Run: 2026-07-08-01KX1KTK5SRX5N0FQ2X1NBV2T0

Run Details

Duration:
48.8s
Cost:
$0.021254
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone burned against Rory's palm as she forced it flush against the nearest standing stone. Heat spiked through the chain and into her wrist, sharp enough to make her hitch a breath, but she held on. The oak pillar swallowed the crimson light whole. No glow remained. No reaction flicked across the rough bark. She yanked the pendant free and waited. Silence met her. The kind that pressed against eardrums until they rang. Rory stepped back into the crescent of stones that ringed the clearing. Wildflowers carpeted the ground in impossible whites and purples despite the season, their petals stiff with dew that never fell. She turned a slow circle, boots crushing stems that emitted a sweet, overripe scent like rotting apples under honey. The Grove had pulled her in half an hour outside Richmond Park. Or ten minutes. Or three days. Time slipped here the way water did through fingers. The pendant had hummed all the way from the river path. It always did near thin places. Tonight the pulse turned frantic the moment she crossed between the oaks. She came for answers. The unknown benefactor who left this stone on her flat's windowsill three weeks earlier left no note, only the weight of the gem and a single line scratched into the windowsill wood: *When it wakes, follow.* It woke tonight. She followed. A twig snapped behind the eastern stone. Rory spun. Empty air. The underbrush beyond the ring hung motionless. Moonlight that should have reached here never did. The Grove kept its own pale illumination, soft and sourceless, painting everything the colour of old bone. She walked the circumference again. Twelve stones. She counted them with her free hand while the pendant dangled from the other, still warm, still faintly luminous against her skin. On the seventh stone she noticed the carvings. They had not been there before. Fresh pale lines cut into the darker oak showed spiral patterns that spiralled inward until the eye lost the centre. She touched one groove. It felt wet. No sap came away on her fingertip. Only a cold slickness that evaporated before she could name it. Wind stirred the canopy high above, yet no leaf moved. Sound arrived without source: a soft shushing like fabric dragged over stone. Rory tilted her head. The noise came from the centre of the clearing now, from the low flat rock that served as a dais. Nothing stood on it. The wildflowers there lay flattened in a rough circle, as if something heavy had sat and then risen. She approached, placing each foot with care. The pendant's warmth grew until it bordered on pain. Her crescent scar itched in answer. Childhood accident, everyone said. Winter ice and a fall. She never remembered falling. The flattened flowers possessed a different smell. Iron under the sweetness. Faint, but present. She crouched and brushed a stem aside. Beneath it the soil gleamed black and glassy, like cooled volcanic glass. Not native. Not earth as she knew it. A second snap, closer. Rory rose and faced the western edge. Between two oaks a shadow detached itself and slipped sideways, thin as a knife blade. She did not call out. Calling would confirm possession of a voice worth answering. Instead she backed toward the nearest stone and put her spine against it. The Heartstone pulsed harder, quick beats that matched nothing in her chest. She licked dry lips and spoke low, just above breath. "I don't want trouble. The pendant led me here. That's all." Nothing replied. The shadow had gone. Or never existed. Leaves that hung still a moment earlier now trembled without wind. One by one they curled inward, edges browning as if flame licked them from inside. No smoke rose. They simply died mid-life, dropping in slow spirals to join the wildflowers. A dozen. Then two dozen. Then a soft rain of them circling the clearing like lazy black moths. Rory tracked their fall. At the periphery of vision a shape swayed upright. When she looked straight it vanished. When she looked away it returned, taller, limb-like. She forced her gaze sideways and kept it there until tears blurred the edges. The shape stayed. It had too many angles. Joints bent in places that forgot anatomy. Long fingers of something that might have been wood or bone hung below what passed for elbows. It stood outside the ring, just beyond the stones, and rocked gently from side to side. The shushing sound returned, louder. Fabric, yes. Or wings scraped along bark. Or a throat that had forgotten how to form words and settled for this wet rasp instead. Rory moved left, keeping the stones between her and the thing. Her free hand found another pillar. The carvings under her palm shifted. She felt them crawl, grooves rearranging themselves into new paths beneath her skin. When she jerked her hand away the lines had become a crude human outline, arms raised, head tilted at a wrong angle. It looked like her. Small crescent mark even appeared on the left wrist of the carving. She laughed once, short and dry. "That's new." The shape at the edge stopped rocking. Another joined it. Then a third. They did not enter the ring of stones. They simply multiplied until twelve stood in perfect counterpoint to the oaks, one for each, matching height for height. Faces that were not faces angled toward her. Hollows where eyes belonged reflected the Grove's sourceless light in dull silver flashes. The Heartstone jerked against her grip as if yanked by an invisible string. Rory clamped fingers tighter. Heat became a brand. Her scar burned white. Memories she never owned flickered: snow that smelled of copper, a hand larger than any adult's gripping her small wrist, laughter that cracked like ice underfoot. She shoved them down. They belonged to no one she recognised. One of the shapes took a single step forward. Its foot landed inside the circle. The ground did not stiffen or reject it. Wildflowers blackened instantly in a half-metre radius, curling into ash that floated upward instead of falling. The ash formed brief shape: mouths, open and screaming without sound, before it scattered. Rory's pulse hammered the pendant's rhythm now. Or the pendant hammered hers. She could no longer tell. She edged toward the gap she remembered entering through. The oaks closed ranks. Bark flowed like thick liquid and sealed the space, leaving only unbroken rings of living wood. No exit. No entrance. The Grove had become a closed fist. The nearest figure raised one elongated arm and pointed. Not at her face. At the Heartstone. Its finger, jointed seven times over, crooked in a come-here gesture older than language. Behind it the others mirrored the motion in perfect, terrible unison. Twelve long hands beckoned. Twelve throats produced the fabric-shush that now resolved into something closer to her own name spoken backwards, over and over, wet and stretching. *Raun... raun... raun...* She walked backwards until her calves met the central dais. Nowhere left. The stones no longer protected. One by one the figures crossed into the ring. Flowers died in expanding black circles that joined into a single dark plain. Soil turned to glass under their steps and cracked with sounds of bone. The air thickened until every breath tasted of pond slime and old coins. The lead figure stopped three metres away. Its not-face lowered until the hollows levelled with hers. Something writhed inside the silver emptiness, pale and many-legged. The shushing resolved fully into speech, a chorus of dry leaves rubbing yourself. "You brought it home, little thief." Rory raised the pendant between them like a pitiful shield. The crimson gem flared once, bright as arterial spray, then went black and cold as river-bottom stone. The heat vanished. Only absence remained. The figure smiled without a mouth. Behind its shoulders the other eleven leaned forward in the same exact interval. Their pointed fingers lengthened. Tips split and became something sharper. The Grove's light dimmed to candle-flame dim. In that narrow dark something wet uncoiled from the shadows at their feet and began to crawl toward her boots on too many pale hands.
created_at"2026-07-08T19:38:38.657Z" 7/8/2026, 7:38:38 PM
model"x-ai/grok-4.5-20260708"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency508
moderation_latency(null)
generation_time48705
tokens_prompt4560
tokens_completion2185
native_tokens_prompt4327
native_tokens_completion2132
native_tokens_completion_images(null)
native_tokens_reasoning442
native_tokens_cached128
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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usage0.021254
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is_byokfalse
latency126
model_permaslug"x-ai/grok-4.5-20260708"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1362
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1362
totalAiIsms13
found
0
word"flicked"
count1
1
word"silence"
count1
2
word"pulse"
count2
3
word"weight"
count1
4
word"warmth"
count1
5
word"pulsed"
count1
6
word"trembled"
count1
7
word"perfect"
count2
8
word"flickered"
count1
9
word"resolved"
count2
highlights
0"flicked"
1"silence"
2"pulse"
3"weight"
4"warmth"
5"pulsed"
6"trembled"
7"perfect"
8"flickered"
9"resolved"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences155
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences158
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords7
totalWords1362
ratio0.005
matches
0"When it wakes, follow."
1"Raun... raun... raun..."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1343
uniqueNames7
maxNameDensity0.74
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Heartstone4
Rory10
Grove5
Richmond1
Park1
Twelve3
One3
persons
0"Heartstone"
1"Rory"
2"Grove"
3"Twelve"
4"One"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1362
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences158
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean41.27
std26.72
cv0.647
sampleLengths
055
17
212
378
474
57
636
770
818
968
1035
1141
124
1361
1410
1511
1668
1789
1829
1974
208
217
2254
2362
2453
2557
2668
273
2865
2938
306
3133
3261
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences155
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs229
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences158
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1351
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.034048852701702444
lyAdverbCount10
lyAdverbRatio0.007401924500370096
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences158
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences158
mean8.62
std6.02
cv0.698
sampleLengths
016
121
28
33
47
57
63
79
812
920
1019
1112
123
133
149
1511
166
1712
184
1939
202
217
222
232
247
258
2617
275
282
2922
308
316
3220
334
343
357
3611
3710
3812
394
4020
414
4218
437
449
456
464
475
484
497
52.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.37341772151898733
totalSentences158
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences141
matches
0"Only a cold slickness that"
1"Instead she backed toward the"
2"Then two dozen."
3"Then a soft rain of"
4"Then a third."
5"Only absence remained."
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences141
matches
0"She yanked the pendant free"
1"She turned a slow circle,"
2"It always did near thin"
3"She came for answers."
4"She walked the circumference again."
5"She counted them with her"
6"They had not been there"
7"She touched one groove."
8"It felt wet."
9"She approached, placing each foot"
10"Her crescent scar itched in"
11"She never remembered falling."
12"She crouched and brushed a"
13"She did not call out."
14"She licked dry lips and"
15"They simply died mid-life, dropping"
16"She forced her gaze sideways"
17"It had too many angles."
18"It stood outside the ring,"
19"Her free hand found another"
ratio0.248
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences141
matches
0"The Heartstone burned against Rory's"
1"The oak pillar swallowed the"
2"She yanked the pendant free"
3"Silence met her."
4"The kind that pressed against"
5"Rory stepped back into the"
6"Wildflowers carpeted the ground in"
7"She turned a slow circle,"
8"The Grove had pulled her"
9"Time slipped here the way"
10"The pendant had hummed all"
11"It always did near thin"
12"Tonight the pulse turned frantic"
13"She came for answers."
14"The unknown benefactor who left"
15"A twig snapped behind the"
16"The underbrush beyond the ring"
17"Moonlight that should have reached"
18"The Grove kept its own"
19"She walked the circumference again."
ratio0.702
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences141
matches(empty)
ratio0
51.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount7
matches
0"She turned a slow circle, boots crushing stems that emitted a sweet, overripe scent like rotting apples under honey."
1"The unknown benefactor who left this stone on her flat's windowsill three weeks earlier left no note, only the weight of the gem and a single line scratched int…"
2"The wildflowers there lay flattened in a rough circle, as if something heavy had sat and then risen."
3"The Heartstone pulsed harder, quick beats that matched nothing in her chest."
4"The Heartstone jerked against her grip as if yanked by an invisible string."
5"Wildflowers blackened instantly in a half-metre radius, curling into ash that floated upward instead of falling."
6"Flowers died in expanding black circles that joined into a single dark plain."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.7765%