Run: 2026-07-08-01KX1MDTGZFPJE9XW2782CT7GA

Run Details

Duration:
1m 9s
Cost:
$0.023790
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's boot sank into soft earth that smelled of honey and rot. She yanked it free and nearly crashed into the swirling mass of living shadow at her side. "Steady." Nyx's voice drifted like mist through broken stones. "The threshold likes to trip the living. Always has." Isolde moved ahead without a sound, her silver hair trailing behind her like smoke on still water. Her bare feet left no prints in the yielding soil. "What was whole fractures. What was solid yields. Hope walks blind into the open mouth." The air hit Rory next. Thick. Sweet enough to coat her tongue. Spices she couldn't name tangled with the rich scent of roasting meat and something darker underneath, like fruit left too long in the sun. The Heartstone pendant at her throat pulsed once, a sudden bloom of heat against her collarbone. She pressed her hand to it through her jacket and felt the deep crimson gem answer with another throb. Ahead stretched rows upon rows of vines taller than any vineyard she had ever seen, even in the Welsh valleys of her childhood holidays. They climbed straight toward an amber sky that hung low and heavy, the colour of old honey held up to a candle. Grapes the size of her fist drooped from the thick green ropes, their skins shining with a wet purple light. Some of the fruit had split open, and thick nectar dripped into the golden dirt below, each drop hissing slightly as it struck the ground. Nyx reformed beside her, solid enough that their violet eyes caught the strange light. "Dymas," they murmured. "Gluttony's own garden. Belphegor's table is never empty, and neither are his guests." Rory drew a breath and immediately regretted it. Her stomach twisted, not with hunger exactly, but with a sharp, almost painful longing. She unclipped the slender moonsilver dagger Isolde had given her and kept it loose in her hand. The Fae-forged blade stayed cold against her palm, a small mercy in this heat that pressed like a second skin. They stepped into the first row of vines. Leaves brushed Rory's shoulders. Each one felt velvet-soft at first, then sticky. She pulled free with a wet sound that made her wince. Somewhere deeper in the orchard a soft laughter rose, many voices layering over one another, the kind of easy mirth heard at wedding feasts after the third bottle. Closer, a low mechanical grinding started up, like great stone mills turning. Isolde paused by a cluster of fruits that glowed pale gold. Her pale lavender eyes half-lidded. "The hungrier the root, the sweeter the poison. Pick nothing that calls your name." "Something's singing," Rory said. Nyx's form rippled, one arm stretching into pure shadow and vanishing between the vines before snapping back. "Not singing. Chewing." They walked on. The rows opened into a broad path paved with flat white stones that looked polished by centuries of bare feet. Rory crouched and touched one. Warm. Almost body temperature. Tiny glyphs circled the edges, worn smooth, but when she traced them with a fingertip they briefly flared the same deep crimson as her pendant. Further along, tables appeared. Long wooden boards balanced on stumps of dark timber, each one heaped so high the food threatened to spill. Roasts larger than any animal Rory recognised steamed in open air, juices running in rivulets toward bowls of jewels that might once have been berries. Pastries the size of cushions leaked cream that smoked when it hit the wood. Platters of fruit pulsed gently, as if hearts still beat inside their rinds. Flies the size of thrushes drifted around the piles, fat and lazy and glittering with green light. One landed on a haunch of meat and drank deeply until its belly swelled transparent. Rory's mouth watered so hard she had to swallow twice. She forced herself past the first table. Isolde drifted to her left. Nyx hung back a pace, half melted into the long shadows cast by the vines. "I see movement under that cloth," Nyx said. Rory followed their faintly glowing eyes. A heavy white cloth covered something at the far end of the nearest board. It shifted. Rose. Fell again in a slow breath. She edged closer, dagger up, heart hammering against the warm pendant. Isolde spoke first, soft as falling ash. "Some meals sit at table. Some tables sit at meal." Rory flipped the cloth back with the tip of the moonsilver blade. A man's torso lay there, carefully arrayed among the plates. His eyes stared open and empty. His chest locked all around it a lattice of roasted vegetables and glazed fruit, the whole arrangement glistening as if brushed with honey. His mouth still worked, chewing on nothing, a wet click with every empty bite. The Heartstone flared hotter against Rory's skin. She let the cloth drop and stepped back so hard she nearly tripped over a root thicker than her wrist. Nyx solidified fully and placed a cool shadowy hand on her shoulder. "Contracted souls. Cooks and courses both. The Prince collects talent the hard way." The grinding sound grew louder. Rory turned toward it. Beyond the tables the orchard gave way to open ground where a circle of stone ovens belched heat and spice-smoke. Figures moved between them, some human-shaped, others not. One chef stood twice as tall as a man, skin stretched shiny over layers of fat, each arm ending in a dozen thinner fingers that juggled knives mid-air. Another kitchen worker looked almost ordinary until Rory saw her feet were roots, still half-buried as she shuffled from station to station. Isolde lifted one bare foot and set it down again, still printless. "We seek the orchard hearts. Where the oldest vines drink deepest, doors open for those who know the hunger." They skirted the kitchen circle, keeping to the taller trees. Rory noticed the bark split in places, and inside the wood ran dark veins of something that looked far too much like blood. A low, rhythmic sound rose from under the soil itself, slow chewing or slow breathing, she could not tell. The air grew hotter the further they went, and the scent of sugar thickened until every breath left a syrupy film on her tongue. Nyx gripped her arm with sudden solid fingers. "Listen." The laughter had stopped. The clatter of knives fell silent in the distance. Only the grinding remained, closer now, echoing inside Rory's chest. They reached a clearing where seven trees stood in a perfect ring, each trunk so wide ten people could not have joined hands around it. At the base of each tree a hollow gaped, black and wet. From those hollows trickled distant music, pipes and drums far under the ground. Clusters of fruit hung low, not purple this time, but deep crimson that matched the Heartstone, each one pulsing gently like a heartbeat. Isolde's voice dropped to a riddle-thin thread. "The fruit that beats is the fruit that sees. Eat the eyes of the orchard and the orchard will eat yours." Rory stepped into the circle. The pendant burned against her almost hard enough to raise a blister. She lifted the Fae blade, its moonsilver edge catching a faint dead light that seemed to come from nowhere. Nyx's form began to fray at the edges as they walked the circle's rim. "Something watches from the hollows. More than one something." A wet sound answered them. From the nearest tree hollow a thick rope of vine slowly uncoiled, sticky with sap the colour of old wine. Another followed from the opposite tree. Then a third. They rose with the same idle curiosity a heavy diners brings to a menu. Rory gripped the dagger tighter, the cold steal of the metal the only clean sensation left. The ground under the seven trees gave a single, hard pulse. Dirt cracked. Roots the thickness of a man's waist tore free and began to pull themselves underwater-like toward the centre, where Rory stood. The grinding sound swelled into a wet roar, and every fruit in the ancient circle split open at once, spilling red juice that steamed on the ground like blood stirred into boiling sugar. From the deepest hollow something massive heaved itself into the amber light, all mouth and juice and teeth that looked carved from bone tables.
created_at"2026-07-08T19:49:08.774Z" 7/8/2026, 7:49:08 PM
model"x-ai/grok-4.5-20260708"
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moderation_latency(null)
generation_time68405
tokens_prompt5338
tokens_completion2579
native_tokens_prompt5115
native_tokens_completion3508
native_tokens_completion_images(null)
native_tokens_reasoning1782
native_tokens_cached4992
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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usage0.02379
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latency188
model_permaslug"x-ai/grok-4.5-20260708"
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Evaluation details

Result Evaluator Details Meta Data
66.67% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"Nyx's voice drifted like [like]"
dialogueSentences15
tagDensity0.267
leniency0.533
rawRatio0.25
effectiveRatio0.133
82.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1389
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"gently"
count2
2
adverb"carefully"
count1
3
adverb"slowly"
count1
highlights
0"slightly"
1"gently"
2"carefully"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1389
totalAiIsms12
found
0
word"pulsed"
count2
1
word"throb"
count1
2
word"stomach"
count1
3
word"velvet"
count1
4
word"mechanical"
count1
5
word"traced"
count1
6
word"glistening"
count1
7
word"rhythmic"
count1
8
word"echoing"
count1
9
word"perfect"
count1
10
word"pulse"
count1
highlights
0"pulsed"
1"throb"
2"stomach"
3"velvet"
4"mechanical"
5"traced"
6"glistening"
7"rhythmic"
8"echoing"
9"perfect"
10"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
99.57% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences99
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1389
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
78.12% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1252
uniqueNames7
maxNameDensity1.44
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Isolde7
Rory18
Heartstone3
Welsh1
Fae-forged1
Nyx8
Fae2
persons
0"Isolde"
1"Rory"
2"Heartstone"
3"Nyx"
places
0"Welsh"
globalScore0.781
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount1
matches
0"light that seemed to come from nowhere"
56.01% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.44
wordCount1389
matches
0"not with hunger exactly, but with a sharp, almost painful longing"
1"not purple this time, but deep crimson"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean43.41
std27.33
cv0.63
sampleLengths
029
118
242
371
491
530
659
771
830
94
1020
1157
12107
1337
148
1540
1617
1712
1880
1925
2087
2131
2276
239
2423
2573
2628
2736
2823
2964
3067
3124
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences99
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs189
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
98.19% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1260
adjectiveStacks0
stackExamples(empty)
adverbCount53
adverbRatio0.04206349206349207
lyAdverbCount16
lyAdverbRatio0.012698412698412698
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean12.63
std7.34
cv0.581
sampleLengths
012
117
29
39
417
510
615
75
81
96
1024
1116
1219
1324
1422
1520
1625
1714
183
1913
208
2114
2217
2320
248
254
268
2711
2828
2912
3011
315
3214
334
3417
353
363
3720
385
391
403
4125
424
4319
4425
4514
4613
4717
4815
4910
76.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4727272727272727
totalSentences110
uniqueOpeners52
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences91
matches
0"Somewhere deeper in the orchard"
1"Almost body temperature."
2"Further along, tables appeared."
3"Only the grinding remained, closer"
4"Then a third."
ratio0.055
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences91
matches
0"She yanked it free and"
1"Her bare feet left no"
2"She pressed her hand to"
3"They climbed straight toward an"
4"Her stomach twisted, not with"
5"She unclipped the slender moonsilver"
6"They stepped into the first"
7"She pulled free with a"
8"Her pale lavender eyes half-lidded."
9"They walked on."
10"She forced herself past the"
11"She edged closer, dagger up,"
12"His eyes stared open and"
13"His chest locked all around"
14"His mouth still worked, chewing"
15"She let the cloth drop"
16"They skirted the kitchen circle,"
17"They reached a clearing where"
18"She lifted the Fae blade,"
19"They rose with the same"
ratio0.22
64.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences91
matches
0"Rory's boot sank into soft"
1"She yanked it free and"
2"Nyx's voice drifted like mist"
3"Isolde moved ahead without a"
4"Her bare feet left no"
5"The air hit Rory next."
6"The Heartstone pendant at her"
7"She pressed her hand to"
8"They climbed straight toward an"
9"Grapes the size of her"
10"Some of the fruit had"
11"Nyx reformed beside her, solid"
12"Rory drew a breath and"
13"Her stomach twisted, not with"
14"She unclipped the slender moonsilver"
15"The Fae-forged blade stayed cold"
16"They stepped into the first"
17"Leaves brushed Rory's shoulders."
18"Each one felt velvet-soft at"
19"She pulled free with a"
ratio0.791
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
14.05% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount11
matches
0"They climbed straight toward an amber sky that hung low and heavy, the colour of old honey held up to a candle."
1"The rows opened into a broad path paved with flat white stones that looked polished by centuries of bare feet."
2"Roasts larger than any animal Rory recognised steamed in open air, juices running in rivulets toward bowls of jewels that might once have been berries."
3"Platters of fruit pulsed gently, as if hearts still beat inside their rinds."
4"His chest locked all around it a lattice of roasted vegetables and glazed fruit, the whole arrangement glistening as if brushed with honey."
5"One chef stood twice as tall as a man, skin stretched shiny over layers of fat, each arm ending in a dozen thinner fingers that juggled knives mid-air."
6"Rory noticed the bark split in places, and inside the wood ran dark veins of something that looked far too much like blood."
7"Clusters of fruit hung low, not purple this time, but deep crimson that matched the Heartstone, each one pulsing gently like a heartbeat."
8"She lifted the Fae blade, its moonsilver edge catching a faint dead light that seemed to come from nowhere."
9"The grinding sound swelled into a wet roar, and every fruit in the ancient circle split open at once, spilling red juice that steamed on the ground like blood s…"
10"From the deepest hollow something massive heaved itself into the amber light, all mouth and juice and teeth that looked carved from bone tables."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"they murmured (murmur)"
dialogueSentences15
tagDensity0.2
leniency0.4
rawRatio0.333
effectiveRatio0.133
85.8400%