Run: 2026-07-08-01KX1M2N5RS0G1GVJQC8EJ29FQ

Run Details

Duration:
2m 22s
Cost:
$0.042510
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn tore the evidence tag free from the dead man's vest before the scene of crime officer finished his caution. "You'll contaminate the powder residues," the man said. "Bag and record what I find after." She crouched over the body on the old track beds. The used oxblood stain under the torso formed a neat circle, far too neat for a standing kill. Arterial spray never behaved like a packed lunch. She pressed a gloved finger near the torn fabric without contact and warm air rose where the cut met the flesh. That heat should have gone long past time of death. DS Hale stood by the nearest stall and crossed his arms. "Market sweepers clean their floors with metallic salts. Holds liquids in place." "Salts dull the colour. This stays bright." She tilted the corpse's chin with her pen. Black flecks swam in the open eyes, tiny currents that still moved against the jelly. "Cadmium never does that." "Poison and a staged stab then. Turf dip over bad product." Hale jerked a thumb toward a smashed crate of jarred powder three stalls along. "Dealers fight dirty down here." Quinn rose in one sharp motion. The worn leather of her watchband snagged once against her sleeve then settled. She walked a slow circuit of the platform, boots crunching glass and chalk dust. Lanterns cut from polished bone swung from the arched ceiling on braided wire and cast broken light over the half-packed stalls of the Veil Market. Velvet awnings drooped under residual glitter that burned cold rather than hot. One table held cages of beetles larger than fists, shells shifting through shades no beetle shell should hold. Jars of floating eyes blinked as she passed. Chained grimoires rattled when a draft stirred them. The few remaining traders stood behind police tape with hoods drawn. Their murmurs mixed with the constant drip of water from cracked tiles and the low hum that rode every sealed tunnel of the abandoned station beneath Camden. She stopped again at the body. The right hand still clutched a small brass compass, casing gone green with verdigris, face etched in looping protective sigils. The needle locked hard toward a blank stretch of wall behind a collapsed bookstall. "Pointing to the exit," Hale said. "Exits never pull these. They seek rifts." She left the compass where it lay and moved to the left hand. Fingers curled empty now, white powder finer than flour streaked across the palm. The scent of myrrh and scorched metal rose sharp. A soft cough cut the drip of water. Eva Kowalski slipped under the tape without a constable at her back. Round glasses caught the lantern glow and threw tiny moons across her freckled cheeks. Curly red hair bounced once as she shifted the weight of her worn leather satchel. She tucked a strand behind her left ear and stopped a pace short of the body. "Detective Quinn. The sigils match an entry in the restricted catalogues. I left as soon as the alert crossed the museum wire." "How did you clear the cordon?" "Fellowship papers open older doors down here. The Market and the archives share foundations." Hale snorted. "Brilliant. Lectures start early today." Quinn kept her eyes on Eva. "The mark on his vest." Eva knelt, careful not to brush the corpse. "Maker's brand. Reverse omega. All goods tied to the holder forfeit after a breach of Market law. Standard sentence among the traders." "So he stole and paid," Hale said. "Open and shut." Eva lifted the compass by its edge alone. "This is a Veil Compass, Shade-crafted. The wards keep possession at bay. Normal needle swings free. This one froze at the moment of death." She turned the face so the etched lines caught light. "Death-charm lock. Soul binding. He crossed a threshold or something crossed him." "Or the mechanism jammed," Hale said. "Knock-off from a pavement stall above." "No Shade leaves verdigris this even. And the lock needs genuine essence." Eva tucked her hair again. "The brand makes this look like justice. I read it as a warning left for other Navigators." Quinn took the compass back. Brass sat cold and heavier than its size. She held it flat on her palm and turned a full circle. The needle stayed true to the blank wall, never wavering toward the known stair to the surface. "Empty brick," Hale said. "Kids scribble wards for thrills." She crossed to the wall, skirts of hanging velvet brushing her coat. Powdered chalk and glass bit underfoot. A stall of chained books blocked half the tiles; she stepped around the spill of loose pages and ran a glove along the surface. Ozone rolled stronger. Dust sheeted away. Faint silver lines emerged, the same looping protective shapes from the compass face. Heat pulsed under her palm for one beat then faded. "Recent seal," she said. Eva joined her, freckles stark. "No listed rift sits there. But residue matches the museum pieces that left the archives last month. Someone harvests sealed paths while the Market stalls stay busy as cover." Quinn traced one line with the edge of her glove. "The strangulation bruise under his collar is older than the stab by hours. Fingermarks too long for human hands, too clean for fight. The powder on his palm matches the smashed jar, yet none sits in his lungs. He never breathed the stuff. Someone painted the scene after. Brand ink still tacky on the vest. The apron pockets empty except for thread that matches the Museum tags we seized last quarter." Hale shook his head. "You're stretching. Black-market double-cross. Simple." "Simple leaves the arterial spray missing and the eyes still swimming." She tapped the compass. "This man carried the key to that wall. The killers needed him dead on-site to freeze the needle and mark the spot for collection later. Market justice is the costume. They count on the full moon shift to swallow the station before we finish the logging. Evidence moves with the Market. We keep the body and lose the rest." Eva's green eyes lifted behind the lenses. "The missing artefacts carry the same bound essence. If the portal opens while the needle unlocks—" The compass clicked. The lock broke under Quinn's thumb. The needle whipped free and spun in a blur. Silver lines on the tiled wall flared green. Dust exploded outward. A seam split the brick with a crack like frozen wood. Cold air blasted out, carrying the copper-ozone stink twice as thick and a long thin wail that rose from somewhere far below the tracks. A pale hand thrust through the widening gap, fingers jointed too many times, and closed around Quinn's ankle.
created_at"2026-07-08T19:43:02.849Z" 7/8/2026, 7:43:02 PM
model"x-ai/grok-4.5-20260708"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency575
moderation_latency(null)
generation_time142293
tokens_prompt4671
tokens_completion3129
native_tokens_prompt4413
native_tokens_completion6702
native_tokens_completion_images(null)
native_tokens_reasoning5292
native_tokens_cached4352
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.04251
router(null)
provider_responses
0
endpoint_id"0e927811-b1a8-4604-8b86-db5ce6eaa87c"
id"5eee5cc4-a711-98d8-ae5a-3fdda949e836"
is_byokfalse
latency192
model_permaslug"x-ai/grok-4.5-20260708"
provider_name"xAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer(null)
request_id"req-1783539782-Vor5xjkaIxYNIbpyfYCN"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1783539782-1FH7QXeJg87HAyJsYjFh"
upstream_id"5eee5cc4-a711-98d8-ae5a-3fdda949e836"
total_cost0.04251
cache_discount0.006528
upstream_inference_cost0
provider_name"xAI"
response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.406
leniency0.813
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1113
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1113
totalAiIsms11
found
0
word"velvet"
count2
1
word"etched"
count2
2
word"weight"
count1
3
word"standard"
count1
4
word"charm"
count1
5
word"wavering"
count1
6
word"pulsed"
count1
7
word"stark"
count1
8
word"traced"
count1
highlights
0"velvet"
1"etched"
2"weight"
3"standard"
4"charm"
5"wavering"
6"pulsed"
7"stark"
8"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen71
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1113
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount694
uniqueNames9
maxNameDensity1.15
worstName"Hale"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Hale8
Black1
Quinn7
Veil1
Market1
Camden1
Fingers1
Kowalski1
Eva7
persons
0"Hale"
1"Quinn"
2"Fingers"
3"Kowalski"
4"Eva"
places(empty)
globalScore0.924
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1113
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean33.73
std29.69
cv0.88
sampleLengths
020
18
274
323
434
530
6142
740
86
942
108
1157
1222
136
1414
157
1611
1730
1810
1954
2012
2134
2242
239
2471
254
2634
2781
289
2974
3023
3164
3218
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs111
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences86
ratio0.012
matches
0"A stall of chained books blocked half the tiles; she stepped around the spill of loose pages and ran a glove along the surface."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount696
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.02586206896551724
lyAdverbCount2
lyAdverbRatio0.0028735632183908046
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean12.94
std10.6
cv0.819
sampleLengths
020
18
217
318
48
521
610
711
812
915
1015
114
1225
135
146
1513
1614
1725
1812
1918
208
218
2211
2327
246
2520
2614
276
2820
2913
309
318
3212
3314
3415
3516
3622
376
3814
392
405
416
425
438
4422
457
463
478
4834
4912
95.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.6046511627906976
totalSentences86
uniqueOpeners52
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences61
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences61
matches
0"She crouched over the body"
1"She pressed a gloved finger"
2"She tilted the corpse's chin"
3"She walked a slow circuit"
4"Their murmurs mixed with the"
5"She stopped again at the"
6"She left the compass where"
7"She tucked a strand behind"
8"She turned the face so"
9"She held it flat on"
10"She crossed to the wall,"
11"She tapped the compass"
ratio0.197
41.97% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences61
matches
0"Quinn tore the evidence tag"
1"the man said"
2"She crouched over the body"
3"The used oxblood stain under"
4"She pressed a gloved finger"
5"That heat should have gone"
6"DS Hale stood by the"
7"She tilted the corpse's chin"
8"Hale jerked a thumb toward"
9"Quinn rose in one sharp"
10"The worn leather of her"
11"She walked a slow circuit"
12"Lanterns cut from polished bone"
13"Velvet awnings drooped under residual"
14"Jars of floating eyes blinked"
15"The few remaining traders stood"
16"Their murmurs mixed with the"
17"She stopped again at the"
18"The right hand still clutched"
19"The needle locked hard toward"
ratio0.836
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount1
matches
0"Their murmurs mixed with the constant drip of water from cracked tiles and the low hum that rode every sealed tunnel of the abandoned station beneath Camden."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences32
tagDensity0.188
leniency0.375
rawRatio0
effectiveRatio0
88.4856%