Run: 2026-07-08-01KX1MX3HPK9MT0YKX2BE0WRSX

Run Details

Duration:
40.5s
Cost:
$0.017616
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones swallowed Rory whole as she stepped across the ring of ancient oak. One moment the park stretched behind her in ordinary green, the next the air thickened like poured honey and the world tilted. Nyx slipped through at her shoulder, their silhouette stretching long and thin before snapping back into solid form. “Hold,” the Shade whispered. The sound brushed the leaves without rustling them. “Something here tastes of old bargains.” Rory’s fingers closed around the Heartstone pendant at her throat. It lay cool and quiet against her skin, no warning pulse. Still, she drew the Fae-forged blade Isolde had pressed into her palm weeks earlier. Moonsilver drank the strange light and threw it back as pale silver shimmer. The dagger’s cold bit into her palm, comforting in its honesty. Ahead, wildflowers clogged paths that had forgotten what straight meant. Petals glowed from within, blue and gold and deep bruise-purple, each bloom fat with nectar that dripped slow as blood. A path of white chalk stones wound between them, but the chalk crumbled underfoot and released a scent like crushed mint and rain on iron. Rory crouched, brushed a finger through the powder. It stuck to her skin in luminous streaks that refused to wipe clean. “Time’s crooked here,” she said. “More than crooked.” Nyx drifted left, half-sinking into the shadow of a leaning menhir. Their violet eyes brightened. “An hour may cost you a night outside. Or return it thrice-fold and laughing.” They walked. No birds sang, yet music threaded the air, thin and distant, like a harp played three rooms away behind locked doors. Rory tried to place the tune. Childhood lullaby? Something her mother had hummed over Welsh books? The melody slid sideways whenever she reached for it. Vines thick as wrists snaked across the chalk path and lifted themselves just enough for boots to pass, then settled again, sealing the way behind them. Rory glanced back once. Nothing remained of their trail but two brief impressions in the powder, already filling. A pool of still water reflected stars that did not match any London sky. Rory knelt. Her own face looked back, black hair shoulder-length and ordinary, bright blue eyes, crescent scar pale on the left wrist. Then the surface rippled though no wind stirred. Another face rose beneath hers, older, eyes the colour of old honey, mouth open in silent warning. She jerked upright. The water smoothed. Only her reflection remained. Nyx’s hand, cool as river stone, settled on her shoulder. “The Grove keeps versions. Choose carefully which one you believe.” “Versions of what?” “Of you. Of me. Of every fool who wandered past the stones and left pieces behind.” They pressed deeper. The trees here wore silver bark that peeled in long scrolls covered in writing. Rory could not read the script, yet her eyes snagged on repeated shapes, a spiral, a three-pronged mark like a claw. She touched one peel. It curled away and dissolved into glitter that stung her fingertips with sudden hunger, a craving for the rich scent of roasting meat that had no source. She sucked in a breath and tasted roasted venison laced with honey and something darker, something that had screamed as it cooked. She spat, wiped her tongue on her sleeve. Nyx’s form flickered edges first. “Dymas leaves fingerprints even here. Gluttony’s residue. Careful what you breathe.” The music swelled. Not a harp now but drums, low and wet, like footfalls in mud. Between the trees a low table appeared, laden so heavily the wood bowed. Platters overflowed with fruits so ripe their skins split and bled sticky juice. Roasts steamed, juices puddling into dark rivers. Crystal goblets stood full of wine the colour of arterial blood. No flies. No signs of decay. Only the heady perfume of feast and the absolute silence of withheld insects. Rory’s stomach clenched hard enough to hurt. She had not eaten since the previous afternoon’s hurried kebab. Her hand rose of its own will toward a fig bloated and black. Nyx’s shadow-fingers closed around her wrist, cold enough to burn. “One taste, and you stay until your bones polish the plates.” She wrenched free. The fig burst under its own weight and spilled seeds that wriggled, tiny white writhing things that dug into the grass and grew into more figs. The table stretched further left and right, new dishes appearing with wet popping sounds. They circled wide. The path of chalk stones vanished. In its place moss roses grew in perfect concentric rings, petals curling open and closed like breathing lungs. At the centre stood Isolde. The Seer stood barefoot on nothing at all. Grass bowed away from her soles yet left no print. Silver hair poured to her waist. Pale lavender eyes fixed on Rory with the patience of mountain stone. Isolde’s voice came soft as moth wings against glass. “Bread and salt and three left turns bring the lost to my hearth. Yet you walk with a blade that once drank my sisters’ blood, and a shadow that remembers being man.” Rory kept the moonsilver low but ready. “We need answers, Isolde. About the rifts. About why Hel’s breath tastes suddenly like London fog.” Isolde’s head tilted. Riddles arrived instead of speech. “When winter thins the Veil until it frays like old silk, the hungry princes reach through. One prince wears a chain of stolen stomachs. He seeks a heart that beats between two worlds. Yours, little courier. The stone you wear is not a gift. It is a key mourning its lock.” The pendant flared heat against Rory’s collarbone, sudden and fierce. Crimson light pulsed through the fabric of her jumper. She hissed and yanked the chain free. The Heartstone throbbed, matching the wet drumbeat from earlier. Nyx solidified fully for the first time, tall and knife-edged. “Belphegor’s fingers comb the Grove for this?” Their whisper sharpened into a rasp. “The pendant was planted.” Isolde smiled without kindness. “The night that birthed You-Who-Were named Aldric left splinters in many pockets of shadow. One splinter watches still. It wore a human face when it pressed the stone into cold fingers and whispered, Wear this, child. It will keep you safe. Lies are my kin’s native tongue, but I am only half. I may only mislead.” The music stopped. Every wildflower on the concentric rings snapped shut at once. The silver-barked trees groaned as bark plates shifted like armour. The reflecting pool boiled and then froze into a mirror of black ice. Through that ice something vast and many-mouthed pressed upward, its surface the wet amber colour of Dymas’s sky. Hunger poured from it in waves, pure and personal, the craving for more and more and never enough. Rory felt her mouth flood with saliva. The Fae blade grew colder, almost singing. Isolde stepped backward without footprints, already half-fading into the light between leaves. “The first course is memory. The second is name. The third is the heart that lets the table in. Run or feast, Aurora Carter. The Grove has already set its place for you.” The black ice cracked. A hand the size of a man rose through, fingers ending in spoons and knives instead of nails. Behind it the amber sky of somewhere else began to pour into Richmond’s stolen heart, thick and sweet and endless.
created_at"2026-07-08T19:57:29.534Z" 7/8/2026, 7:57:29 PM
model"x-ai/grok-4.5-20260708"
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tokens_prompt5338
tokens_completion2092
native_tokens_prompt5115
native_tokens_completion2479
native_tokens_completion_images(null)
native_tokens_reasoning908
native_tokens_cached4992
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num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.235
leniency0.471
rawRatio0
effectiveRatio0
91.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1221
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"suddenly"
count1
highlights
0"carefully"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1221
totalAiIsms12
found
0
word"pulse"
count1
1
word"comforting"
count1
2
word"flickered"
count1
3
word"crystal"
count1
4
word"silence"
count1
5
word"stomach"
count1
6
word"weight"
count1
7
word"perfect"
count1
8
word"silk"
count1
9
word"pulsed"
count1
10
word"throbbed"
count1
11
word"whisper"
count1
highlights
0"pulse"
1"comforting"
2"flickered"
3"crystal"
4"silence"
5"stomach"
6"weight"
7"perfect"
8"silk"
9"pulsed"
10"throbbed"
11"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences91
filterMatches(empty)
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1221
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
86.44% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount944
uniqueNames12
maxNameDensity1.27
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory12
Shade1
Heartstone2
Fae-forged1
Isolde6
Nyx6
Welsh1
London1
Seer1
Dymas1
Fae2
Richmond1
persons
0"Rory"
1"Shade"
2"Heartstone"
3"Isolde"
4"Nyx"
5"Seer"
6"Dymas"
places
0"London"
1"Richmond"
globalScore0.864
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.819
wordCount1221
matches
0"Not a harp now but drums, low"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean40.7
std25.78
cv0.633
sampleLengths
055
118
259
376
45
532
692
771
820
93
1016
1199
1216
1379
1440
1511
1643
1732
1845
1932
2023
2159
2235
2327
2460
253
2669
2726
2833
2942
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences91
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs160
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences104
ratio0
matches(empty)
99.23% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount954
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.040880503144654086
lyAdverbCount4
lyAdverbRatio0.0041928721174004195
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean11.74
std8.93
cv0.76
sampleLengths
015
122
218
34
48
56
610
711
814
913
1011
1110
1220
1325
148
1513
165
1714
184
1914
202
2121
226
232
248
259
2626
274
2814
2914
302
3120
328
3317
343
353
364
3710
3810
393
4016
413
4214
4321
444
4527
4622
478
485
4911
74.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4807692307692308
totalSentences104
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences86
matches
0"Then the surface rippled though"
1"Only her reflection remained."
2"Only the heady perfume of"
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences86
matches
0"It lay cool and quiet"
1"It stuck to her skin"
2"Their violet eyes brightened."
3"Her own face looked back,"
4"She jerked upright."
5"They pressed deeper."
6"She touched one peel."
7"It curled away and dissolved"
8"She sucked in a breath"
9"She spat, wiped her tongue"
10"She had not eaten since"
11"Her hand rose of its"
12"She wrenched free."
13"They circled wide."
14"She hissed and yanked the"
15"Their whisper sharpened into a"
ratio0.186
53.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences86
matches
0"The standing stones swallowed Rory"
1"Nyx slipped through at her"
2"the Shade whispered"
3"The sound brushed the leaves"
4"Rory’s fingers closed around the"
5"It lay cool and quiet"
6"Moonsilver drank the strange light"
7"The dagger’s cold bit into"
8"Petals glowed from within, blue"
9"A path of white chalk"
10"Rory crouched, brushed a finger"
11"It stuck to her skin"
12"Nyx drifted left, half-sinking into"
13"Their violet eyes brightened."
14"Rory tried to place the"
15"Something her mother had hummed"
16"The melody slid sideways whenever"
17"Vines thick as wrists snaked"
18"Rory glanced back once."
19"Nothing remained of their trail"
ratio0.814
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount4
matches
0"Ahead, wildflowers clogged paths that had forgotten what straight meant."
1"Petals glowed from within, blue and gold and deep bruise-purple, each bloom fat with nectar that dripped slow as blood."
2"It curled away and dissolved into glitter that stung her fingertips with sudden hunger, a craving for the rich scent of roasting meat that had no source."
3"The fig burst under its own weight and spilled seeds that wriggled, tiny white writhing things that dug into the grass and grew into more figs."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"the Shade whispered (whisper)"
dialogueSentences17
tagDensity0.118
leniency0.235
rawRatio0.5
effectiveRatio0.118
90.9215%