Run: 2026-07-08-01KX1MDJ0HH76NZR6D0XKKAM2Y

Run Details

Duration:
1m 7s
Cost:
$0.019800
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory twisted free of the vine that had snarled around her ankle, its thorns pricking through her jeans without drawing blood. She yanked harder. The plant recoiled as if it had tasted something foul. Nyx flowed past her, their shadow-form solidifying just long enough to crush the vine under a heel that left no mark on the soil. "Keep moving, Carter. The boundary thickens behind us." She did. Her boots sank into moss that sprang back with each step, weaving itself whole again. The standing stones of the circle rose around them, ancient oaks carved into rough pillars, their surfaces crawling with spirals that shifted when she looked away. Faint light pulsed inside the bark, not from any torch or moon, purely its own. The air pressed against her skin, thick with the perfume of flowers that should have died months ago. Wild blossoms carpeted every space between roots: deep violet, bruise-purple, electric blue petals that folded and unfolded without any breeze. Each one released a scent like overripe fruit laced with metal. Nyx's violet eyes glowed brighter in the dimness. "The Veil frays here. You feel it in your teeth?" Rory ran her tongue across them. A copper tang arrived. She touched the Heartstone Pendant at her throat. The crimson gem sat cool against her skin, offering no warning thrum of Hel portals. Only a steady warmth that mirrored her pulse. Isolde's gifted blade hung at her hip, the moonsilver leaf-shape icy through the leather sheath. It lit up with a soft silver sheen the moment the last of the stones fell behind them. They followed a path that had not existed a moment earlier. The ground sloped gently into a hollow, yet every glance over her shoulder showed the entrance farther away than it should be. Branches arched overhead, freezing mid-sway. Somewhere distant, water chuckled over stones, though the liquid sounded thicker than any stream she knew. "Why Richmond of all places?" Rory kept her voice low. Nyx's whisper curled around her ear like smoke. "Places remember what they once were. Before the city choked them. Before Wardens marked maps. This pocket lived between Earth and Fae when your bloodlines still painted themselves blue for war." She pushed aside a curtain of hanging ivy that dissolved into fireflies at her touch. The insects drifted upward and winked out. Beyond lay a clearing softer than any she had walked. Grass bent without bruising underfoot. In the centre stood a single pool of water the colour of polished mercury, ringed by flat stones carved with eyes that blinked once and stayed open. Reflections on the surface showed not their faces but twisted oaks under an amber sky. Dymas? No. Something adjacent. A vineyard stretched in the mirrored world, fruit swollen past natural size, vines heavy enough to snap. A chef-soul stirred a pot in the distance, skin stretched thin over ribs. Rory knelt. The pendant warmed then. Faint. "The barrier thins further." "Of course it does." Nyx's form blurred at the edges, parts of them sliding into nearby shadows and reforming. "Time runs crooked. An hour here might steal days outside. Or spit you back before you arrived. Step carefully. Wonder has teeth in the Grove." She dipped two fingers into the pool. The liquid clung, cold enough to numb. When she lifted them free, the drops crawled back toward the surface of their own accord. Her reflection warped, showing a version of her with longer hair and eyes emptied to blank white. Rory wiped her hand on her jacket and stood. They moved deeper still, following the silver trail of moss that glowed under her boots. Farther on, the wildflowers grew taller, stems thick as rope, blossoms large enough to cup a human head. One bloom tilted toward her. Inside its throat, a single purple eye rolled. Rory barged past, the moonsilver blade half-drawn before she realised she had reached for it. The flower flinched closed with a wet sound. "They watch for the ones who linger." Nyx drifted to her left, a column of darkness that graced the air with the scent of old libraries and extinguished candles. "Isolde thrives on the hungry. Feed them questions too soon and they feed on you." A low sound punctured the hush. Not wind. A long inhale drawn through lungs that had never known London air. Rory froze. The trees themselves seemed to lean closer. Bark peeled back in places to reveal pulsing amber sap that smelled of honey and iron. Leaves whispered in a language just short of words: soft consonants that reminded her of childhood Welsh from her mother's throat, twisted into warning. They rounded a massive root buttress shaped like a grasping hand. Beyond it sprawled the true heart of the Grove. Crystal shards jutted from the earth like broken teeth, each catching light that came from nowhere, scattering rainbows across the ground. Between the shards lay circles of white stones, empty and waiting. At the far edge of the clearing sat a low stone table worn smooth, covered in small offerings: dried flower crowns, shattered watch faces, a single black feather that twitched. Isolde had collected them. Or the Grove had. Rory crossed to the table. Her fingers hovered above a cracked pocket watch frozen at midnight. "Others came seeking prophecies. Did they leave whole?" "Some." Nyx solidified beside her, twin violet lights regarding the feather. "The lucky ones left lighter. Memories peel easy when the Fae have interest." A soft laugh rang through the clearing, musical and wrong. Footfalls that left no prints approached from the crystal thicket. Isolde Varga emerged fully formed into the open space, silver hair floating as if underwater, pale lavender eyes studying them with patient amusement. She wore simple green robes that shifted colour as she moved. Her bare feet never disturbed a single petal. "The delivery girl and the broken sorcerer. How thoughtful of the shadows to deliver my next pair of seekers." Isolde's voice carried the lilt of riddles already half-spoken. "You walk where clocks forget their purpose. What weight do you carry that the stones parted for you?" Rory's hand stayed near the blade. The air between them hummed harder now. Crystals nearby chimed a delicate, rising note. "Answers. About the pendant. About why Hel keeps sniffing after me." Isolde tilted her head. "A heart of stone seeking its true beat. Question becomes answer only when the asker bleeds a little first." She extended one pale hand, palm up. No threat, yet the gesture suggested inevitable cost. "Come closer. The Grove tastes fear in tangent, and you reek of both curiosity and something darker still." Nyx darkened, their edges sharpening into something almost solid. "Speak clearer, Seer. Or we take our questions elsewhere." "Clarity is a mortal luxury. You once knew this, Aldric-who-was." Isolde's smile revealed nothing. "The Veil frays because the solstice nears its crown and a Prince of excess has grown bored of feasts. Your stone knows the scent of Dymas already. It yearns for home." The Heartstone chose that moment to lurch against Rory's collarbone. Heat spiked sharp. The crimson light bled outward, staining her fingers. The mercury pool they had left behind sent out a single slow ripple that reached them here against all geometry. On the surface of the nearest crystal shard, an amber sky bloomed. Vines from Dymas stretched toward the glass from the other side, swollen with fruit that dripped something viscous. A low, satisfied chuckle rolled through the Grove, not Isolde's. Multiple mouths. Hungry ones. The crystals cracked as one.
created_at"2026-07-08T19:49:00.06Z" 7/8/2026, 7:49:00 PM
model"x-ai/grok-4.5-20260708"
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generation_time67085
tokens_prompt5338
tokens_completion2196
native_tokens_prompt5115
native_tokens_completion2843
native_tokens_completion_images(null)
native_tokens_reasoning1236
native_tokens_cached4992
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.35
leniency0.7
rawRatio0
effectiveRatio0
92.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1260
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"carefully"
count1
highlights
0"gently"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1260
totalAiIsms12
found
0
word"pulsed"
count1
1
word"electric"
count1
2
word"warmth"
count1
3
word"pulse"
count1
4
word"whisper"
count1
5
word"crystal"
count3
6
word"shattered"
count1
7
word"lilt"
count1
8
word"weight"
count1
9
word"lurch"
count1
highlights
0"pulsed"
1"electric"
2"warmth"
3"pulse"
4"whisper"
5"crystal"
6"shattered"
7"lilt"
8"weight"
9"lurch"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences93
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1260
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount994
uniqueNames11
maxNameDensity1.01
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
Heartstone2
Pendant1
Hel1
Nyx7
London1
Welsh1
Grove3
Varga1
Rory10
Dymas2
Isolde7
persons
0"Heartstone"
1"Pendant"
2"Nyx"
3"Varga"
4"Rory"
5"Isolde"
places
0"London"
globalScore0.997
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.794
wordCount1260
matches
0"not their faces but twisted oaks under an amber sky"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences106
matches
0"chose that moment"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean48.46
std29.4
cv0.607
sampleLengths
058
18
2107
318
474
554
610
739
8113
911
1044
1156
1269
1344
1469
1590
1624
1724
1862
1946
2031
2156
2218
2345
2485
255
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1001
adjectiveStacks1
stackExamples
0"bruise-purple, electric blue petals"
adverbCount27
adverbRatio0.026973026973026972
lyAdverbCount4
lyAdverbRatio0.003996003996003996
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean11.89
std7.52
cv0.632
sampleLengths
021
13
210
324
48
52
615
726
815
918
1020
1111
128
1310
146
154
168
1715
188
1915
2018
2111
2222
235
2416
2510
268
2731
2815
297
3010
315
3227
3315
341
351
362
3717
3813
392
404
411
424
4319
4425
457
467
4716
4817
499
78.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.49056603773584906
totalSentences106
uniqueOpeners52
80.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences83
matches
0"Only a steady warmth that"
1"Somewhere distant, water chuckled over"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences83
matches
0"She yanked harder."
1"Her boots sank into moss"
2"She touched the Heartstone Pendant"
3"It lit up with a"
4"They followed a path that"
5"She pushed aside a curtain"
6"She dipped two fingers into"
7"Her reflection warped, showing a"
8"They moved deeper still, following"
9"They rounded a massive root"
10"Her fingers hovered above a"
11"She wore simple green robes"
12"Her bare feet never disturbed"
13"She extended one pale hand,"
ratio0.169
62.41% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences83
matches
0"Rory twisted free of the"
1"She yanked harder."
2"The plant recoiled as if"
3"Nyx flowed past her, their"
4"Her boots sank into moss"
5"The standing stones of the"
6"The air pressed against her"
7"Each one released a scent"
8"Nyx's violet eyes glowed brighter"
9"Rory ran her tongue across"
10"A copper tang arrived."
11"She touched the Heartstone Pendant"
12"The crimson gem sat cool"
13"Isolde's gifted blade hung at"
14"It lit up with a"
15"They followed a path that"
16"The ground sloped gently into"
17"Branches arched overhead, freezing mid-sway."
18"Rory kept her voice low"
19"Nyx's whisper curled around her"
ratio0.795
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount11
matches
0"Rory twisted free of the vine that had snarled around her ankle, its thorns pricking through her jeans without drawing blood."
1"The standing stones of the circle rose around them, ancient oaks carved into rough pillars, their surfaces crawling with spirals that shifted when she looked aw…"
2"Wild blossoms carpeted every space between roots: deep violet, bruise-purple, electric blue petals that folded and unfolded without any breeze."
3"In the centre stood a single pool of water the colour of polished mercury, ringed by flat stones carved with eyes that blinked once and stayed open."
4"They moved deeper still, following the silver trail of moss that glowed under her boots."
5"Leaves whispered in a language just short of words: soft consonants that reminded her of childhood Welsh from her mother's throat, twisted into warning."
6"Crystal shards jutted from the earth like broken teeth, each catching light that came from nowhere, scattering rainbows across the ground."
7"At the far edge of the clearing sat a low stone table worn smooth, covered in small offerings: dried flower crowns, shattered watch faces, a single black feathe…"
8"Isolde Varga emerged fully formed into the open space, silver hair floating as if underwater, pale lavender eyes studying them with patient amusement."
9"The mercury pool they had left behind sent out a single slow ripple that reached them here against all geometry."
10"Vines from Dymas stretched toward the glass from the other side, swollen with fruit that dripped something viscous."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Isolde's smile revealed (reveal)"
dialogueSentences20
tagDensity0.05
leniency0.1
rawRatio1
effectiveRatio0.1
88.1147%