
10"She moved to the body's"
11"She gestured at the rows"
12"She walked to the far"
13"She didn't touch it"
14"She looked at the victim"
15"She pulled out her phone"
16"She hung up and turned"
17"She looked at the body"
18"She crouched beside the victim's"
19"She followed the line of"
ratio0.306
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences85
matches
0"She knelt beside the chalk"
1"The pattern refused to resolve"
2"DS Vickers flipped his notebook"
3"She straightened and surveyed the"
4"Rows of flat files lined"
5"The body lay in the"
6"Vickers gestured at the victim"
7"She crouched beside the body"
8"Vickers pulled on fresh gloves"
9"The wedding band had left"
10"Vickers read from his notes"
11"Quinn studied the fingers."
12"The indent was fresh."
13"The kind that fills in"
14"Vickers turned it over."
15"The palm was clean."
16"The fingernails were manicured, shaped"
17"Vickers leaned closer."
18"Quinn saw the moment he"
19"This man had never turned"
ratio0.8
58.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences85
matches
0"If the victim had fallen"
ratio0.012
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences14
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences73
tagDensity0.014
leniency0.027
rawRatio0
effectiveRatio0
91.9729%