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Run: 2026-07-08-01KX1M7TTFSHNJ064S5QCDHMJZ
Run Details
Model:
Grok 4.5 (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
56.7s
Cost:
$0.030954
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.76%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.93%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
96.52%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
2.80%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
79.74%
Sentence opener variety
(details)
39.68%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
31.43%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
38.89%
Dialogue tag variety (said vs. fancy)
(details)
84.7920%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory slammed her palm against
the nearest standing stone.
The air between the oaks
quivered
and parted with a sticky pull that seized her arm up to the elbow.
She set her boot and
dragged herself forward until the barrier released her with a wet pop.
Nyx flowed past her, silhouettes
knitting into a tall humanoid shape of pure dark. "Never
lightly
, then. The Grove keeps score of debts paid in broken steps."
Grass cushioned Rory's landing and
sprang back unmarked.
Petals of every impossible hue
carpeted the clearing, brushing her shins with a cold that bit like frost yet left no melt. She flexed her left wrist; the crescent scar there itched.
The Heartstone pendant under her
shirt gave a single slow
throb
, then quieted. Twisted trunks formed a ring that let in
fractured
light, yet no paths led out that she could mark.
Somewhere overhead a thrush called
three notes backwards, then forward,
as if correcting itself
. "Stay close," she said.
Nyx's violet eyes dimmed to
slivers. "Closeness means little when edges dissolve. Watch the shadows under the leaves. They point wrong."
She trailed her fingertips over
a cluster of moon-pale blooms.
Each flower chimed once, clear
as coin on stone, and folded shut.
An answering chime rolled through
the grove from far deeper in.
Rory straightened and followed the
sound.
Each stride stretched longer than
the last; the ground rolled underfoot like living hide. Bark on the surrounding oaks had
been carved
once, long ago, into swirling knots that now squirmed when she looked aside. She asked no question.
The blade Isolde had once
pressed into her hand stayed cold against her thigh, moonsilver drinking the strange light.
Steam rose from a narrow
rill that cut the meadow.
The water ran silver and
thick, tasting of metal when she cupped a drop.
She wiped her palm dry
on her jeans and kept walking. Nyx drifted at her shoulder, solid one moment, thinning the next whenever a taller shadow fell across them. Voices drifted in snatches, half-song, half-sob, yet never closer. "I've walked this place before," Nyx whispered. "Paid flesh for the privilege. The price returns when you least expect settlement." Rory glanced back. Behind them the standing stones already receded, haloed by a shimmer she recognised as the Veil's thin skin. Ahead, the flowers grew denser, some climbing the trunks in choking ropes of cobalt vine. A butterfly with stained-glass wings landed on her wrist and nuzzled the scar.
Its weight held the chill
of deep water.
She shook it off; it
shattered
into motes that reformed as twin moths and fled into the canopy. A low laugh, feminine and old, shivered through the leaves. They halted. Isolde sat on the mossed roots of the central oak.
Her silver hair spilled to
the ground like spilled moonlight, yet no print marked the earth under her bare feet. Pale lavender eyes studied them without blinking. The half-fae lifted one slender hand in greeting that was also a warding. "Seekers who stoop yet stand tall. Come, the hour bends. What leaves the light seeks what leaves drink darkness." Rory kept her distance. The pendant flared warm once, a spike of criminal heat against her collarbone. "We've crossed because the Veil thins. Maps fail. I brought the blade you gifted. It remembers your name." Isolde's mouth curved like a sickle moon. "Blades cut more than flesh when moonsilver tastes true need. You carry two hearts now, one living, one stolen from feasts that never end. Tell me, thief of glowing stones, does hunger lead or follow?" Nyx melted nearer the ground, black pool seeking cooler shade. "She speaks true as her kind must. Yet truth threads crooked paths. Listen for the unseen half." Rory stepped closer until vines brushed her boots. Colour bled from ordinary green into shades that should not exist, tissues of indigo shot with copper. The air itself thickened, smelling of crushed nettles and overripe figs.
Her breath fogged, though cold
played no part. Time loosened its grip; a heartbeat
seemed to
last as long as long breaths, then shorten to hasty strokes.
She sank to one knee
before the seer. Discovery came as a pressure behind the eyes, a knowing that pressed without language. Beneath the oak roots something
pulsed
.
She beam traced the vein
of light that rose from the earth and guttered within the Heartstone. Isolde watched her with the patience of centuries. "The feast lights of Dymas call across the Barrier," Isolde murmured. "Prince of empty plates and endless courses. He scents the stone you wear. When solstice tips and Veil wears threadbare as old lace, gluttony finds the breach. Shadows walk free then, yes? Nightwhisper knows the cost of walking free." Nyx solidified with a sound like fabric tearing. "I walked free once. Regret tastes of ash." Rory touched the pendant through cloth. Heat
pulsed
in triple answers. "Then close the breach. Ward it. Use whatever half-fae power let you read this." "Power reads. Power rarely reweaves." Isolde rose without rising, as if the roots lifted her.
Her feet still left no
mark. Leaves above them rattled though the air stilled. "I gifted the leaf of moonsilver so you might sever hunger's ties. Mountains of roast flesh and flowing wine obscure wiser choices. Will you cut first or feed? The grove keeps score either way." She reached out.
Her fingers brushed Rory's scarred
wrist. Memory of falling as a child, broken china, blood bright as the pendant, crashed through then vanished. The seer's touch left a frost that crawled up to the elbow. A low rumble rolled under the clearing. Flowers shivered and turned their faces inward, petals snapping shut with the sound of little bones cracking. The silver rill frothed black for a heartbeat before running clear again. Nyx sank to the ankles, shadows sucking at darker ground. "Something wakes," Nyx said. "Not of the Fae. Of the amber courts. Belphegor's table scraps come hunting." Isolde's
eyes widened
, lavender blazing to white.
Her lips moved looser than
her will. "Feast breaks. Chains of grit and spice unbind. The stone calls, the stone hungers. Sever or be swallowed." Rory drew the Fae-forged blade. Cold of the moonsilver bit her palm hard enough to numb. Light of the grove dimmed
suddenly
, greens fading to grey. From the far side of the oak a split opened in the Veil, a ragged tear that bled warm amber light across the flowers. Heat washed out that smelled of roasted meat and sugared wine. The air jittered with harmonic laughter, fat and low. The ground split beneath Isolde's empty footprints. Golden vines thick as wrists burst upward, barbed with dripping thorns that glittered like pastry glaze. They lashed toward the Heartstone, tasting the crimson glow. Nyx surged forward, shadows waking into clawed hands that darkened three leaves at once. Isolde staggered back, voice rising into a keening riddle that cracked at the edges. One vine wrapped Rory's boot.
She slashed; moonsilver sheared through
with a wet hiss, black sap spraying. Two more vine-masses coiled from the tear, unspooling endless length. The laughter rose. Amber light widened. A wet elongated shape heaved itself half-through the rift, all jaws and sugared scents of decadence turned rotten. The blade hummed cold. The pendant burned.
created_at
"2026-07-08T19:45:52.471Z"
7/8/2026, 7:45:52 PM
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native_tokens_cached
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
18
tagDensity
0.278
leniency
0.556
rawRatio
0
effectiveRatio
0
91.76%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1214
totalAiIsmAdverbs
2
found
0
adverb
"lightly"
count
1
1
adverb
"suddenly"
count
1
highlights
0
"lightly"
1
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.93%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1214
totalAiIsms
9
found
0
word
"quivered"
count
1
1
word
"throb"
count
1
2
word
"fractured"
count
1
3
word
"weight"
count
1
4
word
"chill"
count
1
5
word
"shattered"
count
1
6
word
"pulsed"
count
2
7
word
"traced"
count
1
highlights
0
"quivered"
1
"throb"
2
"fractured"
3
"weight"
4
"chill"
5
"shattered"
6
"pulsed"
7
"traced"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
89
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
89
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
102
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1214
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
96.52%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
935
uniqueNames
6
maxNameDensity
1.07
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Isolde"
discoveredNames
Rory
10
Heartstone
3
Nyx
9
Isolde
9
Veil
2
Fae-forged
1
persons
0
"Rory"
1
"Nyx"
2
"Isolde"
places
0
"Heartstone"
1
"Veil"
globalScore
0.965
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
73
glossingSentenceCount
1
matches
0
"as if correcting itself"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1214
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
102
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
29
mean
41.86
std
23.51
cv
0.562
sampleLengths
0
46
1
27
2
86
3
4
4
21
5
97
6
62
7
20
8
75
9
12
10
50
11
19
12
35
13
42
14
27
15
63
16
53
17
50
18
16
19
25
20
63
21
38
22
46
23
17
24
32
25
70
26
60
27
51
28
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
89
matches
0
"been carved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
180
matches
(empty)
2.80%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
5
flaggedSentences
5
totalSentences
102
ratio
0.049
matches
0
"She flexed her left wrist; the crescent scar there itched."
1
"Each stride stretched longer than the last; the ground rolled underfoot like living hide."
2
"She shook it off; it shattered into motes that reformed as twin moths and fled into the canopy."
3
"Time loosened its grip; a heartbeat seemed to last as long as long breaths, then shorten to hasty strokes."
4
"She slashed; moonsilver sheared through with a wet hiss, black sap spraying."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
943
adjectiveStacks
0
stackExamples
(empty)
adverbCount
29
adverbRatio
0.030752916224814422
lyAdverbCount
2
lyAdverbRatio
0.0021208907741251328
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
102
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
102
mean
11.9
std
6.59
cv
0.553
sampleLengths
0
9
1
20
2
17
3
14
4
13
5
8
6
22
7
10
8
13
9
19
10
14
11
4
12
6
13
15
14
10
15
12
16
11
17
6
18
14
19
21
20
4
21
19
22
10
23
14
24
11
25
18
26
9
27
7
28
13
29
3
30
18
31
15
32
13
33
8
34
18
35
10
36
2
37
10
38
20
39
7
40
13
41
19
42
4
43
13
44
18
45
7
46
35
47
10
48
17
49
8
79.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.49019607843137253
totalSentences
102
uniqueOpeners
50
39.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
84
matches
0
"Somewhere overhead a thrush called"
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
84
matches
0
"She set her boot and"
1
"She flexed her left wrist;"
2
"She trailed her fingertips over"
3
"She asked no question."
4
"She wiped her palm dry"
5
"Its weight held the chill"
6
"She shook it off; it"
7
"Her silver hair spilled to"
8
"Her breath fogged, though cold"
9
"She sank to one knee"
10
"She beam traced the vein"
11
"Her feet still left no"
12
"She reached out."
13
"Her fingers brushed Rory's scarred"
14
"Her lips moved looser than"
15
"They lashed toward the Heartstone,"
16
"She slashed; moonsilver sheared through"
ratio
0.202
31.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
72
totalSentences
84
matches
0
"Rory slammed her palm against"
1
"The air between the oaks"
2
"She set her boot and"
3
"Nyx flowed past her, silhouettes"
4
"Grass cushioned Rory's landing and"
5
"Petals of every impossible hue"
6
"She flexed her left wrist;"
7
"The Heartstone pendant under her"
8
"Nyx's violet eyes dimmed to"
9
"She trailed her fingertips over"
10
"Each flower chimed once, clear"
11
"An answering chime rolled through"
12
"Rory straightened and followed the"
13
"Each stride stretched longer than"
14
"She asked no question."
15
"The blade Isolde had once"
16
"Steam rose from a narrow"
17
"The water ran silver and"
18
"She wiped her palm dry"
19
"Nyx drifted at her shoulder,"
ratio
0.857
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
84
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
49
technicalSentenceCount
2
matches
0
"Somewhere overhead a thrush called three notes backwards, then forward, as if correcting itself."
1
"Golden vines thick as wrists burst upward, barbed with dripping thorns that glittered like pastry glaze."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
38.89%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"Nyx whispered (whisper)"
1
"Isolde murmured (murmur)"
dialogueSentences
18
tagDensity
0.222
leniency
0.444
rawRatio
0.5
effectiveRatio
0.222
84.7920%