Run: 2026-07-08-01KX1MR7TG32F89YTNH8RS5XJQ

Run Details

Duration:
2m 37s
Cost:
$0.047748
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn snapped the latex glove tight against her wrist and dropped to one knee beside the corpse. Blood had already started to congeal against the cracked Victorian tiles, a black-red lake that crept toward the nearest stall leg. Her sharp jaw locked. The worn leather watch on her left wrist ticked once as she timed the stillness of the chest. "Back off the perimeter." DS Ellison took two steps away from the body, palms out. "Just having a gander at the hole in him, Quinn. Looks open-shut to me. Local crew settled a score over product and dumped the lad here so the uniforms would take a decade finding the spot." "Product." Quinn peeled the coat open further. The wound sat high on the sternum, a perfect circle of parted flesh with edges sharp as if pressed by a glass cutter. No bruising. No tearing. No armour of muscle ruptured the way a common blade forced it. "Tell me how a Stanley knife carves that." "Ritual gear. These Camden gangs nick antiques off the stalls on Inverness Street and play cult." Ellison jerked a thumb toward the shadowy curve of the platform. Lanterns the first responders had strung along the iron girders threw hard yellow pools that stopped short of the far wall. Between those pools the old track beds gaped black. Wooden stalls lined both platforms, their canvas awnings half-collapsed. Glass jars still upright held powders the colour of crushed amethyst and tarnished silver. Bundles of dark leaves hung from twine, releasing astringent scents that cut through the copper reek of blood. "They peddle muck that looks mystic and sells at midnight prices. One of them got greedy. Done." Quinn rose in a single controlled motion, six-foot bearing of military drill. Closely cropped salt-and-pepper hair never shifted. Brown eyes raked the empty platform once. Dust lay thick enough to scuff underfoot, yet the dead man’s polished oxfords gleamed without a single grey smear. She crouched again and lifted one foot by the heel. Sole clean. Edge clean. No grit from the service corridors. No clay from the access tunnel that forensics claimed insanity to navigate. "How did he cross thirty metres of tunnel filth without a mark?" "Carried then dropped. Two strong lads bag him, chuck him, wipe their prints." "Then drag marks appear. Dust piles shift. Blood smears in lines." Quinn stood and pointed to the perfect bloom under the body. Gravity alone had shaped it. No smears. No foot whispers other than the ones she and Ellison left five minutes earlier. "He died where he fell. Instant. No fight. Arms open, nails clean, no defence scores." Ellison scrubbed a hand over his chin. "Eighteen years on cold ones and you choose tonight to invent wizardry. Brass wants the label gang-related by first light. We both clocked the same rave deaths last spring. Same knives, same nonsense symbols." He jabbed a finger at the small brass object still nestled in the corpse’s right palm. "Even clutched a souvenir. Portobello tat." Quinn pinched the compass free with two gloved fingers. Verdigris crusted the casing in soft green blooms. The face carried etched sigils that looped and crossed like broken rings. The needle, dark iron, had already swung away from magnetic north and locked hard toward the unlit stretch of wall halfway down the platform. No wobble. Absolute. "This sat against his heart when the circle opened." She turned the compass so Ellison could see the maker’s mark stamped into the reverse: a simplified eye inside a crescent. "Tell me the last Portobello stall burned that sigil into brass." "Kids etch anything." Ellison folded his arms. "Catalyst for the drama. Fanatics die holding their toys." Quinn left him standing and walked the line the needle demanded. Her boots whispered through grit that never stuck to her heels the way it should. She stopped first at a trestle sagging under leather-bound volumes. Titles scrolled in copper ink: treatise on thresholds, fragments of unbound shade. A second stall leaned farther along the platform, jars sealed with black wax and labelled Rift Ash, Barrier Salt, Thread of Skin. The air thickened near them, warmer by half a degree, carrying a brief taste of lightning after rain. She set a jar down without opening it. Evidence bags would follow. Three bone discs lay scattered beside a tipped basket near the tracks. Each disc smoothed to a coin, hole punched for cord, ivory surface stained dark at the edges. Quinn pocketed one after photographing it, weight light and dry in her palm. "Entry tokens. Human bone under the polish. Place charges a cost for the door." She turned the disc between fingers. "No curious tourist stumbles down here by accident. Someone hands these out. Someone collects them again. Tonight they left the currency on the floor." Ellison’s tone flattened. "Market bent then. Still a market. Goods and greed. Same as every back alley south of the river. Higher ranks want the case tied before the press sniffs abandoned railways and starts inventing ghosts for the tabloids. We call it drugs. We call it knives. We go home." "Call it wrong." Quinn returned to the corpse and crouched a third time. Her glove traced a circle above the wound without contact. Beneath the man’s coat she found no sheath, no second weapon. Pockets empty except for a single matchbook advertising a club three boroughs distant, unused. Temperature of the body and the floortiles aligned only if death arrived faster than cold could claim. Lividity hadn’t shifted. He never moved after the last heartbeat. She stood once more, compass flat on her palm. The needle quivered but refused to swing free of its chosen axis. Quinn walked the remaining yards toward the blank wall. Old bricks stared back, posters for concerts two decades dead curling at dog-eared corners. The emergency light behind her stretched her silhouette thin across the stone. At twelve feet the hairline revealed itself: a vertical seam clean as a draftsman’s rule, free of dust while brick to either side wore grey fur. No mortar crumbled. No crack spread. Simply a line that waited. She pressed the verdigris casing flush against it. The needle jumped, ticking metal against glass face faster than her pulse. Pressure in the tunnel dropped. Quinn felt her ears equalise with a soft pop. Warmth rolled out of the seam. The bricks did not crack. They parted, silent as curtains drawn by unseen hands. Silver light leaked through the new gap, flat and sourceless, painting oneside of her face. Wind followed, bearing damp earth and spice that burned the tongue. Ellison’s voice cracked once behind her. "What the hell did you—" The opening widened another handspan. Inside, a shape condensed from the light human height, then taller, shoulders rolling as if uncoiling from long rest. The compass needle shuddered hard enough to spit a spark against the glass. Quinn’s free hand dropped toward the radio at her belt.
created_at"2026-07-08T19:54:50.07Z" 7/8/2026, 7:54:50 PM
model"x-ai/grok-4.5-20260708"
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external_user(null)
streamedtrue
cancelledfalse
latency1147
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generation_time156672
tokens_prompt4671
tokens_completion3451
native_tokens_prompt4413
native_tokens_completion7575
native_tokens_completion_images(null)
native_tokens_reasoning6088
native_tokens_cached4352
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
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is_byokfalse
latency528
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.381
leniency0.762
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1158
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1158
totalAiIsms12
found
0
word"perfect"
count2
1
word"navigate"
count1
2
word"etched"
count1
3
word"magnetic"
count1
4
word"etch"
count1
5
word"weight"
count1
6
word"traced"
count1
7
word"aligned"
count1
8
word"quivered"
count1
9
word"pulse"
count1
10
word"warmth"
count1
highlights
0"perfect"
1"navigate"
2"etched"
3"magnetic"
4"etch"
5"weight"
6"traced"
7"aligned"
8"quivered"
9"pulse"
10"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences82
filterMatches
0"watch"
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1158
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
85.97% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount859
uniqueNames11
maxNameDensity1.28
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Ellison"
discoveredNames
Victorian1
Ellison8
Lanterns1
Gravity1
Quinn11
Rift1
Ash1
Barrier1
Salt1
Thread1
Skin1
persons
0"Ellison"
1"Quinn"
places(empty)
globalScore0.86
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"as if uncoiling from long rest"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1158
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences95
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean48.25
std27.45
cv0.569
sampleLengths
060
14
247
354
4115
576
612
713
858
963
1056
1141
1216
13100
1442
1544
1651
1775
1856
1957
2060
2111
2237
2310
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences82
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences95
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount866
adjectiveStacks1
stackExamples
0"under leather-bound volumes."
adverbCount24
adverbRatio0.02771362586605081
lyAdverbCount3
lyAdverbRatio0.003464203233256351
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean12.19
std8.73
cv0.716
sampleLengths
017
121
24
318
44
511
636
77
823
92
102
1112
128
1327
1421
159
169
1714
1818
1917
2012
216
227
2319
2410
252
262
276
2812
2912
3013
3122
325
332
3414
3515
367
3750
386
399
408
4112
4224
432
441
4530
4611
477
489
4911
93.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.6
totalSentences95
uniqueOpeners57
88.89% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences75
matches
0"Closely cropped salt-and-pepper hair never"
1"Simply a line that waited."
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences75
matches
0"Her sharp jaw locked."
1"She crouched again and lifted"
2"He jabbed a finger at"
3"She turned the compass so"
4"Her boots whispered through grit"
5"She stopped first at a"
6"She set a jar down"
7"She turned the disc between"
8"Her glove traced a circle"
9"He never moved after the"
10"She stood once more, compass"
11"She pressed the verdigris casing"
12"They parted, silent as curtains"
ratio0.173
73.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences75
matches
0"Quinn snapped the latex glove"
1"Blood had already started to"
2"Her sharp jaw locked."
3"The worn leather watch on"
4"DS Ellison took two steps"
5"Quinn peeled the coat open"
6"The wound sat high on"
7"Ellison jerked a thumb toward"
8"Lanterns the first responders had"
9"Glass jars still upright held"
10"Quinn rose in a single"
11"Brown eyes raked the empty"
12"Dust lay thick enough to"
13"She crouched again and lifted"
14"Quinn stood and pointed to"
15"Gravity alone had shaped it."
16"Ellison scrubbed a hand over"
17"He jabbed a finger at"
18"Quinn pinched the compass free"
19"Verdigris crusted the casing in"
ratio0.773
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"Blood had already started to congeal against the cracked Victorian tiles, a black-red lake that crept toward the nearest stall leg."
1"Bundles of dark leaves hung from twine, releasing astringent scents that cut through the copper reek of blood."
2"Inside, a shape condensed from the light human height, then taller, shoulders rolling as if uncoiling from long rest."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
92.4450%