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Run: 2026-07-09-01KX40380HYXR3N5Y009Y9PY15
Run Details
Model:
GPT-5.6 Luna (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
15.0s
Cost:
$0.014851
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
68.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
93.61%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
39.92%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
34.16%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
44.74%
Dialogue tag variety (said vs. fancy)
(details)
87.1354%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora caught the iron gate
before it slammed against her face.
The chain wrapped around her
wrist, cold and wet against the crescent scar beneath her sleeve. Beyond the gate, Richmond Park continued in a pale wash of grass and ancient trees, but the path ahead had vanished. In its place stood a narrow opening between two black oaks.
Someone had tied red thread
around the bars.
Rory cut it with the
delivery knife she still carried in her pocket. The thread snapped.
Every sound in the park
stopped.
She held the knife out
in front of her and listened.
The city should have reached
her here, traffic murmuring beyond the park walls, the distant growl of buses, an aeroplane dragging its lights across the dark.
Instead, the silence pressed close
enough to touch.
Then something moved among the
trees. Rory turned. Nothing.
The open gate creaked behind
her.
She glanced at the thread
on the ground. It had not fallen.
It had curled into a
neat red coil, as though a finger had wound it there. “Eva?”
Her voice travelled between the
oaks and returned from somewhere ahead. Eva. Rory stepped through the opening.
The cold left her skin
first.
Then the smell of wet
earth.
A thick, sweet scent filled
the air, like crushed flowers left inside a locked room. Wild blooms crowded the path on either side, blue, white and yellow, their heads turned towards her.
Some flowers had faces in
them. Not faces exactly.
The suggestion of eyes, petals
folded into tiny lids. She kept walking. Her mobile showed no signal. The map had frozen on a blank grey square. The screen read 11:48 p.m. Rory checked it again after twenty steps. 11:48 p.m.
She slipped the mobile into
her coat pocket and touched the pendant beneath her jumper. The small crimson stone
pulsed
against her sternum, warm as a living thing. Eva had sent the message at 11:17. COME TO THE OLD STONES. ALONE. BRING THE HEARTSTONE. No explanation. No address.
Just a photograph of three
standing stones between ancient oaks, taken from inside the Grove. The last message had arrived six minutes later. DON’T LET IT
HEAR
YOU ANSWER. Rory had called twice. Eva had not picked up. She had come anyway. A branch cracked behind her. Rory stopped with one foot raised. The sound had come from the path, not the undergrowth. Something had stepped where she had stepped, following the same route. The flowers leaned towards the place, their petals trembling. She lowered her foot. “Eva?” The word escaped before she could stop it. A soft knock answered from the trees. Once. Then twice. Then three times. Rory’s fingers tightened around the knife. The knocking repeated, closer now, with a pause between each tap.
It sounded like someone rapping
on a front door. She walked on. The path narrowed. Roots rose through the soil like knuckled hands. At the edge of her vision, a pale shape slipped between the trunks. Rory turned fast enough to make her shoulder catch against a branch.
Only a hanging strip of
bark swayed in the dark.
She looked at it for
three seconds. The strip lifted. Not with the motion of the branch.
It rose against the still
air and turned towards her. Rory stepped backwards. The bark dropped. She did not run. The Grove wanted that.
It wanted her to make
a decision without thinking.
She had learned, through bad
experience and one worse relationship, that panic made other people’s choices for you.
She moved forward with the
knife ready and her eyes fixed on the space ahead. The standing stones appeared between the oaks. They formed a rough circle, each slab taller than Rory and black with age. Pale lines covered their surfaces. At first they
looked like cracks
.
Then the lines shifted, sliding
beneath the stone like worms under skin. A shallow depression marked the centre of the circle. Eva’s mobile lay inside it. Rory recognised the green case, the chipped corner, the strip of silver tape Eva had stuck over the camera. No blood. No sign of a struggle. The phone screen glowed with one missed call. Rory.
She crouched beside the circle
but did not enter. “Eva,” she called. The woods answered in Eva’s voice. “Rory.” The sound came from the left. Rory turned. “Where are you?” This time the answer came from behind her. “Where are you?” Her
stomach
clenched. She reached for Eva’s mobile with the knife. The blade nudged it across the soil. The screen changed. A video opened. Eva appeared in the frame, crouched in the same stone circle. Her face filled most of the screen. Her brown hair clung to her cheeks, and a deep cut marked the skin below her eye. She looked towards something off camera. “Rory, if you’ve found this, you need to leave. Don’t speak to it. Don’t give it your name.” The video juddered. Eva’s
eyes widened
. Something breathed beside her. Not behind her. Beside her. The breath fogged the camera lens from the right. Eva clamped one hand over her mouth. Her gaze fixed on the space next to her. She lifted her other hand and pointed towards the phone. “Take it,” she whispered. “It knows the way out.” The footage ended. Rory stared at the black screen. A small stone clicked against another inside the circle. She stood and backed away. The pendant burned through her jumper. A thin red glow seeped from beneath the fabric. The standing stones answered. Their
etched
lines lit one by one, pale as teeth beneath a gum. The air in the circle rippled. The flowers bowed until their heads touched the ground.
Somewhere beyond the stones, something
dragged a foot through the undergrowth. Rory slipped Eva’s mobile into her pocket. “Not your name,” she whispered. The trees gave a faint shiver. Her own voice came from the circle. “Not your name.” She looked at the stones. The gap between two slabs had filled with darkness. It did not resemble shadow. It had depth, a narrow passage descending into somewhere without walls. A thread of red light
trembled
within it. The Heartstone
pulsed
once. The darkness
pulsed
back. Rory took another step away. A woman stood between the trees. Rory saw her only from the corner of her eye, a thin figure in a pale dress. Bare feet. Long hair hanging over her face. She stood too far away for Rory to make out any detail, yet Rory knew the shape of her hands, the tilt of her head, the slight forward bend of her shoulders. Eva. Rory turned her head. The figure vanished. A flower opened where she had stood. Rory’s mobile
vibrated
in her pocket. She pulled it out. The screen showed three incoming calls from Eva. The first had arrived one minute ago. The second had arrived eleven minutes ago. The third read 12:03 a.m. Rory checked the time at the top. 11:48 p.m. The phone rang again. EVA flashed across the screen. She rejected the call. The ringing continued. Not from the mobile. From the trees. A tinny ringtone chimed between the trunks, the tune Eva had used since university. Rory remembered hearing it in lecture halls, pubs, hospital corridors. She followed the sound with her eyes and saw a small rectangle of light lying in the grass. Another mobile. The ringtone stopped. The screen lit up. RORY. Her own name stared back at her. The device rested beside a second set of footprints. They began at the edge of the clearing and ended beside the nearest stone. Small footprints, narrow heels, toes pressed deeply into the soil. Rory backed towards the gate. The path behind her had changed. The oaks now stood shoulder to shoulder, their trunks fused into a wall of black ridges. No opening. No red thread. No gate. She reached into her coat and pulled out the delivery knife. The blade looked absurdly small beneath the stones. A voice spoke from the darkness between them. “You brought it.” Rory kept her gaze on the circle. The voice sounded like Eva, but it carried none of Eva’s quickness. Every word arrived with a faint delay, as though someone repeated it far away. “You brought the Heartstone.” Rory said nothing. The pendant
throbbed
harder. Heat spread across her chest. The stone’s faint inner glow pushed through the fabric, staining her hands red. The voice drew closer. “You came for her.” A pale hand appeared around the side of the nearest standing stone. The fingers were too long. They curled over the rough surface one by one, nails scraping against the markings. Rory shifted her
weight
. The hand tightened. “You came alone.” She raised the knife. “Eva’s alive.” The hand stopped moving. Rory’s heart struck against her ribs. She had not meant to speak. The words had slipped out as bait, a fact-shaped hook. Silence filled the Grove. Then the voice laughed. It did not laugh like Eva. It laughed like someone discovering the use of a mouth. The pale hand vanished behind the stone. A second hand emerged from the opposite side.
Then a head leaned into
view. Eva’s face looked out from the gap, but the features sat wrong. Her eyes had no whites. Her mouth stretched wider than her jaw allowed. Something dark threaded between her teeth, thin as roots. Rory lifted the knife higher. “Eva?” The thing tilted its head. Its lips peeled back. “Rory.” The name came from every direction. The flowers snapped upright. The standing stones groaned. Behind Rory, the fused oak trunks split apart with a wet tearing sound, revealing the gate. Beyond it, Richmond Park waited unchanged, green signs and gravel path visible through the opening. A way out. The thing inside the stones smiled. The pendant tore free of Rory’s neck. The silver chain whipped through the air and vanished into the darkness between the slabs. Rory lunged after it. The circle slammed shut. Stone struck stone with a sound like a door locking, and Eva’s face dropped out of sight. Under Rory’s feet, the ground gave way. Something seized her ankle from beneath the soil and dragged her towards the narrow black opening. She drove the knife down. The blade met flesh. A hand clamped around her wrist, cold fingers closing over the crescent scar. The Grove spoke with Eva’s voice. “Now you’ve answered.”
created_at
"2026-07-09T17:51:33.915Z"
7/9/2026, 5:51:33 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2071
moderation_latency
(null)
generation_time
14720
tokens_prompt
4560
tokens_completion
2827
native_tokens_prompt
4064
native_tokens_completion
2407
native_tokens_completion_images
0
native_tokens_reasoning
210
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0148511
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_05229f451c36ba5c016a4fdfa5ff708193bc0765aaae547e1f"
is_byok
false
latency
246
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619493-Z1xysjTavoJfuGXgN9nq"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619493-Ft5t1EjhnRuIulZpSjOH"
upstream_id
"resp_05229f451c36ba5c016a4fdfa5ff708193bc0765aaae547e1f"
total_cost
0.0148511
cache_discount
0.0036549
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
19
tagDensity
0.158
leniency
0.316
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1735
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
68.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1735
totalAiIsms
11
found
0
word
"silence"
count
2
1
word
"pulsed"
count
3
2
word
"stomach"
count
1
3
word
"etched"
count
1
4
word
"trembled"
count
1
5
word
"vibrated"
count
1
6
word
"throbbed"
count
1
7
word
"weight"
count
1
highlights
0
"silence"
1
"pulsed"
2
"stomach"
3
"etched"
4
"trembled"
5
"vibrated"
6
"throbbed"
7
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
232
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
232
filterMatches
0
"HEAR"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
248
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1735
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
62
wordCount
1673
uniqueNames
6
maxNameDensity
1.97
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Richmond
2
Park
2
Grove
4
Rory
33
Eva
20
Heartstone
1
persons
0
"Grove"
1
"Rory"
2
"Eva"
places
0
"Richmond"
1
"Park"
globalScore
0.514
windowScore
0.333
93.61%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
133
glossingSentenceCount
3
matches
0
"sounded like someone rapping on a front do"
1
"looked like cracks"
2
"sounded like Eva, but it carried none of E"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1735
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
248
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
170
mean
10.21
std
11.57
cv
1.134
sampleLengths
0
11
1
48
2
8
3
13
4
3
5
6
6
45
7
6
8
2
9
1
10
34
11
1
12
11
13
1
14
5
15
62
16
3
17
19
18
7
19
2
20
28
21
7
22
9
23
19
24
8
25
6
26
9
27
4
28
5
29
6
30
30
31
4
32
1
33
8
34
7
35
1
36
2
37
3
38
26
39
3
40
36
41
10
42
7
43
3
44
17
45
3
46
3
47
35
48
15
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
232
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
269
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
248
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1674
adjectiveStacks
0
stackExamples
(empty)
adverbCount
44
adverbRatio
0.026284348864994027
lyAdverbCount
5
lyAdverbRatio
0.002986857825567503
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
248
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
248
mean
7
std
4.7
cv
0.672
sampleLengths
0
11
1
16
2
21
3
11
4
8
5
13
6
3
7
6
8
11
9
26
10
8
11
6
12
2
13
1
14
6
15
8
16
4
17
16
18
1
19
11
20
1
21
5
22
6
23
6
24
15
25
17
26
6
27
3
28
9
29
3
30
5
31
9
32
5
33
7
34
2
35
15
36
13
37
7
38
5
39
1
40
3
41
2
42
2
43
15
44
8
45
6
46
4
47
5
48
4
49
5
39.92%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
25
diversityRatio
0.2056451612903226
totalSentences
248
uniqueOpeners
51
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
10
totalSentences
209
matches
0
"Instead, the silence pressed close"
1
"Then something moved among the"
2
"Then the smell of wet"
3
"Just a photograph of three"
4
"Then three times."
5
"Only a hanging strip of"
6
"Then the lines shifted, sliding"
7
"Somewhere beyond the stones, something"
8
"Then the voice laughed."
9
"Then a head leaned into"
ratio
0.048
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
49
totalSentences
209
matches
0
"She held the knife out"
1
"She glanced at the thread"
2
"It had not fallen."
3
"It had curled into a"
4
"Her voice travelled between the"
5
"She kept walking."
6
"Her mobile showed no signal."
7
"She slipped the mobile into"
8
"She had come anyway."
9
"She lowered her foot."
10
"It sounded like someone rapping"
11
"She walked on."
12
"She looked at it for"
13
"It rose against the still"
14
"She did not run."
15
"It wanted her to make"
16
"She had learned, through bad"
17
"She moved forward with the"
18
"They formed a rough circle,"
19
"She crouched beside the circle"
ratio
0.234
34.16%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
178
totalSentences
209
matches
0
"Aurora caught the iron gate"
1
"The chain wrapped around her"
2
"Someone had tied red thread"
3
"Rory cut it with the"
4
"The thread snapped."
5
"Every sound in the park"
6
"She held the knife out"
7
"The city should have reached"
8
"The open gate creaked behind"
9
"She glanced at the thread"
10
"It had not fallen."
11
"It had curled into a"
12
"Her voice travelled between the"
13
"Rory stepped through the opening."
14
"The cold left her skin"
15
"A thick, sweet scent filled"
16
"Some flowers had faces in"
17
"The suggestion of eyes, petals"
18
"She kept walking."
19
"Her mobile showed no signal."
ratio
0.852
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
209
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
55
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
44.74%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"she whispered (whisper)"
1
"she whispered (whisper)"
dialogueSentences
19
tagDensity
0.158
leniency
0.316
rawRatio
0.667
effectiveRatio
0.211
87.1354%