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Run: 2026-07-09-01KX403VYK9WR3VVS8FQ3JPAV3
Run Details
Model:
GPT-5.6 Luna
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
16.4s
Cost:
$0.017960
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.41%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
75.00%
Missing dialogue indicators (quotation marks)
(details)
37.35%
Name drop frequency
(details)
95.26%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.03%
Sentence opener variety
(details)
86.96%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
33.91%
Subject-first sentence starts
(details)
21.74%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
32.35%
Dialogue tag variety (said vs. fancy)
(details)
86.3538%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter stumbled between the
standing stones and dropped the torch.
It struck a root, spun
twice, and went out. For three heartbeats, the grove held her in complete darkness. Then the wildflowers opened.
Their pale faces turned towards
her, one after another, circling the clearing.
They gave off a weak
blue light, enough to outline the ancient oak stones and the black arches of the trees beyond. No wind touched them.
Their stems bent together as
though listening.
Aurora crouched and found the
torch by touch. Damp soil pressed through her jeans.
Something hard scraped beneath her
palm. She pulled back.
A silver button lay in
the mud. Not hers.
She picked up the torch
and clicked it. Nothing.
The batteries had worked outside
the grove.
She had checked them twice
beside the park gate, because the last time she had entered this place, her phone had lost forty-seven minutes and the torch had begun speaking in her mother’s voice.
The batteries had not gone
flat. Aurora stood.
The Heartstone Pendant rested against
her sternum, warm beneath her jumper.
Its deep crimson centre gave
a faint inner glow. Near the boundary, it had
pulsed
like a second heartbeat. Inside the grove, it had gone still.
That frightened her more than
the darkness. “Eva?”
Her voice travelled across the
clearing and came back altered. Eva.
The echo stretched the name
until it
sounded like a breath dragged through wet
teeth. Aurora waited for an answer. Nothing moved.
She reached into her coat
and pulled out her phone. The screen showed no signal, no time, and no date.
It displayed only a black
field with a thin white line crawling across it. The line stopped. A single word appeared. LEAVE. Aurora locked the screen. “Very funny.”
Her voice sounded small beneath
the trees.
She had come for Eva’s
satchel. That was the reason she had told herself while crossing Richmond Park, while slipping past the stones, while stepping into the Fae Grove with a borrowed torch and a kitchen knife tucked inside her boot. Eva had left the satchel here. Not lost it. Left it. The message had arrived at 2:13 in the morning, from Eva’s number. COME ALONE. THE GROVE HAS MY BAG. DON’T TRUST THE STONES. Aurora had called six times. Each call rang once, then filled with a soft clicking sound. She had not told Silas. She had not told Yu-Fei.
She had not contacted the
police. Eva had vanished before. For three days, once, after a row with her mother. For half a day, after a disastrous date in Croydon. Never without sending a stream of furious messages afterwards. This time, she had sent one. Aurora moved towards the centre of the clearing. The ground felt wrong beneath her boots. Every step sank a fraction too far, as though the soil had softened to receive her. Year-round wildflowers crowded the path, their petals brushing her legs.
They smelled of honey and
old paper. At the far end stood a dead oak with a hollow trunk. Eva’s satchel rested inside it. Aurora stopped six paces away. The satchel looked exactly as Eva had described it, brown leather, brass buckle, a torn strap repaired with red thread. Mud stained one side. A black mark covered the flap. Aurora narrowed her eyes. The mark resembled a handprint. Five long fingers. A narrow palm. The fingertips reached towards the buckle.
She took out the kitchen
knife. “Eva, if you’re hiding in there, I’m going to be furious.” The hollow gave no reply. She stepped closer. A twig snapped behind her. Aurora turned. The standing stones framed the entrance. Beyond them, the grove’s trees crowded together, their trunks pale and smooth.
She could see no path
through them. No gap. No hint of the open park outside. The stones had changed. When she entered, the tallest stone leaned
slightly
to the left. Now it stood upright. Aurora counted them. One, two, three, four, five, six. There should have
been seven
. She looked towards the place where the seventh stone ought to stand. A dark shape waited there. It had the rough outline of a person, tall and narrow, with its head bent at an angle. Aurora held her breath. The shape did not move. Her fingers tightened around the knife. “Who’s there?” The figure straightened. Aurora blinked. Only a tree remained. Its upper branches twisted into a hunched silhouette. The pale flowers dimmed, then brightened. She backed towards the oak. The Heartstone warmed against her chest. A sound came from the hollow. Tick. Aurora froze. Tick-tock. The sound came again, deeper this time, from within the tree. She raised the knife and approached. The satchel sat where it had been, the black handprint
gleaming
against the leather. The brass buckle lifted and fell. Tick. The buckle lifted again. Tick-tock. Aurora thrust the knife beneath the flap and pulled it open. Inside, she found Eva’s mobile, a folded map, a glass jar filled with black water, and a small bundle wrapped in red wool. The phone’s screen glowed. A message waited. DON’T TURN AROUND. Aurora stared at the words. Behind her, something breathed. The breath came from low to the ground, close enough to stir the hairs along her neck. It smelled of pond water and crushed lilies. She kept her eyes on the satchel. The knife
trembled
in her hand, so she pressed its point into the oak’s bark. “Eva?” The breathing stopped. A voice answered from behind her. “Rory.” Eva’s voice. Aurora closed her eyes. Every instinct screamed at her to turn. Her body leaned towards the sound before she caught herself. The crescent scar on her left wrist prickled beneath her sleeve. “Where are you?” “Behind you.” The voice sounded closer. Aurora looked at the phone. The message had changed. THAT IS NOT EVA. She snapped the satchel shut and spun. Nothing stood behind her. The clearing stretched empty beneath the blue flowers. The standing stones waited at the boundary. The twisted tree occupied the gap where the seventh stone should have been. Aurora’s breath scraped her throat. “Rory.” This time, Eva spoke from the oak. Aurora turned back. The satchel had vanished. The hollow yawned open, black and deep. Its interior could not fit a bag, let alone a person, yet something shifted within it. Leather creaked. A buckle clicked against wood. She lifted the torch, though it remained useless. “Eva, if that’s you, give me your hand.” A pale hand emerged from the hollow. The fingers curled over the lower edge. Aurora saw the red thread around the wrist. “Rory,” Eva whispered. “Don’t let it see your face.” Aurora moved towards the tree. The hand tightened. A second hand
appeared beside it, then a third
. Their fingers lacked nails. Their skin looked smooth as wax. Aurora stopped. “Which one is you?” The hands went still. From inside the hollow, Eva
began to
sob. It sounded wrong. Each sob arrived at the same interval,
perfectly
measured
. A pause. A wet inhale. A pause. A wet exhale. Aurora glanced at the Heartstone. The crimson gem glowed beneath her jumper now, bright enough to stain the fabric red. The grove answered. Every flower turned towards her. The stones groaned. Aurora drew the pendant from beneath her clothes. The silver chain cut into her fingers. Heat spread through her palm, sharp and sudden. The hollow shuddered. The hands vanished. Something struck the inside of the tree. Once. Twice. A third blow split the bark. Aurora ran. She crossed the clearing as the flowers bent towards her boots. Their petals brushed her ankles, clinging like fingertips. Behind her, the oak cracked open with a sound like a door
being forced
. She reached the stones and grabbed the nearest one. The surface felt warm. A face emerged from the granite. Not carved. Pressed from within. Eva’s face. Her mouth opened without moving her lips. “Rory, you took too long.” Aurora jerked away. The stone’s face stretched wider. Teeth showed in the split between its cheeks, crowded and pale. The other stones
began to
turn. The grove had no wind, yet the trees leaned together. Their branches scraped overhead. Something moved between the trunks, keeping pace with her. Aurora found the gap where she had entered. There was no gap now.
Only seven stones stood in
a tight circle. The missing stone had returned. She dropped to her knees and pressed the Heartstone against the earth. The ground bucked beneath her. A red line appeared in the soil, running from the pendant to the stones. It
traced
a crooked circle around her body. The breathing returned behind her. Closer. A hand touched her shoulder. Aurora slashed backwards. The knife met resistance. A voice hissed beside her ear. “Found you.” Aurora drove the pendant into the soil. The clearing screamed. Every flower snapped shut. The blue light vanished. The stones split with sharp cracks, and something beneath the ground
began to
pound. Aurora crawled towards the circle’s edge. The hand on her shoulder tightened. Fingers pressed through her coat, cold enough to burn. She twisted and looked. Eva stood behind her. Her face seemed almost right. The same dark hair. The same small silver hoop in her left ear. The same mole below her eye. But Eva’s eyes held no whites. Only depth.
Only a blackness that reflected
the grove upside down. Aurora seized the silver chain and wrapped it around the creature’s wrist. The Heartstone flared. Eva’s mouth opened. Inside, another mouth opened. Then another. Aurora pulled. The creature crossed the red line. The grove folded in on itself. Trees bent like reeds. The stones rushed together. The air filled with the smell of ashes and honey. Eva’s fingers split along their length, opening into thin black tendrils that hooked around Aurora’s arm. Aurora drove her knee into the creature’s chest. It made no sound. Its face slid closer, features losing their shape. “Rory,” it breathed, using her own voice now. “Your mother wants you home.” Aurora ripped the pendant from the soil and pressed it into the thing’s mouth. The Heartstone vanished between its teeth. For one instant, the grove went silent. Then the creature screamed. The stones collapsed outward. Aurora flew through the opening and struck the ground beyond the boundary. Her phone skidded across the grass. The torch landed beside it and
flickered
back to life. Behind her, something struck the stones from within. The tallest stone cracked from top to bottom. A hand pushed through. Aurora scrambled backwards, knife raised. The hand wore a silver chain. The Heartstone dangled from its fingers, glowing crimson in the dark.
Then Eva stepped through the
split stone, smiling with Aurora’s face.
created_at
"2026-07-09T17:51:54.332Z"
7/9/2026, 5:51:54 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
495
moderation_latency
(null)
generation_time
15581
tokens_prompt
4560
tokens_completion
3021
native_tokens_prompt
4064
native_tokens_completion
2316
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.01796
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_0cfeb9af0833ab8a016a4fdfba644c81959d1600e4a8692a8d"
is_byok
false
latency
189
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619514-S9pz0ze9ofASsPMuRLsT"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619514-PUj8T4GweXL4fi9vGVjx"
upstream_id
"resp_0cfeb9af0833ab8a016a4fdfba644c81959d1600e4a8692a8d"
total_cost
0.01796
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
17
tagDensity
0.118
leniency
0.235
rawRatio
0
effectiveRatio
0
91.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1787
totalAiIsmAdverbs
3
found
0
adverb
"very"
count
1
1
adverb
"slightly"
count
1
2
adverb
"perfectly"
count
1
highlights
0
"very"
1
"slightly"
2
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.41%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1787
totalAiIsms
7
found
0
word
"pulsed"
count
1
1
word
"echo"
count
1
2
word
"gleaming"
count
1
3
word
"trembled"
count
1
4
word
"measured"
count
1
5
word
"traced"
count
1
6
word
"flickered"
count
1
highlights
0
"pulsed"
1
"echo"
2
"gleaming"
3
"trembled"
4
"measured"
5
"traced"
6
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
261
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
261
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
276
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1787
ratio
0
matches
(empty)
75.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
1
matches
0
"This time, Eva spoke from the oak."
37.35%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
73
wordCount
1731
uniqueNames
12
maxNameDensity
2.25
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Carter
1
Heartstone
7
Pendant
1
Eva
18
Richmond
1
Park
1
Fae
1
Grove
1
Silas
1
Yu-Fei
1
Croydon
1
Aurora
39
persons
0
"Carter"
1
"Heartstone"
2
"Eva"
3
"Grove"
4
"Silas"
5
"Aurora"
places
0
"Richmond"
1
"Park"
2
"Fae"
3
"Croydon"
globalScore
0.373
windowScore
0.5
95.26%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
137
glossingSentenceCount
3
matches
0
"as though listening"
1
"sounded like a breath dragged through wet"
2
"appeared beside it, then a third"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1787
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
276
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
200
mean
8.94
std
9.19
cv
1.028
sampleLengths
0
11
1
9
2
10
3
4
4
45
5
20
6
3
7
7
8
2
9
50
10
6
11
2
12
30
13
7
14
7
15
1
16
10
17
1
18
15
19
5
20
2
21
34
22
3
23
4
24
1
25
4
26
2
27
7
28
41
29
6
30
5
31
12
32
11
33
16
34
16
35
33
36
6
37
8
38
40
39
17
40
5
41
30
42
4
43
5
44
6
45
6
46
6
47
11
48
5
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
261
matches
0
"been seven"
1
"being forced"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
313
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
276
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1736
adjectiveStacks
1
stackExamples
0
"same small silver hoop"
adverbCount
41
adverbRatio
0.023617511520737326
lyAdverbCount
9
lyAdverbRatio
0.005184331797235023
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
276
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
276
mean
6.47
std
4.54
cv
0.702
sampleLengths
0
11
1
9
2
10
3
4
4
12
5
22
6
4
7
7
8
8
9
6
10
6
11
3
12
7
13
2
14
8
15
1
16
7
17
34
18
6
19
2
20
11
21
9
22
10
23
7
24
7
25
1
26
10
27
1
28
15
29
5
30
2
31
10
32
10
33
14
34
3
35
4
36
1
37
4
38
2
39
7
40
6
41
35
42
6
43
3
44
2
45
12
46
2
47
5
48
4
49
5
42.03%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
22
diversityRatio
0.21014492753623187
totalSentences
276
uniqueOpeners
58
86.96%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
230
matches
0
"Then the wildflowers opened."
1
"Only a tree remained."
2
"Only seven stones stood in"
3
"Only a blackness that reflected"
4
"Then the creature screamed."
5
"Then Eva stepped through the"
ratio
0.026
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
48
totalSentences
230
matches
0
"It struck a root, spun"
1
"Their pale faces turned towards"
2
"They gave off a weak"
3
"Their stems bent together as"
4
"She pulled back."
5
"She picked up the torch"
6
"She had checked them twice"
7
"Its deep crimson centre gave"
8
"Her voice travelled across the"
9
"She reached into her coat"
10
"It displayed only a black"
11
"Her voice sounded small beneath"
12
"She had come for Eva’s"
13
"She had not told Silas."
14
"She had not told Yu-Fei."
15
"She had not contacted the"
16
"They smelled of honey and"
17
"She took out the kitchen"
18
"She stepped closer."
19
"She could see no path"
ratio
0.209
33.91%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
196
totalSentences
230
matches
0
"Aurora Carter stumbled between the"
1
"It struck a root, spun"
2
"Their pale faces turned towards"
3
"They gave off a weak"
4
"Their stems bent together as"
5
"Aurora crouched and found the"
6
"Something hard scraped beneath her"
7
"She pulled back."
8
"A silver button lay in"
9
"She picked up the torch"
10
"The batteries had worked outside"
11
"She had checked them twice"
12
"The batteries had not gone"
13
"The Heartstone Pendant rested against"
14
"Its deep crimson centre gave"
15
"That frightened her more than"
16
"Her voice travelled across the"
17
"The echo stretched the name"
18
"Aurora waited for an answer."
19
"She reached into her coat"
ratio
0.852
21.74%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
230
matches
0
"Now it stood upright."
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
32.35%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"Eva whispered (whisper)"
1
"it breathed (breathe)"
dialogueSentences
17
tagDensity
0.118
leniency
0.235
rawRatio
1
effectiveRatio
0.235
86.3538%