Run: 2026-07-08-01KX1ME76KJN78SHA3DKJDFXBN

Run Details

Duration:
2m 26s
Cost:
$0.014538
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chalk circle smeared under Quinn's boot as she dropped to one knee beside the body. Blood still seeped between the uneven cobbles, but the culprits had scrubbed half the runes clean. She pressed two fingers to the victim's throat. Cool. Too cool for a scene barely twenty minutes old. "No pulse for at least an hour," she told the figure fidgeting beside the yellow tape. "Your first-responders got the timing wrong." Eva Kowalski tucked a curl of red hair behind her left ear and adjusted her round glasses. She kept a respectful distance from the corpse, leather satchel clutched against her chest like a shield. "I warned them the residual energy would throw off standard thermometers. Ambient temperature here drops five degrees near a fresh kill." Quinn's jaw tightened. She rose, leather watch several minutes slow against her pulse. The abandoned Ticket Hall of the old Camden station stretched around them in half-light, iron pillars thick with verdigris. Stalls of black cloth and bone charms hung empty; the Veil Market vendors never lingered once Metropolitan boots appeared. A pair of constables argued over fluorescent markers near the far archway. One kept glancing at Eva as if she might vanish into thin air. Quinn pointed at the half-erased circumference. "These marks match the Morris case. Same spiral pattern, same burnt copper scent." Eva stepped closer, freckles stark against the lamplight she had brought from the Museum archives. "Counterclockwise. Not the same. Morris died inside a clockwise containment. This one opens outward." She knelt without waiting, gloved fingers hovering above a smear of ash. "Whoever did this wanted the power to escape, not stay locked." "Power?" Quinn crouched again, glove brushing the victim's clenched fist. "Man bleeds out from a single throat puncture yet his hand still grips this." She pried open stiff fingers. A small brass compass rolled free, face etched with protective sigils, needle spinning itself dizzy. Verdigris rinded the casing. "Shade work. Points to rifts, yes?" Eva's green eyes widened. She did not reach for it. "Veil Compass. Crafted three streets over, full moon last. Underground artisans stamp their marks under the glass. This one... the needle locked on something above us before stopping." Her speech sped, Oxford vowels clipping short. "He bought protection but never activated it. Bone token still sits in that pocket. He walked in free." Quinn turned the compass over. The needle snapped hard north-north-west, toward a boarded maintenance shaft the constables had ignored. "Evidence larder doesn't store its butter next to the blades. Why leave a working tracker on the body?" "Because someone wanted us to find the shaft," Eva said. She stood, satchel swinging. "Or wanted me here. Museum logs show a request for Shade compasses last week. You flagged the number." Quinn's mouth flattened. "I flagged the Cockspur Clique. Your friends keep waltzing past my cordons." "They deal in retrievals, not retailers." Eva's voice cooling. "And your partner died before he learned how to close a rift. Don't drag Morris into every ash circle you trip over." The accusation hung between them like the copper tang of blood. Quinnjefteded the compass into an evidence bag without sealing it. The needle kept turning, now quivering toward Eva's satchel. "Open that." "No warrant, Detective." "I can damn well get one and drop it on top of your summer dig permits." Quinn's boot scraped chalk again as she closed distance. "Something is wrong with this whole stage. No defensive wounds. Wallet full of notes. Thieves do not leave soft targets fat. Body temperature holds steady now, as if the cold is feeding it. Your residual energy story does not cover a wound that should have jetted blood across these walls. It dripped gentle as a kettle. What kills like that without a struggle?" Eva's free hand clenched the satchel strap. "Something that already knew him. Something that walked him here smiling." A constable's radio crackled from the archway. Static then cut, followed by a short yell that dissolved into wet choking. Both women spun. The far constable was down on one knee, torch beam swinging wild across empty stalls. Quinn drew her extendable baton. "Stay." She advanced. The second constable dashed toward his partner, then halted so fast his torch rolled free. It lit a boot print still glistening wet. Not blood. Something darker, thicker, the consistency of used engine oil that reeked of sulphur. The print faced the maintenance shaft whose iron door now hung ajar on one hinge. Garish symbols glowed faint blue around the bent lock. Eva had ignored the stay order. She arrived at Quinn's shoulder, green eyes locked on the symbols. "Those are outside the known set. Bloom cycle accelerated. Recently. The rift opened after we arrived." Quinn pushed the bagged compass forward. The needle locked dead centre on the shaft mouth and began to spin faster until the plastic bag clouded with frost. A low vibration rose through the cobbles, till packets of bone charms rattled on the nearest empty stall. From inside the shaft something scraped stone. Slow, patient, then faster as if scenting them. Eva whispered, "We need the token." Quinn snapped the baton open. "On three." The shaft exhaled black air. The thing inside decided not to wait for three.
created_at"2026-07-08T19:49:21.757Z" 7/8/2026, 7:49:21 PM
model"x-ai/grok-4.5-20260708"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency87308
moderation_latency(null)
generation_time131186
tokens_prompt4671
tokens_completion1617
native_tokens_prompt4413
native_tokens_completion2040
native_tokens_completion_images(null)
native_tokens_reasoning890
native_tokens_cached4352
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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provider_responses
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total_cost0.014538
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Quinn crouched again [again]"
dialogueSentences26
tagDensity0.346
leniency0.692
rawRatio0.111
effectiveRatio0.077
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount875
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount875
totalAiIsms6
found
0
word"pulse"
count2
1
word"standard"
count1
2
word"stark"
count1
3
word"etched"
count1
4
word"glistening"
count1
highlights
0"pulse"
1"standard"
2"stark"
3"etched"
4"glistening"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"clenched jaw/fists"
count1
highlights
0"eyes widened"
1"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
93.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences58
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences75
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen63
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords875
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
47.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount534
uniqueNames11
maxNameDensity2.06
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Eva"
discoveredNames
Quinn11
Eva10
Kowalski1
Ticket1
Hall1
Camden1
Veil1
Market1
Metropolitan1
Museum1
Oxford1
persons
0"Quinn"
1"Eva"
2"Kowalski"
3"Metropolitan"
places
0"Ticket"
1"Hall"
2"Oxford"
globalScore0.47
windowScore0.5
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount1
matches
0"as if scenting them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount875
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences75
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean33.65
std22.88
cv0.68
sampleLengths
050
122
255
376
419
552
654
763
837
932
1015
1131
1230
132
143
1588
1618
1738
186
1964
2033
2127
2233
236
247
2514
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences58
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs95
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences75
ratio0.013
matches
0"Stalls of black cloth and bone charms hung empty; the Veil Market vendors never lingered once Metropolitan boots appeared."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount538
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.024163568773234202
lyAdverbCount1
lyAdverbRatio0.0018587360594795538
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences75
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences75
mean11.67
std8.94
cv0.767
sampleLengths
016
116
28
31
49
516
66
717
817
921
103
1110
1219
1319
1412
1513
166
1713
1815
1926
2011
2110
2219
2315
244
256
264
276
2835
2918
305
3114
3218
3310
344
3518
363
3712
389
3922
4011
4110
429
432
443
4525
4663
477
4811
497
87.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5333333333333333
totalSentences75
uniqueOpeners40
62.89% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences53
matches
0"Too cool for a scene"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences53
matches
0"She pressed two fingers to"
1"she told the figure fidgeting"
2"She kept a respectful distance"
3"She rose, leather watch several"
4"She knelt without waiting, gloved"
5"She pried open stiff fingers"
6"She did not reach for"
7"Her speech sped, Oxford vowels"
8"She stood, satchel swinging."
9"It lit a boot print"
10"She arrived at Quinn's shoulder,"
ratio0.208
16.60% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences53
matches
0"The chalk circle smeared under"
1"Blood still seeped between the"
2"She pressed two fingers to"
3"she told the figure fidgeting"
4"Eva Kowalski tucked a curl"
5"She kept a respectful distance"
6"Quinn's jaw tightened."
7"She rose, leather watch several"
8"The abandoned Ticket Hall of"
9"Stalls of black cloth and"
10"A pair of constables argued"
11"Quinn pointed at the half-erased"
12"Eva stepped closer, freckles stark"
13"She knelt without waiting, gloved"
14"Quinn crouched again, glove brushing"
15"She pried open stiff fingers"
16"A small brass compass rolled"
17"Verdigris rinded the casing."
18"Eva's green eyes widened."
19"She did not reach for"
ratio0.887
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences53
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount1
matches
0"Something darker, thicker, the consistency of used engine oil that reeked of sulphur."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"Quinn crouched again, glove brushing the victim's clenched fist"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Eva whispered (whisper)"
dialogueSentences26
tagDensity0.115
leniency0.231
rawRatio0.333
effectiveRatio0.077
86.6167%