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Run: 2026-07-09-01KX403XE356J3GECGRWGK851G
Run Details
Model:
GPT-5.6 Sol
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
47.3s
Cost:
$0.075366
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.36%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.96%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
61.01%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.60%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
70.86%
Subject-first sentence starts
(details)
22.62%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.3138%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The brambles seized Aurora’s coat
and pulled her backwards.
She caught an oak trunk
before the thorns dragged her off balance. Bark grazed her palm. Behind her, the narrow path through Richmond Park had vanished into a wall of blackthorn. “Cheap trick.”
Her voice struck the trees
and died. No
echo
. No rustle of retreating animals. Nothing.
Rory freed her coat one
thorn at a time.
She had come to find
the place described in the note pushed beneath her door, and to discover how its author knew about the pendant.
That had seemed sensible in
her flat above Silas’ bar, with traffic muttering beyond the glass and music climbing through the floorboards.
Here, sense had become a
smaller thing.
The Heartstone rested beneath her
jumper, warm against her breastbone.
Its heat had begun at
the park gate and strengthened with every turn.
Now it pulsed in a
slow rhythm. Throb. Pause. Throb.
She drew it out by
its silver chain.
The deep crimson gemstone glowed
between her fingers, no larger than her thumbnail.
The note had called it
a key to a door that must remain shut.
It had also given three
instructions. Enter alone. Follow the white flowers. Do not answer anyone who calls you Laila. Rory disliked instructions without explanations. She disliked obeying them more. Yet she had entered alone, and a trail of pale flowers wound ahead between the trees.
Somewhere beyond them, wood knocked
against wood. Three
measured
blows. Knock. Knock. Knock. She turned.
The blackthorn stood motionless across
the path. “Branches,” she murmured. No wind moved them.
The flowers led her through
a gap between two ancient oaks.
Their trunks rose from the
earth like pillars, broad enough that four people could not have linked hands around either one. Natural hollows punctured the bark.
A pale oval gleamed inside
the nearest. Rory lifted her phone.
Its torch caught a snail
shell lodged in the hollow.
She released a breath through
her nose. “Good. Terrifying mollusc. Case closed.” The screen showed no signal and 2:17 in the morning.
She had entered the park
shortly after eleven. “That’s less good.” She checked the time again. The numbers remained fixed.
Even the colon had stopped
blinking. Her phone died. The darkness returned so fast that it
seemed to
strike her face. Rory slipped the useless device into her pocket and raised the pendant.
Its red glow painted her
fingertips with the colour of diluted blood. The flowers continued.
They should not have bloomed
at all. Bluebells, foxgloves, primroses and little yellow stars grew together beneath the oaks, heedless of season.
Their scents mingled into a
sweetness thick enough to taste. Beneath it lay another odour, faint but distinct. Cold iron. The trees thinned without warning. Rory stepped into a clearing and stopped. A ring of ancient oak standing stones enclosed the Grove.
They looked like timber at
first glance, but their grain held the hard sheen of mineral, and roots of grey stone plunged into the soil around each one. Wildflowers covered the ground inside the ring. Some reached her knees. Others brushed her ankles with damp petals. At the centre stood a low table of black wood. A lantern rested upon it. Beside the lantern lay an envelope marked AURORA CARTER. The handwriting matched the note. Rory remained outside the ring and studied the clearing. No footprints bent the flowers. No wires ran from the lantern. The flame inside its cloudy glass burned green and steady. “Convenient.” A twig snapped behind her.
She spun, pendant clenched in
one fist. Empty trees. Black gaps. The path had vanished again. Something pale crossed between two trunks at the edge of her sight. Rory tracked the movement. Nothing emerged.
Her fingers found the small
crescent-shaped scar on her left wrist.
She pressed her thumbnail into
it until the old habit steadied her breathing. “Come on, Carter. Envelope. Answers. Exit.” She crossed the boundary. The Heartstone flared hot enough to scorch. Rory gasped and almost dropped it. Its crimson light flooded the silver chain and cast long red spokes through the flowers. Beyond the standing stones, the park disappeared. Not darkened. Disappeared. A pale mist filled every gap in the ring. It pressed against the boundary like breath on glass. Shapes shifted within it, too tall to belong to deer and too thin to belong to people. Rory stepped backwards. Her heel struck the inside of an oak stone. The mist offered no path. “All right.” The green flame leaned towards her. Rory approached the table. The black wood had no grain and no joints. Hundreds of shallow scratches covered its surface. Most ran in groups of five. Among them, someone had carved names. MORGAN. TOM. ELISE. ISOLDE appeared again and again, cut so deep that the letters formed dark trenches. Near the table’s edge, fresh marks scored the wood. LAILA. Rory’s hand froze above the envelope. Something breathed behind her left shoulder. Warm air touched her ear. She swung round, striking with the lantern. Green fire sloshed inside the glass. No one stood there. A groove appeared among the flowers, as if invisible feet had dragged through them from the boundary to the table. It stopped beside her. Rory backed away. The flowers
slowly
lifted, but several remained crushed beneath a shape that had
weight
without a body. The envelope crackled. She looked down. The flap opened by itself. Inside lay a folded sheet and a small brass key, its teeth black with tarnish. Rory tipped both onto the table without touching the unseen space beside her. The paper bore one sentence. YOU BROUGHT THE DOOR WITH YOU. The pendant thumped against her chest. Not a
pulse
. A knock. Knock. Knock. Knock. The black table answered from below. Knock. Knock. Knock. Rory snatched up the key. A seam split across the tabletop. It
traced
a narrow rectangle beneath the scratches, then opened the width of a fingernail. Air hissed from the gap. It reeked of ashes and burnt hair. The pendant blazed. A Hel portal. She did not know how she knew the name. It arrived whole in her mind, spoken in a woman’s voice that carried the rasp of dead leaves. Rory shoved the brass key into the seam. It struck solid wood. “No lock. Of course there’s no bloody lock.” A child laughed from the mist. The sound came again from the opposite side of the clearing. Then from beneath the table. Rory stepped away from it. The laughter stopped. A woman
began to
hum. The tune crept through the Grove in broken pieces, four notes repeated in the same order. Rory knew it. Her mother had sung it while marking schoolbooks at the kitchen table, tapping her red pen against the page whenever she reached the final note. The humming moved behind one of the oak stones. Rory’s throat tightened. “Not her.” A shadow passed across the green lantern flame. The woman spoke from the mist. “Rory?” Her mother’s voice. The gentle Welsh
lilt
, the slight catch before the second syllable. Exact. Rory held her jaw shut. “Cariad, I can’t see you.” Flowers shivered along the boundary. One narrow trail flattened towards the sound. “Your father’s hurt. Open the gate.” The words came too smoothly. Her mother never called anything a gate when door would do. The thing in the mist had copied the sound but not the shape of her. Rory seized the lantern and inspected its brass frame. Tiny symbols circled the base. Each resembled a thorn trapped inside an eye. The brass key carried the same mark. There had to be a lock. Just not in the table. “Rory?” The voice shifted nearer. She circled the clearing, raising the lantern towards each standing stone. Their rough surfaces swallowed the green light. At the third stone, the flame bent flat and pointed at a knot-shaped depression. Keyhole. Rory jammed the key into it. The stone groaned. Across the clearing, the table opened another inch. A red line burned within the gap, too straight and bright to be flame. Whispers poured from it, countless voices speaking over one another. The mist surged against the ring. “Wrong lock,” Rory said. The key would not turn back. A handprint appeared in the mist. Five long fingers pressed through from the other side, stretching the pale veil around their shape. Then another handprint joined it. Then dozens. Rory gripped the key with both hands and twisted. Brass bit into her palm. The stone
vibrated
through her arms. Behind her, wood creaked as the hidden door widened. The voices sharpened. “Laila.” She flinched. They all spoke the name together. “Laila.” The Heartstone’s heat stabbed through her jumper. Rory tore it free and pressed the gem against the carved eye above the keyhole. The stone shrieked. Not ground against ground. A living cry, low and vast, which shook pollen from the flowers. Cracks
raced
across its surface. Green fire burst from the lantern and threaded into them. The mist recoiled. A narrow gap opened between two standing stones. Beyond it waited the Richmond path, its gravel silver beneath distant lamps. Rory yanked the pendant away. The key came free with it. “Found your door.” She ran. The flowers tangled around her boots. The path beyond the gap seemed close enough to touch, yet each stride carried her no nearer. The Grove stretched underfoot. Wildflowers rose to her thighs, then her waist. Behind her, the table split with a sound like a tree struck by lightning. The red glow swallowed the green. Rory did not look back. She wrapped the Heartstone around her fist and drove towards the gap. Ten paces. Twenty. The standing stones receded despite her sprint. A figure stepped onto the park path beyond them. It wore her black coat. Straight shoulder-length black hair framed its face.
Bright blue eyes fixed on
her through the gap. Her face. The other Rory raised one hand. A crescent-shaped scar marked its left wrist. Then it smiled. “Don’t run, Laila.” The Grove contracted. The path rushed towards her. Rory hit the boundary hard enough to lose her breath and stumbled onto gravel. She rolled, sprang up and thrust the lantern between herself and the double. The path stood empty. Behind her, the standing stones framed a quiet clearing. The table sat whole at its centre. No red light. No mist. No crushed flowers. The lantern’s flame had gone out. Rory checked the pendant. Its glow had dimmed, but its heat remained. Her phone lit inside her pocket. 2:18. One minute had passed. A notification filled the screen. One new voicemail. The number belonged to Rory. She played it on speaker. At first, only static emerged.
Then came the crunch of
running feet, ragged breath and the distant knock of wood. Her own voice whispered through the speaker. “Don’t go home.” A pause. Something clicked its tongue beside the microphone. “She already did.” Rory’s phone rang in her hand. SILAS’ BAR flashed across the screen. She answered. Music roared through the speaker, followed by breaking glass and Silas shouting at someone away from the phone. “Rory, where the hell are you?” “Richmond. What happened?” “You came back twenty minutes ago.” The line filled with a wet, crackling noise. Silas lowered his voice. “You’re upstairs.” From the direction of the vanished path, Rory’s voice
began to
scream.
created_at
"2026-07-09T17:51:55.853Z"
7/9/2026, 5:51:55 PM
model
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response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
24
tagDensity
0.083
leniency
0.167
rawRatio
0
effectiveRatio
0
97.36%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1894
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.96%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1894
totalAiIsms
11
found
0
word
"echo"
count
1
1
word
"pulsed"
count
1
2
word
"throb"
count
2
3
word
"measured"
count
1
4
word
"weight"
count
1
5
word
"pulse"
count
1
6
word
"traced"
count
1
7
word
"lilt"
count
1
8
word
"vibrated"
count
1
9
word
"raced"
count
1
highlights
0
"echo"
1
"pulsed"
2
"throb"
3
"measured"
4
"weight"
5
"pulse"
6
"traced"
7
"lilt"
8
"vibrated"
9
"raced"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
262
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
262
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
285
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1894
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
61.01%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1798
uniqueNames
12
maxNameDensity
1.78
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Aurora
1
Richmond
2
Park
1
Heartstone
4
Laila
1
Grove
4
Hel
1
Welsh
1
Rory
32
Silas
2
Knock
9
One
3
persons
0
"Aurora"
1
"Heartstone"
2
"Laila"
3
"Grove"
4
"Rory"
5
"Silas"
places
0
"Richmond"
1
"Park"
globalScore
0.61
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
143
glossingSentenceCount
2
matches
0
"seemed sensible in her flat above"
1
"looked like timber at first glance, but t"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1894
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
285
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
182
mean
10.41
std
11.14
cv
1.071
sampleLengths
0
9
1
31
2
2
3
15
4
56
5
7
6
30
7
1
8
1
9
1
10
35
11
6
12
2
13
4
14
8
15
26
16
7
17
3
18
3
19
9
20
3
21
4
22
44
23
4
24
10
25
7
26
5
27
18
28
3
29
15
30
3
31
36
32
3
33
40
34
2
35
5
36
7
37
56
38
10
39
5
40
9
41
5
42
30
43
1
44
5
45
7
46
9
47
12
48
6
49
24
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
262
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
310
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
285
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
131
adjectiveStacks
0
stackExamples
(empty)
adverbCount
4
adverbRatio
0.030534351145038167
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
285
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
285
mean
6.65
std
4.68
cv
0.704
sampleLengths
0
9
1
12
2
4
3
15
4
2
5
7
6
2
7
5
8
1
9
9
10
25
11
22
12
7
13
10
14
13
15
7
16
1
17
1
18
1
19
8
20
13
21
14
22
6
23
2
24
4
25
8
26
5
27
5
28
16
29
7
30
3
31
1
32
1
33
1
34
2
35
7
36
3
37
4
38
11
39
21
40
5
41
7
42
4
43
10
44
7
45
5
46
10
47
8
48
3
49
5
46.60%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.31338028169014087
totalSentences
284
uniqueOpeners
89
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
8
totalSentences
221
matches
0
"Somewhere beyond them, wood knocked"
1
"Even the colon had stopped"
2
"Then from beneath the table."
3
"Just not in the table."
4
"Then another handprint joined it."
5
"Bright blue eyes fixed on"
6
"Then it smiled."
7
"Then came the crunch of"
ratio
0.036
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
46
totalSentences
221
matches
0
"She caught an oak trunk"
1
"Her voice struck the trees"
2
"She had come to find"
3
"Its heat had begun at"
4
"She drew it out by"
5
"It had also given three"
6
"She disliked obeying them more."
7
"Their trunks rose from the"
8
"Its torch caught a snail"
9
"She released a breath through"
10
"She had entered the park"
11
"She checked the time again."
12
"Her phone died."
13
"Its red glow painted her"
14
"They should not have bloomed"
15
"Their scents mingled into a"
16
"They looked like timber at"
17
"She spun, pendant clenched in"
18
"Her fingers found the small"
19
"She pressed her thumbnail into"
ratio
0.208
70.86%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
172
totalSentences
221
matches
0
"The brambles seized Aurora’s coat"
1
"She caught an oak trunk"
2
"Bark grazed her palm."
3
"Her voice struck the trees"
4
"Rory freed her coat one"
5
"She had come to find"
6
"That had seemed sensible in"
7
"Here, sense had become a"
8
"The Heartstone rested beneath her"
9
"Its heat had begun at"
10
"She drew it out by"
11
"The deep crimson gemstone glowed"
12
"The note had called it"
13
"It had also given three"
14
"Rory disliked instructions without explanations."
15
"She disliked obeying them more."
16
"The blackthorn stood motionless across"
17
"The flowers led her through"
18
"Their trunks rose from the"
19
"A pale oval gleamed inside"
ratio
0.778
22.62%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
221
matches
0
"Now it pulsed in a"
ratio
0.005
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"she murmured (murmur)"
dialogueSentences
24
tagDensity
0.083
leniency
0.167
rawRatio
0.5
effectiveRatio
0.083
92.3138%