NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-07-09-01KX4006JS9XPN16F0SNPMPD06
Run Details
Model:
GPT-5.6 Terra (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
26.3s
Cost:
$0.040760
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
80.02%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
47.21%
Sentence opener variety
(details)
95.79%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
72.07%
Subject-first sentence starts
(details)
28.74%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.8708%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora shoved between two thorny
branches and tore her sleeve from wrist to elbow. “Perfect.”
The hedge snapped back behind
her with a dry clap.
She stood still, one hand
cupped around the Heartstone beneath her shirt.
Its little crimson core pressed
hot against her palm.
The message had contained seven
words. Bring it to the old stones. Alone. No signature. No threat. That had made it worse.
Richmond Park lay behind the
hedge in its proper shape, broad paths, black railings, the pale hulls of distant buildings beyond the trees. Ahead, the grove waited in a hollow that did not belong to any map. Ancient oak standing stones formed a rough ring around it, each trunk petrified into ridged grey-brown pillars.
Roots climbed their bases like
frozen veins.
Aurora had delivered noodles to
stranger places. Basement flats without numbers.
Office blocks where every desk
faced the wall.
Once, a dentist near King’s
Cross who paid in antique coins and never blinked.
None of them had made
her skin crawl like this. She stepped between the stones.
The sounds of the park
vanished. No traffic hiss. No fox barking in the undergrowth. No aircraft groaning across the sky. Silence settled over the clearing, thick as upholstery.
Wildflowers crowded the grass around
her boots.
Bluebells, foxgloves, buttercups, small white
blooms like dropped teeth.
They should have wilted weeks
ago.
Instead, they leaned upright and
fresh beneath the black branches overhead. Her pendant
throbbed
. One
pulse
. Two.
The warmth sank through her
clothes and into her chest. Aurora pulled the chain free. The Heartstone hung above her open hand, thumbnail-sized and deep crimson, its faint inner glow stirring like a coal under ash. “Hello?”
Her voice reached the trees
and disappeared. A reply came from behind the nearest stone. “Hello.” Aurora turned. Nothing stood there.
Only the stone, its surface
ridged and knotted, the cracked shape of an oak trunk stretched taller than any oak had a right to grow. The reply had used her voice.
She locked her jaw and
scanned
the clearing. The message had said old stones, plural. There were seven of them. She counted twice. Seven
sentinels
around a shallow circle, each one sunk into earth strewn with flowers. The pendant grew hotter. A soft scuff touched the grass to her left. Aurora pivoted again. The flowers had bent in a line. Not crushed. Bowed, as though something had passed through them and they still leaned away from its body. “Who sent the message?” Nothing answered. She took out her phone. No signal, as expected. The screen gave her face back in a dim reflection, pale eyes wide, black hair caught across one cheek.
Her battery read eighty-two per
cent. The number ticked down. Seventy-nine. Seventy-four.
She stabbed at the torch
icon. Light flooded the grass, harsh and white.
It reached the inner stones
and stopped. Not faded, stopped. A clean black curve swallowed the beam beyond them. Aurora lowered the phone. The darkness kept its shape.
She had seen enough impossible
things since moving to London to know the first rule: do not grant them the comfort of surprise. Surprise made people stupid. Stupid people ran, screamed, followed singing children into service tunnels, and accepted drinks from women with backward hands. Rule two mattered more. Never give an unknown thing your real name. “Laila,” she said. “You asked for me. I’m here.” The flowers stirred. No breeze touched her face, no leaves shifted overhead. Yet every bloom in the clearing turned towards the easternmost stone. A narrow gap opened in the grass beyond it. Not a path. A seam. Aurora walked towards it because the pendant dragged at her hand. Each step made the silver chain pull taut against her fingers. At the edge of the seam, she stopped. The grass on one side held dew. The grass on the other looked bruised, dark and glossy, as if it had grown beneath deep water. Something tapped inside the stone. Once. Twice.
Then again, in a crisp
little pattern. Tick-tock. Tick-tock. Aurora lifted the pendant closer to the oak stone. Crimson light leaked through her fingers. The tapping stopped. A child began humming. The tune came from under the ground.
Her breath caught before she
could stop it. The sound drifted up through the wet-looking grass, sweet and tuneless. A child’s voice, thin with sleep, humming the same four notes again and again. Aurora backed away. The humming followed her. It did not grow louder.
It remained exactly as loud
as before, as though the source stayed beneath her feet.
She glanced at the standing
stones. One of them had changed.
She knew it had changed
because she had counted them. Eight. The new stone stood beside the western edge of the ring.
It looked younger than the
others, smoother, darker, with strips of bark clinging to its sides. A line ran down its middle. The line widened. Aurora did not breathe. An eye opened in the stone.
It had no white around
it, only a polished black surface that reflected her phone’s torch. The pupil narrowed. It fixed on the Heartstone. The child stopped humming. “You are not Laila,” said Aurora’s voice from the gap in the grass. Her thumb hit the torch icon. The phone went dark. The clearing swallowed her whole. Aurora held still, every muscle strung tight. Her eyes fought the black. Shapes edged into view, grey on deeper grey. Stones. Flowers. The thick roots at her boots. Then the crimson pendant flared. Its light cast no beam. It lit the clearing from inside out. The flowers opened wider. Their centres watched her. Hundreds of little dark pits stared from the grass. Aurora forced herself to move. She turned towards the hedge, towards the place where the park had sat less than a minute ago. The standing stones had closed the way. They had shifted into a solid wall of petrified wood, trunks packed shoulder to shoulder. Their roots knitted across the ground. No gap. No hedge. No path back. The voice behind her spoke again. “You left it at the door.” Aurora’s fingers tightened around the pendant. A memory struck with the sharpness of a blade, not her own. A red door. Her hand, smaller, shoved through a letterbox. A silver chain slipping from her fingers. A woman sobbing on the other side. She dropped to one knee. The vision vanished. The clearing returned. Her wrist burned where the crescent scar curved beneath her torn sleeve. “No,” Aurora said. The word came out thin. The child hummed beneath the soil again. This time, another voice joined it. Then another. A small choir. Close enough that the grass
vibrated
against her knees. Aurora raised the Heartstone. Its glow
trembled
, then settled into a steady red
pulse
. She searched for any pattern, any answer. The pendant reacted near a Hel portal. That much she knew.
If this grove held a
door to Hel, the message had not brought her here for a meeting. It had brought her here as a key. “No chance.” She grabbed the chain with both hands and yanked. The silver bit into her palms. The clasp held. The ground gave beneath her. Aurora flung herself sideways as the seam in the grass split open. Black earth peeled apart without a sound. No soil showed beneath it. No roots. A vertical darkness opened, deep and clean, its edges lined with pale fingers pushing up through the turf. One finger hooked around her ankle. Cold shot through her boot. Aurora kicked hard. The finger snapped away with a sound like a twig breaking. More hands burst from the opening, small and grey, their nails packed with shining black dirt. They scrabbled for her. Aurora scrambled towards the stones, grass tearing beneath her palms. The flowers snapped shut as she passed, each soft head folding into a tight fist. Behind her, hands clawed across the ground in quick little bursts. Tick-tock. Tick-tock. The sound came from the Heartstone now. She reached the nearest stone and pressed her back against it. Bark dug through her jacket. The stone
trembled
. A crack ran along its face. Not the crack from the eye. A new one, high above her head. It split from top to root. The petrified oak opened like a door. Beyond it stood a corridor with no walls, a long passage of red-black earth descending into a place lit by distant fire. Shapes lined the passage, motionless and bowed. Children, perhaps. Or things built from the memory of children. At the far end, a woman lifted her face. Aurora saw her own bright blue eyes in it. “Come home, Rory.” The hands seized both her ankles and dragged her towards the open door.
created_at
"2026-07-09T17:49:54.147Z"
7/9/2026, 5:49:54 PM
model
"openai/gpt-5.6-terra-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3038
moderation_latency
(null)
generation_time
26201
tokens_prompt
4560
tokens_completion
2497
native_tokens_prompt
4064
native_tokens_completion
2040
native_tokens_completion_images
0
native_tokens_reasoning
188
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.04076
router
(null)
provider_responses
0
endpoint_id
"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id
"resp_0293150871e874f0016a4fdf423770819580957a12943c6239"
is_byok
false
latency
255
model_permaslug
"openai/gpt-5.6-terra-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619394-sx0zgV2v6YjR2Qoho7YE"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619394-eitULmplGSBePO0BxewP"
upstream_id
"resp_0293150871e874f0016a4fdf423770819580957a12943c6239"
total_cost
0.04076
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
11
tagDensity
0.182
leniency
0.364
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1459
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1459
totalAiIsms
11
found
0
word
"perfect"
count
1
1
word
"silence"
count
1
2
word
"throbbed"
count
1
3
word
"pulse"
count
2
4
word
"warmth"
count
1
5
word
"scanned"
count
1
6
word
"sentinels"
count
1
7
word
"vibrated"
count
1
8
word
"trembled"
count
2
highlights
0
"perfect"
1
"silence"
2
"throbbed"
3
"pulse"
4
"warmth"
5
"scanned"
6
"sentinels"
7
"vibrated"
8
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
201
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
201
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
209
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1459
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
80.02%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
1429
uniqueNames
9
maxNameDensity
1.4
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
5
Park
1
King
1
Cross
1
London
1
Aurora
20
Hel
2
One
3
Tick-tock
4
persons
0
"King"
1
"Cross"
2
"Aurora"
places
0
"Park"
1
"London"
2
"Hel"
3
"One"
globalScore
0.8
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
116
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1459
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
209
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
118
mean
12.36
std
12.47
cv
1.008
sampleLengths
0
14
1
1
2
31
3
6
4
7
5
9
6
61
7
33
8
10
9
5
10
6
11
23
12
33
13
3
14
2
15
1
16
10
17
26
18
1
19
7
20
8
21
1
22
2
23
28
24
6
25
37
26
4
27
9
28
3
29
25
30
4
31
2
32
34
33
4
34
1
35
1
36
32
37
4
38
5
39
45
40
4
41
8
42
9
43
3
44
20
45
9
46
5
47
30
48
25
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
201
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
231
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
209
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1440
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.025
lyAdverbCount
5
lyAdverbRatio
0.003472222222222222
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
209
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
209
mean
6.98
std
4.81
cv
0.689
sampleLengths
0
14
1
1
2
10
3
12
4
9
5
6
6
6
7
1
8
2
9
2
10
5
11
23
12
14
13
17
14
7
15
7
16
4
17
8
18
14
19
10
20
5
21
6
22
3
23
6
24
6
25
8
26
7
27
9
28
6
29
11
30
3
31
2
32
1
33
10
34
5
35
21
36
1
37
7
38
8
39
1
40
2
41
3
42
25
43
6
44
8
45
7
46
5
47
3
48
14
49
4
47.21%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.3349282296650718
totalSentences
209
uniqueOpeners
70
95.79%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
174
matches
0
"Once, a dentist near King’s"
1
"Instead, they leaned upright and"
2
"Only the stone, its surface"
3
"Then again, in a crisp"
4
"Then the crimson pendant flared."
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
39
totalSentences
174
matches
0
"She stood still, one hand"
1
"Its little crimson core pressed"
2
"She stepped between the stones."
3
"They should have wilted weeks"
4
"Her pendant throbbed."
5
"Her voice reached the trees"
6
"She locked her jaw and"
7
"She counted twice."
8
"She took out her phone."
9
"Her battery read eighty-two per"
10
"She stabbed at the torch"
11
"It reached the inner stones"
12
"She had seen enough impossible"
13
"Her breath caught before she"
14
"It did not grow louder."
15
"It remained exactly as loud"
16
"She glanced at the standing"
17
"She knew it had changed"
18
"It looked younger than the"
19
"It had no white around"
ratio
0.224
72.07%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
135
totalSentences
174
matches
0
"Aurora shoved between two thorny"
1
"The hedge snapped back behind"
2
"She stood still, one hand"
3
"Its little crimson core pressed"
4
"The message had contained seven"
5
"That had made it worse."
6
"Richmond Park lay behind the"
7
"Roots climbed their bases like"
8
"Aurora had delivered noodles to"
9
"Basement flats without numbers."
10
"Office blocks where every desk"
11
"None of them had made"
12
"She stepped between the stones."
13
"The sounds of the park"
14
"Wildflowers crowded the grass around"
15
"Bluebells, foxgloves, buttercups, small white"
16
"They should have wilted weeks"
17
"Her pendant throbbed."
18
"The warmth sank through her"
19
"Aurora pulled the chain free."
ratio
0.776
28.74%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
174
matches
0
"If this grove held a"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
44
technicalSentenceCount
2
matches
0
"The grass on the other looked bruised, dark and glossy, as if it had grown beneath deep water."
1
"It had no white around it, only a polished black surface that reflected her phone’s torch."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
11
tagDensity
0.182
leniency
0.364
rawRatio
0
effectiveRatio
0
92.8708%