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Run: 2026-07-09-01KX408HK2SQQCVNN2PVKQMVDR
Run Details
Model:
GPT-5.6 Luna (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
15.8s
Cost:
$0.019632
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.06%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.61%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.35%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
60.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
93.75%
Useless dialogue additions
(details)
90.00%
Dialogue tag variety (said vs. fancy)
(details)
90.1365%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s boot slipped through the
shimmering tear before the rest of her followed.
She caught the edge of
the stone arch with both hands. Cold fire climbed her wrists.
The Heartstone Pendant thudded against
her ribs, each
pulse
answering the rift with a dull crimson glow. “A little assistance would be welcome.”
Nyx’s shadowy hand closed around
her forearm.
Their fingers felt solid for
one breath, then smoke, then something colder than either. “Release the arch,” they whispered. “It has noticed you.” “That is not useful assistance.” “It is accurate.”
The stone groaned beneath her
palms. Aurora glanced down.
The pavement of the abandoned
crypt had vanished beneath her dangling feet. Beyond the tear waited an amber sky, a road of black glass and rows of trees bearing fruit like swollen lanterns. Something moved among the trunks, too tall and narrow to belong to any human orchard.
Isolde stood behind Nyx, silver
hair spilling over her shoulders.
She held the Fae-Forged Blade
in one hand, the moonsilver edge shining with a pale light. “The door has opened,”
the seer said
. “The house has smelled the guest. Now enter before the host grows hungry.” Aurora looked at her. “Could you say that in a way that makes me feel better?” “The host will grow hungry.”
The arch split with a
crack like a breaking tooth. Aurora hauled herself forward. Nyx pulled.
Isolde seized the back of
Aurora’s jacket and dragged her through the rift as the stone collapsed behind them. They struck hard ground together.
Aurora rolled across a smooth
black road, the Heartstone burning against her chest.
Nyx scattered into a smear
of darkness and reassembled beside her.
Isolde landed without making a
sound. Her boots touched the glass, yet no footprint marked the surface. Behind them, the rift folded in on itself. The last glimpse of the crypt showed a fallen arch, a scatter of grey dust and one pale human hand reaching through the gap. Then the Veil sealed. Aurora rose, one hand pressed to her chest. Heat seeped through her coat. The pendant’s crimson stone glowed beneath the fabric. Silence stretched across the road. Not true
silence
. Far away, bells rang in slow, uneven patterns. A wet chopping sound came from the orchard. Something laughed, but the laugh travelled backwards, beginning as a wheeze and ending in a sharp, delighted shriek. Nyx turned towards the horizon. “Dymas,” they said. The name settled over the landscape like ash. Aurora studied the road.
It ran between vineyards that
climbed low, rounded hills. The vines twisted around white bone stakes, their leaves a dark green edged in gold. Heavy clusters of grapes hung beneath them, each fruit containing a tiny moving shape. One cluster burst. A dozen small mouths opened inside the grapes.
They screamed until the skins
knitted shut. Aurora stepped back. “Those are not grapes.” “No,” Isolde replied. “They are grapes.” “Then I hate the distinction.” Isolde inclined her head. “Hatred is a flavour best served warm.” Nyx drifted towards the nearest vine.
Their shadow stretched over the
glass, thin as spilled ink. The grapes recoiled from them, shivering on their stems. “Do not touch the harvest,” Nyx said. “I had no plans to.” “Your plans are not the concern. The fruit has already made one.” A tendril snapped towards Aurora. She drew the Fae blade. The dagger came free with a
whisper
of metal, though no sheath hung at her belt.
Its cold travelled through her
palm and steadied her. She cut once. The tendril fell, split cleanly in two. Black sap splashed across the road.
It hissed and smoked, leaving
a hole in the glass. From the orchard came a hundred rustling movements. Aurora raised the blade. “Keep walking,” Isolde said. “The vines remember wounds.” They moved deeper into Dymas. The road did not reflect their faces. It reflected other places. Aurora caught fragments beneath her boots as they walked: a crowded London street, a kitchen lined with copper pots, a child’s bedroom with its wallpaper peeled into strips. Each image appeared for a heartbeat before melting into amber light. The air smelled of wine, cinnamon and hot metal. Beneath those scents lurked something sweet and rotten, like fruit left in a sealed room. Nyx remained at the rear.
Their form stretched and shrank
with each step, solid enough to leave no mark, insubstantial enough for the amber light to shine through their ribs. “How far does this place go?” Aurora asked. “Farther than you can walk.” “That narrows it down.” “Dymas has no edge. It only has appetite.” Isolde touched one of the standing stones beside the road. The stone rose twice her height, pale and veined with red. A carved face covered its front, though the features shifted whenever Aurora looked at them. “Someone built this road,” Aurora said. “Someone built every road,” Isolde answered. “Who?” “Those who wished to arrive somewhere else.” Aurora looked at the stone. The carved face had settled into her own. She stepped away. The road opened into a valley. Wonder struck first. A vast city filled the hollow, its towers shaped like inverted goblets. Bridges of woven silver crossed the space between them. Gardens climbed the walls in terraces, spilling flowers the colour of bruises and fruit that shone with inner fire. Rivers of dark red liquid wound through the streets. Along their banks, pale figures harvested with long knives. Music drifted from the city. Flutes, drums and the ringing of spoons against
porcelain
. The tune rose and fell in a warm, drunken rhythm. At the valley’s centre stood a palace grown from ivory and polished wood.
Its roof resembled the open
jaws of some colossal beast. Steam poured from the mouth and rolled across the terraces. Aurora stopped. “Is that a palace?” “A kitchen,” said Isolde. Nyx’s violet eyes brightened. “Both,” they whispered. A procession crossed the nearest bridge. Dozens of figures carried platters beneath silver domes. Some had human bodies. Others wore aprons over bodies with too many elbows, too many mouths or no heads at all. One chef pushed a trolley stacked with glass jars. Inside each jar, a human face floated in amber liquid. The faces watched Aurora pass. One mouthed her name. Aurora’s fingers tightened around the blade. “Did you hear that?” “Names travel poorly here,” Isolde said. “They arrive wearing another’s voice.” The face in the jar smiled. “Laila,” it whispered. Aurora froze.
Only her mother had called
her that. Her father never used it. Eva had stopped after Aurora left Cardiff. The voice belonged to Jennifer Carter, soft and tired, with the Welsh
lilt
that could make a reprimand sound like a blessing. The jar’s lid clicked. Nyx stepped between Aurora and the procession. “Do not answer.” The face pressed its lips to the glass. “Laila, love. Come home.” Aurora moved on. She did not look back. The voice followed her across the bridge, changing with every step. Her mother first. Then Eva.
Then Evan, his voice low
and smooth, the same voice he had used before apologies became threats. “Rory, you know I only wanted to help.” The Fae blade grew colder. Aurora slid it beneath her sleeve, close to the crescent scar on her left wrist. The metal bit into her skin through the fabric, a clean pain that belonged to her. The procession turned away. The voices faded beneath the bells. They reached the city’s outer gate. Two enormous statues guarded it, each shaped like a seated man with his mouth stretched wide. Golden chains hung between their teeth. Above the entrance, words had
been carved
in a script Aurora could not read, yet their meaning pressed into her mind. WELCOME, HUNGER’S FRIENDS. The Heartstone flared. A
pulse
of crimson light ran from the pendant through Aurora’s coat. The gate answered. The statues’ mouths opened wider. “Why did it react?” Aurora asked. Isolde’s pale eyes rested on the pendant. “Because the lock knows the key.” “You said this was the safest route.” “I said it was the route least likely to kill us before we learned why you were invited.” Aurora turned towards her. “You knew there was an invitation?” “I knew there was a hand. Hands often invite. Sometimes they only point.” “Whose hand?” “Ask the door. It has a better memory than I.” The chains lifted from the statues’ teeth. Inside, the city breathed. Warm air rushed over them, carrying scents of roasted meat, sugared fruit and blood. Hundreds of lanterns swung above the streets, each one made from a translucent
stomach
that clenched around a flame. Vendors shouted from stalls. A woman with three faces sold pies that moved in their tins. A boy with antlers offered skewers of golden insects. Behind him, a butcher’s block beat like a heart. Every head turned towards Aurora. The Heartstone
pulsed
again. This time, the city answered. A bell rang from the palace. Then another.
Then every bell in Dymas
began to
toll. The crowd fell silent. Cutlery stopped. Rivers paused in their channels.
Even the steam above the
palace mouth held still. At the far end of the street, a figure emerged. He wore a
velvet
coat the colour of bruised plums and a crown made from silver forks. His body looked human from a distance. Up close, Aurora
saw that his
skin stretched too
tightly
over his face, and that his smile contained rows of small, polished teeth. Two attendants followed him. One carried a golden basin. The other carried a long knife with a handle fashioned from a human femur. The figure raised one hand. The Heartstone tore free of Aurora’s neck. Its silver chain snapped. The pendant flew through the air towards him, burning a red trail across the street. Nyx became a wall of living shadow. The pendant struck them and vanished into their chest. The figure’s smile widened. “Well,”
he called, his voice rich enough to taste
. “The lost sorcerer returns with my little thief.” Nyx’s violet eyes flared. Isolde lifted the Fae blade. Aurora stepped forward as the palace gates slammed shut behind them. The crowned figure pointed at her. “Take the mortal alive,” Prince Belphegor said. “Cut the Shade into portions.”
created_at
"2026-07-09T17:54:27.565Z"
7/9/2026, 5:54:27 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2093
moderation_latency
(null)
generation_time
14676
tokens_prompt
5338
tokens_completion
3088
native_tokens_prompt
4854
native_tokens_completion
2463
native_tokens_completion_images
0
native_tokens_reasoning
264
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.019632
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_02b36bb700f6c09a016a4fe053a20081969abd9a9bee247f23"
is_byok
false
latency
181
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619667-Vp5Hsbr1ZSudiQcFp5Hf"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619667-K0WyDjxmzqSWskdkAnZk"
upstream_id
"resp_02b36bb700f6c09a016a4fe053a20081969abd9a9bee247f23"
total_cost
0.019632
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
50
tagDensity
0.32
leniency
0.64
rawRatio
0
effectiveRatio
0
97.06%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1701
totalAiIsmAdverbs
1
found
0
adverb
"tightly"
count
1
highlights
0
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.61%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1701
totalAiIsms
10
found
0
word
"pulse"
count
2
1
word
"silence"
count
2
2
word
"whisper"
count
1
3
word
"porcelain"
count
1
4
word
"lilt"
count
1
5
word
"stomach"
count
1
6
word
"pulsed"
count
1
7
word
"velvet"
count
1
highlights
0
"pulse"
1
"silence"
2
"whisper"
3
"porcelain"
4
"lilt"
5
"stomach"
6
"pulsed"
7
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
180
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
180
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
214
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1701
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
84
wordCount
1432
uniqueNames
19
maxNameDensity
2.23
worstName
"Aurora"
maxWindowNameDensity
4
worstWindowName
"Aurora"
discoveredNames
Heartstone
5
Pendant
1
Nyx
12
Fae-Forged
1
Blade
1
Aurora
32
Veil
1
Isolde
12
Fae
4
Dymas
2
London
1
Cardiff
1
Jennifer
1
Carter
1
Welsh
1
Eva
2
Evan
1
Belphegor
1
One
4
persons
0
"Heartstone"
1
"Pendant"
2
"Nyx"
3
"Blade"
4
"Aurora"
5
"Veil"
6
"Isolde"
7
"Jennifer"
8
"Carter"
9
"Eva"
10
"Evan"
11
"Belphegor"
12
"One"
places
0
"Dymas"
1
"London"
2
"Cardiff"
globalScore
0.383
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
103
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1701
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
214
matches
0
"saw that his"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
130
mean
13.08
std
13.78
cv
1.053
sampleLengths
0
13
1
33
2
6
3
21
4
9
5
5
6
3
7
6
8
51
9
26
10
20
11
4
12
12
13
5
14
10
15
25
16
5
17
41
18
8
19
24
20
4
21
21
22
5
23
37
24
5
25
3
26
8
27
42
28
3
29
15
30
3
31
4
32
6
33
5
34
11
35
25
36
7
37
5
38
12
39
5
40
33
41
23
42
8
43
4
44
8
45
5
46
50
47
24
48
30
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
180
matches
0
"been carved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
251
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
214
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1187
adjectiveStacks
0
stackExamples
(empty)
adverbCount
29
adverbRatio
0.02443133951137321
lyAdverbCount
4
lyAdverbRatio
0.003369839932603201
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
214
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
214
mean
7.95
std
4.95
cv
0.623
sampleLengths
0
13
1
11
2
5
3
17
4
6
5
7
6
14
7
5
8
4
9
5
10
3
11
6
12
3
13
12
14
21
15
15
16
10
17
16
18
7
19
13
20
4
21
12
22
5
23
10
24
4
25
2
26
19
27
5
28
13
29
11
30
6
31
11
32
8
33
24
34
4
35
8
36
5
37
8
38
5
39
3
40
8
41
8
42
18
43
5
44
3
45
8
46
4
47
9
48
15
49
14
59.35%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.3925233644859813
totalSentences
214
uniqueOpeners
84
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
160
matches
0
"Then the Veil sealed."
1
"Only her mother had called"
2
"Then Evan, his voice low"
3
"Then every bell in Dymas"
4
"Even the steam above the"
ratio
0.031
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
160
matches
0
"She caught the edge of"
1
"Their fingers felt solid for"
2
"She held the Fae-Forged Blade"
3
"They struck hard ground together."
4
"Her boots touched the glass,"
5
"It ran between vineyards that"
6
"They screamed until the skins"
7
"Their shadow stretched over the"
8
"She drew the Fae blade."
9
"Its cold travelled through her"
10
"She cut once."
11
"It hissed and smoked, leaving"
12
"They moved deeper into Dymas."
13
"It reflected other places."
14
"Their form stretched and shrank"
15
"She stepped away."
16
"Its roof resembled the open"
17
"Her father never used it."
18
"She did not look back."
19
"Her mother first."
ratio
0.156
60.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
128
totalSentences
160
matches
0
"Aurora’s boot slipped through the"
1
"She caught the edge of"
2
"The Heartstone Pendant thudded against"
3
"Nyx’s shadowy hand closed around"
4
"Their fingers felt solid for"
5
"The stone groaned beneath her"
6
"Aurora glanced down."
7
"The pavement of the abandoned"
8
"Something moved among the trunks,"
9
"Isolde stood behind Nyx, silver"
10
"She held the Fae-Forged Blade"
11
"the seer said"
12
"Aurora looked at her."
13
"The arch split with a"
14
"Aurora hauled herself forward."
15
"Isolde seized the back of"
16
"They struck hard ground together."
17
"Aurora rolled across a smooth"
18
"Nyx scattered into a smear"
19
"Isolde landed without making a"
ratio
0.8
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
160
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
0
matches
(empty)
93.75%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
1
matches
0
"he called, his voice rich enough to taste"
90.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
15
fancyCount
3
fancyTags
0
"they whispered (whisper)"
1
"they whispered (whisper)"
2
"it whispered (whisper)"
dialogueSentences
50
tagDensity
0.3
leniency
0.6
rawRatio
0.2
effectiveRatio
0.12
90.1365%