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Run: 2026-07-09-01KX409P8WHFBCSC78R0CGQVYS
Run Details
Model:
GPT-5.6 Luna
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
14.6s
Cost:
$0.017640
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.95%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
69.51%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
32.65%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.78%
Sentence opener variety
(details)
97.47%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
24.33%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.1227%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s boot crossed the ring
of standing stones, and the world behind her vanished. She spun back. Richmond Park had gone. No trees, no path, no distant traffic.
Only a wall of black
glass stood between the stones, smooth as oil and twice as dark. Nyx raised one long hand.
Their fingers dissolved into smoke
at the tips. “Do not touch the boundary.”
Aurora snatched her hand away
from the nearest stone. “That warning would have been useful three seconds ago.”
Isolde drifted past them without
disturbing the crushed flowers beneath her feet.
Her silver hair streamed behind
her, though no wind reached Aurora’s face. “Useful warnings arrive before the danger,”
the seer said
. “Wise travellers arrive before the warning.” “Then we’re all disappointed.” Eva gave a thin laugh.
It broke apart when something
moved beyond the glass.
A pale shape slid across
the darkness, too tall and jointed in too many places.
Its limbs bent like reeds
under water. A second shape followed. Then a third. Aurora drew Isolde’s Fae-forged blade.
Moonsilver flashed cold in her
grip. The creatures stopped.
Nyx’s violet eyes brightened inside
their shadowed face. “Keep walking,” they whispered. “They have not learned the shape of hunger yet.”
Aurora did not ask what
that meant.
She tightened her grip and
followed Isolde into the grove. The standing stones marked no ordinary entrance.
They formed a crooked arch
around a narrow path, but the path stretched farther than the clearing had any right to hold. Wildflowers crowded both sides, their petals opening and closing in
silence
. Some resembled roses made from glass. Others held tiny lights beneath their petals, like trapped stars. When Aurora brushed one with her sleeve, it chimed. The sound travelled ahead of them. A hundred answering chimes rang from the darkness. Eva stopped. “That wasn’t there before.” “Nothing here is there before,” Isolde said. “That isn’t
comforting
.” “Comfort is a blanket for the unprepared.” “Do you have any blankets?” “No.” Aurora glanced over her shoulder. The black glass remained between the standing stones. Something pressed against it from the far side. A hand
appeared, long and white, its fingers spreading across the surface
. The glass rippled. “Move,” Aurora said. They hurried along the path. The Grove widened around them. Trees rose from the earth in spiralling columns, their trunks braided together like muscles.
Their bark shone in bruised
shades of blue and violet. Leaves hung upside down, silver underneath, and each one reflected a different place. Aurora saw a crowded London street in one. A burning field in another. In a third, a little girl stood beside a hospital bed.
She looked away before the
girl could turn. The path dipped beneath an arch formed from living roots. Aurora ducked through and felt the air change against her skin.
It pressed close, warm and
damp, carrying the scent of crushed mint, old rain, and something metallic.
Her Heartstone Pendant stirred beneath
her shirt. Heat spread from the deep crimson gem into her chest. Nyx noticed. “Hel is near.” Isolde’s gaze remained fixed on the path. “Near is not a place. Near is a promise.” Aurora pulled the pendant free.
Its faint inner glow pulsed
against the silver chain. “How near?” “Close enough to hear you breathe.” A low groan rolled through the trees. The roots above them tightened. Leaves
fluttered
without wind.
Somewhere far ahead, stone scraped
against stone. Eva reached for Aurora’s arm. Aurora caught her wrist before she could grab it. “Stay behind me.” “Since when are you the one with the weapon?” “Since Isolde handed me a knife that cuts through magic.” “Does it cut through whatever that was?” “We’re about to find out.” The path opened onto a vast hollow. Aurora stepped out first and forgot to breathe. A black river flowed through the centre of the hollow, but its surface moved upwards, climbing towards a ceiling she could not see.
It vanished into a floating
tear in the air, where silver threads stitched the darkness together. The water made no sound. Along its banks, enormous flowers bent over the current, drinking from it through transparent roots. Beyond the river stood a city.
It clung to the sides
of a sunken valley, all towers and bridges and crooked terraces. The buildings looked grown rather than built. Amber windows glowed within ribbed walls. Vast copper pipes curled between rooftops, breathing steam into the air. Figures moved across the bridges, their silhouettes stretched thin by the strange light. Above the city hung a sky the colour of warm amber. Aurora stared at it. “That’s not possible.” “No,” Isolde said. “It is merely present.” Eva edged closer to the river. “Where are we?” A bell tolled in the distant city. The sound struck Aurora’s bones. “Dymas,” Isolde said. “The first garden of appetite.” “Dymas as in Gluttony?” Aurora asked. The seer inclined her head. “Names are doors. You have opened one.” A bridge extended across the river. No one touched it.
Its black stone segments unfolded
one after another, reaching towards them with the slow patience of a tongue. Nyx stepped in front of Aurora. “Do not cross.” The bridge stopped. A voice floated from the far bank. “Guests should not be kept waiting.” The words came from a woman in a red gown.
She stood beneath an arch
of pale bone, flanked by two guards.
They had the bodies of
men, but their heads resembled horned masks carved from bread. Each carried a hooked spear. The woman smiled. Her teeth were small, neat, and sharp. “Prince Belphegor welcomes you.” Aurora slid the pendant back beneath her shirt. “We’re not here for dinner.” “Everyone is here for dinner.” The woman lifted one finger. The bridge
lurched
. Aurora stumbled as the stone rose beneath her boot. Eva cried out. Nyx dissolved into a smear of darkness and swept across the gap, reforming beside the woman in the red gown. The guards swung their spears. Nyx caught the first hook in one shadowed hand. The metal passed through their palm and struck the stone. The second guard lunged. Nyx folded sideways, body thinning until the spear cut through empty air. Aurora grabbed Eva and pulled her towards the near bank. “Isolde!” The seer turned towards the roots. “Find the seam.” Aurora saw it then, a faint shimmer beneath the bridge, where the two realms touched. The Veil stretched across the river like a sheet of glass, but something had torn through it. Amber light leaked from the wound. She ran. The bridge bucked beneath her. The stones shifted, each one trying to turn her ankle. Eva clung to Aurora’s coat. “Tell me there’s a plan!” “There’s a seam.” “That isn’t a plan!” “It is if I can cut it.” Aurora raised the Fae blade. The woman in red screamed. Not loudly. Precisely. The sound sliced through the hollow and made every flower along the river snap shut. Nyx staggered beside her. A black spearhead had pierced their shoulder. Amber fire crawled through the wound. “Carter,” they said. “Now.” The guards
charged
. Aurora struck the seam. The blade met invisible resistance. Cold climbed her arm. The pendant flared against her chest, hot enough to burn. The Veil split. A white line opened beneath the bridge. The river dropped. For one breath, the impossible current
hung in the air
, every droplet suspended like a string of black pearls.
Then the water collapsed into
the tear. The bridge twisted. One guard fell through the gap with a howl. The other seized Eva by the coat and dragged her towards the collapsing stones. Aurora lunged, caught Eva’s hand, and drove the blade into the guard’s wrist. The moonsilver cut through bone, armour, and the red magic wrapped around both. The guard recoiled. His hooked spear spun away. Aurora hauled Eva back as the bridge
shattered
beneath them. Black stones plunged into the empty riverbed, striking nothing. The sound
echoed
for miles. On the far bank, the woman in red watched them. Her smile had vanished. “You carry Dymas in your blood,” she said. Aurora’s pendant
pulsed
once. The woman’s eyes fixed on it. “No,” Isolde said. “She carries its heart.” The hollow answered with a roar. Every amber window in the distant city flared open. Hundreds of faces turned towards the bridge. Some wore masks. Some had too many eyes. Others had mouths where their chests should have been. Nyx tore the spear from their shoulder. Amber fire spilled across the stone, hissing. “Run.” Aurora did not argue. They fled beneath the root arch as the first creatures climbed out of the empty riverbed. Behind them came the wet slap of feet, the clatter of hooks, and the hungry chorus of voices calling her name. The Grove’s flowers opened as she passed. Inside each blossom, tiny red teeth unfolded. Isolde seized Aurora’s wrist and pulled her towards a narrow cleft between two trees. “There,”
the seer said
. “The door that has not decided what it leads to.” “That’s reassuring.” “It was not meant to be.” The cleft narrowed around them. Aurora twisted sideways, scraping her shoulder against luminous bark. Eva squeezed through next. Nyx became smoke and slid after them. The roar behind them grew louder. A hooked spear punched through the gap and grazed Aurora’s back. She turned and slashed. The Fae blade severed the weapon. The severed hook clattered at her feet, still twitching. Isolde pressed both palms against the bark. “Which world will you choose?” she asked. The trees peeled apart. Beyond them waited a dark staircase descending into red light. Something breathed below. The creatures reached the cleft. Aurora grabbed Eva’s hand. “Down.” They plunged into the staircase as the trees slammed shut behind them. For three steps,
silence
held.
Then a bell rang beneath
the earth, and something enormous began climbing towards them.
created_at
"2026-07-09T17:55:05.135Z"
7/9/2026, 5:55:05 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
474
moderation_latency
(null)
generation_time
14319
tokens_prompt
5338
tokens_completion
2789
native_tokens_prompt
4854
native_tokens_completion
2131
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.01764
router
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provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
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"resp_0072d3d75e15c961016a4fe0794bc88190b343cc9845a55d26"
is_byok
false
latency
273
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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"req-1783619705-8iu1LEL80kdh6Ny2UX3l"
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api_type
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total_cost
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upstream_inference_cost
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provider_name
"OpenAI"
response_cache_source_id
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data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
54
tagDensity
0.222
leniency
0.444
rawRatio
0
effectiveRatio
0
96.95%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1640
totalAiIsmAdverbs
1
found
0
adverb
"precisely"
count
1
highlights
0
"precisely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
69.51%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1640
totalAiIsms
10
found
0
word
"silence"
count
2
1
word
"comforting"
count
1
2
word
"pulsed"
count
2
3
word
"fluttered"
count
1
4
word
"lurched"
count
1
5
word
"charged"
count
1
6
word
"shattered"
count
1
7
word
"echoed"
count
1
highlights
0
"silence"
1
"comforting"
2
"pulsed"
3
"fluttered"
4
"lurched"
5
"charged"
6
"shattered"
7
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
186
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
186
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
228
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1640
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
1
matches
0
"When Aurora brushed one with her sleeve, it chimed."
32.65%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
81
wordCount
1406
uniqueNames
13
maxNameDensity
2.35
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Park
1
Aurora
33
Eva
12
Isolde
10
Fae-forged
1
Grove
2
London
1
Heartstone
1
Pendant
1
Veil
2
Fae
3
Nyx
10
Amber
4
persons
0
"Aurora"
1
"Eva"
2
"Isolde"
3
"Grove"
4
"Pendant"
5
"Veil"
6
"Nyx"
7
"Amber"
places
0
"Park"
1
"London"
globalScore
0.326
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
111
glossingSentenceCount
1
matches
0
"appeared, long and white, its fingers spreading across the surface"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1640
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
228
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
144
mean
11.39
std
12.06
cv
1.059
sampleLengths
0
14
1
31
2
13
3
5
4
18
5
24
6
15
7
4
8
14
9
29
10
11
11
3
12
8
13
13
14
17
15
65
16
6
17
8
18
6
19
7
20
3
21
7
22
5
23
1
24
33
25
3
26
3
27
5
28
66
29
8
30
38
31
7
32
10
33
2
34
3
35
16
36
14
37
2
38
6
39
7
40
16
41
5
42
12
43
9
44
10
45
7
46
5
47
7
48
8
49
59
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
186
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
247
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
228
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1407
adjectiveStacks
0
stackExamples
(empty)
adverbCount
29
adverbRatio
0.02061122956645345
lyAdverbCount
3
lyAdverbRatio
0.0021321961620469083
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
228
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
228
mean
7.19
std
4.19
cv
0.583
sampleLengths
0
14
1
3
2
4
3
7
4
17
5
5
6
8
7
5
8
9
9
9
10
12
11
12
12
9
13
6
14
4
15
5
16
9
17
15
18
7
19
4
20
3
21
5
22
6
23
3
24
8
25
4
26
9
27
7
28
10
29
7
30
22
31
11
32
6
33
10
34
9
35
6
36
8
37
2
38
4
39
7
40
3
41
7
42
5
43
1
44
5
45
8
46
8
47
12
48
3
49
3
52.78%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.33771929824561403
totalSentences
228
uniqueOpeners
77
97.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
171
matches
0
"Only a wall of black"
1
"Then a third."
2
"Somewhere far ahead, stone scraped"
3
"Then the water collapsed into"
4
"Then a bell rang beneath"
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
171
matches
0
"She spun back."
1
"Their fingers dissolved into smoke"
2
"Her silver hair streamed behind"
3
"It broke apart when something"
4
"Its limbs bent like reeds"
5
"She tightened her grip and"
6
"They formed a crooked arch"
7
"They hurried along the path."
8
"Their bark shone in bruised"
9
"She looked away before the"
10
"It pressed close, warm and"
11
"Her Heartstone Pendant stirred beneath"
12
"Its faint inner glow pulsed"
13
"It vanished into a floating"
14
"It clung to the sides"
15
"Its black stone segments unfolded"
16
"She stood beneath an arch"
17
"They had the bodies of"
18
"Her teeth were small, neat,"
19
"His hooked spear spun away."
ratio
0.14
24.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
149
totalSentences
171
matches
0
"Aurora’s boot crossed the ring"
1
"She spun back."
2
"Richmond Park had gone."
3
"Nyx raised one long hand."
4
"Their fingers dissolved into smoke"
5
"Aurora snatched her hand away"
6
"Isolde drifted past them without"
7
"Her silver hair streamed behind"
8
"the seer said"
9
"Eva gave a thin laugh."
10
"It broke apart when something"
11
"A pale shape slid across"
12
"Its limbs bent like reeds"
13
"A second shape followed."
14
"Aurora drew Isolde’s Fae-forged blade."
15
"Moonsilver flashed cold in her"
16
"The creatures stopped."
17
"Nyx’s violet eyes brightened inside"
18
"Aurora did not ask what"
19
"She tightened her grip and"
ratio
0.871
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
171
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
1
fancyTags
0
"they whispered (whisper)"
dialogueSentences
54
tagDensity
0.222
leniency
0.444
rawRatio
0.083
effectiveRatio
0.037
89.1227%