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Run: 2026-07-09-01KX40CHK4M1HW4NGJVQKF3QKY
Run Details
Model:
GPT-5.6 Sol (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
51.5s
Cost:
$0.101860
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.79%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.29%
Sentence opener variety
(details)
60.61%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
64.55%
Subject-first sentence starts
(details)
22.73%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.6210%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora caught the silver chain
before it snagged on the splintered oak and strangled her.
The Heartstone swung against her
coat, warm as skin. Beyond the branch, seven ancient oaks rose from the earth in a broken ring.
Their trunks had hardened into
grey pillars, too straight and bare to pass for living trees.
Someone had carved the same
symbol into each one, a circle split by three downward strokes.
Rory checked the photograph on
her phone. Same pillars. Same marks. Same narrow gap between the third and fourth trunks.
The anonymous message beneath the
image offered no comfort.
YOU WANT TO KNOW WHO
GAVE YOU THE HEARTSTONE. COME ALONE. ENTER WHERE THE TREES HAVE FORGOTTEN THEIR ROOTS.
She slipped the phone into
her pocket and touched the pendant.
Its deep crimson gemstone held
a faint inner glow, though no light reached it beneath her coat. “Warm jewellery. Threatening riddles. A midnight stroll through Richmond Park. Sound judgement all round.”
Her voice dropped into the
trees and vanished. No
echo
. No rustle. Nothing. Rory looked back.
The path behind her ran
between stands of bracken and old woodland, pale beneath the scattered lamps at the park’s distant edge.
She could still see the
fence she had climbed. Beyond it, London softened into an amber haze.
A plane crossed above the
city, its lights blinking without sound.
She took one step towards
the gap.
A knock answered from inside
the ring. Three slow blows struck wood. Knock. Knock. Knock.
Rory stopped with one boot
lifted.
The sound had come from
the clearing, yet she could see through the gap.
Wildflowers crowded the ground beyond
it, white, blue and red blooms spread among waist-high grass. Nothing stood near the oaks. No hand withdrew behind a trunk. No animal disturbed the stems. She lowered her foot. “Cute.” The word also died without an
echo
.
She pulled out her phone
and opened the message thread. No number. No profile image. No trace when she had searched it. The message had arrived at 21:17, followed by the photograph and a map pin.
Whoever had sent it knew
about the pendant. That narrowed the field to everyone who had watched her long enough to
notice that she
never took it off. A
comforting
thought. Rory switched on the torch and aimed it into the clearing. The beam crossed the boundary. Wildflowers flared white. The grass gleamed silver-green. Fifty feet ahead, a low stone table crouched at the centre of the grove. Beyond that, darkness swallowed the light. She moved the beam left.
It reached the far side
of the clearing without revealing any trees beyond. Right offered the same. The grove possessed an edge, but no background.
It looked less like a
place hidden in woodland and more like a painting hung over a hole. The Heartstone gave a soft
pulse
against her sternum. Heat sank through her shirt. “All right. That’s new.” Rory stepped between the third and fourth oaks. Pressure filled her ears. Her teeth ached. For one stretched second, the grass lay beneath her boot but refused her
weight
, as if she stood on the skin of deep water. Then the ground accepted her. Sound rushed back. Crickets shrilled in the grass. Wings beat overhead. Water gurgled somewhere beyond the clearing. A woman laughed in the distance, a bright, brief sound that cut off before the breath at its end. Rory spun. The oak pillars remained behind her. Through their gap, the park path had disappeared. Dense black woodland pressed against the boundary instead. The trees grew close enough to knot their branches together, and every trunk leaned towards the grove. She stepped back. Her heel struck solid wood. The gap had closed. Two oaks stood where the exit had been, their bark unmarked and seamless. Rory ran her palm over them. The trunks felt smooth, almost polished. No join. No gap.
She shoved one shoulder against
the narrower tree. It did not flex. “Of course.” She checked her phone. No signal. The screen showed 21:24. Seven minutes since the message had arrived.
She had spent more than
that finding the ring after leaving the path. The minute changed. 21:24. Rory stared at it. The digits
flickered
, blurred, then settled on 21:23. A shape moved behind her.
She wheeled round and drove
the torch beam across the grove. Grass swayed in a thin line from the central stone towards the far boundary. The motion travelled against the stillness around it, one bent patch after another, as though something low and heavy crawled beneath the stems. It stopped when the light reached it. Rory held the beam there. A cluster of red flowers nodded. Their petals resembled poppies at first glance, but each bloom contained a wet, dark centre. No insects touched them. The other flowers leaned away. She backed towards the oak ring and found the crescent scar on her left wrist with her thumb. An old habit. A useless one, but the small ridge steadied her breathing. She had come for an answer. Answers did not require obedience. Rory opened the camera and took a photograph of the clearing. The flash burst. For that fraction of a second, a woman stood beside the central stone. Straight black hair brushed her shoulders. A dark coat reached her knees. One hand hung beside her, palm turned towards Rory. The flash died. The woman vanished. Rory kept the phone raised. Its screen displayed the photograph. Empty grass. Stone table. Flowers. No woman. A second image appeared in the gallery without her taking it. Rory opened it. The photograph showed her from behind, standing between the oak pillars. Her coat collar sat crooked. The silver chain gleamed at her neck. The picture had come from deep inside the grove. Another image arrived. She stood closer to the central stone. Another. Closer still. In the fourth photograph, she faced the camera. Her bright blue eyes had turned black. Rory locked the phone and shoved it into her pocket. The movement felt too loud, fabric scraping fabric, breath rasping in her throat. The crickets stopped. Water continued to gurgle beyond the grove. Glug-glug. Pause. Glug-glug. Not water. Someone swallowed in the dark. Rory took the Heartstone in her fist. The gem seared her palm. Pain cleared the fog from her head. The central stone bore scratches along its upper surface. She had mistaken them for cracks. From this angle, they formed letters. RORY. She crossed the grass with
measured
steps, keeping the torch trained ahead. The hidden thing did not resume its crawl. Nothing watched from behind the pillars. Still, the flesh between her shoulder blades tightened with every yard. Wildflowers brushed her boots. Their scent thickened near the centre, honey layered over damp soil and something medicinal. Ether, she thought. The sharp smell of a surgery scrubbed clean after the patient had gone. The stone table reached her hip. Ancient grooves covered its sides, worn shallow by touch. At the centre lay a small rectangular mobile phone. Her mobile phone. Same cracked corner. Same cheap black case. Same pale scratch across the camera lens. Rory pulled her own from her pocket. She held both phones side by side. The screen on the stone lit. INCOMING CALL: AURORA CARTER Her phone
began to
vibrate in her hand. The ringtone sounded once. Twice. The phone on the stone answered itself. For several seconds, neither device made a sound.
Then a woman breathed through
both speakers. “Don’t speak.” Rory’s fingers tightened around her phone. The voice belonged to her. Not close. Not distorted. Every consonant matched, from the softened Cardiff vowels she had never shed to the clipped endings she used when fear demanded order. “Put your light on the ground.” Rory watched the darkness beyond the stone. “Rory, it sees where you look.” Her torch clicked off. Darkness struck with
weight
. The Heartstone glowed between her fingers, a dull crimson coal that lit her knuckles and nothing else. Something shifted at the edge of the grove. Not one thing. Several. Grass hissed beneath careful feet. The voice on the phones dropped lower. “It uses faces first. Then voices. Then memories. Don’t give it yours.” Rory covered the Heartstone with her palm. “Who gave me the pendant?” Silence followed. A soft footstep pressed into the grass behind her. The woman on the phone inhaled. “You did.” The call ended. Both screens went black. Rory snatched the second phone from the stone. Its case felt warm. She turned it over and found the crescent-shaped gouge near the charging port, the mark she had cut by dropping hers on a kitchen knife in Silas’s flat. The same phone. Not a copy. Her own device showed 03:46. The other displayed 21:24. A
whisper
passed between the oaks. “Rory?” Eva’s voice. It came from the place where the entrance had vanished. Rory turned without lifting the torch. A pale figure stood between the trunks. Long hair. Slim shoulders. One hand held out in appeal. “Thank God. I’ve been shouting for hours.” The words carried Eva’s
familiar
London bite, but the pauses fell in the wrong places. Each one came a fraction too late, like an actor waiting for a cue. Rory kept the pendant covered. “What did you call my father when he beat you at Scrabble?” The figure lowered its hand. “Brendan.” “You called him a cheating Irish dictionary with legs.” “Rory, please.” “Eva would’ve opened with the insult.” The figure’s head tilted. Her neck kept tilting after any human spine would have stopped. Rory stepped away from the stone. Other voices stirred in the grove. “Aurora.” Her mother, stern with classroom patience. “Sweetheart.” Her father, gentler than memory had any right to make him.
Then Evan spoke close to
her left ear. “You always did run.” Rory swung the torch like a club. It struck nothing. The force dragged her round, and her boot slipped among the flowers. She caught herself against the stone table. Its surface
throbbed
beneath her palm. Not stone. A
pulse
pushed back. She jerked away. The whole table shuddered. Dust slid from its sides. The shallow grooves widened, opening like dry lips. The Heartstone flared through her fist. Crimson light poured between her fingers and swept across the clearing. Figures ringed the grove. Dozens stood among the oak pillars, shoulder to shoulder. Eva. Brendan. Jennifer. Yu-Fei in her kitchen whites. Silas with a bar towel over one shoulder. Evan in the navy shirt he had worn the last time he cornered Rory against a locked door. And between them stood Aurora Carter. Again. Again. Again. Every double had straight shoulder-length black hair, bright blue eyes and the same small crescent scar on her raised left wrist. Their clothes differed. Torn jumpers. Mud-stiff coats. Hospital gowns. One wore a dark suit streaked with silver dust. Another clutched a dead torch. Some looked older. Some looked starved. All wore the Heartstone. The doubles lifted one finger to their lips. Behind Rory, the stone table split open. A deep crack snapped through the grove. Cold air surged from below, carrying the stink of burnt iron and old graves. The Heartstone wrenched towards the opening, its silver chain cutting into her neck. Hands reached from the dark inside the stone. Each bore her crescent scar. The nearest closed around her wrist. Across the grove, every version of Aurora screamed at once.
created_at
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7/9/2026, 5:56:38 PM
model
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data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1900
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.79%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1900
totalAiIsms
13
found
0
word
"echo"
count
2
1
word
"comforting"
count
1
2
word
"pulse"
count
2
3
word
"weight"
count
2
4
word
"flickered"
count
1
5
word
"measured"
count
1
6
word
"silence"
count
1
7
word
"whisper"
count
1
8
word
"familiar"
count
1
9
word
"throbbed"
count
1
highlights
0
"echo"
1
"comforting"
2
"pulse"
3
"weight"
4
"flickered"
5
"measured"
6
"silence"
7
"whisper"
8
"familiar"
9
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
264
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
264
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
284
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1900
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
57
wordCount
1802
uniqueNames
12
maxNameDensity
1.44
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Heartstone
8
London
2
Rory
26
Cardiff
1
Silas
2
Eva
3
Evan
2
Aurora
3
Carter
1
Knock
3
Wildflowers
3
One
3
persons
0
"Heartstone"
1
"Rory"
2
"Silas"
3
"Eva"
4
"Evan"
5
"Aurora"
6
"Carter"
7
"Knock"
8
"Wildflowers"
9
"One"
places
0
"London"
1
"Cardiff"
globalScore
0.779
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
142
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1900
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
284
matches
0
"notice that she"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
179
mean
10.61
std
11.97
cv
1.128
sampleLengths
0
15
1
55
2
7
3
13
4
9
5
9
6
2
7
8
8
28
9
14
10
8
11
5
12
3
13
50
14
7
15
7
16
5
17
1
18
1
19
1
20
6
21
45
22
4
23
1
24
7
25
64
26
3
27
11
28
5
29
21
30
6
31
48
32
9
33
5
34
4
35
8
36
31
37
5
38
3
39
33
40
2
41
39
42
3
43
5
44
4
45
13
46
28
47
2
48
4
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
264
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
301
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
284
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1810
adjectiveStacks
2
stackExamples
0
"small rectangular mobile phone."
1
"Same cheap black case."
adverbCount
38
adverbRatio
0.020994475138121547
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
284
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
284
mean
6.69
std
4.79
cv
0.716
sampleLengths
0
15
1
9
2
14
3
16
4
16
5
7
6
2
7
2
8
9
9
9
10
9
11
2
12
8
13
11
14
17
15
14
16
8
17
2
18
2
19
1
20
3
21
22
22
9
23
8
24
11
25
7
26
7
27
5
28
1
29
1
30
1
31
6
32
14
33
15
34
5
35
6
36
5
37
4
38
1
39
7
40
10
41
2
42
3
43
7
44
14
45
8
46
20
47
3
48
11
49
5
50.29%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.3462897526501767
totalSentences
283
uniqueOpeners
98
60.61%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
220
matches
0
"Then the ground accepted her."
1
"Then a woman breathed through"
2
"Then Evan spoke close to"
3
"All wore the Heartstone."
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
46
totalSentences
220
matches
0
"Their trunks had hardened into"
1
"YOU WANT TO KNOW WHO"
2
"She slipped the phone into"
3
"Its deep crimson gemstone held"
4
"Her voice dropped into the"
5
"She could still see the"
6
"She took one step towards"
7
"She lowered her foot."
8
"She pulled out her phone"
9
"She moved the beam left."
10
"It reached the far side"
11
"It looked less like a"
12
"Her teeth ached."
13
"She stepped back."
14
"Her heel struck solid wood."
15
"She shoved one shoulder against"
16
"It did not flex."
17
"She checked her phone."
18
"She had spent more than"
19
"She wheeled round and drove"
ratio
0.209
64.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
174
totalSentences
220
matches
0
"Aurora caught the silver chain"
1
"The Heartstone swung against her"
2
"Their trunks had hardened into"
3
"Someone had carved the same"
4
"Rory checked the photograph on"
5
"The anonymous message beneath the"
6
"YOU WANT TO KNOW WHO"
7
"She slipped the phone into"
8
"Its deep crimson gemstone held"
9
"Her voice dropped into the"
10
"Rory looked back."
11
"The path behind her ran"
12
"She could still see the"
13
"A plane crossed above the"
14
"She took one step towards"
15
"A knock answered from inside"
16
"Rory stopped with one boot"
17
"The sound had come from"
18
"Wildflowers crowded the ground beyond"
19
"Nothing stood near the oaks."
ratio
0.791
22.73%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
220
matches
0
"Whoever had sent it knew"
ratio
0.005
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
54
technicalSentenceCount
3
matches
0
"For one stretched second, the grass lay beneath her boot but refused her weight, as if she stood on the skin of deep water."
1
"The motion travelled against the stillness around it, one bent patch after another, as though something low and heavy crawled beneath the stems."
2
"The Heartstone glowed between her fingers, a dull crimson coal that lit her knuckles and nothing else."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.6210%