Run: 2026-07-07-01KWZ5S0JDBBMWF2FBBR0FRHGS

Run Details

Duration:
40.6s
Cost:
$0.005429
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Three bodies. They said three bodies, but Quinn counted four. The Veil Market stank of ozone and old copper, that peculiar perfume of magic gone wrong. She ducked under the police tape, her leather-soled shoes sticking slightly to the platform. The abandoned Tube station beneath Camden had seen better decades, but tonight it hosted something worse than the usual rat problem. "Quinn." DS Patel waved her over, his torch cutting a swath through the gloom. "You're not going to believe this." She believed it. She'd been believing impossible things for eighteen years now. The first body lay sprawled across a makeshift stall, arms outstretched like a grotesque crucifixion. A Shade trader, judging by the silver-grey skin and the way the light didn't quite touch his edges. His stall displayed assorted wares — glass vials of shimmering liquid, bone carvings that seemed to shift when you looked too long, and a small brass compass that caught Quinn's attention. She picked it up. Veil Compass. The needle spun once, twice, then settled pointing directly at the body. "Victim's name?" she asked. "Unknown. No identification on him." Patel clicked his pen. "Witnesses say he'd been trading here for about six months. Kept to himself." "Witnesses saw what happened?" "Nobody saw anything. Typical Market response. One minute he was alive, next minute he was like this." Quinn crouched beside the body. The stab wounds were precise, evenly spaced across the chest. Three wounds. Clean. Surgical. "Knife," she said. "Looks like." "No. The wounds are too clean for a knife fight. Whoever did this knew exactly where to strike." Patel knelt beside her. "Robbery gone wrong. His stall's been cleared out. Look." He pointed to the empty display cases. "Someone took everything." Quinn studied the blood pattern. Too neat. Too controlled. She glanced at the victim's hands — unmarked, no defensive wounds. "Someone who was attacked doesn't just stand there and let themselves be stabbed three times," she said. "Maybe he knew his attacker." "Maybe." She traced the wound pattern with her finger, careful not to touch. "Or maybe he was dead before the knife touched him." "What?" "The blood. Look at the spread." She pulled out her own torch, shining it at an angle. "If someone bleeds out, the stain pattern spreads outward from the wounds. This is post-mortem bleeding. The heart had stopped before these cuts were made." Patel leaned closer. "Could be positional. The body was moved." "Was it?" Quinn scanned the floor. "Show me where he fell." Patel pointed to a spot near the stall. "Witnesses said he collapsed here." "Collapsed. Not fell. Interesting word choice." She walked to the spot. The blood there was minimal, just a few drops. "There's not enough blood for a stabbing." "So what killed him?" Quinn reached into her pocket and pulled out the Veil Compass. The needle still pointed at the body, but now it was vibrating, a low hum she could feel through the casing. "Something magical." "I'll call the occult unit." "No." She held up her hand. "Look at the position. The arms. The legs." She walked around the body. "This isn't a robbery scene. This is a ritual." The stall items. The empty cases. The precise wounds. "He wasn't killed for what he had," Quinn said slowly. "He was killed for what he knew. The wounds are a message. Three strikes. Three truths." "Quinn, you're reaching." "Am I?" She pointed to the victim's mouth. Slightly open. "Check his teeth." Patel frowned but complied, pulling on gloves and carefully opening the victim's jaw. His face went pale. "There's something lodged in his throat." "Carefully." Patel extracted a small bone token, carved with symbols that made Quinn's eyes water if she stared too long. "Entry token to the Market," she said. "But he's already here. Why would he need entry?" A flicker in the shadows. The Market's gas lamps dimmed for a moment, then flared back. "Because someone wanted us to find it." Quinn turned the token over. "This isn't his. This is a calling card." A sound echoed through the tunnel. Footsteps. Deliberate. Patel drew his weapon, but Quinn held up her hand. "Wait." The footsteps stopped. The Veil Compass in her hand snapped to attention, pointing toward the darkness beyond the platform's edge. Whoever it was had been watching the whole time. "DS Patel," she said, her voice steady. "Tell me you brought extra ammunition." "I brought standard issue." "Then we have a problem." The Market's lights went out. In the darkness, something laughed.
created_at"2026-07-07T20:54:37.935Z" 7/7/2026, 8:54:37 PM
model"aion-labs/aion-3.0-mini-20260707"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency623
moderation_latency(null)
generation_time40475
tokens_prompt4671
tokens_completion2230
native_tokens_prompt4248
native_tokens_completion1862
native_tokens_completion_images(null)
native_tokens_reasoning1010
native_tokens_cached291
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00542908
router(null)
provider_responses
0
endpoint_id"0ad7ab68-a351-4a96-b2ef-fa8fe13adae3"
id"4d50f4b0e8ff4023b7b85fcde16445d9"
is_byokfalse
latency623
model_permaslug"aion-labs/aion-3.0-mini-20260707"
provider_name"AionLabs"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1783457677-p3npQJkwvln09JDDaWg7"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1783457677-rQ6QuBZbz1a7kCUucfQR"
upstream_id"4d50f4b0e8ff4023b7b85fcde16445d9"
total_cost0.00542908
cache_discount0.00015132
upstream_inference_cost0
provider_name"AionLabs"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"She walked around [around]"
1"Quinn said slowly [slowly]"
dialogueSentences47
tagDensity0.362
leniency0.723
rawRatio0.118
effectiveRatio0.085
66.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount751
totalAiIsmAdverbs5
found
0
adverb"slightly"
count2
1
adverb"slowly"
count1
2
adverb"carefully"
count2
highlights
0"slightly"
1"slowly"
2"carefully"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount751
totalAiIsms9
found
0
word"gloom"
count1
1
word"traced"
count1
2
word"scanned"
count1
3
word"could feel"
count1
4
word"flicker"
count1
5
word"echoed"
count1
6
word"footsteps"
count2
7
word"standard"
count1
highlights
0"gloom"
1"traced"
2"scanned"
3"could feel"
4"flicker"
5"echoed"
6"footsteps"
7"standard"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences63
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords753
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
42.01% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount463
uniqueNames9
maxNameDensity2.16
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn10
Veil4
Market3
Tube1
Camden1
Patel8
Shade1
Compass3
Slightly1
persons
0"Quinn"
1"Market"
2"Camden"
3"Patel"
places(empty)
globalScore0.42
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences27
glossingSentenceCount2
matches
0"quite touch his edges"
1"carvings that seemed to shift when you looked too long, and a small brass compass that caught Quinn's attention"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount753
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean14.76
std12.52
cv0.848
sampleLengths
010
151
220
312
464
518
64
722
84
917
1019
113
122
1318
1423
1520
1617
175
1823
191
2042
2110
2211
2313
2427
254
2632
272
285
2928
309
3126
323
3313
3417
356
361
3719
3816
3916
4020
418
4210
431
4420
459
4613
474
485
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences63
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs77
matches
0"was vibrating"
81.41% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences93
ratio0.022
matches
0"His stall displayed assorted wares — glass vials of shimmering liquid, bone carvings that seemed to shift when you looked too long, and a small brass compass that caught Quinn's attention."
1"She glanced at the victim's hands — unmarked, no defensive wounds."
95.31% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount463
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.04535637149028078
lyAdverbCount6
lyAdverbRatio0.012958963282937365
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean8.1
std6.06
cv0.748
sampleLengths
02
18
216
314
421
514
66
73
89
915
1018
1131
124
132
1412
154
169
1713
184
1917
205
2110
222
231
241
253
262
2718
284
2916
303
315
322
332
3411
3517
365
3713
3810
391
4017
4125
423
437
446
455
468
475
4811
499
84.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5591397849462365
totalSentences93
uniqueOpeners52
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences49
matches(empty)
ratio0
89.39% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences49
matches
0"They said three bodies, but"
1"She ducked under the police"
2"She believed it."
3"She'd been believing impossible things"
4"His stall displayed assorted wares"
5"She picked it up."
6"He pointed to the empty"
7"She glanced at the victim's"
8"She traced the wound pattern"
9"She pulled out her own"
10"She walked to the spot"
11"She held up her hand"
12"She walked around the body"
13"She pointed to the victim's"
14"His face went pale."
15"she said, her voice steady"
ratio0.327
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences49
matches
0"They said three bodies, but"
1"The Veil Market stank of"
2"She ducked under the police"
3"The abandoned Tube station beneath"
4"DS Patel waved her over,"
5"She believed it."
6"She'd been believing impossible things"
7"The first body lay sprawled"
8"A Shade trader, judging by"
9"His stall displayed assorted wares"
10"She picked it up."
11"The needle spun once, twice,"
12"Patel clicked his pen"
13"Quinn crouched beside the body."
14"The stab wounds were precise,"
15"Patel knelt beside her."
16"He pointed to the empty"
17"Quinn studied the blood pattern."
18"She glanced at the victim's"
19"She traced the wound pattern"
ratio0.959
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences49
matches
0"Whoever it was had been"
ratio0.02
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount2
matches
0"His stall displayed assorted wares — glass vials of shimmering liquid, bone carvings that seemed to shift when you looked too long, and a small brass compass th…"
1"Patel extracted a small bone token, carved with symbols that made Quinn's eyes water if she stared too long."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"DS Patel waved, his torch cutting a swath through the gloom"
1"she said, her voice steady"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences47
tagDensity0.128
leniency0.255
rawRatio0
effectiveRatio0
79.9750%