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Run: 2026-07-09-01KX3ZZB2KXFBHRHQD5Y7DM13Z
Run Details
Model:
GPT-5.6 Terra (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
26.4s
Cost:
$0.041370
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
76.19%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
57.23%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
64.97%
Sentence opener variety
(details)
62.89%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.62%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
66.67%
Dialogue tag variety (said vs. fancy)
(details)
89.2523%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora seized the silver chain
before the crimson stone could pull her through the cellar floor.
The Heartstone burned against her
palm.
Its glow leaked between her
fingers, staining the dust-red flagstones beneath her boots. Behind her, the stacked rice sacks in Golden Empress’s storeroom shuddered as something enormous breathed on the other side of the wall. “Rory,” Nyx whispered. “Let it lead.” “It’s leading me into a drain.” “It has better taste than that.”
A hairline crack split the
floor from wall to wall. Amber light bled from it.
The crack widened with a
sound like a ribcage prised apart, and cold air rushed up around Aurora’s ankles. It smelled of baked fruit, damp earth, hot sugar, and something rich enough to make her
stomach
clench.
Isolde stood beside the shelves
of soy sauce and dried mushrooms, silver hair spilling over her dark green coat.
Her pale lavender eyes fixed
on the widening seam. “A door that opens beneath a feast,” she said. “A hungry path welcomes hungry feet.” “I’m not hungry.” “Then it will teach you.” The cellar dropped away.
Aurora stumbled back, but the
stone under her heel crumbled.
Nyx caught her before she
fell, their hand solid and cold around her upper arm.
Their violet eyes glimmered within
a face made from smoke and darkness. Below, a staircase spiralled down through a throat of black rock.
Amber lanterns hung along the
walls, though no flame lived inside them.
Each held a pale, fluttering
shape that beat itself against the glass. Aurora leaned closer. Tiny mouths pressed against the lantern panes.
They opened and closed without
sound. “No,” she said. “Nope. I’ve seen enough talking furniture and haunted cupboard space to know where this goes.” “You have not seen talking furniture,” Nyx said. “You haven’t been to IKEA on a Saturday.”
The shade’s mouth hinted at
a smile, then vanished.
The crack had widened into
an arch.
Its edges looked wet, as
if the building had grown a mouth beneath Yu-Fei Cheung’s restaurant and chosen this moment to speak. The Heartstone tugged again, steady as a
pulse
. Isolde stepped onto the first stair.
Her boots made no mark
in the dust. “Dymas lies below appetite,” she said. “Mind the invitations. They tend to bite.” Aurora drew the Fae-forged blade from inside her jacket. The moonsilver dagger
chilled
her hand through the leather grip.
Its leaf-shaped edge caught the
amber light and gave back a thin white gleam. “Comforting.” “You have a blade for demons.” “I have a knife for making poor life choices feel organised.” Nyx slid past her and descended without touching the stairs.
Their body thinned at the
edges, shadow melting into shadow. Aurora followed Isolde down. The staircase went far beyond the foundations of the restaurant. London’s grit vanished after the first turn. The walls became layers of black stone shot through with veins of gold. Those veins flexed under Aurora’s fingertips. Not rock. Muscle. She snatched her hand away. The stair answered with a deep swallow. “Did the wall just react to me?” “It noticed you,” Isolde said. “That is worse.” “At least it has manners,” Nyx murmured from below. “Most of Hel stares.” The final stair opened into a cavern so vast Aurora lost the far wall. Golden fields spread beneath an amber sky, though no sun hung there. Vines climbed trellises of ivory bone.
Their leaves were broad and
purple, slick with oil. Fruit dangled among them, each one shaped like a human heart, plump and dark red. Beyond the vineyard stood towers built from stacked white plates, thousands upon thousands of them, their rims painted with scenes of feasts. Figures in the painted scenes moved. Tiny kings lifted goblets. Tiny servants carried silver covers. Tiny guests screamed as knives cut them open and arranged them beside roast birds. A road of pale tiles curved from the cavern mouth towards the towers. The tiles had
been made
from teeth, each one polished smooth by countless feet. Aurora’s boots clicked across them. The sound travelled too far. On either side of the road, orchard trees bent under their crop. Pears as large as heads split open along the ground, exposing rows of small square teeth. Figs oozed black syrup that crawled uphill towards the roots. A flock of white birds pecked at the fruit. When one lifted its head, Aurora saw a child’s face where its beak should have been. It stared at her. Its lips peeled back. “Visitor,” it sang. The others took up the cry. “Visitor. Visitor. Visitor.” Nyx moved between Aurora and the orchard. Darkness spilled from their shoulders and pooled over the teeth-road. “Keep walking.” The birds quietened.
Their child-faces turned towards Nyx
with bright, empty eyes. “Old smoke,” one sang. “Burnt name.” “Wrong door.” Nyx’s shadow snapped upwards like a lash. The nearest bird burst into a scatter of pale feathers and bloodless meat. The flock launched itself into the amber air, wheeling above the orchard with shrill laughter. Aurora kept moving. “You knew they did that?” “I knew not to answer.” “That sounds like knowing.” “I have endured three centuries of practical lessons.” Isolde passed a low branch without ducking. A heart-fruit brushed Aurora’s shoulder.
It thumped once, hard enough
for her to feel through her coat. The Heartstone answered beneath her shirt. A second
pulse
. Then a third. Aurora stopped. The pendant’s crimson glow had changed. Thin lines of light crawled across its surface, forming a pattern that looked like a map, or a wound stitched with gold thread. Isolde came back without leaving footprints. “The stone remembers its home.” “Dymas made this?” “Dymas made the stone. Someone made it into a key.” Aurora studied the glowing lines. One stretched away from the road, across a narrow bridge of dark wood. The bridge crossed a river thick as gravy. Silver spoons bobbed through the current. Hands reached from beneath the surface to clutch at them. “Who gave it to me?” Isolde’s expression did not change, but her gaze shifted to the towers. “A gift can arrive before its giver.” “That isn’t an answer.” “It is the only honest one.” A bell rang from the nearest tower. One low note. Then another. The ground
trembled
. In the orchards, ripe fruit burst open. From every split rind, tiny mouths
began to
chew. Nyx tilted their head. “Someone has marked our entry.” “Prince Belphegor?” Aurora asked. “His kitchens,” Nyx said. “Worse manners. Sharper tools.” The road ahead filled with figures.
They came around the bend
in a neat procession, six at first, then twelve, then more. Each wore a tall white chef’s hat and an apron stiff with old stains.
Their bodies had the proportions
of men, but their faces belonged to polished serving domes, featureless silver beneath the hats. They carried knives, cleavers, hooks, ladles, and silver trays. The tallest raised a carving fork. “Guests,” it announced.
Its voice rang from inside
the dome. “By order of the Prince’s Ninth Table, you will submit to inspection, seasoning, and seating.” Aurora gripped the Fae blade. “Inspection I can live without. The rest feels rude.” The chef turned its blank face towards her. In the polished silver, Aurora saw herself reflected, but not as she stood. The reflection wore a red gown and a crown of thorny vines. Blood ran from her mouth. The Heartstone hung at her throat like a second heart. Then the reflected Aurora smiled. The chef lifted its fork. “Ah,” it said. “The missing course has arrived.” Every knife in the procession rose at once.
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7/9/2026, 5:49:25 PM
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
48
tagDensity
0.25
leniency
0.5
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1260
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
76.19%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1260
totalAiIsms
6
found
0
word
"stomach"
count
1
1
word
"pulse"
count
2
2
word
"chilled"
count
1
3
word
"comforting"
count
1
4
word
"trembled"
count
1
highlights
0
"stomach"
1
"pulse"
2
"chilled"
3
"comforting"
4
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
122
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
122
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
157
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1260
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
57.23%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
52
wordCount
1024
uniqueNames
11
maxNameDensity
1.86
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Heartstone
4
Golden
2
Empress
1
Aurora
19
Nyx
10
Yu-Fei
1
Cheung
1
Fae-forged
1
Isolde
7
Fae
2
Tiny
4
persons
0
"Heartstone"
1
"Empress"
2
"Aurora"
3
"Nyx"
4
"Cheung"
5
"Isolde"
places
0
"Golden"
globalScore
0.572
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
1
matches
0
"looked like a map, or a wound stitched wi"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1260
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
157
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
90
mean
14
std
14.97
cv
1.069
sampleLengths
0
16
1
41
2
6
3
6
4
6
5
52
6
28
7
15
8
3
9
5
10
4
11
37
12
35
13
3
14
13
15
18
16
8
17
8
18
9
19
37
20
14
21
13
22
33
23
1
24
6
25
11
26
20
27
4
28
39
29
5
30
7
31
7
32
5
33
3
34
13
35
56
36
51
37
27
38
5
39
5
40
63
41
8
42
3
43
6
44
3
45
17
46
2
47
12
48
4
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
122
matches
0
"been made"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
169
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
157
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1031
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.02424830261881668
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
157
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
157
mean
8.03
std
4.75
cv
0.591
sampleLengths
0
16
1
6
2
13
3
22
4
3
5
3
6
6
7
6
8
10
9
5
10
19
11
18
12
19
13
9
14
9
15
6
16
3
17
5
18
4
19
10
20
15
21
12
22
11
23
12
24
12
25
3
26
7
27
6
28
3
29
15
30
8
31
8
32
9
33
7
34
22
35
8
36
6
37
8
38
6
39
7
40
9
41
10
42
14
43
1
44
6
45
11
46
10
47
10
48
4
49
10
64.97%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.42038216560509556
totalSentences
157
uniqueOpeners
66
62.89%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
106
matches
0
"Then a third."
1
"Then the reflected Aurora smiled."
ratio
0.019
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
106
matches
0
"Its glow leaked between her"
1
"It smelled of baked fruit,"
2
"Her pale lavender eyes fixed"
3
"Their violet eyes glimmered within"
4
"They opened and closed without"
5
"Its edges looked wet, as"
6
"Her boots made no mark"
7
"Its leaf-shaped edge caught the"
8
"Their body thinned at the"
9
"She snatched her hand away."
10
"Their leaves were broad and"
11
"It stared at her."
12
"Its lips peeled back."
13
"Their child-faces turned towards Nyx"
14
"It thumped once, hard enough"
15
"They came around the bend"
16
"Their bodies had the proportions"
17
"They carried knives, cleavers, hooks,"
18
"Its voice rang from inside"
ratio
0.179
49.62%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
87
totalSentences
106
matches
0
"Aurora seized the silver chain"
1
"The Heartstone burned against her"
2
"Its glow leaked between her"
3
"A hairline crack split the"
4
"Amber light bled from it."
5
"The crack widened with a"
6
"It smelled of baked fruit,"
7
"Isolde stood beside the shelves"
8
"Her pale lavender eyes fixed"
9
"The cellar dropped away."
10
"Aurora stumbled back, but the"
11
"Nyx caught her before she"
12
"Their violet eyes glimmered within"
13
"Amber lanterns hung along the"
14
"Each held a pale, fluttering"
15
"Aurora leaned closer."
16
"They opened and closed without"
17
"The shade’s mouth hinted at"
18
"The crack had widened into"
19
"Its edges looked wet, as"
ratio
0.821
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
106
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
1
matches
0
"Its edges looked wet, as if the building had grown a mouth beneath Yu-Fei Cheung’s restaurant and chosen this moment to speak."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
66.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
4
fancyTags
0
"Nyx whispered (whisper)"
1
"Nyx murmured (murmur)"
2
"it sang (sing)"
3
"it announced (announce)"
dialogueSentences
48
tagDensity
0.25
leniency
0.5
rawRatio
0.333
effectiveRatio
0.167
89.2523%