Run: 2026-07-08-01KX1MKKV4C1D8ZAN1J0YGDENZ

Run Details

Duration:
1m 22s
Cost:
$0.028424
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory shoved past the nearest oak standing stone and planted both boots in the clearing. The Heartstone Pendant pulsed heat against her collarbone through the thin fabric of her jumper, the deep crimson gemstone throwing a faint inner glow that stained her skin rose-red. She had tracked that heat across half of London, following every surge and flicker until the park paths spat her out here among the ring of oaks. Answers waited. The unknown hand that looped the silver chain around her neck months ago left no message, only this thumb-sized beacon that burned hotter near trouble, and trouble felt thick in the air the moment she crossed the boundary. Silence hit her like a door slamming shut. No leaves stirred. No fox barked in the undergrowth beyond the stones. Her own rough breathing filled the hushed circle of grass and wildflowers that bloomed in thick carpets of pinks, whites and buttery yellows, petals open as if daylight still clung to them. Rory flexed her fingers. The crescent scar on her left wrist itched with a sharp, familiar edge. A dry snap cracked from her right. She spun, knees bent, weight forward on the balls of her feet. The soft grass lay unbroken. Long stems of foxglove and bluebell hung unmoving. She edged sideways along the line of stones, boots careful, eyes sweeping left and right and cutting back again. Another snap answered, lighter, further along. Wood under pressure. Or bone. She stopped. The air carried a honey sweet tang from the flowers, undercut by something copper-rich that made her tongue stick to the roof of her mouth. She pressed her palm to the next standing stone. Bark bit cold against her skin, then slick. She ripped her hand away. Clear filaments stretched skylines between her fingers and the oak, trembling before they snapped. She wiped the mess on her jeans and kept moving. The stones formed a perfect ring of six, each trunk wider than her outstretched arms, knotholes darkened into deep sockets that watched her circle. Between the fourth and fifth a low shape flickered. Rory bolted three paces toward it. Grass alone. Yet the blades bent westward in a thin trail, as if something slim and four-legged had just raced free. "Show me," she said. The words dropped dead three feet in front of her face, smothered by thickness that pressed against her eardrums. She reached the centre of the clearing where the wildflowers tangled thickest. The pendant burned now, the silver chain almost hot enough to brand. She hooked two fingers under it and lifted the gemstone clear of her jumper. Crimson light bled between her knuckles. Hel portals made it pulse like this. The Grove sat between realms, or so old maps and late-night bar stories insisted. If a door waited here, the Heartstone would find it. A soft skitter circled her clockwise. Rory held still, head canted to track it. The sound scurried behind her. She pivoted on one heel. Empty. The flowers nearest her boots bowed outward, stems bent away as under a sudden hard wind. No wind touched her face. She crouched and crushed a pale bloom between finger and thumb. Petals powdered into fine dust that smelled of rot and old pennies. She flicked the residue free and rose. At the edge of her left eye a tall smear of darkness peeled from one oak. Rory snapped her head around. Bark only, roots clawing black soil. The smear had already reattached three stones leftward when she faced centre again. Sweat tracked the hollow of her spine. She forced her shoulders loose, rolled her neck until vertebrae popped. Cool head. Clear eyes. She had escaped worse doors and darker rooms. The flat above Silas's bar waited. Golden Empress deliveries waited. This was only a pocket of wild flowers and old trees. A child's giggle fluted across the clearing from the far side. High, bright, cut short on a wet note. Rory strode straight for the sound, crushing stems underfoot, the sweet concurrence of nectar and decay rising around her calves. She reached the opposite stones. Nothing childish crouched among the roots. Only one gnarled knee of wood that jutted like a seated figure. She kicked it. Solid. The giggle repeated to her right, lower now, closer to a woman's throat-laughter. Rory turned. Three pairs of reflective discs blinked once among the blooms then vanished. Animal eyes. Or not. She dug her phone free. The screen showed midnight numbers that swam and reformed slower than they should. No bars. Torch engaged. White beam stabbed across the ring, freezing petals mid-sway, then stuttered where it brushed the standing stones. Light bent around them in soft curves, as if the oaks drank the rays. In the gaps something long and jointed flopped sideways out of view each time the beam swept past. Rory killed the torch. Darkness fell softer than it should, thick as cloth. Breath that was not hers spilled warm against the nape of her neck. She locked every muscle. The rhythm matched her own for three heartbeats, then slowed, became deliberate. Something lighter than rain brushed the exposed skin above her collar. She counted to four and spun, fist already rising. Air alone. Yet the grass directly behind her lay flattened in the shape of two narrow feet. The pendant jerked hard enough to lift against its chain. Rory gripped it. Heat spiked into true pain. She raised the gemstone and turned a slow full circle. Its glow painted the nearest flowers, and every bloom within that red radius twisted on its stalk to face her, faces of yellow and white opening wider, black seed centres like pinprick pupils. The stones themselves leaned the barest degree inward, wood creaking with the patience of old ships at dock. A wet crack split the silence, sharp as green wood. Behind her. Close enough that the vibration ran up through the soles of her boots. Rory whirled, heartstroke slamming once high in her throat, the pendant flaring full crimson as the air thickened, and something tall uncurled from the nearest shadow with joints that bent the wrong way.
created_at"2026-07-08T19:52:18.542Z" 7/8/2026, 7:52:18 PM
model"x-ai/grok-4.5-20260708"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency448
moderation_latency(null)
generation_time81632
tokens_prompt4560
tokens_completion2374
native_tokens_prompt4327
native_tokens_completion4351
native_tokens_completion_images(null)
native_tokens_reasoning3097
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.028424
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provider_responses
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is_byokfalse
latency129
model_permaslug"x-ai/grok-4.5-20260708"
provider_name"xAI"
status200
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response_cache_source_id(null)
data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1024
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1024
totalAiIsms12
found
0
word"pulsed"
count1
1
word"flicker"
count1
2
word"beacon"
count1
3
word"silence"
count2
4
word"familiar"
count1
5
word"weight"
count1
6
word"perfect"
count1
7
word"flickered"
count1
8
word"raced"
count1
9
word"pulse"
count1
10
word"flicked"
count1
highlights
0"pulsed"
1"flicker"
2"beacon"
3"silence"
4"familiar"
5"weight"
6"perfect"
7"flickered"
8"raced"
9"pulse"
10"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences101
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1024
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1022
uniqueNames7
maxNameDensity0.98
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone2
Pendant1
London1
Grove1
Silas1
Empress1
Rory10
persons
0"Heartstone"
1"Pendant"
2"Grove"
3"Silas"
4"Rory"
places
0"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1024
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences101
matches
0"tracked that heat"
52.13% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs13
mean78.77
std26.19
cv0.332
sampleLengths
0111
169
289
3106
44
594
676
791
897
984
1066
1179
1258
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences101
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs153
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences101
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1029
adjectiveStacks1
stackExamples
0"burned hotter near trouble,"
adverbCount31
adverbRatio0.03012633624878523
lyAdverbCount5
lyAdverbRatio0.004859086491739553
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean10.14
std7.68
cv0.758
sampleLengths
015
129
227
32
438
58
63
79
832
94
1013
117
1212
135
148
1519
166
173
182
192
2025
219
228
235
2414
2510
2624
279
286
292
3019
314
3219
3312
3412
3514
366
377
3814
3910
406
418
425
435
441
4516
465
4711
4812
497
74.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.45544554455445546
totalSentences101
uniqueOpeners46
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Only one gnarled knee of"
1"Light bent around them in"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences85
matches
0"She had tracked that heat"
1"Her own rough breathing filled"
2"She spun, knees bent, weight"
3"She edged sideways along the"
4"She pressed her palm to"
5"She ripped her hand away."
6"She wiped the mess on"
7"She reached the centre of"
8"She hooked two fingers under"
9"She pivoted on one heel."
10"She crouched and crushed a"
11"She flicked the residue free"
12"She forced her shoulders loose,"
13"She had escaped worse doors"
14"She reached the opposite stones."
15"She kicked it."
16"She dug her phone free."
17"She locked every muscle."
18"She counted to four and"
19"She raised the gemstone and"
ratio0.247
89.41% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences85
matches
0"Rory shoved past the nearest"
1"The Heartstone Pendant pulsed heat"
2"She had tracked that heat"
3"The unknown hand that looped"
4"Silence hit her like a"
5"Her own rough breathing filled"
6"Rory flexed her fingers."
7"The crescent scar on her"
8"A dry snap cracked from"
9"She spun, knees bent, weight"
10"The soft grass lay unbroken."
11"She edged sideways along the"
12"Another snap answered, lighter, further"
13"Wood under pressure."
14"The air carried a honey"
15"She pressed her palm to"
16"She ripped her hand away."
17"She wiped the mess on"
18"The stones formed a perfect"
19"Rory bolted three paces toward"
ratio0.741
58.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences85
matches
0"If a door waited here,"
ratio0.012
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"The Heartstone Pendant pulsed heat against her collarbone through the thin fabric of her jumper, the deep crimson gemstone throwing a faint inner glow that stai…"
1"The unknown hand that looped the silver chain around her neck months ago left no message, only this thumb-sized beacon that burned hotter near trouble, and trou…"
2"Her own rough breathing filled the hushed circle of grass and wildflowers that bloomed in thick carpets of pinks, whites and buttery yellows, petals open as if …"
3"The stones formed a perfect ring of six, each trunk wider than her outstretched arms, knotholes darkened into deep sockets that watched her circle."
4"Yet the blades bent westward in a thin trail, as if something slim and four-legged had just raced free."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
91.8111%