Run: 2026-07-08-01KX1M1WCDP8NXPBKXQYFEW4CG

Run Details

Duration:
2m 31s
Cost:
$0.023082
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Crouched over the chalk outline, Detective Harlow Quinn pinched a scrap of black fabric between her gloved fingers and held it to the harsh beam of her torch. The weave frayed like dried sinew, edges scorched blacker than the surrounding soot. Residual heat still clung to the fibres. Whoever or whatever had worn it had burned without an oxygen source. "Arson don't leave a corpse that clean, Quinn." Sergeant Calloway's voice bounced off the tiled tunnel walls of the abandoned Camden Tube station. He flipped open his notebook with a practised snap. "Victim GOO. No ID, no wallet. Just this charred mess and a puddle of ash that smells like incense." Quinn rose with military precision, the worn leather of her watchband creaking as she checked the time against her pulse. Salt-and-pepper hair caught stray light from the forensic lamps. She turned the fabric over. No brand tags. No stitching. Only a faint etching of interlocking circles that radiated heat against her palm even through latex. "Incense," she repeated. "You smell bergamot and bloodroot, Calloway. Ordinary candles don't carry that load." Calloway snorted and clicked his pen. "Standard oxidiser. Fuel residual. The pathologist'll confirm self-immolation or some cult prank gone wrong. Kids brought a bone token through those barriers and played with fire. Open and shut." She let the fabric fall into an evidence bag and sealed it with deliberate care. The Veil Market's entrance arch loomed twenty metres back, its rusted iron sofa holding half a dozen stalls of illegal artefacts that had already vanished under the first scramble. Bone tokens littered the tracks like teeth. The air still held the bite of brimstone and damp copper. No firedrops marked the ceiling. No accelerant trail snaked across the ballast stones. Everything stopped at the outline of a body that no longer existed. "Calloway." Her jaw tightened until the muscles along the sharp line of it ached. "Step off the edge of the chalk. Watch the ash." He stepped. A faint blue-white spark leapt between two particles of dust and died. Calloway yelped and jumped back. "Static," he said. "Concrete holds charge down here." Quinn crouched again and pressed a second finger into the ash. The same spark crawled up her glove and winked out against the weave. Residual current. Not static. She pulled a compact from her pocket, not cosmetics, a brass disc whose face bore protective sigils cut deep by a Shade artisan. Verdegris stained the casing like old bruise. The needle inside, intentionally insurance black, spun once and locked hard toward a dark side corridor marked EXIT TO PERMANENT WAY. She closed the compass and pocketed it before Calloway could frown at the glow. "Take your readings again. Temperature gradient's inverted. Floor colder than the air by six degrees." Calloway's pen paused mid-scratch. "Inverted how?" "Heat rises. Whatever burned the victim pulled the heat down. Straight into the track bed." She pointed with the torch. Where rails should have bowed from heat, they sat pristine, still cool enough to frost the air when she exhaled. "The fire went underground." He crouched, tapped a rail with the end of his biro. The metal rang clear. "Impossible. Flame expands upward." "Unless something under the sleepers fed on it." Quinn walked the length of the outline, counting. Nineteen boot prints in the ballast, every one belonging to Met boots or stall holders. None matched the narrow sole imprint half-hidden under the ash itself. A woman's sole, size five, good leather, patterned with a heel spike that hadn't traded soles in any shoe shop this side of the Thames. She photographed it twice. "Your self-immolation theory just acquired a second person." Calloway lumbered closer, torch beam filling the shoe print with white light. "Stallholder. Looking for spoils after the crowd ran." "Print's under the ash layer, not over it. Shoes stood here before the fire hit." Quinn brushed ash aside with tweezers. Underneath, a second scrap of fabric waited, identical weave, same scorched edges. Attached by a fused thread was a tiny silver ring, no stone, just a band etched with the same interlocking circles. Inside the band, letters in a language the Met printer had never seen: L-U-X-E-T-T-E-N-E-B-R-I-S. She bagged the ring and stood. "Find me the stall holder registered for booth seventeen. Last occupancy three nights before this full moon. And run the token bottles through the scanner for residual magnetic field. Bone tokens don't magnetise. These do." Calloway shifted his weight, boots crunching grit. "You're chasing ghosts again, Harlow. After Morris they stuck you on desk. Don't give them reason to keep you there." The name hit the tiles and bounced. Quinn's posture never changed. Only the leather of her watchband creaked louder as the fingers of her left hand rested against it. "Morris died on a case where the evidence evaporated between the bagging and the lab. Same inverted heat signature. Same sigil. Same residual current." She tapped the evidence bag with two fingers. "This time the ring stayed behind." A low vibration thrummed through the tunnel floor. Ballast shifted in a slow ripple. Calloway's torch beam flicked left, right. The permanent way corridor, the one the compass had locked on, exhaled a breath of colder air that smelled of wet chalk and ozone. "Check the electrodes," Quinn ordered, already moving. "Seismic?" "No sensors down here," he answered, but followed. Halfway down the corridor the sulphur taste climbed into something sharp, green, like cut copper wire. The walls sweated a film of moisture that glowed faint under the torch. Quinn stopped, blocked Calloway with one arm pointed at the damp streak. In the moisture, forming letter by letter like frost growing faster than ice should, the same interlocking circles appeared, then rearranged themselves into a single arrow pointing deeper into blackness beyond the last working light. Calloway hissed. "Graffiti kid's still down here." Quinn unholstered her torch and drew the ASP baton with the other hand, self-locking with a metallic snick. She advanced. The arrow kept rewriting itself a metre ahead, always the same shape, always the same direction. Behind her the forensic lamps hummed, then doused with a pop. Darkness folded over them like wet velvet. Only the blue remnants of static glimmered at their boots. Something scraped metal on stone far ahead. Not torch. Not foot. A wheel, too light for trolley, too steady for human push. The scrape grew, then stopped. A second later a soft click, brass on brass. Quinn felt the weight of the Veil Compass in her pocket swivel hard enough to tug cloth. She reached into her pocket and opened it. In the pitch the needle shone emerald. It no longer pointed forward. It spun in reverse, full circles points aimed at Calloway's chest. Calloway froze. "Quinn?" The scrape broke into a low, wet chuckle, not one voice but layered, like voices stacked through radio. Ash that had never cooled drifted past their clothing from the darkness and crowned both their shoulders. Quinn shifted stance, baton angled. "Identify yourself." The laugh stopped. Silence stretched until the pressure in the eardrums ached. Then a glove, grey leather gone green with age, emerged from the black holding an identical brass compass. The needle of that compass and the needle of Quinn's swung into alignment like two magnets finally free. Between the two needles a thin line of emerald fire stitched itself through the air. The fire lengthened, crackling, and the corridor wall tore open along that exact line.
created_at"2026-07-08T19:42:37.462Z" 7/8/2026, 7:42:37 PM
model"x-ai/grok-4.5-20260708"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency86339
moderation_latency(null)
generation_time135964
tokens_prompt4671
tokens_completion2132
native_tokens_prompt4413
native_tokens_completion2408
native_tokens_completion_images(null)
native_tokens_reasoning763
native_tokens_cached128
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.023082
router(null)
provider_responses
0
endpoint_id"0e927811-b1a8-4604-8b86-db5ce6eaa87c"
is_byokfalse
latency176
model_permaslug"x-ai/grok-4.5-20260708"
provider_name"xAI"
status(null)
1
endpoint_id"78a73286-52c4-4d1d-9d13-c1870c25b143"
id"d310c6ca-27ff-988c-ab2d-227ba36adf72"
is_byokfalse
latency122
model_permaslug"x-ai/grok-4.5-20260708"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1783539757-bfVtLXdrbUosnYm9bfaZ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1783539757-Ct9skZyA2dp5Hz33bpK8"
upstream_id"d310c6ca-27ff-988c-ab2d-227ba36adf72"
total_cost0.023082
cache_discount0.000192
upstream_inference_cost0
provider_name"xAI"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.357
leniency0.714
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1246
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.85% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1246
totalAiIsms12
found
0
word"pulse"
count1
1
word"etching"
count1
2
word"standard"
count1
3
word"loomed"
count1
4
word"pristine"
count1
5
word"etched"
count1
6
word"magnetic"
count1
7
word"weight"
count2
8
word"flicked"
count1
9
word"velvet"
count1
10
word"silence"
count1
highlights
0"pulse"
1"etching"
2"standard"
3"loomed"
4"pristine"
5"etched"
6"magnetic"
7"weight"
8"flicked"
9"velvet"
10"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences93
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1246
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
88.78% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount980
uniqueNames15
maxNameDensity1.22
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn12
Calloway12
Camden1
Tube1
Veil2
Market1
Shade1
Nineteen1
Met2
Thames1
Underneath1
Halfway1
Compass1
persons
0"Harlow"
1"Quinn"
2"Calloway"
3"Market"
4"Compass"
places
0"Thames"
globalScore0.888
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.803
wordCount1246
matches
0"not one voice but layered, like voices stacked through radio"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean37.76
std25.22
cv0.668
sampleLengths
060
151
255
315
435
587
624
719
88
979
1029
116
1244
1319
1479
1520
1668
1741
1827
1967
2044
218
228
2376
247
2564
2653
2731
283
2935
307
3163
3214
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences111
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount986
adjectiveStacks1
stackExamples
0"faint blue-white spark"
adverbCount33
adverbRatio0.033468559837728194
lyAdverbCount5
lyAdverbRatio0.005070993914807302
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean11.23
std7.75
cv0.691
sampleLengths
028
113
27
312
423
59
619
720
89
95
103
112
1216
133
1412
156
1629
1715
1829
197
2011
215
228
2312
2414
2510
262
2712
285
293
305
3111
3213
332
342
3523
367
3721
3814
3915
404
412
4220
4320
444
4511
464
474
4816
4915
80.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5045045045045045
totalSentences111
uniqueOpeners56
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences82
matches
0"Only a faint etching of"
1"Only the leather of her"
2"Only the blue remnants of"
3"Then a glove, grey leather"
ratio0.049
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences82
matches
0"He flipped open his notebook"
1"She turned the fabric over."
2"She let the fabric fall"
3"Her jaw tightened until the"
4"She pulled a compact from"
5"She closed the compass and"
6"She pointed with the torch"
7"He crouched, tapped a rail"
8"She photographed it twice."
9"She bagged the ring and"
10"She tapped the evidence bag"
11"he answered, but followed"
12"She reached into her pocket"
13"It no longer pointed forward."
14"It spun in reverse, full"
ratio0.183
75.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences82
matches
0"The weave frayed like dried"
1"Sergeant Calloway's voice bounced off"
2"He flipped open his notebook"
3"Quinn rose with military precision,"
4"Salt-and-pepper hair caught stray light"
5"She turned the fabric over."
6"Calloway snorted and clicked his"
7"She let the fabric fall"
8"The Veil Market's entrance arch"
9"Bone tokens littered the tracks"
10"The air still held the"
11"Everything stopped at the outline"
12"Her jaw tightened until the"
13"A faint blue-white spark leapt"
14"Calloway yelped and jumped back."
15"Quinn crouched again and pressed"
16"The same spark crawled up"
17"She pulled a compact from"
18"Verdegris stained the casing like"
19"The needle inside, intentionally insurance"
ratio0.768
60.98% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences82
matches
0"Whoever or whatever had worn"
ratio0.012
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"Only a faint etching of interlocking circles that radiated heat against her palm even through latex."
1"The Veil Market's entrance arch loomed twenty metres back, its rusted iron sofa holding half a dozen stalls of illegal artefacts that had already vanished under…"
2"A woman's sole, size five, good leather, patterned with a heel spike that hadn't traded soles in any shoe shop this side of the Thames."
3"The permanent way corridor, the one the compass had locked on, exhaled a breath of colder air that smelled of wet chalk and ozone."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"she repeated (repeat)"
1"Quinn ordered (order)"
dialogueSentences28
tagDensity0.143
leniency0.286
rawRatio0.5
effectiveRatio0.143
93.6142%