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Run: 2026-07-09-01KX40E0TYRHJX720W9A8GBMS4
Run Details
Model:
GPT-5.6 Luna
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
16.8s
Cost:
$0.014342
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.17%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.35%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
43.75%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.34%
Sentence opener variety
(details)
53.48%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.58%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
94.44%
Dialogue tag variety (said vs. fancy)
(details)
87.5927%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s boot struck stone, and
the stone breathed.
She jerked back, dragging the
Fae-forged blade from its sheath.
The slender moonsilver dagger flashed
with a cold blue light, its leaf-shaped edge held before her like a promise. Behind her, Nyx slipped through the black seam in the air.
Their tall silhouette gathered itself
from smoke and shadow, violet eyes opening in the dark.
Isolde followed without touching the
ground.
Her silver hair brushed the
standing stones, though her bare feet remained a finger’s breadth above the moss. The seam sealed behind them. For three heartbeats, nobody spoke.
Then the ground beneath Aurora’s
boot gave another deep, wet sigh. “Tell me that was the door,” she said. “It was not the door,” Isolde replied. Aurora glanced at her.
The Seer studied the cavern
ahead, pale lavender
eyes narrowed
beneath a veil of silver hair. “It was the welcome.”
Nyx’s voice drifted through the
chamber like wind under a locked door. “Then we have been welcomed poorly.”
The Heartstone pendant warmed against
Aurora’s throat.
She touched it through her
coat.
The thumbnail-sized crimson gem pulsed
once, twice, as though something inside answered the buried breath.
The cavern stretched beyond the
reach of ordinary darkness. Ancient oak standing stones rose around them, their roots twisted through black rock.
They marked the boundary of
the Fae Grove, but the grove had vanished. No wildflowers bloomed between the stones. No insects hummed. No leaves whispered overhead.
Instead, a vast archway opened
before them, carved into the rock with shapes Aurora could not hold in her mind.
The lines shifted when she
looked at them. One moment they resembled branches. The next, ribs.
Then fingers pressed against glass
from the far side.
A faint amber glow seeped
through the arch.
It painted Nyx’s shadowed face
with the colour of old fire. “Dymas,” Isolde said.
Aurora tightened her grip on
the dagger.
She had heard the name
before, spoken in fragments over locked doors and half-finished warnings. A place beyond the Veil. A realm ruled by Belphegor, where gluttony wore
silk
gloves and smiled across banquet tables. “Are we certain the portal leads there?” Isolde tilted her head. “No.” Aurora stared at her. “You might have mentioned that before we crossed.” “I did.” “When?” “When I said the path would open where hunger has teeth.” “That could mean almost anything.” “Precisely.” Nyx drifted closer to the arch. The darkness around their fingers stretched into thin strands, probing the amber light. The strands snapped back at once. Their violet
eyes narrowed
. “Something guards it.” “Something with teeth?” Aurora asked. “Something with patience.” The cavern answered with a distant scrape. Stone dragged against stone. Aurora raised the blade. A shape moved beyond the arch. Huge. Slow.
Its outline passed through the
amber glow, blotting it out. A horn curved across the opening, followed by a shoulder plated in something that shone like wet bone. Nyx dissolved into the nearest shadow. Isolde lifted one hand. “Do not strike the gatekeeper.” “I wasn’t planning to.” “You were thinking about it.” “I think about many things.” “Most of them involve striking.” The shape vanished. Aurora kept the dagger raised. The cold metal numbed her fingers, but its light remained steady. The archway
pulsed
. Not with magic, she realised. With sound. A deep note rolled through the cavern.
It entered her bones rather
than her ears, trembling behind her teeth. The standing stones shivered. Dust poured from the ceiling in glittering streams. At the centre of the arch, the amber light folded in on itself. A doorway formed. Beyond it lay a road beneath an amber sky. Aurora saw vineyards climbing black hills.
Their leaves shimmered like hammered
copper.
She saw orchards heavy with
fruit in colours no Earth tree could bear, green apples split open to reveal blue flesh, pale pears veined with gold. Farther away, towers rose from a valley, each one shaped like a wineglass turned upside down. Heat rolled through the doorway, carrying scents of spice, yeast, roasted meat and something sweet enough to sting. Nyx reappeared beside her. “There,” they whispered. A small black mark stained the road beyond the portal. Aurora squinted. A figure knelt in the dust. It wore a dark coat, but the shoulders sagged at an unnatural angle. One hand pressed against the ground. The other reached towards the doorway. “Someone’s hurt,” Aurora said. Isolde’s face changed. Not fear. Recognition. “Someone is bait.” The figure’s head snapped up. Its face had no eyes. The mouth opened anyway. A scream crossed the distance, sharp enough to crack the air. The portal convulsed. Something struck it from the other side. Aurora seized Isolde’s wrist and pulled her back. Nyx spread across the ground in a sheet of living shadow. The impact burst against them, and the cavern filled with the stink of burnt sugar. The faceless figure rose.
Its coat split along the
spine. Six limbs unfolded, thin and jointed, each ending in a hooked claw. The thing sprinted towards the portal on all fours. “Close it!” Aurora shouted. “I cannot.” “Then give me a better answer!” Isolde pointed at the arch. “The gate is not open for us. It is open through us.” A second impact buckled the portal. The amber road
lurched
closer. For a blink, Aurora’s boot stood
not on black cavern stone but on warm earth between the vineyards
. Vines curled around her ankle. Their tendrils tightened. She slashed down. The moonsilver blade cut through the magic. The vines shrieked and recoiled, their leaves folding into tiny mouths. The faceless creature reached the threshold. Nyx struck first.
Their shadow surged up the
archway and wrapped around the thing’s limbs. The creature clawed at them, slicing through the darkness. Each wound opened like a torn curtain, revealing a starless void beneath. Nyx made no sound, but their form
flickered
. Aurora stepped into the amber light. Heat swallowed her. The world changed texture. Air pressed against her skin like warm oil. The ground rolled beneath her feet, soft with ash. Behind the portal, the cavern had become a pale, distant slit. The creature hauled itself free of Nyx’s grasp. Aurora drove the dagger into the earth. The blade sank through soil and struck something hard below. A bell rang. The sound spread across the vineyards. Every vine turned towards her. The creature froze. Across the valley, the glass-shaped towers
began to
glow. Isolde
appeared beside Aurora, silver hair lifting in a wind that touched nothing else
. “What did you do?” “Made a noise.” “You rang the invitation bell.” “That sounds bad.” “It is impolite to enter Dymas without accepting hospitality.” The creature lunged. Aurora tore the dagger from the ground. A line of cold light ripped across the earth, splitting the creature’s shadow from its body. It crashed at her feet, claws gouging furrows through the soil. Nyx poured through the portal behind them, re-forming with one arm missing from the elbow down. “Run,” they said. Aurora seized Isolde’s hand. They ran. The road descended between the vineyards. Black vines twisted over wooden frames, their fruit hanging in clusters like polished hearts. As Aurora passed, one split open. Thick red juice spilled over the path, releasing the copper smell of blood. Something moved beneath the rows. Hundreds of leaves rustled at once. The creature followed, dragging itself with four limbs now.
Its claws clicked against the
stones. Behind it, the portal shrank but did not close. Amber light poured through the narrowing gap. Aurora looked ahead. The road divided around a low hill. On one side, a procession of figures carried silver trays towards the towers. On the other, a narrow path vanished into an orchard where pale fruit swung without wind. “Which way?” she called. “The road that offers less,” Isolde replied. “The procession or the orchard?” “The road that offers less.” Aurora veered towards the orchard. Nyx formed beside her, their missing arm knitting itself from strips of shadow. “An admirable interpretation.” “Thank you.” “It was not praise.” A fruit dropped from an overhead branch. It struck the ground and burst. A wet, meaty smell rose from the pulp. Inside the broken skin, a small human tooth gleamed. Aurora slowed. The orchard stretched ahead in
perfect
rows. Every tree carried the same pale fruit. Every branch bent towards the path. Behind them, the creature screamed. Ahead, the fruit
began to
fall. One. Then another. Then dozens. Aurora shoved Isolde behind a tree as the path vanished beneath a storm of splitting flesh. Teeth bounced across the stones. Tongues writhed in the pulp. The sound filled the orchard, a wet chatter of mouths chewing nothing. Nyx spread across the ground and raised a wall of shadow. The fruit struck it with soft thuds. One piece slipped through. It hit Aurora’s shoulder and clung there. A mouth opened in the pulp. Tiny teeth sank through her coat. She bit back a cry and hacked at it with the dagger. The blade sliced cleanly. The fruit fell in two twitching halves. Warm blood seeped through her sleeve. Isolde pressed two fingers to the wound. “Do not taste it.” “I wasn’t planning to.” “It wants you to.” A bell rang again from the towers. This time, something answered from within the orchard. A thousand voices spoke her name. Aurora. The sound rolled between the trees. Aurora. Nyx turned towards the deeper rows. “The realm knows you.” “No,” Isolde said. “It knows what she carries.” The Heartstone
pulsed
against Aurora’s chest. The crimson gem glowed through her shirt. Between the trees, a path opened. At its end stood a narrow black door, freestanding among the roots. Amber light leaked around its edges. A brass handle gleamed at its centre. The faceless creature crawled into the orchard. The fruit stopped falling. All the mouths went silent. Aurora looked at the door. “What’s behind it?” Isolde’s expression tightened. “A table.” “That’s it?” “A table prepared for one.” Nyx leaned towards the door. Their shadow stretched across the ground, then recoiled. “Not one,” they whispered. The brass handle
began to
turn from the other side. Aurora raised the dagger. The door opened. A man in a chef’s white coat stood behind it, his face broad and pink, his smile crowded with golden teeth. He held a silver platter in both hands. Upon it lay a steaming human heart, still beating. “Miss Carter,” he said. “Prince Belphegor has been waiting.” The creature behind Aurora lowered its head. The orchard trees bent towards her. The Heartstone flared crimson, and every shadow in Dymas snapped towards the open door.
created_at
"2026-07-09T17:57:27.018Z"
7/9/2026, 5:57:27 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
410
moderation_latency
(null)
generation_time
16374
tokens_prompt
5338
tokens_completion
3079
native_tokens_prompt
4854
native_tokens_completion
2309
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0143421
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_0eff3876fd9065fb016a4fe1071ba081958aee3529802cde0f"
is_byok
false
latency
237
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619847-pgw1hBWydy6LaCWgyRKP"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619847-IQyeLAeHvFfl3wb9zVRy"
upstream_id
"resp_0eff3876fd9065fb016a4fe1071ba081958aee3529802cde0f"
total_cost
0.0143421
cache_discount
0.0043659
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
54
tagDensity
0.241
leniency
0.481
rawRatio
0
effectiveRatio
0
97.17%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1766
totalAiIsmAdverbs
1
found
0
adverb
"precisely"
count
1
highlights
0
"precisely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.35%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1766
totalAiIsms
8
found
0
word
"pulsed"
count
3
1
word
"silk"
count
1
2
word
"shimmered"
count
1
3
word
"lurched"
count
1
4
word
"flickered"
count
1
5
word
"perfect"
count
1
highlights
0
"pulsed"
1
"silk"
2
"shimmered"
3
"lurched"
4
"flickered"
5
"perfect"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
2
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
213
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
213
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
254
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1766
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
43.75%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
79
wordCount
1553
uniqueNames
13
maxNameDensity
2.12
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Fae-forged
1
Nyx
15
Aurora
33
Isolde
15
Seer
1
Heartstone
3
Fae
2
Grove
1
Veil
1
Belphegor
1
Earth
1
Dymas
1
One
4
persons
0
"Nyx"
1
"Aurora"
2
"Isolde"
3
"Seer"
4
"Heartstone"
5
"One"
places
0
"Fae"
1
"Grove"
2
"Veil"
3
"Earth"
globalScore
0.438
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
132
glossingSentenceCount
1
matches
0
"appeared beside Aurora, silver hair lifting in a wind that touched nothing else"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.566
wordCount
1766
matches
0
"not on black cavern stone but on warm earth between the vineyards"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
254
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
181
mean
9.76
std
10.35
cv
1.061
sampleLengths
0
8
1
29
2
26
3
24
4
5
5
5
6
11
7
8
8
7
9
4
10
16
11
4
12
12
13
6
14
7
15
21
16
48
17
45
18
8
19
11
20
3
21
7
22
35
23
7
24
4
25
1
26
4
27
8
28
2
29
1
30
11
31
5
32
1
33
25
34
4
35
3
36
5
37
3
38
7
39
4
40
4
41
36
42
6
43
4
44
5
45
4
46
5
47
5
48
5
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
213
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
266
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
254
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1558
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.019255455712451863
lyAdverbCount
1
lyAdverbRatio
0.0006418485237483953
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
254
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
254
mean
6.95
std
4.26
cv
0.613
sampleLengths
0
8
1
10
2
19
3
11
4
15
5
6
6
18
7
5
8
5
9
11
10
8
11
7
12
4
13
16
14
4
15
12
16
6
17
7
18
6
19
15
20
9
21
13
22
13
23
6
24
3
25
4
26
20
27
8
28
5
29
3
30
9
31
8
32
11
33
3
34
7
35
15
36
5
37
15
38
7
39
4
40
1
41
4
42
8
43
2
44
1
45
11
46
5
47
1
48
6
49
13
41.34%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
22
diversityRatio
0.29133858267716534
totalSentences
254
uniqueOpeners
74
53.48%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
187
matches
0
"Then the ground beneath Aurora’s"
1
"Instead, a vast archway opened"
2
"Then fingers pressed against glass"
ratio
0.016
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
187
matches
0
"She jerked back, dragging the"
1
"Their tall silhouette gathered itself"
2
"Her silver hair brushed the"
3
"She touched it through her"
4
"They marked the boundary of"
5
"It painted Nyx’s shadowed face"
6
"She had heard the name"
7
"Their violet eyes narrowed."
8
"Its outline passed through the"
9
"It entered her bones rather"
10
"Their leaves shimmered like hammered"
11
"She saw orchards heavy with"
12
"It wore a dark coat,"
13
"Its face had no eyes."
14
"Its coat split along the"
15
"Their tendrils tightened."
16
"She slashed down."
17
"Their shadow surged up the"
18
"It crashed at her feet,"
19
"Its claws clicked against the"
ratio
0.134
53.58%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
152
totalSentences
187
matches
0
"Aurora’s boot struck stone, and"
1
"She jerked back, dragging the"
2
"The slender moonsilver dagger flashed"
3
"Their tall silhouette gathered itself"
4
"Isolde followed without touching the"
5
"Her silver hair brushed the"
6
"The seam sealed behind them."
7
"Aurora glanced at her."
8
"The Seer studied the cavern"
9
"Nyx’s voice drifted through the"
10
"The Heartstone pendant warmed against"
11
"She touched it through her"
12
"The thumbnail-sized crimson gem pulsed"
13
"The cavern stretched beyond the"
14
"They marked the boundary of"
15
"The lines shifted when she"
16
"The next, ribs."
17
"A faint amber glow seeped"
18
"It painted Nyx’s shadowed face"
19
"Aurora tightened her grip on"
ratio
0.813
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
187
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
54
technicalSentenceCount
1
matches
0
"The thumbnail-sized crimson gem pulsed once, twice, as though something inside answered the buried breath."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
0
matches
(empty)
94.44%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
3
fancyTags
0
"they whispered (whisper)"
1
"Aurora shouted (shout)"
2
"they whispered (whisper)"
dialogueSentences
54
tagDensity
0.241
leniency
0.481
rawRatio
0.231
effectiveRatio
0.111
87.5927%