Run: 2026-07-09-01KX4067MN2SN2Q48YPFG2HC32

Run Details

Duration:
14.7s
Cost:
$0.013525
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter caught the door before it slammed shut and found a handprint on the inside. The fingers stretched too long across the flaking green paint. Five narrow marks, each pressed into the dust as if someone had shoved against the door from the other side. She held her breath. Beyond the threshold, Richmond Park lay silent beneath the trees. Not peaceful. Silent in the way a room fell silent when someone stopped speaking because a stranger had entered. Rory withdrew her hand. The ancient oak stones stood ahead, half-buried among nettles and wildflowers. She had followed the directions from the note without trusting them. Three turns past the fallen beech. A hollow with no birdsong. A gate that existed only when she looked away. The gate had led here. She touched the Heartstone pendant beneath her jumper. The deep crimson gem pulsed against her skin, warm as a living thing. Somewhere inside the clearing, a Hel portal waited. The pendant had never reacted to anything else. The note had promised answers. It had not mentioned the door. Rory stepped through. The clearing swallowed the sound of the latch clicking behind her. She turned at once. The door had vanished. Only the standing stones remained, their ancient surfaces black with moss. Wildflowers crowded their bases in impossible colours, blue so deep it seemed bruised, white with tiny red centres, yellow petals that trembled without wind. Her torch beam slid over them. No path led back. “Fine,” she murmured. “That’s fine.” Her voice travelled a short distance, then stopped. It did not echo. The grove seemed to take the words into itself. She checked her phone. No signal. The display read 11:47 p.m. The seconds did not move. Rory tapped the screen, then locked it. She had come alone because Eva had vanished three nights ago, leaving behind a bloodless bedroom, an open window, and one message written on the bathroom mirror. FIND THE GROVE. TRUST THE STONES. DO NOT ANSWER HER. Rory had spent two days searching for the place. She had found references in old folklore books, a locked archive at Cardiff University, and one handwritten name repeated in the margins. Isolde. She had no idea who Isolde was. She knew only that the name had appeared beside drawings of doors, red stones, and people with their mouths sewn shut. A twig cracked to her left. Rory swung the torch. A stand of hawthorn leaned over the edge of the clearing. Nothing moved between the trunks. She waited. Another crack sounded behind her. The beam cut across the flowers. They bent in a narrow line, one after another, as if something invisible passed through them. Rory’s fingers closed around the pendant. “Eva?” The flowers stopped moving. She regretted the name before the last syllable left her mouth. From somewhere among the trees, Eva laughed. It sounded exactly right. A breathy little hiccup, the laugh she gave when Rory made some dry observation about a lecturer or a customer at the restaurant. It carried across the clearing and ended with a soft cough. Rory did not move. The pendant throbbed once. Then again. A warmth spread from the gem into her chest. The pulse matched something beneath the earth. Slow. Patient. Waiting. “Eva,” Rory called, keeping her voice flat. “If that’s you, show yourself.” The laughter came closer. Not through the trees. Under them. A faint scraping travelled beneath her boots. Roots shifted in the soil. The sound circled her, moving from left to right, then stopping directly below. Rory backed towards the stones. A shape slipped between two trunks. She caught only fragments. A pale cheek. Dark hair. One bare shoulder. “Eva?” The shape vanished. Rory’s torch flickered. The beam shrank to a weak yellow coin, then returned. She pulled the spare batteries from her coat pocket and found them warm. Their metal casings had blackened in places, as though someone had held them over a flame. The phone screen changed. 11:48 p.m. Rory stared at it. A minute had passed. Somewhere outside the grove, the world had carried on. Cars had moved along roads. People had checked their phones, poured drinks, locked doors. Inside, the air pressed close and smelled of wet earth, crushed flowers, and something sweet beneath it all. Honey left in a grave. She moved along the stones, searching for markings. The nearest one bore a shallow carving, a circle crossed by three lines. Under it, someone had scratched a sentence in uneven letters. SHE COMES WHEN CALLED. Rory brushed dirt from the grooves. The stone warmed beneath her fingertips. A voice breathed behind her. “You called.” Rory spun. A woman stood between the stones. She wore a long white dress stained brown at the hem. Her dark hair hung over one side of her face. The visible eye shone pale in the torchlight. Rory raised the torch. The woman smiled. Her teeth looked too small. “Where’s Eva?” The woman tilted her head. The movement came in two stages, as if her neck had forgotten how to work. “Everyone asks for Eva.” “Answer me.” “Then you know her.” Rory kept her gaze on the woman’s face. No shoes. No coat. No breath clouded the air before her mouth. “What did you do to her?” “She opened the door.” “Which door?” The woman lifted one hand and pointed. At the centre of the clearing, the flowers had parted. Black soil showed between them. A thin vertical seam split the air above it, no wider than a knife cut. The pendant burned against Rory’s chest. A crimson glow leaked through her jumper. The woman watched it. “Dymas gave you a pretty key.” “Who’s Dymas?” The woman’s smile faded. Behind Rory, one of the standing stones made a dull knocking sound. Once. Twice. Three times. Rory glanced over her shoulder. A hand pressed against the stone from within. The fingers emerged through the rock as if it were deep water. She stepped away, keeping the torch trained on the woman. “Isolde?” The woman’s pale eye widened. “Who told you that name?” “Eva.” “No.” The answer came too quickly. The hand withdrew. The stone sealed itself, leaving only a wet impression on its surface. Rory’s stomach tightened. The woman advanced one step. The flowers folded away from her bare feet. Under each footfall, the soil darkened. “You must leave,” she said. “That’s difficult. The exit disappeared.” “Then you must make another.” The seam in the air widened. Something moved behind it. Not a body. A suggestion of one, long limbs folding in a space that had no room. The sound it made resembled a child dragging cutlery across a plate. The woman looked towards the opening. “You brought it with you.” “I brought nothing.” The woman’s gaze dropped to Rory’s wrist. The crescent-shaped scar showed beneath her sleeve. “Not nothing.” Rory covered it. A pressure gathered inside her skull. The clearing tilted. The trees bent inward, their branches pointing towards her like blackened fingers. A whisper rose from the ground. Laila. Rory froze. No one had called her that in years. Her mother had used it when she was ill, when fever made her thrash beneath the blankets. Laila, darling. Laila, look at me. The voice came again. Laila. It used her mother’s tone perfectly. Rory pressed her thumbnail into the crescent scar until pain steadied her. “Don’t,” she said. The woman took another step. “Names are doors.” The seam opened wider. Beyond it, Rory saw a narrow corridor lined with standing stones. At the far end, Eva stood with her back turned. Her red jumper hung loose from her shoulders. One hand rested against a door. Rory’s lungs locked. “Eva!” Eva’s head turned. Not her body. Only her head. It rotated far enough for Rory to see one bright eye looking back over the shoulder. The mouth opened. A voice came through the grove, layered and wet. “Rory, don’t let her in.” The woman lunged. Rory struck her with the torch. It connected with the woman’s cheek, but the impact made no sound. The face folded beneath the blow, soft as soaked paper, then sprang back into place. Rory ran. The grove stretched around her. The stones multiplied, their dark sides forming rows where the clearing had held only seven. Flowers slapped against her legs. Thorned stems caught her coat and tugged with human persistence. Behind her, the woman did not chase. She walked. Each footfall landed close enough to touch her heels. “Rory,” the woman called. Rory reached the stones and thrust both hands against the nearest one. The rock gave way. She fell through it. Cold water closed over her head. Rory surfaced choking inside the corridor. Stone walls rose on either side, slick with black moisture. The seam had sealed behind her. No woman. No clearing. Eva stood at the far end beside the door. Her back remained turned. Rory pushed herself up. Water streamed from her coat, though the floor beneath her held no puddle. “Eva?” Eva’s fingers tightened around the handle. “Don’t come closer.” Rory took one step. The corridor lengthened. She stopped. “What happened to you?” “I answered.” “To what?” Eva began to turn. “Don’t look at me.” Rory kept her eyes on the door. “Where are we?” “Between.” “What does that mean?” “It means the things outside can hear us, and the things inside can smell us.” The handle creaked beneath Eva’s hand. Rory’s pendant pulsed hard enough to hurt. Eva turned her face towards the door, showing only the curve of her cheek. “She’s wearing my voice now,” she said. “Soon she’ll wear my face.” A knock sounded from the other side of the door. Then a second. Then a third. The woman spoke through the wood. “Rory, darling. Open the door.” Eva began to sob. The sound came from behind Rory. She turned despite herself. The woman stood at the corridor’s entrance, wearing Eva’s face. Her smile split the borrowed features almost to the ears. “Your friend has been waiting,” she said. The door handle started to turn.
created_at"2026-07-09T17:53:11.838Z" 7/9/2026, 5:53:11 PM
model"openai/gpt-5.6-luna-20260709"
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cancelledfalse
latency501
moderation_latency(null)
generation_time13830
tokens_prompt4560
tokens_completion2864
native_tokens_prompt4064
native_tokens_completion2186
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0135251
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provider_responses
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endpoint_id"eebea444-34a5-4642-a766-cb319471d33a"
id"resp_049f3145e23e55b9016a4fe007ea2c8197a685fe217cd9fdd9"
is_byokfalse
latency245
model_permaslug"openai/gpt-5.6-luna-20260709"
provider_name"OpenAI"
status200
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api_type"completions"
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total_cost0.0135251
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provider_name"OpenAI"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.156
leniency0.311
rawRatio0
effectiveRatio0
94.04% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1679
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"perfectly"
count1
highlights
0"quickly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1679
totalAiIsms13
found
0
word"pulsed"
count2
1
word"trembled"
count1
2
word"echo"
count1
3
word"throbbed"
count1
4
word"warmth"
count1
5
word"pulse"
count1
6
word"flickered"
count1
7
word"grave"
count1
8
word"stomach"
count1
9
word"footfall"
count2
10
word"whisper"
count1
highlights
0"pulsed"
1"trembled"
2"echo"
3"throbbed"
4"warmth"
5"pulse"
6"flickered"
7"grave"
8"stomach"
9"footfall"
10"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences226
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences226
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"began to"
2"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences264
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1679
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions1
matches
0"From somewhere among the trees, Eva laughed."
32.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions60
wordCount1533
uniqueNames11
maxNameDensity2.35
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Carter1
Richmond1
Park1
Heartstone1
Hel1
Eva11
Cardiff1
University1
Isolde2
Rory36
Laila4
persons
0"Carter"
1"Eva"
2"Rory"
3"Laila"
places
0"Richmond"
1"Park"
2"Cardiff"
globalScore0.326
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences115
glossingSentenceCount2
matches
0"seemed bruised white with tiny red centres, yellow petals that trembled without wind"
1"appeared beside drawings of doors, red stones, and people with their mouths sewn shut"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1679
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences264
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs187
mean8.98
std9.58
cv1.067
sampleLengths
016
130
24
329
44
542
65
737
85
96
103
1111
1243
136
144
155
1621
1711
185
1934
2010
2131
221
2328
246
254
2616
272
285
2922
306
311
324
3311
347
3538
364
374
382
3919
4012
414
426
4325
445
456
4612
471
483
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences226
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs274
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences264
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1535
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.031270358306188926
lyAdverbCount12
lyAdverbRatio0.007817589576547232
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences264
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences264
mean6.36
std4.53
cv0.712
sampleLengths
016
110
220
34
410
52
617
74
811
911
106
115
129
135
148
1513
168
178
185
196
203
2111
224
234
2411
2524
266
274
283
292
308
314
329
334
342
355
365
377
3827
393
403
414
429
4322
441
457
4621
476
484
4911
42.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.26515151515151514
totalSentences264
uniqueOpeners70
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences195
matches
0"Somewhere inside the clearing, a"
1"Only the standing stones remained,"
2"Somewhere outside the grove, the"
3"Only her head."
4"Then a second."
5"Then a third."
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences195
matches
0"She held her breath."
1"She had followed the directions"
2"She touched the Heartstone pendant"
3"It had not mentioned the"
4"She turned at once."
5"Her torch beam slid over"
6"Her voice travelled a short"
7"It did not echo."
8"She checked her phone."
9"She had come alone because"
10"She had found references in"
11"She had no idea who"
12"She knew only that the"
13"They bent in a narrow"
14"She regretted the name before"
15"It sounded exactly right."
16"It carried across the clearing"
17"She caught only fragments."
18"She pulled the spare batteries"
19"Their metal casings had blackened"
ratio0.179
44.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount162
totalSentences195
matches
0"Aurora Carter caught the door"
1"The fingers stretched too long"
2"She held her breath."
3"Rory withdrew her hand."
4"The ancient oak stones stood"
5"She had followed the directions"
6"A hollow with no birdsong."
7"A gate that existed only"
8"The gate had led here."
9"She touched the Heartstone pendant"
10"The deep crimson gem pulsed"
11"The pendant had never reacted"
12"The note had promised answers."
13"It had not mentioned the"
14"Rory stepped through."
15"The clearing swallowed the sound"
16"She turned at once."
17"The door had vanished."
18"Wildflowers crowded their bases in"
19"Her torch beam slid over"
ratio0.831
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences195
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount3
matches
0"Wildflowers crowded their bases in impossible colours, blue so deep it seemed bruised, white with tiny red centres, yellow petals that trembled without wind."
1"They bent in a narrow line, one after another, as if something invisible passed through them."
2"Their metal casings had blackened in places, as though someone had held them over a flame."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences45
tagDensity0.156
leniency0.311
rawRatio0.143
effectiveRatio0.044
89.1651%