Run: 2026-07-08-01KX1KWGKCAFA5X1890SWJ77GF

Run Details

Duration:
1m 12s
Cost:
$0.026450
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory forced her way between the final pair of ancient oak standing stones, bark scraping raw lines across her palms as she shoved through. The Heartstone Pendant seared against her collarbone, its deep crimson light bleeding through the thin cotton of her shirt in hard rhythmic throbs. She staggered a half-step into the clearing and stopped dead. Wildflowers carpeted every inch of ground in tangled mats of indigo, scarlet and gold, their heads too bright, petals sharp-edged. The air hung thick with their cloying sweetness, coating her tongue like overripe fruit left too long in a warm room. No breeze stirred a single leaf yet the flower heads all tilted, as if tracking her arrival. The pendant dragged her forward. She had followed its heat for miles, through streets and then tangled parkland paths that seemed to close behind her once she passed. Something waited here. Something the unknown hand that once pressed the stone into her palm had meant her to find. Or meant to find her. She walked the ring of stones first, sensible, measured paces. Each oak pillar rose taller than she stood, surfaces carved with looping marks that refused to stay still under her light. Soft clothes brushed her fingertips. She counted eighteen stones. Changed position and counted again. Seventeen. Heat flared harder against her skin. A twig snapped somewhere behind her left shoulder. Rory spun. Empty flowers. Empty trunks. Dark between the pillars showed only more trunks, more of the same carpet of blossom. She held still until her breathing slowed to something resembling calm. Cool head. That had got her out of worse. Out of Evan's flat. Out of Cardiff. This was just old wood and night-growing weeds. She took three steps toward the centre. Behind her three footfalls landed in perfect time with her own. She stopped. Silence rushed back in so complete it pressed against her eardrums. "Hello?" Her voice flattened and died after two metres. No echo. No answer. Only the low continuous pulse of the pendant. She unfastened the top button of her shirt and lifted the chain free. The gemstone glowed angry in the gloom, a little red heart the size of her thumbnail. It tugged gently left, then left again. She followed. Halfway across the carpet the first shape slid past the edge of her vision. Tall, thin, just a suggestion of limbs that folded wrong among the trees. She snapped her head toward it and found only an oak. Bark. Nothing more. But the after-image of that wrong angle lingered behind her eyes like a bruise. A soft laugh, child-high, drifted from somewhere near ground level and then rose, lighting among the high branches. Rory's free hand closed around the short delivery knife she kept clipped inside her jacket pocket. Useless against whatever watched, but the solid weight felt honest. She resumed her slow walk. The flowers thickened as she moved inward until her boots crushed velvet layers of them. Juice stained the leather a bright unnatural pink. Their perfume had turned sickly, a rot note under the sweetness that made her jaw tighten. Every so often another set of bare footfalls matched hers for a few paces and vanished the instant she turned. She reached the centre of the ring. A shallow depression waited there, bare earth free of blossoms, almost perfectly circular. The pendant jerked hard enough to bruise. Its light guttered, then flared steady and fierce. Heat climbed her neck until sweat beaded under her collar. Rory crouched, free hand stretched to steady herself against the mossy edge. Something breathed against her left ear. Warm. Close. Smelling of crushed greenery and cold metal. She lashed out with the knife. Empty air. The breath did not return, but a thin wet trail now cooled along the shell of her ear where lips that were not there had brushed. Her pulse hammered hard enough she felt it in her teeth. Still she stayed crouched, forcing her eyes to map the space around her one careful quarter at a time. Stones. Trunks. Flowers. Shadows that seemed denser each time she looked away and back again. A second set of bare footprints appeared in the pink juice beside her own boots. Smaller. Lighter. Facing the opposite direction, as if someone stood toe-to-toe with her and then simply ceased. The soft voice spoke her name. Not Rory. Not Aurora. The other one. The one she had never told anyone, the whispered syllable scrawled once in childhood chalk on a Cardiff pavement and never spoken aloud since. "Malphora." She stood so fast the world swam. The depression at her feet had widened. Earth softened there, dark and gleaming as if freshly turned. Vines less than the thickness of her finger uncoiled from its edges and felt blindly across the flowers toward her boots. She stepped back. They followed, unhurried, purposeful. Behind her another twig cracked. Then another. All around the ring of stones now, small sharp sounds of weight settling. The room of the clearing seemed to shrink. Trunks leaned nearer. The carvings on the standing stones had begun to bleed faint light of their own matching the pendant's color. Rory circled, knife low, never presenting her back more than a second. Peripheral motion never quit now: a pale limb folding itself behind bark, a flash of too-bright eye and then blank wood. Always gone before full sight could lock. She tried the exit first. The same two pillars she had shouldered between only minutes earlier now stood shoulder to shoulder, bark fused into a seamless wall of living oak. She pressed both palms against it and shoved. The wood gave a fraction like breathing skin, then pushed back. Harder. She looked left, right, found every gap between stones closed the same way. Eighteen again. Fixed. The pendant's throb slowed until it matched another pulse, a deeper slower one rising from the ground itself. Under the flowers something large shifted its weight. Soil cracked in a long dark line that ran the length of the clearing. The laugh came again, higher now, delighted, and it came from every mouth of every stone at once. Rory backed until her shoulders met one of the oak pillars. Cold sap welled under her jacket. The depression at the centre sank further with a wet sighing sound. From its edges the thin vines had thickened into joints and knots that resembled fingers. One of them raised itself, scenting the air like a snake, and pointed. Straight at her. Light died inside the pendant leaving only a dull coal-red ember. Around the ring every carved mark flared in answer. Faces formed in the bark where none had been before: long, elegant, empty of anything but hunger and recognition. They did not speak this time. The space between the stones and the centre simply filled, a presence finally choosing solidity, and went still as if waiting for her to understand. The first vine closed cool and patient around her ankle.
created_at"2026-07-08T19:39:41.555Z" 7/8/2026, 7:39:41 PM
model"x-ai/grok-4.5-20260708"
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external_user(null)
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cancelledfalse
latency476
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generation_time72176
tokens_prompt4560
tokens_completion2492
native_tokens_prompt4327
native_tokens_completion4022
native_tokens_completion_images(null)
native_tokens_reasoning2603
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
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native_finish_reason"completed"
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is_byokfalse
latency179
model_permaslug"x-ai/grok-4.5-20260708"
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status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
91.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1164
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"perfectly"
count1
highlights
0"gently"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1164
totalAiIsms15
found
0
word"rhythmic"
count1
1
word"measured"
count1
2
word"perfect"
count1
3
word"silence"
count1
4
word"echo"
count1
5
word"pulse"
count3
6
word"gloom"
count1
7
word"weight"
count3
8
word"velvet"
count1
9
word"gleaming"
count1
10
word"throb"
count1
highlights
0"rhythmic"
1"measured"
2"perfect"
3"silence"
4"echo"
5"pulse"
6"gloom"
7"weight"
8"velvet"
9"gleaming"
10"throb"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences122
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences122
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1164
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1162
uniqueNames7
maxNameDensity0.6
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Evan1
Cardiff2
Rory7
Aurora1
Empty3
persons
0"Pendant"
1"Evan"
2"Rory"
places
0"Cardiff"
globalScore1
windowScore1
26.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount4
matches
0"as if tracking her arrival"
1"paths that seemed to close behind her once she passed"
2"seemed denser each time she looked away and back again"
3"as if waiting for her to understand"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1164
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean43.11
std24.75
cv0.574
sampleLengths
047
168
253
352
48
556
631
71
856
92
1055
1149
1259
1357
1415
1579
1632
1737
181
1972
2070
2166
2258
2357
243
2570
2610
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences122
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs196
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
84.17% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1171
adjectiveStacks1
stackExamples
0"dull coal-red ember."
adverbCount60
adverbRatio0.05123825789923143
lyAdverbCount13
lyAdverbRatio0.011101622544833475
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean9.39
std6.78
cv0.723
sampleLengths
024
123
210
320
421
517
65
723
83
917
105
1110
1221
135
144
155
161
176
188
192
202
212
2215
2311
242
257
264
273
288
297
3011
312
3211
331
348
352
362
378
3813
3916
407
412
4214
4313
4411
451
462
4714
4818
4916
84.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5403225806451613
totalSentences124
uniqueOpeners67
68.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences97
matches
0"Only the low continuous pulse"
1"Always gone before full sight"
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences97
matches
0"She staggered a half-step into"
1"She had followed its heat"
2"She walked the ring of"
3"She counted eighteen stones."
4"She held still until her"
5"She took three steps toward"
6"Her voice flattened and died"
7"She unfastened the top button"
8"It tugged gently left, then"
9"She snapped her head toward"
10"She resumed her slow walk."
11"Their perfume had turned sickly,"
12"She reached the centre of"
13"Its light guttered, then flared"
14"She lashed out with the"
15"Her pulse hammered hard enough"
16"She stood so fast the"
17"She stepped back."
18"They followed, unhurried, purposeful."
19"She tried the exit first."
ratio0.237
94.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences97
matches
0"Rory forced her way between"
1"The Heartstone Pendant seared against"
2"She staggered a half-step into"
3"Wildflowers carpeted every inch of"
4"The air hung thick with"
5"The pendant dragged her forward."
6"She had followed its heat"
7"Something waited here."
8"Something the unknown hand that"
9"She walked the ring of"
10"Each oak pillar rose taller"
11"She counted eighteen stones."
12"Heat flared harder against her"
13"A twig snapped somewhere behind"
14"She held still until her"
15"That had got her out"
16"This was just old wood"
17"She took three steps toward"
18"Silence rushed back in so"
19"Her voice flattened and died"
ratio0.732
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount2
matches
0"Facing the opposite direction, as if someone stood toe-to-toe with her and then simply ceased."
1"The space between the stones and the centre simply filled, a presence finally choosing solidity, and went still as if waiting for her to understand."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.4948%