Run: 2026-07-08-01KX1KSFNJDZR14Y8Q0T582A5H

Run Details

Duration:
50.0s
Cost:
$0.022164
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The third step beyond the standing stones nearly cost Rory her footing. Roots twisted underfoot like veins of something that had once been alive, pulsing faintly against the sole of her boot. She caught herself on Nyx's solid arm, the shade's form colder than stone after midnight, and taste of ozone flooded her mouth. "Look down rather than up, Carter. The roots remember every trespass." Nyx's whisper carried no echo, swallowed by the impossible hush that lay over the grove. Rory flexed her fingers around the hilt of the Fae-forged blade Isolde had pressed into her hand weeks earlier. The moonsilver stayed ice-cold even through her glove, a quiet contadiction to the heat radiating from the Heartstone pendant against her collarbone. The gem's pulse matched nothing of her own blood. It quickened. Pale lavender light filtered upward through a canopy of silver-leaved oaks whose trunks rose higher than any London plane tree. The air itself hummed, a low chord that settled in the base of her skull. Wildflowers carpeted the clearing in colours Earth refused to invent: indigo petals edged with gold fire, white blooms that turned translucent when she stooped to brush one. Petals fell through her fingers like mist. And the silence. No insects. No birdsong. Only that restless hum and the soft rasp of their own steps. Nyx glided ahead, body half-smoke, edges fraying into the deeper shade between the trees. Their violet eyes tracked every shift of light. "The boundary stones mark more than territory. Cross them too slowly and the place notices. Cross them too quickly and it forgets you ever arrived." Rory wiped moss from her palm. It left a luminous smear that faded only after she scrubbed it against her jeans. "Any advice that doesn't sound like a riddle? " "Keep the blade drawn. And if the flowers turn to watch you, stop walking." She almost laughed. Then a cluster of the indigo blooms pivited on their stems, faces of soft anonymity following her progress. The laugh died. They pressed deeper. The ground dipped without warning into a shallow depression lined with smooth river stones the size of fists. Water that had never fallen as rain welled between them, clear as glass and colder than the blade. Rory knelt, curious despite every warning her upbringing had failed to provide. The surface reflected nothing of herself, only the canopy above and Nyx's elongated silhouette bent double for a closer look. "Don't drink." "I wasn't about to." She dipped two fingers instead. The water clung like oil then was gone, leaving her skin prickling as if ants marched beneath it. "What is this place actually?" Nyx straightened. Their form thickened until they stood almost human, black silhouette rimmed by faint luminescence. "A fold. A pocket Isolde stole from the courts when they cast her out. The Veil grows thin here. Everything does. Time. Colour. The line between what walks and what waits." Behind them the wildflowers closed ranks, a soft surge of stems that erased their own trail. Unease coiled under Rory's ribs. She rose, pendant throbbing harder. "How much further to Isolde?" "She finds those she wishes to find. We simply provide the inconvenience of existing until she grows curious." They moved again. Overhead the branches began to thrthrom boughs, bark peeling back in slow curl to expose channels of slow-moving sap the pale green of exhausted jade. Rory's ears popped as if she had dropped several storeys. Cover rthe air thickened with the scent of crushed herbs and something older, copper and ash mixed with crushed anise. Her crescentscar on the left wrist itched. Nyx halted so abruptly she almost walked through them. "Listen." At first.only the distant pedal of water somewhere far deeper in the grove. Then the sound resolved into soft voices that were not speech but song without words, rising and falling like breath. Figures moved between the distant trunks: slender, too graceful, the glint of silver hair and limbs that seemed half-formed of light. Rory's hand tightened on the dagger. "Fae?" "Remnants. Echoes of those who once claimed this fold. Isolde allows them to remain as long as they do not reach." Nyx's tone stayed flat, but their outline sharpened, readiness bleeding through. "If they sing your name, cover your ears. Their interest is rarely flattering." She moved past them toward a natural arch formed by two oaks that had grown into each other, trunks fused and scarred with ancient symbols. The Heartstone punched hot against her skin. She slowed, blade rising. Beyond the wood arch the grove opened into a circular hollow paved with white stone that glowed from within. Standing stones rose again here, smaller, arranged in perfect nest). At the centre waited a low pool whose surface smoked. The water was twin black, and objects drifted just beneath: a child's wooden horse, a rusted key, a folded scrap of crimson silk. None of them broke the surface. Isolde stood on the far rim. Silver hair fell to her waist unbraided. Her pale lavender eyes tracked them with ancestral patience. She left no impact where she stood, the moss under her bare feet uncrushed. A half smile touched her mouth. "You bring the Shadow again, child of Cardiff. And the stone that remembers Hel. Curious choices." Rory stopped three paces short, aware of the way the black pool seemed to lean toward her boots. "You told me to come when the pendant fireplace. It has not stopped since we crossed the boundary stones." Isolde's head tilted. You hear the song yet hear only half of it. The grove drinks intention. It tastes yours louder this night." She gestured at the floating objects. "Offerings left by those who bargained poorly. Leave nothing of yourself if you hope to leave at all." Nyx circled wide to Rory's side, shadows pooling under them like liquid. "Riddles won't feed the urgency. The Veil frays faster near the solstice. Something presses from Dymas. Gluttony sends its excesses into the roots." Isolde's smile thinned. Forces move when mortals learn to see. The crown of Belphegor hungers for new kitchens. And defence paths open." She stepped closer, footfalls silent. "You carry the moonsilver. Fed by light stolen from courts that still memory meat will you work. Will it answer when a prince's hound barks?" Rory took a breath, tasting more copper in the thickened air. "Just tell me what I need to know. No poetry." "Poetry is the only map that survives the crossing." Isolde's fingers brushed the surface of the black pool. The wooden horse stored itself and stood upright on the surface, tiny hooves clicking. "The tear opens under the old market. Midnight unmarked by clocks. The Heartstone will guide the portal. Use the blade or the hungers will use you." The light under the white stones flared orange at the edges. The ferns surrounding the hollow began to lengthen, stems stretching. A low rumble travelled through the soil into Rory's ankles. Nyx's form flattened, expanding into a defensive wall of darkness between them and the deepening trees. "Isolde—" Rory started. "The grove is no longer merely curious." Isolde's voice sharpened, the riddle falling away. "Something older has followed the heat of your stone through the fold. Leave. Now." The black pool boiled. The wooden horse sank screaming, and every floating relic vanished in a single rush of inverted current. Silver hair thrast back as Isolde raised both hands. The standing stones around them groaned. Roots exploded from the soil like throwing spears, dark and wet. Rory spun, blade flashing, as the canopy above tore open in a ragged seam of amber light, and the first clawed hand of something that had never known Earth forced itself through.
created_at"2026-07-08T19:38:02.299Z" 7/8/2026, 7:38:02 PM
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native_tokens_reasoning363
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num_input_audio_prompt(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.357
leniency0.714
rawRatio0
effectiveRatio0
92.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1285
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"quickly"
count1
highlights
0"slowly"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1285
totalAiIsms10
found
0
word"whisper"
count1
1
word"echo"
count1
2
word"pulse"
count1
3
word"quickened"
count1
4
word"silence"
count1
5
word"resolved"
count1
6
word"glint"
count1
7
word"echoes"
count1
8
word"perfect"
count1
9
word"silk"
count1
highlights
0"whisper"
1"echo"
2"pulse"
3"quickened"
4"silence"
5"resolved"
6"glint"
7"echoes"
8"perfect"
9"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
75.63% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences85
filterMatches
0"hear"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1286
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount978
uniqueNames10
maxNameDensity1.33
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory13
Nyx9
Fae-forged1
Isolde7
Heartstone2
London1
Earth2
Veil1
Dymas1
Belphegor1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Earth"
places
0"London"
1"Dymas"
globalScore0.835
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount1
matches
0"seemed half formed of light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.778
wordCount1286
matches
0"not speech but song without words, rising"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean36.74
std20.63
cv0.562
sampleLengths
054
111
267
388
422
525
630
714
827
968
102
1132
1247
1331
1418
1565
1610
1754
187
1945
2036
2168
2242
2316
2437
2547
2635
2752
2821
2958
3047
313
3228
3347
3432
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences85
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs168
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount960
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03125
lyAdverbCount9
lyAdverbRatio0.009375
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean12.49
std7.64
cv0.612
sampleLengths
012
120
222
311
415
519
622
79
82
920
1015
1127
127
133
142
152
1612
1714
188
1925
206
2115
229
2314
243
2518
263
273
2818
2918
3012
3120
322
339
3418
355
362
3714
3831
3916
405
415
425
4318
443
4525
4610
4720
487
499
68.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.44660194174757284
totalSentences103
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences80
matches
0"Only that restless hum and"
1"Then a cluster of the"
2"Then the sound resolved into"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences80
matches
0"She caught herself on Nyx's"
1"Their violet eyes tracked every"
2"It left a luminous smear"
3"She almost laughed."
4"They pressed deeper."
5"She dipped two fingers instead"
6"Their form thickened until they"
7"She rose, pendant throbbing harder."
8"They moved again."
9"Her crescentscar on the left"
10"She moved past them toward"
11"She slowed, blade rising."
12"Her pale lavender eyes tracked"
13"She left no impact where"
14"You hear the song yet"
15"It tastes yours louder this"
ratio0.2
53.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences80
matches
0"The third step beyond the"
1"Roots twisted underfoot like veins"
2"She caught herself on Nyx's"
3"Nyx's whisper carried no echo,"
4"Rory flexed her fingers around"
5"The moonsilver stayed ice-cold even"
6"The gem's pulse matched nothing"
7"The air itself hummed, a"
8"Wildflowers carpeted the clearing in"
9"Petals fell through her fingers"
10"Nyx glided ahead, body half-smoke,"
11"Their violet eyes tracked every"
12"Rory wiped moss from her"
13"It left a luminous smear"
14"She almost laughed."
15"The laugh died."
16"They pressed deeper."
17"The ground dipped without warning"
18"Water that had never fallen"
19"Rory knelt, curious despite every"
ratio0.813
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
43.19% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount6
matches
0"Roots twisted underfoot like veins of something that had once been alive, pulsing faintly against the sole of her boot."
1"The water clung like oil then was gone, leaving her skin prickling as if ants marched beneath it."
2"Behind them the wildflowers closed ranks, a soft surge of stems that erased their own trail."
3"Then the sound resolved into soft voices that were not speech but song without words, rising and falling like breath."
4"Figures moved between the distant trunks: slender, too graceful, the glint of silver hair and limbs that seemed half-formed of light."
5"Rory spun, blade flashing, as the canopy above tore open in a ragged seam of amber light, and the first clawed hand of something that had never known Earth forc…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Nyx's tone stayed, but their outline sharpened, readiness bleeding through"
1"Isolde's voice sharpened, the riddle falling away"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.9273%