Run: 2026-07-09-01KX40EQYKK5ZKYZYHKWP28A67

Run Details

Duration:
16.0s
Cost:
$0.012130
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man’s hand clenched around a bone token as Detective Harlow Quinn stepped over the yellow cordon. “Don’t touch him,” said a constable. Quinn stopped with one polished boot above the corpse’s wrist. Her leather watch ticked against its strap. Tick. Tock. A small sound, neat and obedient, in a place where nothing else behaved. “Then remove the hand from my crime scene.” The constable swallowed and retreated. The abandoned Tube platform beneath Camden had no business existing. Old tiles curved into a tunnel that ended in brick, though the Underground maps aboveground showed no station beneath it. Rusted rails vanished beneath the platform edge. Hundreds of lamps hung from the ceiling, each flame burning without fuel. Beyond the cordon, the Veil Market sprawled through the station’s vaulted concourse. Stalls crowded the old ticket hall, their awnings stitched from leather, velvet and things Quinn refused to identify. A woman with silver teeth sold bottled screams. A bent man displayed knives that moved inside their sheaths. Somewhere deeper in the market, a creature laughed with a child’s voice. Quinn crouched beside the body. The victim wore a charcoal suit, silk shirt and no shoes. His feet rested on the platform tiles, clean apart from a faint grey powder between the toes. His throat showed no bruising. No blood. No wound. His eyes stared at the blank tunnel. “Cause of death?” Quinn asked. “Heart stopped,” said Detective Sergeant Vale. Quinn looked up. Vale stood beside a broken enamel pillar, his notebook tucked beneath one arm. He had worked with her for six years, which meant he knew when she wanted an answer and when she wanted him to shut up. “Based on what?” “The market doctor checked him.” “The market doctor has a second mouth.” “Useful for a second opinion.” Quinn ignored him and examined the body again. The man’s fingers locked around the bone token with such force that the knuckles had split. A dark residue filled the cracks in his skin. “Who found him?” “A vendor called Mother Sallow. Claims he fell out of the tunnel.” “Fell?” “That’s her word.” “People don’t fall out of solid brick.” Vale glanced towards the tunnel. “Not people, perhaps.” Quinn rose and approached the wall. The brickwork looked old, but the mortar showed no dust. A narrow black seam ran from the floor to the curved ceiling. It measured no wider than a knife blade. She held her hand near it. The air pressed against her palm. Vale’s notebook snapped shut. “Don’t.” Quinn turned. “You’ve touched it?” “No.” “You know what it is.” “I know what it does to officers who get curious.” The lamps above them fluttered. Their flames bent towards the seam. Quinn took one step closer. “Three years ago,” Vale said, “Morris died in a room with a wall like that.” The name struck harder than the cold air. Quinn studied the seam. “Morris died in a warehouse.” “That’s what the report says.” “And you signed it.” “I signed what I could explain.” A burst of shouting rose from the concourse. Market traders leaned over their stalls. Several watched Quinn with the flat interest of people who had seen bodies before and expected more. Quinn returned to the corpse. “Where’s the token from?” “Entry pass,” Vale said. “Bone token gets you through the station door.” “Everyone carries one?” “Everyone who wants to leave.” Quinn pulled on gloves. She examined the token without lifting it. A tiny symbol had been carved into one side, a circle crossed by three lines. The same mark appeared on the victim’s left cuff, drawn in dark powder. She pointed to it. “Was this there when you arrived?” Vale checked his notes. “Yes.” “Photographs?” “Taken.” “By whom?” “Market constable.” “Human?” Vale’s mouth tightened. “No.” Quinn reached for the cuff, then stopped. The powder on the fabric had not settled into the weave. It trembled, each grain shifting towards the tunnel. She looked at the man’s bare feet. Grey powder between the toes. Powder on the cuff. None on the knees, trousers or palms. “If he fell out of that tunnel,” she said, “why did the dust land only on his feet and sleeve?” “He could have crawled.” “Then his palms would carry it.” “Could have been placed.” “By whom?” “Someone who wanted us to think he crawled.” Quinn looked at him. “That interpretation satisfies you?” “It keeps the corpse in one piece.” She knelt and slid a thin evidence card beneath the man’s shoulder. The body shifted less than it should have. No stiffness. No weight. The suit sagged around him as if the bones beneath had softened. Quinn pressed two fingers against the throat. The skin felt warm. She pulled back. “Heart stopped twenty minutes ago,” Vale said. “Market doctor was certain.” “He’s warm.” “Underground pipes.” “His pulse?” “None.” Quinn placed her hand beneath the jaw. The skin moved. Not with breathing. With listening. The dead man’s head tilted a fraction towards her. Quinn stood and drew her service weapon. The market fell silent. The corpse opened its mouth. A thread of black fluid spilled across his tongue and slid down his chin. It smelled of wet stone and burnt hair. Vale reached for his own weapon. “Don’t shoot,” he said. “Why?” “Because it won’t be him you hit.” The victim’s eyes rolled towards Quinn. The pupils had become narrow silver slits. “Detective,” he whispered. His voice came from beneath the platform as well as from his throat. Quinn held the pistol steady. “Name.” The man’s fingers tightened around the bone token. It cracked. “Quinn,” he breathed. Vale swore. The lamps extinguished in a chain that raced through the station. Darkness swallowed the market, stall by stall. Glass shattered. Something heavy crashed through the concourse. Traders screamed in voices that multiplied and twisted. Quinn grabbed the corpse by the collar and dragged it behind the pillar. Vale hauled her down as a blade struck the tile where her head had been. The knife vibrated in the floor. Its handle had no hand attached. “Back tunnel,” Vale said. Quinn ignored him. She watched the corpse. The black fluid had stopped flowing. The man’s mouth hung open, empty now, and the silver in his eyes had faded. “Who knew we were coming?” she asked. “Everyone who saw us enter.” “Who knew my name?” “Half the market.” “Not the dead.” Another knife skittered across the platform. Quinn looked at the wall seam. The darkness gathered there, thicker than shadow. It formed a human outline, tall and narrow, with a head bent at an impossible angle. The corpse’s bone token had broken in two. Inside the split centre, Quinn saw a brass glint. She reached down and prised the pieces apart with her gloved fingers. The token concealed a tiny object, no larger than a coin. Verdigris stained its casing. Protective sigils covered its face. A compass. Its needle spun once, twice, then fixed on the black seam. The Veil Compass gave a sharp metallic click. The wall opened. Not cracked. Opened. Brick folded inward like paper, exposing a narrow passage filled with moving stars. The figure in the darkness turned towards it. Vale seized Quinn’s arm. “That is not an exit.” “No.” “Then what is it?” Quinn watched the compass needle tremble. It pointed through the opening, past the stars, towards something that had noticed them. The corpse sat up. Its neck snapped straight with a wet click. “Detective Quinn,” it said, in Morris’s voice. “You took your time.” The figure crossed the platform. Quinn fired. The shot struck its chest and passed through, punching a smoking hole in the wall behind it. The thing did not slow. Vale pulled her towards the opening. “Move!” Quinn kept her eyes on the corpse. Morris’s voice had come from the dead man, but the corpse’s lips never moved. The sound travelled through the compass, through the wall, through the old station itself. Her watch stopped. The figure reached the pillar. Quinn shoved the Veil Compass into the corpse’s open hand. The station screamed. Every lamp burst at once. White fire flooded the platform. The figure recoiled, its outline tearing into ribbons of black smoke. The corpse convulsed, and the bone token fragments dropped from its fingers. For one clear second, Quinn saw the passage beyond the wall. A man stood among the stars. DS Morris wore the same coat he had vanished in three years earlier. His face remained turned away, but one hand pressed against the far side of the opening. Then something behind him placed a long, pale hand on his shoulder. Morris lifted one finger and pointed at Quinn. The wall slammed shut. The shockwave threw her across the platform. Her shoulder struck a tiled column. Vale landed beside the corpse, his notebook skidding into the dark. When Quinn forced herself upright, the victim had vanished. Only the compass remained. Its needle no longer pointed at the wall. It pointed at Detective Vale.
created_at"2026-07-09T17:57:50.686Z" 7/9/2026, 5:57:50 PM
model"openai/gpt-5.6-luna-20260709"
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external_user(null)
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cancelledfalse
latency605
moderation_latency(null)
generation_time15624
tokens_prompt4671
tokens_completion2592
native_tokens_prompt4157
native_tokens_completion1952
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0121304
router(null)
provider_responses
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endpoint_id"eebea444-34a5-4642-a766-cb319471d33a"
id"resp_036a043af8b64192016a4fe11ed2c48193bce6c92cc016c21e"
is_byokfalse
latency420
model_permaslug"openai/gpt-5.6-luna-20260709"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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request_id"req-1783619870-1u7lubjgYjXB47JAq15h"
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api_type"completions"
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upstream_id"resp_036a043af8b64192016a4fe11ed2c48193bce6c92cc016c21e"
total_cost0.0121304
cache_discount0.0037386
upstream_inference_cost0
provider_name"OpenAI"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences69
tagDensity0.159
leniency0.319
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1496
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1496
totalAiIsms11
found
0
word"velvet"
count1
1
word"silk"
count1
2
word"measured"
count1
3
word"fluttered"
count1
4
word"trembled"
count1
5
word"weight"
count1
6
word"pulse"
count1
7
word"raced"
count1
8
word"shattered"
count1
9
word"vibrated"
count1
10
word"glint"
count1
highlights
0"velvet"
1"silk"
2"measured"
3"fluttered"
4"trembled"
5"weight"
6"pulse"
7"raced"
8"shattered"
9"vibrated"
10"glint"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences167
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences167
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences223
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1496
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
14.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions69
wordCount1220
uniqueNames12
maxNameDensity2.7
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Detective3
Harlow1
Quinn33
Tube1
Camden1
Underground1
Veil3
Market2
Sergeant1
Vale17
Compass2
Morris4
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Underground"
4"Market"
5"Sergeant"
6"Vale"
7"Compass"
8"Morris"
places
0"Detective"
globalScore0.148
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1496
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences223
matches
0"force that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs148
mean10.11
std10.87
cv1.076
sampleLengths
018
16
232
38
45
549
660
75
837
97
105
116
123
1338
143
155
167
175
1833
193
2012
211
223
237
248
2536
266
276
284
291
305
311
325
3310
3411
355
3615
378
389
395
404
416
4231
435
444
4512
463
475
4839
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences167
matches
0"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs221
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences223
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1220
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.018852459016393444
lyAdverbCount1
lyAdverbRatio0.000819672131147541
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences223
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences223
mean6.71
std4.39
cv0.654
sampleLengths
018
16
210
37
41
51
613
78
85
910
1020
117
1212
1312
1418
158
1610
1712
185
1911
2017
215
222
232
247
255
266
273
2813
2925
303
315
327
335
348
3516
369
373
3812
391
403
417
425
433
446
4510
4612
478
486
496
52.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3542600896860987
totalSentences223
uniqueOpeners79
70.42% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences142
matches
0"Somewhere deeper in the market,"
1"Then something behind him placed"
2"Only the compass remained."
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences142
matches
0"Her leather watch ticked against"
1"His feet rested on the"
2"His throat showed no bruising."
3"His eyes stared at the"
4"He had worked with her"
5"It measured no wider than"
6"She held her hand near"
7"Their flames bent towards the"
8"She examined the token without"
9"She pointed to it."
10"It trembled, each grain shifting"
11"She looked at the man’s"
12"She knelt and slid a"
13"She pulled back."
14"It smelled of wet stone"
15"His voice came from beneath"
16"Its handle had no hand"
17"She watched the corpse."
18"It formed a human outline,"
19"She reached down and prised"
ratio0.204
12.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount127
totalSentences142
matches
0"The dead man’s hand clenched"
1"Quinn stopped with one polished"
2"Her leather watch ticked against"
3"A small sound, neat and"
4"The constable swallowed and retreated."
5"The abandoned Tube platform beneath"
6"Hundreds of lamps hung from"
7"Stalls crowded the old ticket"
8"A woman with silver teeth"
9"A bent man displayed knives"
10"Quinn crouched beside the body."
11"The victim wore a charcoal"
12"His feet rested on the"
13"His throat showed no bruising."
14"His eyes stared at the"
15"Quinn looked up."
16"Vale stood beside a broken"
17"He had worked with her"
18"Quinn ignored him and examined"
19"The man’s fingers locked around"
ratio0.894
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences142
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount1
matches
0"Old tiles curved into a tunnel that ended in brick, though the Underground maps aboveground showed no station beneath it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount2
fancyTags
0"he whispered (whisper)"
1"he breathed (breathe)"
dialogueSentences69
tagDensity0.159
leniency0.319
rawRatio0.182
effectiveRatio0.058
87.1331%