NC Bench
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Run: 2026-07-08-01KX1MY22D5F8B2X0RCCCZKYGG
Run Details
Model:
Grok 4.5 (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
44.0s
Cost:
$0.013986
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.22%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.90%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
73.08%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
90.18%
Sentence opener variety
(details)
90.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
47.84%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.5768%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn scraped the coagulated residue
from the brass scale with her gloved thumbnail.
It flaked like burnt sugar
rather than clotting bovine mane.
The vendor stall in the
abandoned Camden Tube platform stank of ozone and old incense, not the copper slap of a fresh bleed. "Wrong again," she said.
DS Rowan straightened from the
chalk outline. "Guv, the victim's tox screen came back clean last go. Your lab boys confirmed the smear matches the entry wound." "Matches the colour, perhaps."
Quinn held the flake to
the flickering emergency strip.
Verdigris crawled along the metal
beneath it, older than any mortal blood. She pocketed the sample. "This hex doesn't route through arteries."
Eva Kowalski crouched beside the
satchel she had dumped open. Round glasses flashed as she rummaged past journals for a bone token. Red curls fell across freckles, and she tucked them behind one ear before pressing the token to the brass face of the compass in her palm. The needle spun hard left, then locked on a bricked arch that should have led only to a flood drain. "Detective," Eva said, "your uniformed lads stamped mud all over the ley marks. Those aren't decorative scorch rings. Someone opened a short gate and left it hanging." Rowan snorted. "Schoolgirl occult, Evie. We found the wallet three stalls down. Stuffing full of Twenty-Quid notes with the seller's fingerprints. Straightforward robbery turned sour."
Quinn's leather watch creaked as
she rotated her wrist, checking the second hand against the dead platform clock.
The clocks never synced down
here.
Military precision kept her from
commenting on that.
She stepped over the chained
body.
The wrists showed sawn bone
rather than cut rope fibres. No friction heat. No struggle residue.
Someone had arranged the corpse
after the fact. "Wallet was planted," Quinn said. "Fingers want a print, they leave a touch screen smear, not a clean transfer. This print bars raw cellulose. Magic glue job." Eva's compass needle jerked again. "Nearest rift's supposed to sit under Highgate. Not here."
She inhaled the stall air
. "Sandalwood cut with monochloride. Veil Market vendors use monochloride to mask Shade signatures."
Rowan kicked a crate of
bone dice. They clattered across the rails. "We're underground, Quinn. At the arse end of an abandoned station that moves every full moon. Market's a fairy tale the Peninsula crews
whisper
when overtime dries up. Victim clawed his own throat. End of."
Quinn crouched by the throat
wound. Edges inverted, flesh folded inward as if the cut had sealed from the outside.
She peeled one edge with
forceps. Beneath lay a second layer of tissue stitched with hair-fine copper wire. Current still hummed through it. Her teeth ached. "Look closer."
She didn't raise her voice
. "The copper isn't binding flesh. It's binding a residual charge. Something closed the gate after extraction. Robbery never accounts for residual charge." Eva snapped the compass shut and swapped it for a camera from her satchel. The flash threw shadow columns across the tiled vault. "Sigils on the support pillar. Reverse Greek, Sigma for ess. Amateur work, but the animation sequence is professional. Someone wanted the responding officers to misread the summons as local gang graffiti." "Then the framing token." Quinn pointed. Half a bone signature mark glinted under the stall shelf,
deliberately
half-stamped so it looked dropped rather than worn. Entry requirement for the Market. Only paid members carried them. Victims never did. Rowan crouched and pocketed the half-token without bagging it. "Chain of custody, Guv. I bag evidence, not props from a museum archives intern." Eva's freckles went pale beneath the freckles. "That token still carries silver nitrate. You bare-handed it, DS Rowan. The Market keeps tally." The strip lights stuttered once. Overhead, the old departure board rattled though no train had run these tunnels in decades. Quinn's hand went to the mini torch on her belt. Battery cold, beam solid.
She swept it along the
rails. Fresh footprints cut the dust: three sets toileted trainers, one tech-boot sole, one bare set that left indentations deeper than any grown man should weigh. The bare set pointed toward the bricked arch Eva's compass had locked on. "Your robbery theory ends at Number Four foot," Quinn said. "No blood trail, yet the shoes overstep each other in reverse. Exit happened before the kill. The body arrived afterwards." Rowan laughed once, harsh and short. "Then who carried a grown man through locked gates without SOCO noticing?" The answer sat in the copper wire still humming. Quinn tore a length free. Sparks bit her glove and died. She held the filament up. Tiny
etched
grooves formed a lattice known only to Shade smiths who worked the Veil Market for contracts police never saw. The filament pointed, needle-true, at the hidden arch. Eva rose, satchel strap tight across her shoulder. "Detective Quinn, the gate residue is climbing. If we stay, the short gate completes. Whatever was extracted returns with interest." The hanging residue thickened. A hairline crack spidered the brickwork. Cold air bled through first, carrying the smell of wet slate and something sweet like overripe pears. Quinn's military posture clamped every joint into readiness.
She sealed the flake sample
in the paper envelope she kept for impossible evidence, then placed it on Eva's palm. "Archive what I just bagged. You leave first." Eva hesitated only long enough to tuck curls again.
Then she spun toward the
official station exit where Met tape
fluttered
. Rowan blocked her path by accident. "Wait your turn, research girl." The brick crack widened with a sound like wet cloth tearing. Something heavy scraped beyond it. A single bone token rolled into the platform light: whole, unstamped, unmarked, soft as living cartilage. Quinn stepped between Rowan and the split.
Her watch face caught the
emergency strip just as the seconds needle froze mid-tick. The air pressure dropped. Every exit sign extinguished at once. The scraped sound became footfalls. Whatever emerged would answer the real question of who moved the body and left the inverted flesh. Rowan drew his
standard
issue and barked into the radio that still glowed blue. Static roared back with a voice that was not Dispatch. "Detective Quinn," Eva called from the far end of the platform, "the compass just reversed. Run or ride." The brick arch sighed open.
created_at
"2026-07-08T19:58:00.789Z"
7/8/2026, 7:58:00 PM
model
"x-ai/grok-4.5-20260708"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
523
moderation_latency
(null)
generation_time
43909
tokens_prompt
4671
tokens_completion
1787
native_tokens_prompt
4413
native_tokens_completion
1948
native_tokens_completion_images
(null)
native_tokens_reasoning
585
native_tokens_cached
4352
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.013986
router
(null)
provider_responses
0
endpoint_id
"0e927811-b1a8-4604-8b86-db5ce6eaa87c"
id
"73bb1277-9f34-9a9b-9bcd-047b842e40c3"
is_byok
false
latency
170
model_permaslug
"x-ai/grok-4.5-20260708"
provider_name
"xAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783540680-rhYaa4yF9xi8lexKRNBe"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783540680-CLTSZqSZLLJb6n8rTuy9"
upstream_id
"73bb1277-9f34-9a9b-9bcd-047b842e40c3"
total_cost
0.013986
cache_discount
0.006528
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
24
tagDensity
0.375
leniency
0.75
rawRatio
0
effectiveRatio
0
95.22%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1047
totalAiIsmAdverbs
1
found
0
adverb
"deliberately"
count
1
highlights
0
"deliberately"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.90%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1047
totalAiIsms
4
found
0
word
"whisper"
count
1
1
word
"etched"
count
1
2
word
"fluttered"
count
1
3
word
"standard"
count
1
highlights
0
"whisper"
1
"etched"
2
"fluttered"
3
"standard"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
80
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
80
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
95
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1047
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
73.08%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
715
uniqueNames
13
maxNameDensity
1.54
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Eva"
discoveredNames
Camden
1
Tube
1
Rowan
8
Verdigris
1
Kowalski
1
Eva
10
Half
1
Market
2
Shade
1
Veil
1
Met
1
Dispatch
1
Quinn
11
persons
0
"Rowan"
1
"Verdigris"
2
"Kowalski"
3
"Eva"
4
"Half"
5
"Quinn"
places
0
"Shade"
globalScore
0.731
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1047
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
95
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
31
mean
33.77
std
18.36
cv
0.544
sampleLengths
0
46
1
4
2
27
3
35
4
68
5
27
6
25
7
62
8
27
9
32
10
47
11
46
12
29
13
54
14
38
15
23
16
22
17
78
18
30
19
18
20
54
21
28
22
55
23
8
24
27
25
5
26
32
27
53
28
24
29
18
30
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
80
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
132
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
95
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
721
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.03467406380027739
lyAdverbCount
5
lyAdverbRatio
0.006934812760055479
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
95
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
95
mean
11.02
std
6.93
cv
0.629
sampleLengths
0
13
1
10
2
23
3
4
4
7
5
20
6
13
7
12
8
4
9
6
10
10
11
12
12
26
13
20
14
27
15
2
16
23
17
18
18
6
19
8
20
6
21
10
22
3
23
3
24
8
25
5
26
22
27
5
28
14
29
13
30
7
31
5
32
35
33
6
34
14
35
6
36
12
37
5
38
3
39
7
40
22
41
14
42
9
43
31
44
6
45
19
46
5
47
5
48
3
49
9
90.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.5473684210526316
totalSentences
95
uniqueOpeners
52
90.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
74
matches
0
"Only paid members carried them."
1
"Then she spun toward the"
ratio
0.027
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
74
matches
0
"It flaked like burnt sugar"
1
"She pocketed the sample."
2
"She stepped over the chained"
3
"She inhaled the stall air"
4
"They clattered across the rails."
5
"She peeled one edge with"
6
"Her teeth ached."
7
"She didn't raise her voice"
8
"She swept it along the"
9
"She held the filament up."
10
"She sealed the flake sample"
11
"Her watch face caught the"
ratio
0.162
47.84%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
61
totalSentences
74
matches
0
"Quinn scraped the coagulated residue"
1
"It flaked like burnt sugar"
2
"The vendor stall in the"
3
"DS Rowan straightened from the"
4
"Quinn held the flake to"
5
"Verdigris crawled along the metal"
6
"She pocketed the sample."
7
"Eva Kowalski crouched beside the"
8
"The needle spun hard left,"
9
"Quinn's leather watch creaked as"
10
"The clocks never synced down"
11
"Military precision kept her from"
12
"She stepped over the chained"
13
"The wrists showed sawn bone"
14
"Someone had arranged the corpse"
15
"Eva's compass needle jerked again."
16
"She inhaled the stall air"
17
"Rowan kicked a crate of"
18
"They clattered across the rails."
19
"Quinn crouched by the throat"
ratio
0.824
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
74
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
1
matches
0
"Edges inverted, flesh folded inward as if the cut had sealed from the outside."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
0
fancyTags
(empty)
dialogueSentences
24
tagDensity
0.208
leniency
0.417
rawRatio
0
effectiveRatio
0
92.5768%