Run: 2026-07-08-01KX1KVB6Y4VMHK9HRK6ZW29Z7

Run Details

Duration:
39.0s
Cost:
$0.014396
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stones bit into Rory's palms as she shoved past the last oak marker, the Heartstone pendant searing against her collarbone in a sudden, hungry throb. She staggered into the clearing and nearly went down hard on the carpet of wildflowers that had no business blooming in Richmond after dark. White petals glowed faintly under the broken canopy, too sharp, too bright, like they drank the gloom instead of the other way round. The air thickened, honeyed and metallic all at once, coating her tongue. She had come for answers. Eva's last text had said the grove held what Levan had taken from her friend. The pendant, thrust into Rory's hand by some stranger in Soho three nights prior, had led her here on a pulse that only strengthened the closer she drew. Now the throb under her shirt turned uneven, a stuttering second heart. Something skittered through the undergrowth to her left. Rory spun, fists up. Nothing. Only pour of black between the standing stones, the oaks themselves leaning inward like old men gossiping secrets. The flowers bobbed though no wind moved. "Hello?" Her voice came too thin. She hated the need for it. A soft click answered from deeper in, stone on stone, as if someone set down a cup. She advanced anyway. Cool head. Out-of-the-box. That had got her clear of Evan, of Cardiff, of every mess before. The pendant burned warmer with every step; she pressed her fingers to the crescent scar on her left wrist for the familiar sting of history, a private anchor. The clearing opened further than it should. Richmond Park never stretched this wide at night, never hid its paths so thoroughly. Time slipped, or so Isolde once claimed in the half-remembered stories Eva told. An hour inside could bleed into days outside. Or the reverse. Rory checked her phone. No signal. Clock frozen at 23:47. A dry leaf scraped across stone behind her, although she stood on soft bloom. She wheeled. Shadow swapped places among the oaks. Tall this time. Human-tall. Or near enough. "Who's there?" Silence pressed heavier. Then a low chuckle rolled from somewhere between her shoulder blades and the nearest marker, alarmingly close, yet nothing stood in the open. The sound finished wet, like lips peeling free of teeth. Rory backed towards the centre, boots crushing stems that released a rotten-sweet perfume. The pendant only glowed brighter, crimson light leaking through her jumper in a quiet accusation. She fumbled it free. The gemstone, thumbnail size, beat like a living thing against the silver chain. Heat crawled up her neck. Hel portal nearby, the unknown benefactor had warned. An exit, or a snare. The chuckle came again, circle her clockwise now, no source, only presence. She dropped the pendant back against her skin and sprinted for the far stones, expecting the hard rattle of pursuit. Instead the flowers parted. A path uncoiled itself through white petals and darkened moss, inviting, smooth, lit by that same faint inner gleam the Heartstone threw. It curved left into a thicker press of oak that had not stood there a breath ago. Rory stopped at the threshold. Heart hammered total runs, quicker than the stone's throb. This felt engineered. A fresh sound emerged: soft footfalls matching her pulse, right behind. She turned. The clearing lay empty. But footprints pressed into the wildflowers where she had just walked. Fresh. Larger. Bare. They filled while she watched. No body. "Nice try," she said, aiming for steel. The words landed brittle. She twisted her head side to side, hunting the edges of vision. There: a smear of movement. Dark goodness that refused full shape, tall again, with too many joints. She lunged into the path the grove offered. Petals slapped wetly against her calves. The oaks closed tighter overhead until the sky vanished. Branches knit like fingers. Chill rose from the earth that had no business such cold. The footfalls followed, never breaking stride, never closing the distance fully. Always three paces behind. A voice uncoiled itself from the path ahead, not the chuckle. Soft, almost familiar. Eva's. "Rory. This way. Faster." She stumbled to a halt. The path forked without warning. Left slope down into ink. Right climbed towards a false glow of more stones. Eva's tone came from neither. "Left," the voice insisted, closer. The timber belonged to Eva, the English polish, yet under it something wet dragged syllables longer. Rory's nails dug into her palms. "Prove it." Silence. Then a wet density stepped into the path three metres ahead. It wore Eva's coat. Eva's dark hair. But the smile showed the back of its throat, and the eyes held black where blue should sit. The thing raised one hand and beckoned. Nails too long. Joints clicking. "Malphora found me." The words mixed Eva and something older. "She waits. Your stone knows." Rory felt the pendant snarl heat against her breastbone, as if it hated the name or hungered for it. She hissed and tore free the chain, holding the Heartstone out like a brand. Crimson light stabbed the path. The thing that wore Eva recoiled, coat rippling wrong, too many ribs. The footfalls behind stopped dead. The air thickened into syrup Tasting copper. "Not her," Rory said. "Her voice. You botched the pitch." The smile widened further than cheeks should allow. "Then look where she bled." It stepped aside. Behind the excess of coat, the path opened on a shallow hollow carpeted thicker with wildflowers that glistened. Red_instance seeping up through white petals, fresh and warm. In the centre lay a delivery bag from Golden Empress, split, food spoiled into the mess. Eva's blue scarf tangled around a pale wrist. Only the wrist. The thing laughed, wet and layered. "Come claim what remains. Before the root closes." Rory's stomach lurched, but she held. Cool head. Out-of-the-box. She dropped her free hand into her jacket pocket, found the small bone knife she had bartered from Silas last week. Light. Sharp enough. The footfalls resumed, closer now. Both paths sealed behind her with a sigh of bark growing over bark. Only the hollow remained open. A new sound arrived from the dark eaves of oak. Dragging. Slow. Multiple pairs of bare feet this time, some light, some heavy enough to crack root. The pendant burned white-hot. She stepped into the hollow anyway. The flowers soaked red around her boots. The scarf stirred without breeze. Figures poured from the oaks in silence, shapes half-wrong, too long of limb, faces that almost remembered human, eyes pits that drank the Heartstone's light without reflection. They formed a loose ring. No rush. They waited for her to choose the gore or the dark. The thing that wore Eva opened its mouth wider, and a second set of teeth unfolded from the roof. "Malphora will wear you next," it purred in that stolen voice. "Unless you give the stone willingly." Rory raised the pendant higher. The crimson beat grew frantic. Heat raced down her arm into the scar. She lunged not for the nearest figure but straight at the hollow's rear wall where the oaks knit thinnest. Bone knife stabbed into bark. The Heartstone slammed against the living wood. Light exploded. The ring of watchers shrieked as one. The path behind her tore open again with a scream of roots. Something large stirred under the bloody flowers, rising. The scarf whipped free of the severed wrist and wrapped her ankle like a living cord. The wrist itself flexed. Fingers spreading. Reaching.
created_at"2026-07-08T19:39:03.269Z" 7/8/2026, 7:39:03 PM
model"x-ai/grok-4.5-20260708"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency476
moderation_latency(null)
generation_time38892
tokens_prompt4560
tokens_completion2041
native_tokens_prompt4327
native_tokens_completion2013
native_tokens_completion_images(null)
native_tokens_reasoning332
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.014396
router(null)
provider_responses
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endpoint_id"0e927811-b1a8-4604-8b86-db5ce6eaa87c"
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is_byokfalse
latency150
model_permaslug"x-ai/grok-4.5-20260708"
provider_name"xAI"
status200
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request_id"req-1783539543-y4qxBrUEoUh910z1ZjRf"
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total_cost0.014396
cache_discount0.006336
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provider_name"xAI"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"Her voice came too [too]"
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0.167
effectiveRatio0.143
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1251
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1251
totalAiIsms16
found
0
word"searing"
count1
1
word"throb"
count3
2
word"gloom"
count1
3
word"pulse"
count2
4
word"familiar"
count2
5
word"silence"
count3
6
word"chill"
count1
7
word"stomach"
count1
8
word"lurched"
count1
9
word"raced"
count1
highlights
0"searing"
1"throb"
2"gloom"
3"pulse"
4"familiar"
5"silence"
6"chill"
7"stomach"
8"lurched"
9"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences146
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences146
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences154
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1251
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1199
uniqueNames15
maxNameDensity0.92
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Eva"
discoveredNames
Rory11
Heartstone5
Richmond2
Levan1
Soho1
Evan1
Cardiff1
Park1
Isolde1
Eva11
English1
Tasting1
Golden1
Empress1
Silas1
persons
0"Rory"
1"Heartstone"
2"Levan"
3"Evan"
4"Isolde"
5"Eva"
6"Empress"
7"Silas"
places
0"Richmond"
1"Soho"
2"Cardiff"
3"Park"
4"Golden"
globalScore1
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.799
wordCount1251
matches
0"not for the nearest figure but straight at the hollow's rear wall"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences154
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean21.95
std17.23
cv0.785
sampleLengths
085
148
212
38
430
512
617
747
855
914
1015
112
1236
1363
1412
1520
164
1739
1817
1911
2020
215
222
2340
2438
2515
2615
274
2829
2921
308
3137
3212
3315
3438
3524
3610
378
385
393
4054
416
428
4333
4423
4527
464
4718
4845
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences146
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences154
ratio0.006
matches
0"The pendant burned warmer with every step; she pressed her fingers to the crescent scar on her left wrist for the familiar sting of history, a private anchor."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1210
adjectiveStacks1
stackExamples
0"same faint inner gleam"
adverbCount46
adverbRatio0.03801652892561983
lyAdverbCount12
lyAdverbRatio0.009917355371900827
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences154
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences154
mean8.12
std6.32
cv0.778
sampleLengths
026
124
223
312
45
515
628
712
88
94
101
1118
127
136
146
1517
163
172
181
1913
2028
217
2214
2313
248
253
264
272
284
2914
302
316
323
331
343
352
363
3723
3810
3913
4015
414
4213
435
448
455
4612
4720
484
4922
70.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.44805194805194803
totalSentences154
uniqueOpeners69
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences121
matches
0"Only pour of black between"
1"Then a low chuckle rolled"
2"Instead the flowers parted."
3"Always three paces behind."
4"Then a wet density stepped"
5"Only the wrist."
6"Only the hollow remained open."
ratio0.058
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences121
matches
0"She staggered into the clearing"
1"She had come for answers."
2"Her voice came too thin"
3"She hated the need for"
4"She advanced anyway."
5"She fumbled it free."
6"She dropped the pendant back"
7"It curved left into a"
8"They filled while she watched."
9"she said, aiming for steel"
10"She twisted her head side"
11"She lunged into the path"
12"She stumbled to a halt."
13"It wore Eva's coat."
14"She hissed and tore free"
15"It stepped aside."
16"She dropped her free hand"
17"She stepped into the hollow"
18"They formed a loose ring."
19"They waited for her to"
ratio0.182
63.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount96
totalSentences121
matches
0"The stones bit into Rory's"
1"She staggered into the clearing"
2"The air thickened, honeyed and"
3"She had come for answers."
4"Eva's last text had said"
5"The pendant, thrust into Rory's"
6"Something skittered through the undergrowth"
7"Rory spun, fists up."
8"The flowers bobbed though no"
9"Her voice came too thin"
10"She hated the need for"
11"A soft click answered from"
12"She advanced anyway."
13"That had got her clear"
14"The pendant burned warmer with"
15"The clearing opened further than"
16"Richmond Park never stretched this"
17"Time slipped, or so Isolde"
18"An hour inside could bleed"
19"Rory checked her phone."
ratio0.793
41.32% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences121
matches
0"Now the throb under her"
ratio0.008
68.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount5
matches
0"She staggered into the clearing and nearly went down hard on the carpet of wildflowers that had no business blooming in Richmond after dark."
1"Dark goodness that refused full shape, tall again, with too many joints."
2"Rory felt the pendant snarl heat against her breastbone, as if it hated the name or hungered for it."
3"Behind the excess of coat, the path opened on a shallow hollow carpeted thicker with wildflowers that glistened."
4"Figures poured from the oaks in silence, shapes half-wrong, too long of limb, faces that almost remembered human, eyes pits that drank the Heartstone's light wi…"
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"the voice insisted, closer"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"the voice insisted (insist)"
dialogueSentences14
tagDensity0.214
leniency0.429
rawRatio0.333
effectiveRatio0.143
86.7097%