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Run: 2026-07-09-01KX40A7QMC9Q3DYFTM52GX2PM
Run Details
Model:
GPT-5.6 Luna (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
16.5s
Cost:
$0.016460
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.40%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
71.41%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
45.58%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
76.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
45.94%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.92%
Subject-first sentence starts
(details)
78.53%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.6928%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora hit the ground on
one knee, the Fae-forged blade already in her hand.
Amber dust burst around her
boots.
It tasted of burnt sugar
and iron. Behind her, Nyx unfolded from the black slit in the air, their long silhouette dragging strands of shadow across the threshold.
Isolde stepped through last, silver
hair spilling over one shoulder, leaving no mark in the dust. The rift snapped shut. For three heartbeats, nobody moved.
Then something screamed among the
vines.
Aurora rose and held the
moonsilver dagger towards the sound.
Its slender, leaf-shaped blade gave
off a pale gleam, cold enough to numb her fingers.
The Heartstone Pendant throbbed against
her chest, each
pulse
warm through her clothes.
Nyx turned their violet gaze
towards the distant rows of trees. "That is not a bird."
Their voice carried like a
whisper
through a keyhole. "No," Aurora said. "It has too many voices." The scream came again. A child sobbed inside it. Then a woman laughed.
Then a man began to
choke. Isolde tilted her head. "Three mouths share one throat, yet none may eat. Follow the roots, and you will find the feast." Aurora looked at her. "You could have said, 'Don't go that way.'" "I could not." "You could have said, 'There is danger that way.'" "There is danger in every direction." "Useful." Isolde smiled without
warmth
. "Truth seldom earns gratitude."
The place stretched beyond the
sealed rift in every direction. Amber light filled the sky, though Aurora could not find a sun.
It pooled beneath enormous trees
with red-gold bark and leaves the colour of bruised plums.
Their branches twisted together far
above, forming a vaulted canopy.
Clusters of fruit hung from
them, swollen and
glistening
, some as large as human skulls. The nearest fruit shuddered. A slit opened along its yellow skin. Rows of small white teeth pushed through. Aurora stepped back. "Right. We are not eating anything." Nyx's head turned towards the fruit. "It has already eaten." The slit widened. A grey hand slid out, fingers flexing against the skin. The fruit made a wet clicking noise and dropped from the branch. Aurora cut it in two. The dagger passed through the thick rind without resistance. Black syrup splashed across the dust. The hand fell with it, severed at the wrist.
It crawled towards Aurora on
its fingers, nails digging trenches in the ground. She stamped on it. The thing shrieked in a child's voice. "That was a hand," Aurora said. "An ambitious hand," Isolde replied. "It reached above its station." Nyx drifted closer to the remains.
Their shadow poured over the
broken fruit, swallowing the black syrup. The severed hand twitched once, then dissolved into smoke. "More will come," they said. "From the trees?" "From beneath them." The ground gave a soft, deep thump. Aurora gripped the dagger tighter.
Her wrist ached where the
old crescent scar crossed the skin.
She glanced towards the place
where the rift had been. Nothing marked it now. No shimmer. No seam.
Only a wall of dark
red bark and a carpet of amber dust. "Can you open it again?" Nyx's shadowy fingers brushed the air.
Their hand sank into the
space up to the wrist, then struck something invisible. A ripple passed through the amber light. "Not from here." "How far in?" "Far enough that the door has forgotten us." The thump came again, closer. Isolde walked past them.
Her pale boots hovered a
finger's breadth above the dust. "Come. The orchard has noticed our arrival." Aurora followed, though every instinct urged her to run in the opposite direction. Nyx moved beside her, sometimes solid enough for their feet to press into the ground, sometimes thinning until only violet eyes remained beneath the branches. The air grew warmer as they travelled.
It carried the scent of
wine, roasting meat, honey and something sour beneath it all, like fruit left to rot in a sealed cupboard. Vines wrapped around the trees, their tendrils thick as ropes. Tiny bells hung from them. None moved, yet each gave a faint chime when Aurora passed. She reached for one. "Don't," Isolde said. Aurora stopped with her fingers an inch from the nearest bell. "What happens?" "It rings." "That sounds harmless." "It calls the gardeners." Aurora withdrew her hand. "And the gardeners?" "They cultivate what arrives." A branch cracked above them. A pale eye opened in the bark. Aurora raised the dagger. The eye blinked once,
slowly
, then shut.
Further along the path, another
opened. Then another. Nyx's form flattened against the ground and slid beneath the roots. "Aurora,"
they whispered from somewhere underfoot
. She crouched. "What?" "Do not trust the path." The amber dust shifted ahead. A narrow trail wound between the trees, marked by black stones. Beyond it, the ground dropped into a hollow crowded with pale flowers. Their petals resembled tongues. Each one pointed towards the path. Isolde stood at the hollow's edge. "The road is hungry." "That makes two things here with teeth," Aurora said. "Many more than two." Nyx rose from the shadow of a root. Something clung to their arm, a thin white tendril with a mouth at its tip. They tore it free. Their hand passed through it, leaving a dark stain that smoked. "Three rules," Aurora said. "Don't touch anything. Don't eat anything. Don't trust anything." Isolde glanced at her. "You have forgotten the first rule." "What first rule?" "Do not let the place name you." A gust moved through the orchard. Every bell rang. The sound struck Aurora's teeth. The flowers in the hollow snapped upright.
Their tongues unfurled, revealing wet
black throats. From beneath the roots came a rustle, then thousands of tiny clicks. Nyx seized Aurora's shoulder. "Run." They sprinted. The path buckled behind them. Pale roots burst from the earth and snapped at their heels. Isolde moved without sound, gliding between the trees. Aurora heard claws scraping through the dust and the frantic beating of wings above. Something dropped from the canopy. She twisted aside. A creature struck the ground where her head had been. It had the body of a plump hare, the legs of a spider and a human mouth stretched across its face. The mouth formed her name. "Aurora." The creature sprang. She drove the dagger through its chest. Cold silver cut bone. The thing burst like a sack of rotten grapes, spraying dark fluid across her coat. More fell from the branches. Nyx expanded. Their shadow swept across the path, swallowing three creatures mid-leap. Violet light flared where their eyes should have been. The creatures vanished with muffled cries, dragged into the spaces between the realms. One landed on Isolde's back. She reached over her shoulder and plucked it away by the throat. Its legs scratched against her wrist. "Do you know the way?" Aurora shouted. "I know many ways." "Which one keeps us alive?" "That depends on what you call living." Isolde threw the creature into a tree. The bark opened and swallowed it. Aurora looked ahead. The path split into five trails beneath an arch of twisted branches. Each trail led towards a different shape in the distance.
To the left, towers rose
from the amber haze, built from white bone and glazed in crimson. Straight ahead, she saw a sprawling palace with walls of polished black stone.
To the right, enormous glasshouses
gleamed beneath the canopy, their roofs crowded with silhouettes. One path led down towards the sound of running water. The last ended at a gate made from rib bones. "Which one?" Aurora demanded. Isolde slowed. "The table wears a crown. The crown has no head. Beneath the crown, the starving dine." Aurora stared at the five roads. "That means nothing." "It means one of them is a palace." "Which one?" "The palace." A creature lunged from the branches. Nyx caught it by the neck. Its body writhed, long and slick, with too many elbows. "Choose," Nyx said. Aurora looked at the Heartstone Pendant. Its crimson centre glowed through her shirt. The
warmth
intensified whenever she faced the black-stone palace. "That one." She pointed. The pendant
pulsed
hard enough to hurt. Nyx released the creature. It fell into the dust and crawled after them as they ran towards the palace. The trees thinned. The ground changed from dust to smooth red clay, stamped with hundreds of footprints. Human feet. Hooves. Talons. Some impressions ended abruptly, as though their owners had vanished mid-stride. A stone wall rose ahead. It stood twice Aurora's height, its surface carved with scenes of feasts. Figures with elongated limbs sat around tables, tearing into roasted animals while smaller shapes knelt beneath them. The carvings shifted when she looked away. A severed head rolled across one banquet table, stopped at the edge, then
began to
scream. The gate opened before they reached it. Beyond waited a broad avenue lined with fountains. Thick red liquid spilled from their mouths into
marble
basins. People gathered around them with cups, jugs and open hands. Aurora stopped. Some wore fine clothes. Some wore rags. Some wore collars of gold. They crowded together, pushing, biting and clawing for the liquid. A woman with a swollen throat leaned over a basin and drank until her
stomach
distended beneath her dress. When she finished, she vomited the same red fluid back into the fountain and drank again. No one looked at Aurora. No one looked at Nyx. Isolde crossed the threshold. The Heartstone flared. Every head in the avenue snapped towards Aurora. The crowd fell silent. A man near the nearest fountain dropped his cup. His face had split from brow to chin, revealing a second mouth inside. He smiled with both. "She carries a piece of home." The words passed through the crowd, repeated in different voices. "A piece of home." "Heart of Dymas." "Blood in a mortal cage." The gate slammed shut behind them. Aurora spun, but no seam appeared in the stone. Nyx struck the gate with an open palm. Black energy spread across the wall, then recoiled and burned a violet mark into their hand. "That hurt," they said. "You can feel pain?" "I remember it." The crowd
began to
move. Not towards the palace. Towards Aurora. Isolde raised one hand. Her pale lavender eyes fixed on the nearest figures. "Remain where you stand." The Fae compulsion rolled across the avenue like a pressure change. The front row halted. Their mouths hung open. Behind them, the rest kept advancing, climbing over shoulders and fallen bodies. Isolde's fingers
trembled
. "That will not hold them." "How long?" "Long enough for a lie to become a door." Aurora looked from the crowd to the palace. A grand staircase rose beyond the fountains, leading to bronze doors carved with open mouths. Figures watched from balconies high above. They wore masks shaped like animal skulls. At the top of the stairs, one figure removed its mask. A young man stared down at them. His skin shone like glazed
porcelain
. His eyes contained no whites, only pools of molten amber. A crown of black antlers curled from his temples. The crowd bowed. Even Nyx lowered their head. Aurora kept her dagger raised. The antlered man descended one step. "Malphora," he called. The name struck her like a slap. Her Heartstone cracked. A thin line appeared across the deep crimson gem. Light spilled through it, red and hungry. The crowd surged against Isolde's command, tearing free with wet snaps of bone and tendon. Nyx's shadow rose around Aurora. The antlered prince smiled. "Bring me my daughter."
created_at
"2026-07-09T17:55:23.008Z"
7/9/2026, 5:55:23 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1625
moderation_latency
(null)
generation_time
15579
tokens_prompt
5338
tokens_completion
3276
native_tokens_prompt
4854
native_tokens_completion
2662
native_tokens_completion_images
0
native_tokens_reasoning
140
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0164601
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_09bb709dd3ef1782016a4fe08b22848197b63e24c4407f427b"
is_byok
false
latency
267
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619723-QlxAbNMEBDC2XTDpyopJ"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619723-gd9nTzPZMi6dZ2PAZUrX"
upstream_id
"resp_09bb709dd3ef1782016a4fe08b22848197b63e24c4407f427b"
total_cost
0.0164601
cache_discount
0.0043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
68
tagDensity
0.191
leniency
0.382
rawRatio
0
effectiveRatio
0
97.40%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1924
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.41%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1924
totalAiIsms
11
found
0
word
"throbbed"
count
1
1
word
"pulse"
count
1
2
word
"whisper"
count
1
3
word
"warmth"
count
2
4
word
"glistening"
count
1
5
word
"pulsed"
count
1
6
word
"marble"
count
1
7
word
"stomach"
count
1
8
word
"trembled"
count
1
9
word
"porcelain"
count
1
highlights
0
"throbbed"
1
"pulse"
2
"whisper"
3
"warmth"
4
"glistening"
5
"pulsed"
6
"marble"
7
"stomach"
8
"trembled"
9
"porcelain"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
216
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
216
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
271
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1924
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
45.58%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
76
wordCount
1628
uniqueNames
7
maxNameDensity
2.09
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Fae-forged
1
Nyx
17
Heartstone
4
Pendant
2
Aurora
34
Isolde
16
Fae
2
persons
0
"Nyx"
1
"Heartstone"
2
"Pendant"
3
"Aurora"
4
"Isolde"
places
(empty)
globalScore
0.456
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
128
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1924
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
271
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
161
mean
11.95
std
13.56
cv
1.135
sampleLengths
0
14
1
13
2
37
3
4
4
5
5
6
6
38
7
11
8
5
9
9
10
8
11
19
12
4
13
18
14
12
15
3
16
9
17
6
18
1
19
8
20
62
21
4
22
7
23
7
24
3
25
6
26
10
27
25
28
5
29
37
30
4
31
7
32
6
33
10
34
26
35
5
36
3
37
3
38
7
39
47
40
5
41
27
42
3
43
3
44
8
45
5
46
14
47
7
48
38
49
57
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
216
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
289
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
271
ratio
0
matches
(empty)
76.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1634
adjectiveStacks
4
stackExamples
0
"slender, leaf-shaped blade"
1
"together far above, forming"
2
"revealing wet black throats."
3
"same red fluid back"
adverbCount
49
adverbRatio
0.029987760097919217
lyAdverbCount
5
lyAdverbRatio
0.0030599755201958386
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
271
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
271
mean
7.1
std
4.34
cv
0.612
sampleLengths
0
14
1
6
2
7
3
21
4
16
5
4
6
5
7
6
8
10
9
15
10
13
11
11
12
5
13
9
14
3
15
5
16
4
17
5
18
4
19
6
20
4
21
18
22
4
23
8
24
3
25
9
26
6
27
1
28
4
29
4
30
10
31
12
32
15
33
10
34
15
35
4
36
7
37
7
38
3
39
6
40
6
41
4
42
3
43
10
44
12
45
5
46
9
47
6
48
9
49
13
45.94%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.2915129151291513
totalSentences
271
uniqueOpeners
79
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
191
matches
0
"Then something screamed among the"
1
"Then a woman laughed."
2
"Then a man began to"
3
"Only a wall of dark"
4
"Further along the path, another"
5
"More fell from the branches."
ratio
0.031
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
38
totalSentences
191
matches
0
"It tasted of burnt sugar"
1
"Its slender, leaf-shaped blade gave"
2
"Their voice carried like a"
3
"It pooled beneath enormous trees"
4
"Their branches twisted together far"
5
"It crawled towards Aurora on"
6
"She stamped on it."
7
"Their shadow poured over the"
8
"Her wrist ached where the"
9
"She glanced towards the place"
10
"Their hand sank into the"
11
"Her pale boots hovered a"
12
"It carried the scent of"
13
"She reached for one."
14
"they whispered from somewhere underfoot"
15
"Their petals resembled tongues."
16
"They tore it free."
17
"Their hand passed through it,"
18
"Their tongues unfurled, revealing wet"
19
"She twisted aside."
ratio
0.199
35.92%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
162
totalSentences
191
matches
0
"Aurora hit the ground on"
1
"Amber dust burst around her"
2
"It tasted of burnt sugar"
3
"Isolde stepped through last, silver"
4
"The rift snapped shut."
5
"Aurora rose and held the"
6
"Its slender, leaf-shaped blade gave"
7
"The Heartstone Pendant throbbed against"
8
"Nyx turned their violet gaze"
9
"Their voice carried like a"
10
"The scream came again."
11
"A child sobbed inside it."
12
"Isolde tilted her head."
13
"Aurora looked at her."
14
"Isolde smiled without warmth."
15
"The place stretched beyond the"
16
"Amber light filled the sky,"
17
"It pooled beneath enormous trees"
18
"Their branches twisted together far"
19
"Clusters of fruit hung from"
ratio
0.848
78.53%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
191
matches
0
"To the left, towers rose"
1
"To the right, enormous glasshouses"
2
"Even Nyx lowered their head."
ratio
0.016
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
70
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
3
fancyTags
0
"they whispered (whisper)"
1
"Aurora shouted (shout)"
2
"Aurora demanded (demand)"
dialogueSentences
68
tagDensity
0.191
leniency
0.382
rawRatio
0.231
effectiveRatio
0.088
91.6928%